The Aliens: Dark Descent – Reviewed

Hello ladies and gentlemen, it has indeed been a long while since I updated the Taoteque Articles, I’ve my reasons as to why the page has been left idle for well over a month now, but we’ll cover those details by the end of this introduction, for now though however, I’d just like to thank those of you who continue to support my work, whether you’re someone who purchases my books or are someone who just enjoys reading these wordy essays, your time spent here is greatly appreciated and I honestly cannot thank you enough. Writing isn’t just a thing I do from time to time, it’s not something I have to force myself into every day, it is as matter of fact something I have to do, it’s become the very epicentre of my world and has been ever since I left College at the silly age of eighteen, it’s a means of creation and necessary mental exercise, one that has broadened my understandings in arguably every facet of my life – it gives me reason to keep grinding at a day job, reason to see through uncomfortable trials and tribulations, it has shaped me into who I’ am and is what I believe to be the reason I’m here. To wake up every day to ponder over what chapter I’m to tackle next and in what way, or to generate ideas for future books is a privilege, a privilege that escapes most people whether they’re not open to this profession or are unfortunate enough to live in areas without the means to express themselves, either way I consider myself to be extremely lucky, lucky to be in the situation I’m in, to live where I live and to be equipped with the knowledge and wisdom I’ve learned, nurtured and cultivated over the span of two decades and counting, it’s everything. I’d like to talk about this detail on this blog, an essay that speaks to what it means to be creative, what it means to invent stories and navigate through a narrative in the best possible way and because possibilities are infinite concludes that this will be a challenging piece to write. To answer how one can improve upon their skillsets as a writer and be as one of my friends called me “A thought machine,” is something I consider to be worthwhile, especially for those who have a similar spark and drive as my own, because entering the world of writing is not something you can just do, calling yourself creative is not something you can confidently say nor should be able to without significant effort sunk into it, just like going to the gym, you can’t do a day and call yourself fit, you’re not qualified to give over advice despite how you feel, it’s the same with being creative, you can’t ponder on some ideas and call yourself imaginative, that’s silly, at this early stage your task is to listen to the wise, to accept failure and grow from it, there is nothing wrong or shameful about being humble; There are hurdles to be leapt over, gateways to pass through and Rubicon’s you must cross before you can label yourself thusly, but this is not what this article is about, this is going to be another Alien rant coupled with a review, this time over a console game released last year called Aliens: Dark Descent, there is lots to talk about and something poignant I’d like to point out at the end, so please stick around folks if you’re interested enough in story breakdowns such as these. Seeing as this post is Alien focused there is something I’d like to address before I start, and it’s about my last entry, which is a lengthy review on the recently released film Alien: Romulus, a review which sparked some great conversations centred around not just the new instalment to the franchise, but the universe from whence it came. Overwhelmingly, people thought my essay was bang on point, most people I interacted with after its publication on the 23rd of August 2024 agreed with what I had to say, giving them something more to think about and to consider, I’ am very proud of it. Now that the dust has settled and significant progress has been made with Episode Three, I feel it time to counter those who thought negatively of what I had to say, for there were some people who thought I came down a little too hard in some areas, areas that were not worth going under the magnifying glass and suggested that I was being overly sensitive to details and should just enjoy it, and while I understand what these folks are saying, I thought within my review I was if anything a little too generous to Romulus, honestly I think most people are being overly generous to this movie and dare I say audiences across the board seem to lack the ability to spot the difference between good stories and bad ones, hence the creation of this post, because stories are the bedrock of society, stories can teach us so much about the differences between right, wrong and everything in-between, they allow us to articulate ourselves more coherently, characters who appear therein when written well can give us the chance to reflect on our own personalities and how we behave around others. Stories can provide us with warnings, inspire new ideas that can lead to technological advancements, they can serve us in ways that enable us to live better more healthy lives and can vastly improve upon our own relationships, stories are everything, so we must take them seriously. Learning to understand what makes a story work, being able to detect bad writing from good writing has a rippling effect throughout communities, often giving us a landmark in how we are functioning, and recently I’ve noted a sick society, not just in my native land of England but throughout the rest of the world; Are poorly written stories a reflection of this? No, but they’re definitely a contributing factor so I do apologise to those who believe turning my brain off is a good thing, when absorbing media our brains should not be off, they should be open, willing to receive for the chance to learn and to grow, what sense does it make to close your mind when you’re presented with an addition to something that has had such an impact on you, so going into Alien: Romulus I was indeed paying fucking attention, and despite the negativity you’ve probably read in my last post, there were things I liked, and I did decide to wave such moments despite them being flawed. For instance, I happened to like the premise of Alien: Romulus, the re-introduction of the Big Chap (which is the Xenomorph from the first Alien film released in 1979). I liked the usage of another Ash android model named Rook played by the late Ian Holm, and I enjoyed the scene where Rain turns off the gravity in order to safely shoot the approaching Xeno’s (there are more examples but I’m going to stop there). I talked about all of this within the review and could for argument sake, could have hammered home constructive criticism harder and driven the overall score down a further notch or two, so if we’re going to get fucking clinical about it (I feel a rant coming on), the Big Chap would never have been found once ejected into space, because last time I checked space is big, it would be like trying to find a black spec in a planetary ocean of black water. The original crew of the Nostromo would not be shocked nor fooled by Ash posing as a human aboard their mining ship, because they would already be aware that he was a droid on the market, they would have seen the model beforehand and that is to say nothing about future generations of audience members experiencing the Alien franchise for the first time, who watch this thing in chronological order, only to have one of the key shock moments in the 1979 film (the reveal of the android Ash) utterly ruined for them! And finally, just because Rain turned off the gravity to avoid their acidic blood melting through the hull, blasting through that many creatures with a jacked up Pulse Rifle which is more or less a Smartgun on steroids at this point, would still spray millions of dots of blood all over the place, because that is what rifles are supposed to do, they blow things apart in quick succession with horrendous force, turning the gravity off would not stop the inevitability of decompression of the entire station…It doesn’t work…These ideas are broken though merit a tick for creativity, but still there is so much to be said that my review didn’t cover which I’ve been driven too, for example; Why was cryo-pod fuel stored in the same place as the Facehuggers, who does that? That would be the equivalent of leaving a can of petrol in your dog’s house. Why was Ripley’s hook shot bolt still lodged in the Big Chap when the scientists aboard this very station would have removed it upon recovery and well before experimentation took place? Why did it come as a shock to the scientists that the Big Chap bled acid – during his final showdown with Rook (a confrontation that happened off screen by the way) that rendered the station inhabitable hence fourth, why did Rook or the people in the room around him, kill the Big Chap in a way that would spill his blood!? They’ve literally studied this creature down to the first cell it came from and yet they couldn’t foresee catastrophe if you shoot the beast! Why is it that all Weyland Yutani androids (Andy in this case who is Rains synthetic) obsolete or otherwise can now be used as a hacking device to any Weyland installation? I didn’t pick up on this first time round, as mentioned I have only seen the film once, it wasn’t until I was going over my Romulus review, correcting the odd typo might I add, while watching Alien3 did I have that eyebrow raising moment, let me explain; In Alien3, the prisoners of Fury 161 toss what is left of a ruined Bishop into the rubbish tip, it makes sense in this context because before the introduction of Alien: Romulus, the prisoners have no use for him, it’s just slightly busted tech owned by the men who put them in prison in the first place, but now that idea is retconned or at least called into question, because now I don’t think the prisoners would just toss Bishop into the dump, they’d have a somewhat functioning synthetic, their very own hacking device to do who knows what with on that installation, and before anyone says that the prisoners are stupid, no they aren’t you’re stupid, they’re scum sure, but scum doesn’t necessarily mean dim-witted, some of the most intelligent people in our world are locked up or are even killed BECAUSE of their intelligence, it’s apparent if you look through history and it is apparent even today, smart people are a threat to some echelons of higher society so they’re dealt with harshly, there is no reason to think that this isn’t true for future convicts, science fiction or otherwise; Sure, Bishop would be crippled, but he’s still functioning, something you could use for useful purposes, it’s not like the prisoners have much else to do as quoted by Ellen fucking Ripley to the biggest, baddest prisoner on Fury 161, Dylan. Why is it that even with all this knowledge on the Xenomorph acquired by Weyland Yutani, do they allow the events of Aliens (the film that follows) to play out as they do? You see, writing a prequel, especially a prequel that takes place between two of the most iconic movies of all time, Alien and Aliens, you need to adhere to the lore that’s comes before and after, you need to slot your new instalment in carefully so the first events are honoured and the sequel is respected and can play out consistently, the changing of knowledge, the touches of information causes something of a ripple effect through the pages, so if you’re going to make a splash, you better make absolutely sure that the wave is settled and integrates gracefully with what has come before and after, it’s hard to do but hey, this is a discipline a good writer understands and has to deal with on a daily basis, just because something is cool or plays out well in your head, does not mean it is viable for inclusion, like a scientific paper it needs to stand up to scrutiny before it’s planted into the project – those ripples from Romulus, are still very much alive and well by the time we reach Aliens, so if you’re to watch the series in the order in which it is intended, from Prometheus all the way to (sigh) Resurrection, if you’re paying attention and not distracted by the beautiful people and dribbly black thing, it’s weak writing, let’s leave it at that. That reminds me, why, oh why does Rain leave a signing off message at the end of the film, who is this message for exactly? When Ellen Ripley left one at the end of Alien, it was in the hope she’d be picked up when someone would inevitably come looking for her, she was after all Nostromo’s Flight Officer so it’s not a stretch to believe she’d do this in an emergency. The same logic applies to Elizabeth Shaw, leaving a message at the end of Prometheus, granted it is under a different set of events and plays out as more of a distress notification, Elizabeth is no Flight Officer or Pilot, but it’s not out of the ordinary for her to leave such a voice message, it still fits, it still works so it’s not jarring, but in Rain’s case, she is someone who is purposefully trying to avoid detection, she’s now essentially a criminal, a fugitive, someone who would be wise with where she goes and who she speaks to from now on, so why would she leave a recording or broadcast her voice on the radio waves before tucking herself in for a nine-year journey to the next planet of her choosing? It doesn’t make sense, it was put in simply because it is what happens at the end of these films, to acknowledge tradition and usually I’d be all for that, being something of a traditionalist myself I understand the thought process, but it doesn’t apply in all cases, it’s up to the writers to possess the relative wisdom to spot these red flags before they put pen to paper, you useless writers of Hollywood! The only film in this franchise that doesn’t have such a send-off is Alien: Resurrection, it makes sense within the context of that film because leaving a message would be nonsensical and did anyone care, was there an uproar from Alien fans? No, nobody missed it even amongst die hard Alien fans such as myself, we were still chewing over the bullshit that was the Newborn (let’s not talk about that) but when you start to reference Alien: Resurrection as a fucking positive against Romulus something has definitely gone horribly wrong somewhere! But no, the writers of this movie wanted it and everything we’ve mentioned in there because they’re cool or to tickle the nostalgia element, a lot of what happens in Romulus is a result of the writers coming up with creative ideas (and props for trying) but failing to adapt when the ideas failed to pass the scrutiny tests, and there is a difference between a stretch in the imagination to something that simply would not work, you need to get creative, you need to think and find something that does fit the bill before you take it further, and you know what, in following these simple and demonstrably effective rules you often come up with something brilliant, something timeless that is worthy to be held up as something good and memorable. As I’ve said before in posts prior, only from limitation and adversity do you breed success, and when I think about some of my favourite films and games off the top of my head, Lord of the Rings, Final Fantasy VII, Silent Hill and of course Alien and Aliens, these projects were plagued with issues but surpassed them anyway, creating something timeless and irreplaceable in the process. So, to answer these people who thought I was being so overly attentive, I hope you can see by now that I was in fact being generous and not as nit-picky as I could and perhaps should have been in hindsight, to my own detriment I feel like I’ve compromised myself which is something to personally reflect on. Maybe I’ am a sucker for this franchise, maybe I do need to rethink how I write my reviews in future, the only reason I didn’t quarantine these issues and write several more pages on them is because some of these ideas were delicately catered to by the writers, to at least some degree – there was thought that had gone into this film and that does tickle me, because I’ve seen far, far worse in recent years and having caught snippets of The Rings of Power Season Two on social media, an utter and complete bastardisation of one of if not THE greatest fantasy writers works of all time J.R.R Tolkien, Alien: Romulus isn’t that bad, it’s not great it’s a long shot of greatness but it’s not bad, a testament of our cinema/story expectations having dropped so incredibly low that even folks like me, assholes with an eye for detail who care about consistency and good writing are willing to let some things slide. Folk like me who have dabbled in the film industry understand that it’s nearly impossible to get anything made these days even for successful directors and acclaimed writers, to get something fashioned into your vision is a monumental feat, so to give credit where credit is due, Alien: Romulus has potential, it harbours incredible practical effects, solid acting and keeps you engaged from start to finish (or at least before that Newborn rip-off enters the frame), sure there is plenty that is severely lacking but the use of practical props, crisp sound, wonderful music and incredible lighting is something to be commended in this nightmare CGI / A.I age we’re living through now, resulting in something of a soft review.

Initially I was hoping to write something that’s not Alien related, after having made significant progress with Episode Three-Seeds of War, having finished some insightful games in the last month, I’ve a lot I’d like to break down and discuss, but having written so much already about this beautiful yet complicated franchise, I thought instead of mixing topics up with other posts, posts that I do hope to one day present in a study format, I decided to keep everything Aliens in one basket and professionalism in the other; Afterall, as much as I enjoy analysing art, I do feel like there is a time and a place for it, hence why you’re getting a follow up Romulus rant and an Aliens: Dark Descent review in this essay. So, let’s get started, grab yourselves a drink, make some food, and let’s talk about a game well worthy of praise, a game that I happily welcome within this franchise despite its face palming flaws. Speaking of drink, I went out last night to a cosy little bar in Oxford, the staff are perfect, the setting is lit with warm orange lamps, the art dotted about holds your gaze and the drinks are wild and exotic. I drank a glass of Elijah Craig, a Kentucky bourbon whiskey and in this setting and for a small moment, it was like something lifted directly out of a movie, for a moment everything was still, and I felt content. I’m not saying drinking whiskey at this time (unless it’s passed 6pm) but it is a whiskey I’d recommend. Spoilers ahead, let’s get going.

The Plot

Aliens: Dark Descent, which I will refer to as A:DD from now on because already I’m getting tired of typing it, is a squad-based tactical strategy horror game developed by Tindalos Interactive in collab with 20th Century Games. Published by Focus Entertainment it was released on the 20th June 2023 for the PS4, PS5, the XboxOne, Xbox SeriesX and for the PC, this list is important but for now it’s time to get our story on, and A:DD’s plot is…Well…It’s interesting, it certainly spins a unique take on the Xenomorph creature, on its nature, its biology, the Hives they construct without getting too ridiculous and I’ am almost certain that A:DD borrows from an audiobook drama called Alien: Abandon, written and directed by Jaime Prater; I listened to this story while I was working a dead end job a few years ago during the UK lockdowns, a mundane job that required an extremely early start, 3:30am, well before the sun rose while clock off time often pushed 11am, real soul destroying stuff where the company may as well have stencilled our employee numbers to our foreheads. Given the subject matter, I think this point is somewhat relevant, because of course the secondary antagonist to these Alien films and games are massive, greedy corporations who will fuck anyone and anything over just to make profit. Thankfully, it wasn’t all doom and gloom while working in a place that did feel like working in space at times, especially in the thick of winter where the sun is part-time, lights are artificial, it’s always cold and you feel distant from everyone and everything, this was where I met Jilaine, the talented musician who has assisted me on a few of my musical projects which can be found on my Bitchute/YouTube channels (they’re tiny channels so don’t get too excited), and Jilaine’s Soundcloud (I’ll leave a link to it at the end). Working with her was a light in a dreary place, I doubt I would have lasted that long had it not been for our early morning hangouts and trivial banter, sometimes just sitting with her in silence among the other slaves was fun, sipping on vending machine coffee, eating something cheap, it was actually rather fun – anyway, moving on. I listened to a lot of weird stuff while working there, Alien: Abandon being one of them after Alien: Proximity, and if I interpreted Abandon correctly, there is a psychic element at play here, a psychic plot thread that is also present in A:DD, except A:DD I feel did a finer job telling that side of the story, a story which quite easily could have descended (see what I did there?) into foolery, blending it wonderfully well with both a spiritual and technological narrative, melding advanced science with ancient ideological beliefs, to bring into existence a warped monstrosity of a script, and I say that as a positive not a negative, giving the ending the punchy payoff it deserves.

So, the games intro brings us over the moon of Lethe, that’s pronounced Lee-Thee, which is of particular interest to the Weyland Yutani Corporation due to its rich deposits in trimonite, a rare mineral. The year is 2198, that’s 19 years after the events of Alien3 set in the year 2179 and 183 years before the events of Alien: Resurrection, which is set in the year 2381. We meet our protagonist, Deputy Administrator Maeko Hayes voiced by Julianna Kurokawa, a young woman in her mid to late 30’s assigned at Pioneer Station in orbit over Lethe. She’s bright, professional, is clearly overworked and has gripes with her supervisor, Hal Macdonald voiced by Glenn Wrage, who appears to be in the same boat mentally but having reached his limit far earlier than Hayes. A shuttle called the Bentonville, has just docked with Pioneer Station, delivering a suspicious cargo. Maeko notices a weight discrepancy in the delivery figures and suggests that the shuttle, the Bentonville remain in the station before it departs, so a full investigation can take place, but Macdonald, who too is overworked and fed up, refuses this request and lets it go. Hayes decides to go down and investigate the shipment herself armed nothing with her digital-pad and a torch, and upon arrival she discovers that the docking work crew aboard Pioneer Station, have either been savagely killed or viscously brutalised. To make things worse whatever is responsible for this attack is still roaming around these dank cargo holds. Hayes panics, she grabs a stray pistol and does the smart thing and flees the area. Before exiting she seals the doors to the cargo hold, but something almost rips the door down while she is sealing it. Hayes didn’t see anything, but she witnessed its strength and heard its hissing, she retreats to the bridge and reports her discovery to Macdonald, who has no time for her terrified ramblings, until the power begins to fluctuate that is. Alarms start to sound across the station, the people aboard Pioneer flood the bridges consoles with reported sightings of creatures and at that moment, swarms of Facehuggers literally crawl and pour out of every vent and crevice that leads to this deck. The huggers latch onto everyone in the immediate area, including Hayes’s supervisor Hal Macdonald, but Hayes only just manages to escape the massacre; She formulates a plan to contain the spread of this parasite, finding her way to the communication terminals aboard the Pioneer Station, assisted along the way by the onboard synthetic, Daniel, who is more advanced than one of those creepy Working Joe synthetics we’ve encountered aboard Sevastopol Station in Creatives Assembles game, Alien: Isolation, but he doesn’t come across as human as say David from Prometheus or Bishop from Aliens, Daniel is something in-between; He encourages you to do what is necessary to survive and contain the spread, so Hayes initiates the Cerberus Protocol, which is a planetary quarantine defensive procedure that arms an array of lethal Weyland Yutani defensive satellites deployed in this vicinity of space, as quoted by Daniel “Nothing in, nothing out!” And Hayes activates them, targeting every vessel in orbit of Lethe with devastating firepower. Cerberus targets three ships in the area, one is the Bentonville that is carrying more of these parasites, these XX121 specimens, another is a freighter called the Baldrin which is or shortly will be crawling with what the Bentonville is carrying, while the other is a Colonial Marine ship called the USCM (United States Colonial Marines) Otago. The Bentonville along with the Baldrin are annihilated by the satellites while the heavily armoured Otago isn’t destroyed, but it is critically damaged during the strike and is forced upon on a crash course with the moon Lethe. After the activation of the Cerberus Protocol, Hayes is met with a fully grown Xenomorph hiding in the coils and wires above her terminal, it’s actually quite a cool sequence, Hayes knows that something is up there when all goes quiet, but doesn’t actually see anything until the Xenomorph moves, it’s long, black head almost indistinguishable from the black coils, and it’s been watching her ever since she entered the room. The star beast stalks her through the nearby hallways as she tries to get to an escape pod. The Xeno catches up to her but before it can make that killing move, the doors suddenly open, and three armed Colonial Marines from the Otago show up and shoot the shit out of the Xenomorph. They don’t kill it, but they do wound it, causing it to scarper off into a nearby vent. Not even a Xenomorph can last long against three Marines with Pulse Rifles pointed directly at it, perfect organism or not, this is a cool scene. One of the Colonial Marines is another one of our antagonists Sgt. Jonas Harper voiced by Jared Zeus, who escorts Maeko Hayes back to their dropship (a UD-4L Cheyenne) flown by their witty pilot and possibly the best character in the whole game, someone you barely even see, say for a few distance shots of her in the cockpit of her dropship and a few, very brief shots later on of her flying, her name is Willa Hunslet, voiced by the wonderful Ashleigh Haddad; She provides some light comic relief among a dreary, depressing, dark atmosphere, Hunslet often being that character you come to rely and depend on in emergencies, swooping in last minute to save your squad and pick you up before you’re overrun, which happens in one particular mission, a mission with a huge amount of relief waiting for you at the end. Anyway, while you navigate your way to safety through Pioneer Station with the Marines at your back, you run into your synthetic friend Daniel, who has gone haywire, since the activation of Cerberus he is intent on keeping you here and attacks you, only to be shredded down by Pulse Rifle gunfire. Jonas and his unit along with Hayes finally board Hunslet’s dropship, Jonas experiences some bizarre integral head trauma before they all ferry themselves down to Lethe, to what remains of their mothership, the USCM Otago, and it is severely damaged. The ship is in a bad way but it’s not unhabitable, nor is it unflyable, given a lot of resources and a lot of time to make the repairs, the Otago is not only your base, but it’s your ticket off Lethe and your only chance of survival. Jonas grants powers to Administrator Hayes (you) to oversee the running of the Otago, making Hayes an Intelligence Officer on the Command Deck, while he takes charge of the Otago’s Marines and its defences, after all they have no idea what condition the moon bases are in, bases that aren’t currently communicating. While Jonas attempts to radio in, salvage what he can and organise this mess, Hayes tours the Otago; This is the games way to introduce you to your command posts/workstations where you can manage and strategize your next move which will require a level of thought at every turn; She makes herself known to Sargent Rico Martinez voiced by Joseph Balderama, an utter hard-ass in control of the Barracks, he’s a biomechanical left arm, which reminds me of Professor Jean Rasczack from Starship Troopers. There is a Workshop run by Chief Engineer Corrigan, a Medical Quarters where Doctor Bookard handles injuries alongside Counsellor Saira Kabiri overseeing the psych ward that opens later, and we’ve a Laboratory where a Weyland Yutani employee/Xenobiologist named Doctor Donald Becker voiced by Mike Bodie is your go-to man, initially he was researching new cryo-tech, but his agenda has shifted since the crash and is now studying the creatures. Each post is different, each lending to a certain area of the struggle that will help you through your missions, giving access to tools, equipment, perks and sometimes these secondary characters give you side-quests and offer handy tips and tricks, to bolster your chances at survival, because when the game shifts up a few gears, and it really does about halfway through, you’ll need to have organised properly, upgraded and managed your soldiers efficiently, otherwise you can kiss your ass goodbye and you’ll literally have to start over; Yes, I mean that, you’ll have to start over if you’re not strategical, this game does not dick around after a certain point, if you’ve nothing to fight with, if you’ve not managed what you have properly and made wise decisions, you cannot fight what’s coming and you won’t win, not unless you’re careful, resourceful and merciless, but I digress. Your job as Hayes is to manage these stations effectively, everything you do will trickle down into your squads of Colonial Marines that you’ll have to arm, train and heal, they’ll need to be at the top of their games if you’re to have a hope of success, sometimes you’ll need to train those that aren’t in active duty in preparation for desperate times, this is where A:DD is at, you’re not on the frontline, your job is in the office, your job is looking through monitors and accessing situations, yes you control the play of your Marines, but they’re only as good as you are at leadership, a position we’ve not been in before in an Alien game…There was a strategy game called Alien: Extinction, released for the PC, but it was part of the AvP universe so to my mind it doesn’t count…Your main post however is on the Command Deck, this is where you regularly meet with Sgt. Jonas Harper, where together you’ll progress the story when you’re ready to do so, when everything else is taken care of because you do not know what is coming next. While Hayes is talking with Becker in the lab, she is called back to the Command Deck, bringing the introduction to this game to an end, and you will soon know if you’ve been paying adequate because this game does not hold your hand and will punish you for it. Jonas has picked up a shoddy transmission from a nearby colony, Dead Hills, and what you hear of the transmission is not pleasant, Hayes catching the end of a ramble of screams with a woman crying out “They’re killing everyone, we need help!” It’s decided that Jonas is to go out with a squad of Marines to this colony, to command from the ARC (Armoured Recon Carrier), not the famous M577 APC (Armoured Personnel Carrier) we all know and love from James Camerons 1986 Aliens, that comes later when you enter the Atmosphere Processor, but a smaller vehicle that’s just as capable and aesthetically looks like something similar just a touch smaller, while Maeko Hayes remains aboard the Otago, to do what she can from the bridge. Willa Hunslet will be our pilot, she will drop us off and pick us up from location when instructed to, but while our squads are on sight, she makes regular fly-bys and occasionally radios in to report on what she can see from the air. This is what I like about A:DD, everyone is at their stations, everyone has a job to do, you are in control of everyone and thus your investigation begins. You take control of the Marines, you guide them, you deliver orders and they respond, obviously what you decide to take with you on said missions (in this case the Dead Hills mission) is what you have access to, it all feels weighty, your choices aboard the Otago mean something when you get into the field, and this is everything a squad based tactical game should be about, careful planning and clean execution, or to quote Lieutenant Gorman from Aliens “I want this thing to go smooth and by the numbers.” This can be noted as a positive from a gaming position, we’ll get there, but as your investigation unfolds with steady play, so does the story, constantly updated by Hayes, Jonas, your Marines that are your eyes and ears on the ground and occasionally Hunslet. There is a lot that happens in each mission, too much to detail to sift through line by line so I’ll deliver the meat of what happens to save you pages of text – while you investigate the Dead Hills colony, you learn that it’s more or less abandoned, a few survivors hiding throughout the complex, a few bodies even, you find the corpse of Sousa, the woman who left the message; The environment is entrenched in classical Aliens, Dead Hills certainly takes on a very similar form to what we’ve seen at Hadleys Hope in Aliens on LV-426, and it’s here where the game truly shines, it has that wonderful thing called pacing, it has the graphics, sound effects and eerie music drenched in dread to back up the flow of play and the graphics, allowing the player to really fall in and immerse themselves in the rich atmosphere, I love it! Jonas and Hayes discover that a delivery from the Bentonville already reached Dead Hills colony, and an infestation of Xenos is present, but where? The situation escalates in a similar fashion to the 1986 film, Aliens, until your Marines are wandering through those nightmarish, Giger’esque corridors until all hell breaks loose! Aliens are indeed everywhere, they’ve been aware of your presence ever since you landed and you end up having to escape a recently awoken Hive, one that lingers underneath the colony taking orders from their Queen. Escaping is no easy task, you’re instantly outnumbered, ammunition and tech is limited, plus your Marines wellbeing gradually deteriorates the longer you’re on a mission, so things can and will get heated, battles become desperate and soldiers will die, never to be recovered or brought back once they’re gone, so all that money, training and time is gone, death is permanent and resources do not replenish, it’s great but this fact does put huge amounts of pressure on the gamer – I can deal with it because I’m a Millennial, say what you want about my generation most of it is probably true, but we have our strengths, one of which is our gaming ability (I think we can consider this a strength from a nerdy perspective), I grew up without the auto-save feature and was stacked with a finite supply of lives in most games, they were unforgiving but I’ve had training in my youth, newer gamers however, gamers from the next generation have had their hands held and have been coddled so much that when difficulty arises they often accuse said game of being broken and just give up, or turn to an online guide. When a beast like Aliens: Dark Descent comes out and slaps them round the face, it really does challenge them in ways I just laugh at with a weight of gaming experiences on my belt…Try tackling Rayman for the PS1, Alien: Resurrection the game for the PS1, Shadow of the Beast for the Commodore64, Earthworm Jim for the Sega, the first couple of Sonic games also for the Sega, beat the ending of FFVIII or smash the original Lion King as I have and then we can talk, because that is where the true tests lay, that’s where boys become men, and men become heroes in the gaming world, that’s what my generation had to deal with and it’s paying off, while we say challenge accepted, the following generations whimper, and if you can’t handle it, then go back to your little mobile games to farm potatoes or hide in that pathetic whimsical playground slop you call Fortnite you fucking wannabe’s, good God!…Fuck me sorry, not sure where all that rage came from, anyway;

After your narrow escape from Dead Hills, having encountered a small army of Xenos emerging from a massive hive underground, fighting off a Crusher and a Queen, your squad (or what’s left of it) returns to the Otago with the survivors you were able to rescue from the colony, rescues that might be able to use a wrench in the Workshop, patch up soldiers in the Medical Bay or hold a rifle in the Barracks, plus everything you salvaged will be added to your stocks, so depending on how thorough you play, the easier and more enjoyable time you’ll have, this encourages you to investigate levels further, the game wants you to make those decisions, because at the end of every decision, to go off script say, you might be rewarded with extra weapons, extra medical equipment or stat upgrades, but there is always a chance that going off objectives might devastate your squad, and believe me, Xenomorphs are ambush predators, they can and will make mincemeat out of your squads if you’re not careful despite how well equipped you are; One wrong move, one silly action can fuck you up beyond repair, so stay vigilante. Communications aboard the Otago are limited, Doctor Becker our onboard Xenobiologist at the Laboratory requests that next time you deploy, that your Marines retrieve samples from the slain creatures, know thy enemy and all that, it makes sense. Corrigan, the Chief Engineer at the Workshops has been able to fix up her factories in the holds as best she can, but she is still running low on supplies, for both the Marines and the ship itself, she may have gotten the Workshop up and running but it requires resources to keep them that way, so another side-quest becomes open to you, salvage what you can wherever you go, consider a trip back to Dead Hills to sweep for supplies you may have missed, make a note to hunt down rare items, the more you find the more options and decisions you can make. A visit to Martinez at the Barracks is still a dead end, they’re still digging through the wreckage, they’ve plenty of weapons but not enough Marines to serve, so any survivors you find hence fourth with some degree of military training, Hayes/you are to turn them over to Martinez immediately to begin proper training. Hayes also talks about a satellite relay idea to Martinez, an idea she brought up with Jonas Harper when you entered the Otago, an idea that potentially would allow the survivors aboard the Otago a way to bypass the Cerberus Protocol, because even if the Otago was flight worthy, even if they had access to another ship, the moment they’d leave the moon and enter that region of space, the satellites would immediately shoot them down, so Hayes thinks that a relay could work, but the Otago’s transmitters are broken, sending up a vehicle perhaps, one of the EVV’s (Emergency Escape Vehicle) after necessary repairs are made, they should in theory be able to shut down the defences from low orbit, but Jonas for the moment is more concerned with the Xeno infestation while Martiez is hesitant to let Hayes take command on their only lifeboat. Hayes convinces Martinez to take control but until repairs are made, they’re still dead in the water…I may have missed something here, I’ve only finished the game once after a failed attempt and am currently going through it again. I think my assessment of this plot thread is accurate, but feel free to correct me if I’m at fault…Hayes has been wanting to work on the comms, to contact the Pharos Spire, a Weyland Yutani flagship structure constructed around the 2180’s – it’s the main local HQ on the moon of Lethe, described as a skyscraper stretching from the capital, Jackson’s Landing, but as of yet, no transmission bursts has been successfully received or copied, meaning no one is home or they themselves are having communication issues.

The operation following on from Dead Hills takes you to the Berkely Docks spaceport, during your raid of the Hive and the Queens chamber, you retrieved information from a cocooned dead man’s Data Pad, a man named Gallagher, from his journal entry found on the pad you learn that someone is dispatching Xeno eggs everywhere possible, it’s likely that the whole moon is faced with infestation, the more time you waste between Marine deployments the further the Xeno’s spread, time is not only against these characters but you as the player, it is well done, to capture the same sense of urgency you feel when watching the films translated so well into a game is great. When Hayes makes her regular trip to the Lab, Doctor Becker is enamoured with the Xeno samples you retrieved, but not only does he request more, he even suggests you try to capture a live specimen. Hayes (quite rightly) instantly refuses and returns to the Command Deck where Jonas is waiting; After their usual bickering between what their priority is, whether it be Hayes’s satellite relay repair endeavour or the Jonas’s concerns of the safety of Lethe’s citizens which entails a crackdown on the source of the Bentonville’s containers, the next mission is as follows; You’re to salvage parts (a Comms Repeater) for the EEV whence it’s repaired and also look for survivors, to kill two birds with one stone, sounds simple enough right? But what you encounter at Berkely Docks is an enemy you wouldn’t expect; They’re colonists, men and women who call themselves The Darwin Era, a Xenomorph cult who believe that the creatures are the next step in human evolution, they allow themselves to be part of the Hive, offering up their faces for the Facehuggers to impregnate, and when the Xeno’s are nowhere to be found, this cult will do anything and everything within their power to convert the others, as we see at Berkely. I did find it entertaining at first, when your Marines first meet them, they’re armed with bats, shuffles and iron crowbars, I did laugh because your Colonial Marines have state of the art rifles supported by incredible tech, so these initial encounters go as well as you’d expect; The Marines shoot down dozens of members of the era as they come, and at first you’re winning, it’s easy to gun them down, until you realise that there are a lot of them, ammunition is limited and they’ve control of many of the human systems on Lethe, they can certainly fuck up your day manipulating the mainframe, force you into making noise that attracts unwanted attention, locking doors and trapping you in areas infested with Xeno’s (humans can be dicks like that), and they’re relentless, not to mention they’re constantly prattling on about their religion while they charge you. There is a deeper level to this cult however, one that defines Aliens: Dark Descent giving it an added layer a lot of these Alien games do not have, and that revolves around the founder of this Darwin Era cult; He’s an elderly man well into his 70s, named Joseph Marlow, former science researcher of Weyland Yutani, and he has not only convinced people to be willing hosts for these creatures, but he is taking those that have been infected and infusing them with mechanical wears that freezes the embryo (the chest burster) while it’s still inside the torso cavity, resulting in not only a cyborg for the era, but a being that can walk freely among the Xenomorphs, these are called Guardians, and they’re always armed with high powered rifles, attacking usually among hordes of aliens. Guardians do not enter the game until the third mission, but to spice things up in Berkley, you do encounter Runners, they’re basically the same Xenomorph type as the one we’ve seen in the film Alien3, a creature born from a dog, which fits because the moment you enter The Docks, you do come across a kennel and all the dogs have recently birthed these Runners, they just don’t show up until about half-way through the level; They’re extremely fast, unlike the regular Drones that wander down corridors, these buggers sprint about the place straining your anxiety even further; So, not only do you have a myriad of different Xeno types to deal with (no small task), you’ve also Cultists and later cyborg Guardians alongside them, brandishing weaponry as powerful as yours. This makes things particularly tricky, because your success depends on your ability to slip by unnoticed, to get in and out of installations without incident, but if you run into a Guardian, he will immediately open fire and that will alert the Hive to your location, it’s fucking annoying, but this is where snipers come in handy, equip one of your Recon Marines with a sniper rifle, attach a silencer and he or she will be able to pick off distant threats, but it’s also up to you as the player to keep watch too, if things were difficult before, they’re even harder now! Right, where were we, oh yes, you’ve just completed your tasks at Berkley Docks, you’ve encountered Cultists, Drones, Runners and Facehuggers. You found some shipment containers from the Bentonville sprayed with graffiti, graffiti that read ‘Marlow was right!’ You rescued some a few recruits for the Barracks and an engineer for the Workshop, all the people you save find work in any one of your stations, you will need them. From Berkely you also retrieved a Comms Repeater, this is a necessary part for Hayes, if her satellite relay idea is to work, she’ll need more parts, and now she is after Fuel Boosters. After a back and forth with Jonas on the Command Deck, Hayes finally admits to Jonas that it was her that enabled the Cerberus Protocol to fire to begin with, to stop the spread, she tries to plead her case but Jonas, at this point doesn’t want to hear it, and literally sends Hayes off to administrate recent areas that have come back online, such as the Psych ward in the Medical Bay and the Training area in the Barracks. The Psych ward for example is where you send your Marines after each mission, Marines that happen to suffer mental trauma from events will need therapy, it takes time for them to heal but you don’t want to send Marines into the fight  who’re suffering emotionally, they won’t be of much use to you and only serve as a liability, so it’s wise you patch them up both physically and mentally between missions. It’s also now a good idea to put those who aren’t in active field duty, into the Training areas; Instead of your spares just sitting around doing nothing while you’re out, smoking cigarettes and drinking coffee, they will at least be learning/growing when you return, having gained in strength and ability, but be warned, those who train will require a day to rest before they’re fit to combat, this is something to consider because each day counts, remember that infestation meter grows by the day, you really do not have time to waste before it becomes impossible to survive. Anyway, Hayes is called back to the bridge only to learn that Jonas’s investigation into the containers has uncovered that they were dispatched from a dig site called Olduvai, and he insists that Hayes/you fall into HIS plan from now on, these people on Lethe are after all his people, he was born here which naturally adds an emotional weight to his actions, more on that in a moment because the plot most certainly thickens.

Your next mission is at the Refinery, at Olduvai, where you’re told to investigate further, to put down the infestation when and where you see it while learning what more you can about this, Joseph Marlow, whose name is popping up far more frequently, definitely someone of great significance. You encounter more of those creepy Cultists, they hang out in larger numbers this time having learned of your presence at the Berkely Docks Spaceport, but that doesn’t stop them for trying to take you on toe to toe, crazy doesn’t cut it because they’re about as effective as a glass tea towel, but as previously stated, they’re brainwashed, they’re trying to disrupt you at every turn, they force you to make noise, to attract the nearby Xenos which can and will seriously fuck up your day; Speaking of Xenos, once you’ve investigated the ground level of the Refinery, you end up exploring the basement sections of the complex where you encounter a Praetorian; These distinct enemy types are much larger than your standard Runner aliens, bigger than the lumbering Drones, not quite as large as the Crusher but where they lack in a Crushers size they make up for in intelligence. Praetorians command a respect among the Hive, serving as a sort of empress elite to her Majesty the Queen. If the Queen had selected an elite guard, it would be the Praetorians, I think that’s the best way to describe them to newcomers of this franchise. But what I’d really like to talk about is the intro to the Praetorians; Each time you encounter a new enemy in A:DD, the game grants you with a cutscene, and the cutscene for the Praetorians is my favourite – upon entering the basement, one of these beasts walks right up to you in an unafraid, almost graceful kind of way, she assesses the level of threat as if it’s a human, to disappear into the darkness only to reappear later when you’ve further entered and honestly, the first time I played through this level, it was pretty scary, it was rather tense knowing that Praetorians were skulking about, able to take a lot of bullets to take down, the groaning war cry they make when you’re close and they never attack you alone, always bringing an entourage of Drones and Runners with them. This level was memorable for this fact alone, you also met one of those twisted Guardian cyborgs, seeing him march alongside the creatures is pretty awesome but it’s what happens in the levels final third that shifts the games gears and drastically piles on the pressure. What happens is that Jonas takes his/your Marines deeper and deeper into the Refinery, why? Because one of the crazy Cultists mentions the name Cassandra, which happens to be the same name as Jonas’s daughter who is in her late teens at this point and has not been in contact with Jonas for a very long time, ever since her mother died Jonas and Cassandra have been distant, so it’s understandable why Jonas pushes his Marines further. Your squad ends up cornered, Marlow even gets on the comms and speaks to you directly before he opens every access way to your position, which drives the Hive of hundreds straight for your position! Your motion trackers literally light up, picking up hundreds of dots moving toward your position, you’ve about 30 seconds to prepare, to see off the waves of Xeno’s by positioning your Marines at the freight elevator, behind cover or by rigging up your UA 571-C Automated Sentry Guns (yes, the same Robot Sentries used in the film Aliens at Hadleys Hope). From here all you can do is hold out for as long as you can, and what you’re in for as a player is a fucking treat! See, up to this point, the game has all been about avoiding confrontation, moving from room to room with precision, from base to base quietly without attracting any attention, and on the chance you do stir up the Hive, battles should not last long if you handle it effectively and strategically, you do not want fights to last long, the longer your men are in combat, the more bullets they use, the more tired they become, the more likely it is to pick up traumas, injuries and…Well…Death! A:DD has incentivised you to work this way, it’s not about the fighting, it’s about the mission objectives and survival, but here, here you get the time to set up a wicked perimeter, to establish a firing line, to properly position your Marines for the chance to unload and the spectacle is fucking glorious. Xenomorphs attack you every which way, flooding in from the East, West and South, your Marines are pushed to overdrive, your Sentries are blasting out rivers of bullets at a rapid rate – paired with the authentic sound effects of the Smartguns, Pulse Rifles and pistols, the incredible lighting, the beats of the action music which could have been ripped straight out of the movies themselves, it feels so good to fight back, to show the aliens how powerful Colonial Marines can be. Your power, however, only lasts as long as you have the ammunition, so after the first, possibly the second wave, you’ll start to run low. Jonas joins in with the fight while still aboard the ARC, taking the elevator down from his position, meeting you conveniently behind your perimeter before that bastard Marlow locks it down permanently! Jonas utilises the gatling guns mounted atop the ARC’s roof, the addition of firepower is appreciated but with the appearance of Crushers and Praetorians, it won’t be long before your defences break, all it takes is one pesky alien to slip behind your lines and from there it’s essentially over, and when those Praetorian scream out their war cries you know it’s game over, so all you can do is what you can do, if you’ve any grenades you fire them, if your Pulse Rifles run out of ammo, whip out your pistols and shotguns, if one of your Marines has an incinerator, let it rip. What’s cool with the flamethrowers is that you can draw out the path of where you want the Marine to spread the fire, and because Xeno’s hate fire you can draw fiery lines in the sand, essentially creating a wall of fire which lasts as long as it burns, anywhere from a minute or two…Luckily, Maeko Hayes along with Martinez are attempting a rescue, she uses the satellite she’s been working on, fills it with explosives (provided by Martinez) and she launches it from the Otago to the Refinery, coordinating the makeshift bomb directly above Jonas and the Marines position. Hayes contacts Hunslet to distance her dropship away from the bombsite, but to be on standby to pick up Jonas and what is left of the squad of Marines asap, who are still battling hordes of Xeno’s, using whatever is left in their guns to do so. The plan works, the moment the satellite bomb goes off, Hunslet pilots her dropship over the destructed area, she lowers in and is just able to snatch up the surviving Marines and Jonas who backs the ARC into the ship before they’re overwhelmed. It’s a great scene, Hayes really shines, the action is intense, and the game only gets better from here, it gets seriously harder for sure, but better and even darker.

Moving on, Jonas Harper approaches Maeko Hayes on the Command Deck, he’s grateful for what she did, grateful for the quick thinking and astounding rescue, but asks her why she wasted the only life pod she had access to, her would-be satellite to override Cerberus’s quarantine orders from low orbit is now destroyed, a plan that may very well have been their only hope of getting off Lethe, was used to save Jonas and the rest of the squad? Hayes replies with something heartfelt; She may, at first have been a cold, calculating administrator type, though she has proved to be someone who values human lives, she follows orders and understands protocol, but in her mind, people’s safety trumps all, even when the decisions get tough you can trust her to make the right ones, and after activating Cerberus on Pioneer Station to begin with which was a tough decision, it was the right one. Hayes certainly has the tenacity to see things through, and the steel to get things done, which is why I like her, she takes time to grow on you, sure, but after this rescue mission she falls into the healthy category of protagonists in my mind. A tension between Jonas and Hayes lifts, they may have bickered and argued before about their priorities, but now they begin to cooperate as a unit, as they should have been from the start. Hayes brings up Jonas’s migraines, his flashes, things he describes as visions that flare up when the alien’s mass, it impairs his judgment, inflicts bouts of hesitation putting everyone at risk and what with the emotional situation between Harper and Cassandra entering the fray, it’s a time bomb waiting to go off. Hayes recognises this, she has a point and wants to talk about it further, but their conversation is interrupted by Doctor Donald Becker, who calls for them to come over to the Lab. They put the dialogue on hold and walk to the Laboratory, to meet with Doctor Becker, who is persistent on recovering a live Xenomorph specimen for study, but Hayes’s decision still stands, and Jonas agrees 100%, no live specimens, end of discussion! And I fucking agree. When on their way back to the Command Deck, Hunslet radios in, the alarms sound the alert and the Otago shifts into defensive mode – Xenomorphs are on the move, Hunslet spotted them while on recon duty from her dropship and they’re heading directly to you, to your crash site. Jonas/you decide to lead a squad of Marines outside the Otago, to set up a defensive perimeter, you move Phase Plasma Turrets into key positions, into strategic choke points using P-5000 Power Loaders we’ve seen Ripley drive in the movies. You must salvage what equipment can be found, set wide range motion trackers and use flares to mark tunnel access ways, so Hunslet can bomb them from the air, closing them up which slows if not halts the march of the Xenos, anything you can do to stop the horde, you do, and you have to do all of this under heavy rainfall, in the dead of night, while using tired Marines – what is interesting here is that your squad has had no time to rest, the mission springing off immediately after the investigation at Olduvai, so you have to use what men you have left in the reserves to see this through, and if you’ve not been training your men properly, if you’ve not had your reserves in training while your A-squad was out on the field, you’re going to have a very tough time here; The idea is to grow your squad as best you can, selecting different Marines for each drop-off so they gain in experience, not just repeatedly using the more experienced ones over and over, sure these ones are the most effective, but they’re not always going to be readily available, so when a situation like this arises, you’ll have spare soldiers. I suggest taking with you a Sergeant (a Sgt is always necessary for every drop-off) who can drive the Power Loader, two Gunners with Smartguns to see off the critters and a Medic to keep everyone in the green, that strategy worked for me. There is no use for Recon or Tecker soldiers here, stealth is out of the question the enemy knows where you are so snipers are pointless, plus the terrain isn’t great for long distance shots, and there are no locked doors or terminals to be decrypted by Teckers, so it’s best to focus on supreme firepower and morale, you’ll need it to get the jobs done quickly, linger and you’ll get swiftly slaughtered, it happened to me several times, one moment you’re on top of things and the next your men are getting dragged off or killed while on the way to their next objective, it can happen so fast it’s scary.

When Jonas returns, Maeko meets him when he gets out of the ARC, they pick-up their conversation from last time and Jonas agrees that if the migraines get worse, he agrees to see Doctor Marla Bookard voiced by Isaura Barbe-Brown in the Medical Bay or Saira Kabiri voiced by Dev Joshi in the Psych Ward. Back at the Command Deck you finally receive a clear transmission from Pharos Spire, from Chief Administrator Barbara Pryce voiced by Lucy Newman-Williams, Maeko had thought they’d all been killed but in fact the Spire was put into lockdown, her Commandos were able to repair the sat comm relay at Jacksons Landing, hence why they can now communicate, explaining why they were in the dark. Jonas bickers with Pryce per usual (just as he did with Hayes at the start of the story), both Pryce and Jonas swinging out their ranks while Maeko tries to get to the root of the issues. Pryce praises Maeko for her work, agreeing that activating Cerberus was the right thing to do, but it would appear that the Cerberus Protocol is entering phase two; While phase one was to quarantine this sector of space over Lethe, nothing in nothing out, phase two, nuclear sterilisation, the eradication of all sentient life on Lethe by launching a full nuclear strike, a total wipeout of everyone and everything, and it began the procedure almost 4 hours ago…I don’t think there is going to be a phase three, I think that would be sufficient if you ask me…Anyway, you’ve a window, you’ve still time to stop the strike, phase two can be stopped, deactivated from Pioneer Station, Pryce had already dispatched a team up their but lost communication (jeez I wonder what happened), so Jonas and Maeko get to work, you assemble a squad of Marines and head back to Pioneer, and this is one of my favourite levels of A:DD. Remember, it has been many days since Maeko was rescued from Pioneer, there is no telling what condition the station is in but there is nothing for it, you must access restricted areas using Pryce’s authority, Jonas leads from the ARC, but he is restricted to the one room, the docking bay, so he isn’t much use other than to provide a fall-back position, Maeko supports from the Otago’s Command Deck while your Colonial Marines search Pioneer deck by deck room by room, as always finding survivors is an objective, but when you arrive it’s quiet, too quiet. Power is out so you much rely on your torches while walking the desolate hallways. You know there is an infestation present, but where? You clear a few levels of the station, picking up supplies, tools, ammo and med-packs on the way all the while it’s deathly silent. You find a few bodies, spats of blood here and there and then your motion tracker sounds, something is moving several rooms ahead, but the ping suddenly disappears, only to leave you wondering what it was? This happens again and again, whatever is moving seems to be playing with you, until you pin it down, corner it, only to learn that it’s a rat. All of this is great stuff, the first 20-30 minutes of this level is gold, loaded with atmospheric pacing, submerging you/the player in a thick layer of tension as you secure each area, it’s classic Aliens only this time you’re the one in control of the actions and movements, it even includes some of those eerie nostalgic sound effects of echoing metal clanks fluctuating throughout the steel corridors and the enclosed tread of boots on metal, even the music (which is more like ominous noise at this point) gently pipes up into a malevolent flutter when you see evidence of the Xenomorphs, whether it be acid burns on the ground and walls or worse the detection of a tunnel leading directly to the Hive – those dark voids of light always remind me of the entrance to a trapdoor spiders nest, the secreted resin of the alien weaved into a narrow coiling tunnel is similar to that of a spiders funnel web, even when you shine your torches inside (not recommended by the way for obvious reasons) your lights are just swallowed in darkness. It’s creepy stuff. Even though you know the aliens are here…Somewhere…The lingering dread gradually builds. You eventually stumble across aimless synthetics, synthetics whose purpose stopped making sense days/weeks ago, since the humans were exterminated, being used as bodies for the Hive, they are just wandering around, they even attack you and that only makes noise! If the creatures didn’t know you were here, they do now, and Xeno scouts start to appear. When you restore power to Pioneer Station you’re met with a Warrior, these types we have seen from the film Aliens, these are the creatures with the ribbed heads, they’re not as big as the Drones, but they’re far faster and far more aggressive, harder to hit and soak up more bullets. It gets harder to navigate the more you progress, the corridors do not leave room for long distance shots from your Recon sniper guys which in the beginning was an utter game changer, but what with the short, rigid hallways this gives the advantage to the aliens, and when one spots you the Hive is alerted and you need to make yourself scarce before they send an onslaught. You tour some rooms, you visit Maeko’s old office, even MacDonalds across the hall, I was half expecting to find his body cocooned but he is long gone by now. Before you can access the comms terminal, the same terminal you accessed when initiating Cerberus just after the outbreak, you must fight your way through a synthetic lab or some kind of storage room for all the synths, oh and there is a Queen and a shitload of Facehuggers. Battling through them is a easier than before, if you’ve a flamethrower you can draw out a battleline that will burn up any approaching Facehuggers, halt the Queen and stall the approaching haywire synths, let loose with the Smartgun, pop in some M40 grenades, waste any close encounters with the shotgun and this fight should easily go in your favour. However, beyond this room, is the comms terminal, but it fails to connect to Cerberus, meaning this entire trip was a waste of time. Your Marines/you are ordered to pull out immediately, there is no reason to stay. When you arrive back at the Otago, Jonas is pissed, naturally you would be because it won’t be long before phase two is initiated and that’s game over for everyone. Hayes falls back on repairing the Otago, it’s the only thing she has but Jonas doubts it will take off ever again. To double check the ships status you go to Corrigan in the Workshop, and she confirms with enough time and resources to make the repairs, the Otago will fly, but to survive getting out of atmosphere, space, to have a chance at surviving a missile bombardment from the Cerberus satellites is a different story. Jonas suggests once the Otago is repaired, can they remain in low orbit, that’s a possibility but whence the nukes are fired, hanging in low orbit is too risky. So, everyone’s last option is to fully repair the ship, meaning fixing it’s shield to maximum efficiency, and ensuring Hypersleep Chambers/cryotubes for everyone aboard to survive the outward journey home. Beyond a miracle, Corrigan gives you a list as to what she needs, a Gas Mixing Chip for the cryotubes and an enormous energy source for the shield. Returning to the Command Deck, relaying the news to Barbara Pryce, as it turns out there is a power source available, a Power Core stored in the heart of one of the Atmospheric Processors on Lethe (yes, like the one in the film Aliens), in processor Sigma-12, but Pryce sparks up a deal with Jonas; If she and her Commandos at Pharos Spire are allowed to escape with you aboard the Otago, she will provide Jonas’s daughter. Pryce confirms that Cassandra is alive, her PDT (Personal Data Transmitter) is being monitored by one of her men named Theo Stern, voiced by Cavin Cornwall. The mission is an immediate go, Jonas/you assemble a squad, Maeko mans the Command Deck and Pryce will be on stand-by from Pharos, but something else has happened when you take control, you, the player notices another metre, one that sits next to the infestation level that gradually increases with each day that passes, this one however is a timer, a counter that starts at 20 days, naturally it ticks down day by day, and if you’ve not finished the game or passed the final threshold before it hits 0, you can kiss all your progress goodbye and you’ll have to start again. It’s nuts to think that a timer like this exists in a game released in 2023, but A:DD has the balls to do it, and I like that. There is no time to waste, everyday counts and bear in mind that some days you will not be able to launch a drop-off due to unforeseeable circumstances so in fact you’ve less than 20 days, more like 15 give or take. You see, between missions, other issues arise, issues that do not require a play through but administrative action that Hayes/you decide upon; For example, you may arrive back after a drop-off, and there is a power failure of a kind that needs to be fixed before you can head out again, or a fight breaks out between your Marines and one of them is injured, requiring time in the Medical Bay, or you decide to take a squad to a nearby outpost that is pinging on your radar – you can either risk sending men out (an action you will not be able to control) and reap the rewards whatever they may be, or you can end up losing a man or two and pick up traumas and injuries along the way. This is the games way of letting you be an administrator, you decide on actions but in these cases you will not be present for them, the game will mix up said decisions before you’ve a chance to save your progress, you’ll HAVE to make them even if all the decisions end up negatively, it’s tough but this addition to the game reminds you that you’re not always in control, that you cannot predict what obstacles the game will throw at you, teaching you to be as prepared as possible, to try to be safer rather than sorry. After you assemble a fresh squad of Marines, you make the trip to the Atmospheric Processor, Sigma-12.

This level is as you’d come to expect, fans of the franchise will experience a wet dream when observing the environments in all their gloriously, splendid details. The structure interiors and general atmosphere of the place is very reminiscent of James Camerons Aliens, with a few splashes of creativity thrown in here and there for good measure; For instance, your drop-off point takes place in daylight, you’re a short drive away from the processors main entrance, there are various other, smaller structures scattered about nearby, all of which are worth hacking into, all of which contain valuable supplies that should be rounded up before you tackle your main objectives, you’ll need the XP (Experience Points) anyway to further promote and upgrade your Marines. There are a few survivors scattered about, hiding in sealed off areas, which creates suspicion, you see since the interactions with The Darwin Era, it’s believed that this cult is trying to gain access to the Otago, so some of these civilians might be posing as distressed Weyland employees only to get on board, cause issues and spread their beliefs. It’s up to you, the player to decide whether you’ll rescue these men and women or not. Scouting these various facilities and the higher tier of the processor itself is relatively easy, so long as you don’t go running around making daft decisions and utilising your tools effectively, it’s easy to move about and pick off targets from a distance in this open space, using your Recon sniper which is a game changer for two reasons; 1) It’s usually the finding or upgrade to Incinerators (Flamethrowers) in games like this where things change and 2) Using snipers to pick off aliens is something I’ve not seen before in ANY film or game adaptation thus far, and the fact it’s so effective is awesome. You can clear all the tasks in the early stages of this level and rinse through these sections in one sitting if you’re patient, all the while soaking up the views along the way, so enjoy, because it all changes when you hit the elevator and go down to Basement Level 2, where the lights are out, forcing you to rely on your shoulder lamps. Corridors here are littered with junctions removing (for the most part) the capability of long-range sniper attacks, a tremendously effective technique which is good at keeping you out of trouble. Most doors down here are locked and those that aren’t require decrypting and hacking, all of which takes time and a small amount of resources to do so, but those that do open often have hibernating aliens inside which when in this state are incredibly hard to spot, and when you do pick them out it’s usually too late, or worst of all, entering a room dotted with dozens of eggs, and the eggs in this game are well…Well, let’s just say I’ve a few things to say about the eggs in A:DD, things that are best left to the negative review section of this essay, yes, a rant is incoming about that. Basement level 2 is a nightmare, having to navigate your Marines through a maze, in the dark with Xenomorph Drones and Runners skulking the hallways to restore power, only to then move onto Basement level 3’s elevator, which is a bitch to locate because every door say one in this steel labyrinth gives you access, and it’s hard to find. There are a few wicked alien encounters in this level, you do get to play through two, very intense, scripted shootouts in areas that allow you to fully utilise the power of your Robot Sentries, you also find a fully functioning M577 APC (Armoured Personnel Carrier) in a machine room, yes it’s the same model as the one from the bloody film Aliens, which too is a notable game changer; Not only is it equipped with two extremely powerful Phase Plasma Cannons atop the rig, but it grants you the ability to transport one extra Marine in your squad, and believe me that one extra body/rifle/set of hands and skills really makes a difference. Whence you enter Basement Level 3, you’ll encounter a Queen that happens to be perched near the Power Core…Oh, how convenient game!…Blast the shit out of her as best you can, what I did was I set up Sentry Guns and lured her to the choke point where she was met with not only the Sentries, but three Marines with Smartguns, a sniper and someone ready to pop off M40 grenades. I do have plenty to say about the usage of Queens in this game, but we’ll get to that later. Once she is dead, gather up what you can, extract the Power Core and go on your merry way, back to the Otago, ready for the next mission, which is possibly the worst section in the game. I’ve played through this level twice and I’m convinced it cannot be done smoothly, it’s a real let down given the concept but it’s here where the game loses momentum and gets into the territory of mind melting frustration.

Once Jonas is back aboard the Otago, he meets with Hayes and Martinez, the retrieval of the M577 is appreciated, Hayes is sounding more optimistic, but Jonas is deteriorating mentally and physically, you can see it in his posture, naturally he is overly concerned with the whereabouts of his daughter, Cassandra. Whence he is back from the infirmary having met with Bookard who prescribed him with kickass sedatives, Maeko and Jonas get in contact with Director Pryce who assures Jonas that her Commandos led by Theo Stern, are likely on their way back to Pharos Spire, communicating with them however is not an option due to the storms. In the meantime, the focus is re-directed to the Gas Mixing Chip that will fix the cryosleep chambers. After some deliberation as to where to find one, they decide to go back to the spaceport, to Berkely Docks where Jonas remembers seeing an old Bison-Class Hauler called, The Montero. Pryce warns Jonas and Maeko that The Darwin Era, led by Joseph Marlow has moved into that area, showing interest in that specific area, undeterred, Jonas decides to take a squad/you in and recover that chip. This leads us into this level which I did not enjoy, if the Basement of the atmosphere processor, Sigma-12 was a bitch to navigate, this is many times worse, and just so we are clear I am not complaining that it’s notoriously difficult, I am all for a challenge in a game such as this, but the problems that arise are not due to the game being hard, it’s due to the broken mechanics of the game which quite simply isn’t fair nor right, leading you into situations that make the game play poorly, leaving you frustrated and pissed off. More on that later because this segment is about the plot; You and your squad do eventually work your way in, you gain access to The Montero and retrieve the Gas Mixing Chip, success! Only upon your extraction, a Guardian leaps onto the roof of the M577 and boards Hunslet’s dropship and therefore, boards the Otago upon arrival! He makes his presence known almost right away while your Marines are in the hanger, and address’s Jonas directly, calling him father. He says that ‘father’ has a place amongst The Darwin Era. The Guardian doesn’t draw a weapon or come across as hostile, he comes across rather humble, doesn’t resist arrest and gladly goes with you to the containment cell, the same cell in the lab with Doctor Becker. Jonas, Hayes and Becker eventually meet with this Guardian behind glass and talk with him; Jonas asks him to start speaking but he corrects him with ‘I don’t talk, I only listen.’ What the Guardian is referring to is Cassandra, a name he embellishes like it is holy to him. Cassandra has somehow opened The Era’s minds to the Hive, claiming that they are becoming one with Xenos. The Guardian goes on to talk about their mission, their purpose, to reach a newer stage of evolution found only through ascension, and that means by sacrificing yourself to the aliens, to be a higher sentient being.

I don’t talk, I only listen. To her voice. Cassandra’s voice. Her name is sacred. Her name is the key. Cassandra has opened our minds to the Hive. Through her voice, we understand their purpose. With her guidance, we feel what they feel. By her teachings, we reach a new stage of evolution.

– Guardian

Jonas demands to know where his daughter is and the Guardian answers, she is where it all began, she is with Marlow. Jonas and Hayes march off to The Command Deck, to talk with further with Pryce and Hayes instructs Becker to watch their prisoner…But then, something happens. The Chestburster, held in stasis between the Guardians lungs, bursts out of his chest right in front of Becker who can only watch in awe. Meanwhile back on deck, Hayes and Jonas are talking to Director Pryce of Pharos Spire; Hayes asks where Cassandra is, but Pryce doesn’t appear to know, apparently, she lost contact with Theo Stern and the rest of the rescue squad when they entered Tantulas, an underground laboratory set up many, many years ago way before Pryce’s time. Jonas is furious, naturally and decides to immediately leave for Tantulas, to find out what happened to Stern, to what happened to the rescue team, but more importantly, to find Cassandra.

Tantulas is a wicked level, your drop off is high up in the mountainous regions of Lethe, it’s snowing heavily, and the outline of a huge base is within sight. The area is guarded by The Darwin Era, a few Xenos are wandering around but it is nothing you cannot handle. Always it is important to salvage the gear you find, always that is important because nothing is infinite in this game. You reach the elevator and you and your men head down to this ancient lab. I love this level because it has pacing, you need to utilise all the skills you’ve learned up to this point; Hacking doors, breaking through debris with C4 explosives, setting up motion trackers, planting mines in strategic places and occasionally sniping distant Xenos – It’s really fun, plus the map isn’t massive, not that there is anything wrong with huge maps, level one for examples has a huge map and there is loads to explore, here though however, it’s significantly smaller and imbues the player with a sense of control, control that you rarely gain, it’s refreshing. The lab is dark, its dingy, it’s claustrophobic, dark stuff certainly happened here what with the dreadful state it’s in, the aliens are down here, some are wandering around but so long as you’re quiet you can avoid them and complete your objectives relatively quickly. You find Stern, he’s injured, he’s locked in a prison cell and is about to get kissed by a Facehugger, tongues and all, but your Colonial Marines save him just in time. Once patched through to Jonas monitoring from the APC outside and Hayes from the Otago, Stern confirms that he is searching for Cassandra and has lost men in the process, he asks to join, asks for assistance and in return he’ll open the rest of this lab for your Marines. Now you have access to the whole of Tantulas you continue with your investigation, and you find a lead, a recording of a distressed Cassandra voiced by Jennifer Armour, imprisoned, institutionalised, hooked up to gnarly machines inside this mechanical coffin, a helmet has been enclosed around her head. Joseph Marlow appears before her, an old man speaking to her in the same humbled, malevolent tone as that stowaway Guardian aboard the Otago. He isn’t overtly threatening to her, in actual fact he idolises her, recognising her pain, assuring her that all of this torture is necessary in order to ascend to a greater plain in a glorious future. Another Marlow, an identical version of the one speaking, walks up to him and says, ‘The Cradle is prepared.’ This Marlow is instructed to take her to the compound, Cassandra hailed as being a bridge to a better humanity. The coffin closes and the recording ends. What your Marines are seeing, right now, is that same coffin, but it’s been opened, obviously Cassandra has been moved. Jonas asks Hayes if she knows what, The Cradle is; Hayes hacks into the lab’s mainframe, downloading all its files but cannot see anything that stands out. The Hive is then alerted to your presence, your motion trackers start freaking out and beyond that massive problem a bomb is mysteriously triggered, set for self-destruct in minutes so you better hustle like you’ve never hustled before. This escape scene you must play through is fucking awesome, having to get out of there as fast as you can while holding off the swarm of chasing Xenos. If you’re prepared and know where you’re going, getting out of this situation is like playing through a movie action scene, what with the alarms sounding, the lights flashing, the Xeno’s gradually bearing down on you, the flutter of the Pulse Rifles and Smartguns going off, it’s badass. When your men reach the top, the lab having gone up in flames, Marlow is meeting with Jonas at the APC. Jonas asks why he would blow up his own lab, he is suspect number one after all, but Marlow says it was Pryce. Marlow then explains: –

Your mission was to secure the data on Project Cassandra. As she couldn’t access it herself, she sent your team, (looks at Theo Stern) Then yours (looks at Jonas Harper). We all became expendable the moment your precious Otago received the data she wanted.

-Joseph Marlow

Simply put, Pryce betrayed both Stern and Harper for the information in Tantulas, she used Harper after Stern had failed to get access to The Cassandra Project, it was all a double-cross. Jonas points a gun a Marlow, demanding to know where Cassandra is, he even shoots him in the side as a warning shot, but it’s then revealed from the bullet wound, that this Marlow is a synthetic, an identical copy of the original Marlow who could only trust himself with this important research, so he surrounded himself with his other selves. This synthetic Marlow says that he doesn’t know exactly where Cassandra us but confirms that the pain Jonas’s experiences when near Xenomorph hives is nothing in comparison to what she feels. Jonas then shoots this Marlow in the head several times to Hayes’s utter dismay. Stern refuses to join Pryce back at the spire while Jonas starts to suffer head trauma. At that moment, the Otago’s systems begin to breakdown, and you lose touch with Hayes, the comms having gone dark, Jonas then collapses.

Back aboard the Otago, seconds earlier, we see that it was Doctor Becker who was downloading all the files from Tantulas which whence accomplished, triggers the Otago’s computer failures, this also includes the outer perimeter, the defences you set-up outside a few missions ago, everything is coming down, system fails all over the entire ship and Maeko is right in the thick of it. She contacts Martinez in the Barracks to try and get the defences back up and running again, so Martinez departs, she contacts Corrigan instructing her to seal everyone who is on board into the Workshop while she catches Becker exiting the Otago’s Laboratory and walking eerily off ignoring her calls. Maeko enters his Lab; The containment cell has been opened! The Guardian is dead, the creature inside him is missing and everyone here has been ripped to bits. Hayes spots the Xenomorph in the corner, and slowly does what any sane person would do, she backs the fuck off! As the player you now take control of Hayes again, obviously you have no weapons, no motion tracker or Marine training, so it’s back to basics – you must run and hide from the alien while doing what you can to evade, you need to use a terminal to see through the cameras to try and locate the creature which is a nice touch. This whole section does have Alien: Isolation vibes, you no longer have the safety of a weapon, your technology is limited and must rely primarily on your wits. I know this section does not last long but I’m glad a fraction of the game is dedicated to this sneaking mission. Anyway, Hayes/you, learn that Marla Bookard sealed herself during the panic, she locked herself and her patients inside the Med-Bay; Unable to transport the wounded, she bravely decided to stay behind, but this decision unfortunately gets her killed – as Hayes is warning Bookard about the outbreak, the creature appears behind her in that usual alien fashion and kills her and the rest of the wounded with swift brutality. The creature stares at Hayes from behind the bloody glass, face to face for a moment before slinking up into the vents. Maeko/you, intercepts Becker in the hanger, he shoots at you before opening the roof, allowing a yellow and white, Pharos Spire dropship inside. Three, heavily armoured Commandos enter, hoping to secure the ship for themselves before Jonas, Stern and Martinez return, but Hayes/you, runs into your old ARC (Armoured Recon Carrier) and fires upon the men and the dropship with your mounted minigun turrets. Before you kill the pilot however and crash the dropship, it shoots at you, destroying the ARC. Hayes rolls out of the vehicle and is met with Doctor Becker, putting a gun in your face. Hayes asks him why he did what he did, and he explains; It turns out that Dr. Becker owed the company an extortionate amount of funds, if he was to provide Pryce with The Cassandra Project data and the ship, this debt would be wiped clean. This is a great scene, because the moment you see Becker, you can glimpse the alien behind him, it’s just off-screen bottom right and it’s crawling closer to him, you spot it, but Hayes does not, not until it stands up right behind him. The music is on point here too might I add, a creeping dread raising its pitch higher and higher like it’s poised to strike, it’s pure alien brilliance and I love it. Becker is killed with a classic tail through the back while Maeko again does the right thing when in this situation and runs off. She/you runs all the way to the engine room, it’s like the fusion reactor you found in Sigma-12, only this one is much smaller. What you do is you reset and restart the power, timing it carefully so when the Xeno is near the reactor, the energy outburst is enough to overload the Xeno, shocking it to shit but more importantly, spilling no blood…Clever.

Stern meets with Hayes after he and the rest of your squad is dropped off, naturally Hayes is hesitant to trust him, seeing as he was cut from the same cloth as Pryce and Becker, but Stern is adamant that he is on your side. Hayes then visits Harper in the Medical Bay, he’s unconscious in a coma like state being watched over by the psychiatrist Saira Kabiri and Martinez who has re-established the outer defences. Thanks to your efforts, you’ve obtained the Power Core and the Gas Mixing Chip, but there is still Cassandra; With Sterns help, the mission now is to break into Pharos Spire, confront the traitor Director Pryce and learn everything there is to learn about Cassandra’s whereabouts and The Cradle. Whence rested and stocked up, your squad of Marines is dropped off in the city region of Pharos Spire, along the outskirts – if Willa Hunslet was to get any closer to the spire, she’d be blown out the sky by aerial defences, so this landing spot will have to do. Moving into the city, you can instantly tell it’s been taken by the Xenos, early signs of a hive can be seen, cars and vehicles are overturned and crashed, you come across the odd body, most of which have likely been cocooned elsewhere; Beyond the outbreak, you get a glimpse of what it would be like to live on the moon of Lethe, in a somewhat civilised area where you can actually have fun, and it’s much the same as the nightlife you’d expect similar to the one on earth only on a smaller scale, garnished with a coat of science fiction cyberpunk – you enter abandoned bars, pass parks, move through strip clubs, dip in and out of stores as you do your best to  navigate undetected while clearing the road for your M577 APC. You eventually run into another Queen under a highway, who has positioned herself conveniently inside a choke point, so taking her down along with all her minions isn’t much of a challenge so long as you mine the fuck up, set up Sentries and ready your static grenades, you as the player must be used at this by now, it’s like the fourth Queen you’ve had to fight at this point…More on that bullshit later…Pryce’s Commando’s drop in from time to time which changes strategy a little, but so long as you can find cover it’s not hard to pick them off one at a time. Once you successfully secure the city level, you move up to the offices which is teeming with Commandos, too many to handle, they’re heavily armed and utilise their own Sentry Guns. In order to get around this problem you have to do something you would never usually do, and that’s let the Xeno’s in to do the dirty work for you, you have to lift the lockdown of the spire, you open vents, release bulkheads and shutters and in no time at all, the creatures worm their way in and eradicate the Commando’s for you. It’s quite creepy having to listen to the chaos unfold from the terminals and watch through security cameras of the massacre. Once the Commandos are eliminated you then have to contend with the aliens themselves, but if you’re quick you can actually finish off your objectives or go for the priority mark while the aliens are busy slaughtering every soldier in Pharos. Taking the elevator up further you enter the security floor, it’s much the same as the offices only tighter, you might have to be a little more strategical as to how you reach Pryce’s top floor that overlooks the city but if you’ve made it this far the only question remaining is if you’re to retrieve all the resources and Data Pads, I chose to collect everything because I have to finish 100% this does risk Marine injuries and deaths but I’m one of those gamers who has to read and obtain everything. When you reach the top of the spire, all that is left to do is to secure the landing platform for Hunslet, speaking of Hunslet, your team is attacked by a Commando dropship, this thing can shred your squad in seconds with its miniguns so you have to dismantle the aerial guns quickly, which will allow your plucky young pilot Willa, to swoop in and set things right, and she certainly does in a truly awesome scene, where two dropships inevitably go head to head. The spire separates them for a moment, but Hunslet pulls off a sick manoeuvre, she essentially flips her ship over the top of the spire, catapulting herself behind the enemy only to finish it off with a missile, good job Hunslet you sexy beast. While your squad secures the landing platform, Hunslet takes off back to the Otago to pick up Maeko, she is the only one with authority to unlock the door to the Directors office…Honestly I thought a hacker would be able to crack the lock, and if not an RPG would do the trick but fuck it…The Xenos know you’re hear, no one else is alive in Pharos other than you, so while you wait for Hunslet and Haes you must defend the landing platform. This is a wicked fight because they come at you from many angles, so you’ll have to set up your Sentries intelligently if you want to survive. After the onslaught is crushed, Hayes is dropped off, you escort her to the Directors office and a meeting takes place between the two. The long walk toward Pryce is excellent, the room itself looks like it’s part of a room found in a pyramid with a lick of a technological skin. Hayes means business while Pryce tries to talk her down, making excuses for her highly questionable actions. Behind her is a large glass wall, it’s hammering it down with rain which gives this scene a stroke of epic. Pryce continues to try and win Hayes over to her side, appealing to their power, appealing to her own decision making which too is questionable, but the difference between Pryce and Hayes is that Hayes’s decision making is made out of preservation, protection and to ultimately save people, while Pryce doesn’t seem to care, she makes her decision based upon what can be gained and what can be achieved despite the deaths that make it so; As Hayes points out, she’s not much different to a synthetic. This is poignant because Pryce reacts rather negatively to the accusation of being a construct, and Hayes goes on to say: –

It all makes sense now, your assessments, your ploys, two of your teams left for dead, your extensive knowledge of the station of the atmospheric processors.’

I’m the damn Director of that rock, don’t you get it!?

And yet you couldn’t stop that protocol!

Would you listen to me! Everything out there it’s mine, I could have saved these people.’

But you didn’t! So much power and you did nothing with it! Except protecting the assets of this fucking company. We could have talked! Harper…He would have welcomed you onboard, but you didn’t think of that did you? You didn’t think of your own life, not a single time, right? Do you think a human would do that?

Maeko! These assets, Marlow’s research? I don’t have it anymore; It’s all uploaded somewhere on the Otago!

Pryce goes on bartering with Maeko, encouraging her to destroy the download if she wants to, to sell it to Seegson or the U.P.P, so long as she can be rescued. Maeko demands to know where Cassandra is, and Pryce says that she’s probably with the rest of The Darwin Era’s prisoners, in an ancient city below Olduvai. Maeko turns her back on Pryce refusing to take her with her: –

Maeko, I’m not a synth!

I doubt you’re human either.’

As Maeko leaves, when you see her ship taking off from Pharos Spire, you see it being overrun with Xenomorphs, they’re climbing the spire in the thousands, possibly millions while Pryce, alone in her office doomed to die by alien or by nuke, repeats the words: –

I’m not a synth.

You’re now in the final stretch of the game, Aliens: Dark Descent is almost over, all you have left to do is to investigate what is buried under Olduvai back at that fucking Refinery. With Harper knocking on deaths door, the nukes from Cerberus launching in however many days are left on the clock, you cannot have much time left. For me on my second play through it was 11 days left at this point, but depending on how you’ve been playing, depends on how much time you’ve left and how aggressive the Hive has become, and that effects the difficulty. Everything you do matters. Hunslet radios in when you reach The Command Deck, saying something genuinely funny: –

Uh Otago I don’t know if you’re seeing this, but you’ve got company coming, end of the world type company.’

-Willa Hunslet

There is nothing else for it, you must assemble your squad and head out immediately for Olduvai to rescue the last few remaining survivors and Cassandra, Hayes is determined to get this done, Theo Stern will man the APC while she will be monitoring from the bridge and Hunslet providing air support when necessary. When you return to the Refinery, to Olduvai you enter the same way you entered last time, but you immediately veer off to the south and access an elevator that takes you down into the lower levels. The missions here are not out of the ordinary, lots of Guardians, lots of Cultists and the odd Xenomorph wandering about, this is horrible because as you’re making your way, you do not know if motion from your tracker is a human or an alien and being spotted by an alien alerts the others. It’s dark and dingy down here, but there is enough light and space to use your snipers effectively, seriously, snipers are just game changers in this game, I love them. Your progress is slow because among other tasks, fixing the power, unlocking doors, rescuing survivors, repairing broken synths and gathering materials, you have to enable your M577 to follow you in for support, meaning you have to take the long way around while it can only move when the route is clear, and having the M577 as backup is an overwhelming advantage for your Marines, it cannot be destroyed, it’s cannons can rotate on a 360 degree pivot and if needs be can extract your squad immediately when things get desperate, and things definitely do get desperate; Remember, time is running out, you’ve only a handful of days left to finish and this mission seems to just keep going and going, you go deeper and deeper into Olduvai to the point where your motion tracker stops working due to static interference, and to make things worse, you’re squad has had to take an elevator into an underground maze where your M577 cannot support you and it’s a long trek away if you need to extract. Side note – I always wondered why this game was called Aliens: Dark Descent, up to this point I would have called it Aliens: Cerberus, but now I know having played this level and you only go deeper. This is the hardest level in the game, and by rights it should be as it’s the penultimate, taking the thing, the motion tracker, the piece of equipment you’ve been relying on literally from the very start to take it away and it’s brutal. Whereas before you could pick up the pace, storming rooms with confidence and taking corners like a boss, now you suddenly find yourself walking slowly, slower than you ever have, lighting up the tunnels with your shoulder lamps, checking every nook and cranny finger ready to order your sniper into position for the chance to put down any approaching enemies. I tried to play this level without being detected, I tried my best to do it in as few drops as possible and if you’re an absolute pro maybe it is possible to get in and out of this section without alerting the Hive, but I couldn’t do it, you are going to get seen, you are going to have to fight through it and you will need to pull out at least a handful of times – that was my strategy, after a number of attempts to play stealthily and getting utterly destroyed by the aliens (they are after all ambush predators), I changed things up, equipped my Marines with the heaviest of weapons and met their ambushes with extreme firepower, I also equipped one of my Recon men with Infrared Goggles which allows you to detect Xeno’s and men at a certain distance, it’s not great but you’d take anything at this point. This upgrade has not really been needed up to this point, I guess there were some instances where it could have come in handy but you’d have your motion tracker so you’d rely on that, this time however, whatever advantage you can muster is worth employing for this section because not only is it tense and genuinely scary not knowing where anything is, it’s alarming how quickly your squad can be decimated. This strategy seemed to work, it felt quite good, after so long of being careful and quiet it was rather fun to use the steamroller approach, alien walks round the corner only to be met with a barrage of bullets, no fucks given. Leaving this area is a huge relief, I never thought I’d miss that ring of the motion tracker but hearing it again makes you feel invincible. This level above the blackhole you were once in is huge, there is an interesting portion where you need a P-5000 Power Loader to open a door, but you need to find a functioning one, so you need to follow Loader tracks while battling Guardians and the occasional Xeno. I always like it when the yellow Loaders are involved, it’s a nice touch and love seeing a member of your squad operate them to fix things and solve tasks. There are some wild shootouts here, many a time you must set up defences while a door is unlocking, having to hold off Xenos from choke points, by this point you should be checking your ammunition and general health/wellbeing, my men for example were exhausted, they were running low on bullets but not too low. You beat another Queen in her lair and finally come to the final act of the level, you must open the roof and raise an elevator that’s perched above a chasm that ventures down into darkness, before you can descend however you must hold off a final swarm. This fight is tough because the space is large and open, the Xenos can attack at ALL angles, the game offers no tips as to where to place your Sentry Guns (why would they now) and the Xenos come at you with everything, everything from Drones, Runners, Warriors, Crushers, Facehuggers and my personal favourite, the Praetorians, it’s insane. You have to use everything in your arsenal, everything you have that can fire you fucking fire it, if you’ve shotgun shells you fire them, if you’ve a sniper, snipe, if you’ve a Flamethrower, you burn the shit out them – it’s also effective to draw a line of fire with the Incinerator, Xenos skirt around fire, they don’t run through it so you can essentially make a fire wall buying you some time. If you’ve grenades pop them off, an RPG? Let it loose, sometimes it is even wise to set the tripod down and connect your Smartgun where it behaves as another Sentry, speaking of it’s time to place ALL your Sentries in a sort of diamond shape, this is what I did, and I placed my men in the middle and let the bullets fucking fly! Should you survive this, the roof opens and Hunslet’s ship drops in delivering you Administrator Maeko Hayes, she’s outfitted in Colonial Marine armour, is armed with a Pulse Rifle and is being escorted by Martinez. Your Marines continue to hold off the creatures while Hayes, Martinez joined by Stern take the elevator down into what can only be described as an alien necropolis and I am not even talking about the Xenomorph creature here, I am referring to another race, an ancient race one that we have never seen before in this universe. They are giant, they are fossilised, they’re not the Engineers introduced in Prometheus, they are something else, they look like the skeletons of fallen angels, beautiful yet demonic and this is too reflective in the architecture, architecture that is directly lifted from H.R. Giger, it’s unreal and what follows are some suspenseful, eerie scenes.

Hayes, Stern and Martinez push forward through this other world; The corridors are giant, the doors archways are massive and if you pull the camera back you can glimpse a network of what is only a fraction of this enormous alien city, one that has been long abandoned, forgotten and frozen in time. The only pockets of light coming from small workstations set up by Joseph Marlow and his Darwin Era, the era who are notably absent from this portion of the game – but you do meet Marlow, the real Marlow that is, sitting in what looks like a throne in the centre of a grand open space, surrounded by the same alien tapestries as to what you come to expect in this otherworldly cavern, and he is dead! His body is decomposing, cause of death is obvious, he gave himself to the Xenomorphs, his chest has burst open, and the creature is either still wandering around or you gunned it down, you’ll never know, but then something else happens, Marlow appears. Clearly this is not THE Joseph Marlow, it’s a synthetic clone of himself who talks further about the evolution of mankind, he praises the Xenomorph for being the ultimate bio-organism, and through Xenosynthesis humanity will enter a new dawn, a new age of existence.

The creature is the ultimate expression of evolution. Humankind raised to a zenith. Its seed absorbs all that you are, your body becomes the host for a new, perfect form. It is ascension. It is apotheosis.

– Joseph Marlow

You’re given the option to shoot Marlow, however it doesn’t matter if you shoot him or not because more start to appear, you wander past one, and then two, then three and four, and before you know it you are walking through rows of hundreds, all are identical to one another, all praise Cassandra and the father, Jonas, who is currently still wiped out due to the strain of his migraines brought on by a telepathic connection he shares with the Hive. What I think is going on here and believe me when I say that this is my very own interpretation of this plot thread, do correct me if I’ve misinterpreted the story but, Jonas indeed shares a connection, a small link with the Xenos, something he doesn’t understand nor knows how to control. When one or two of these creatures are present, he is unaffected, but on mass the seizures intensify until they physically cripple him. Cassandra on the other hand, his 17-year-old daughter shares this telepathic ability but is much more connected to it and simply better at managing the trait. Jospeh Marlow has tapped into this link, recognising it as something spiritual, perhaps holy, something that could be used to communicate with the Hive or worse. I believe that is what he was up to on Tantulas, Weyland Yutani funded his idea and set him up in secret decades ago to indulge off the record on this idea, which would mean abduction and illegally experimenting and exercising this theory. With unlimited funds, backed by the company, through leaps in science and technology, Marlow eventually found a worthy candidate, Cassandra, a lowly engineer at the time on Lethe, someone who shares a genetic trait with the Xenos and he finds a way to amplify Cassandra’s brain waves which could in theory, be tuned to control the Xenomorphs, she in turn becomes ‘the voice’ – this is what that Guardian was referring to when locked up aboard the Otago. It would seem that Marlow had different ideas to what Weyland Yutani wanted from these creatures, the company wanted some product, they wanted what they always wanted, more capital and access to more power, seeing the Xeno as something else they wanted to exploit, but Marlow having found this ancient alien domain, having delved further than anyone else ever has into the Xenomorph specimen XX121, he went mad, sick with envy.

One cannot cease to be amazed by the ascended…To think these corporate fools believed they could harness their power…How amusing! I wish I could have been there. When they tried. Man meeting the ultimate organism.

– Joseph Marlow

Marlow wasn’t trying to destroy humanity or control the Hive; His motives were to merge them, and The Darwin Era was a step toward that enactment. Correct me if I’m wrong but I believe this to be an accurate interpretation of Aliens: Dark Descent. You encounter Xeno eggs the further you/Hayes, Stern and Martinez venture, only these are different. The regular Xeno egg laid by the Queen is about the size of two, maybe three footballs, these ones however are slightly taller than a man and as wide as a car, they’re huge, they’re in stasis but the trio still needs venture through them because the ramp where another Marlow is waiting for you, at the entrance of another tunnel that leads to the next area, the Cradle. What you are faced with when you enter is a splayed-out fossilised corpse of one of these other aliens, the giant kind, looming over Cassandra, hooked up to a sarcophagus of twisted machines. Hayes, rushes in to save her while being covered by Stern and Martinez, because something else is here, something massive. From the darkness, near the corpse of the ancient alien being, rises the Titan Xenomorph, a culmination of Joesph Marlow’s freakish experimentation, born from this old species of creature – it’s large, bigger than anything you’ve ever encountered, with two long arms attached to a serpent torso, it’s gargantuan head crest is far larger than the Queens, and not by a small degree but a huge one. This being is bullet proof, no matter how many rounds our Marines and Hayes fire at this thing, it doesn’t even flinch. Its lower jaw detaches from its head and elongates into a tentacle, a tentacle with pincers and a mouth at its end. The Titan eats Martinez in one lick like motion, like a chameleon and smashes Stern into bits, killing him instantly. It spots Hayes and Cassandra who make a run for it after the beast withdrawers from its killer blow, it’s extendable mouth suspended over the pair, as if it is being told not to hurt them, whether this is Jonas from aboard the Otago or Cassandra, it isn’t clear, but what is clear is that Hayes and Cassandra have the chance to bolt, and that’s what they do, another smart move. From here, Hayes/you must navigate back the way you came, back to the elevator platform that leads up to Olduvai. The Titan is ferocious, smashing down walls, breaking through gaps like they were made of sticks in pursuit, but so long as Hayes/you pop an M40 grenade in its face to slow it down before it snatches you up, you should reach the elevator relatively quickly, and this triggers the last cutscene of the game.

Hayes and Cassandra ride the elevator up, narrowly missing a brutal death from The Titan and arrive in the thick of a battle between your Colonial Marines and the Xenos, guarding Hunslets dropship to the bitter end. Once Hayes and Cassandra are safely on board, your Marines retreat and Hunslet pilots the ship back to the Otago which has taken flight. The starship punches out of the atmosphere while the nukes are deploying and is met with several Cerberus satellites. These satellites recognise the USCM ship as a threat and enact quarantine protocol, bombarding the Otago with missiles, but because the Otago has a renewed shield, the ship takes damage but not enough to destroy it, and the Otago breaks free of the quarantine wall and escapes, while Lethe is obliterated by hundreds of nuclear missiles raining down all over the planet, ensuring that nothing survives. Cassandra meets with her father, Jonas, in the Medical Bay but he is unconscious, it’s hard to know if he is dead, I didn’t get the impression he was, but it’s not a stretch if Harper is confirmed dead in the sequel, if they even make a sequel to this game. Hayes is relieved, finally she can breathe again, it’s been a busy few weeks, this lass needs a drink. The last we see of Deputy Administrator Maeko Hayes from Pioneer Station, is her entering cryosleep, the last member to finally fall asleep as the Otago drifts off into deep space, their future unknown. So, that’s it, that’s the plot of Aliens: Dark Descent, the squad-based tactical strategy horror game developed by Tindalos Interactive.

Review-Positives

Generally: It might seem that the negative review section outweighs this positive section, but if I was to list all of Aliens: Dark Descents positives then this article would be 20 pages longer than it should be, and you’d just stop reading and do something else if you haven’t already. By the way, if you are still reading, thank you very much, I need all the support I can get, these last few months have been punishing. So anyway, I decided to focus the positive highlights on the things that I thought really stood out and deserved a mention…Generally however, there is SO much to love about this game, so much great stuff is in here that make it just a joy to play, from the fantastic graphics, the tangible atmosphere, the smart pacing, the selection of characters, the authentic models/assets, the sounds and lighting effects – Alien games no matter what decade they’re released in always have great sound effects I’ve come to note, even the God-awful Aliens: Colonial Marines game released for the PS3 and Xbox360 back in 2013, even that splodge of a game had great sound effects and good authenticity to the films, I can’t say the same about the use of its lighting but it wasn’t that bad from memory, not great, but it wasn’t bad. Moving on. I loved the diversity of levels, each one besides maybe one or two feel like they’re very different places, Dead Hills for example is vastly different from Pharos Spire, Tantulas from the Refinery and Olduvai from the Otago, they’re all very different and require different tactics of play in order to succeed, and what with the change of weather patterns this only adds another layer to the games range. Simply put I was never bored with the level design, even the claustrophobic, tough levels had their own feel to them so you’re always excited as to what comes next. I liked Hayes, I enjoyed her growth over the story and loved the scene between her and Pryce toward the end. Jonas remained consistent throughout, still unsure if he died at the end or not, we’ll see I suppose. When the alien got loose aboard the Otago, even though that section was rather brief, being stripped of all weaponry and equipment and having to go back to the basics to hunt the beast down, reminded me very much of Alien: Isolation, the way the creature is stalking you from one room to the next, it was a good level. The mechanics of the game at first are overwhelming, the game does its best at the start to get you used to how the game is played, but just like when you learn to drive a car, it’s not until when you get out onto the roads by yourself where you actually learn for real, I felt very much the same with Aliens: Dark Descent, and unfortunately you’re going to struggle significantly for the first few hours, it’s frustrating because you want to play it properly, but once you have that clicking moment, once things start to make sense and things start to fall into place and you can actually start to get creative with your strategies, it’s very good, very fun only to be bolstered with all those added alien flavours reminiscent of the films. I like the customisation tools, you do get the chance to build and personalise each soldier in your squad, you can rename them, change their faces, play with their hair styles, give them scars and tats, the game doesn’t hit you with a barrage of options like Skyrim or Dragon Age, but honestly this is not this games prerogative, I believe the developers are aware of this but they gave you just enough options for a light customisation to satisfy, and yes, I admit, I did make friends and family and include them in my squad which does add to the games immersion; When your squad containing yourself and some of your friends are under threat you do create a stronger bond with them opposed to a list of Marines with other names and looks.        

Squad Roles: Once you get your head around the mechanics and the controls, once you’re comfortable with movement and all the hardware/tools you can use, assigning roles to your squad when entering a room you need to lockdown for instance, is seriously fun. For instance, say you enter a control room of a colony complex, first things first you need to check for movement, this is a good way to know the room is clear of threats but because you’re dealing with aliens these sneaky bastards can be hiding in vents or sitting quietly in corners, many a time I’ve charged into a room, sealed it up only to realise that I am sealing myself in with the perfect killing machine, so securing the area with your motion tracker and your eyes aided with your shoulder lamps is a good start. Then it’s wise to gather up all the materials you can find, as you know resources are limited so the more you find the easier your time will be, so scrounging up all those tools, health kits and ammunition boxes is necessary. Accessing terminals and control panels can unlock interesting features, for example, some terminals allow you to look through security cameras which can open your next objectives or show you where supplies are located, all Marines can do this but the Tecker is best at it, he/she does it quicker and if the terminal or door panel is decrypted only a Tecker can decode it. It’s wise when you first start a mission to hunt for the control rooms first so you can access the map schematics, open doors and spy through cameras. If this room happens to be a defensive spot with sexy choke points with only one or two access ways, it might be wise to set up Sentry Guns either in or outside the room to use as a fall-back position when the time comes, also if there is another door leading to the room you must take this into consideration whether to seal it up…Why am I still writing about this? Because you have no idea until you’ve done it assigning each soldier to accommodate these tasks, doing it all at once to then sit back with a coffee watching your plans unfold is fucking awesome! I love it, only to then consider your next move using the intel you’ve uncovered. Not every room is like this, sometimes it’s just one or two things that needs to be done, but when it’s multiple tasks that will fortify your position, unlock other sections and gather resources, it’s great to execute. More on squad roles – before you launch from the Otago, preparing your squad effectively is key to your success, assigning the right Sgt, Gunner, Tecker, Medic and Recon for the mission, equipping them with a diverse range of tools and weaponry is rather fun. My strategy is I always go in with a Sgt, that’s ironclad, no mission can be without a Sgt and I am going to say the same for the Recon; As I’ve discussed earlier, Recon soldiers carry sniper rifles and snipers are a game changer, especially when you equip them with a silencer, so more or less I always have in my unit A Sgt followed by a Recon expert. I like Medics, they make missions notably smoother especially when the action intensifies, they can lower stress levels that lead to deliberating traumas that can keep your Marines off work for many days, plus when they heal, they can do a better job of it than the other classes. Some idiots online have said that Medics are useless, this isn’t technically true, Medics shine when the shit hits the fan, if you’re a professional bellend uh I mean professional gamer who can play without incident then yeah, Medics won’t be needed, but when you’re an average gamer like myself, someone who games between work, writing and socialising the shit IS going to hit the fan, and that’s when Medics really come to good use. Teckers are very handy I find in the beginning of missions; I’ve gone a long while without employing Teckers beyond that initial exploration of a level. Teckers as I’ve already said can unlock decrypted doors and terminals with ease, they also can be equipped with a drone that can scout for you and later when properly levelled up, can engage in battle and strategy. Handy to start with when you’re scouting and unlocking a level, beyond this point I usually overlook the Tecker and replace him/her with a Gunner, and sometimes Marines with experience acquire the smartass perk, meaning they themselves can essentially do what Teckers do, so why then bother employing a Tecker when you can employ a specialist Recon or Gunner who can also decrypt stuff when necessary on the side – this makes Teckers a bit redundant after a while but for some reason it’s the Medics who get it in the neck on the online forums. Idiots. Gunners are exactly that, when they climb to a certain level, they’re given access to the Smartgun and this weapon is something NEED, a squad without a Smartgun isn’t much of a squad truth be told, you need to have heavy weapons with you at all times, and this is what Gunners provide, nice and simple. All of this culminates into strategy, whether you’re in the field or playing as Hayes in The Command Deck, I like organising the squad before the mission and acting out their skills preferably all in one after drop-off, it gives you the feeling you’re part of a unit, part of a team, giving the same feeling you get when watching Aliens, when the Marines are moving into Hadleys Hope colony, doing things one step at a time, it’s fucking awesome and Aliens: Dark Descent captures this in a way no other game does.       

Is Pryce a Synth? I like how you never actually learn if Director Barbara Pryce of Pharos Spire is a synthetic or not, arguments for her humanity or her being a machine somewhat equally matched yet the game doesn’t tell you – I really like that use of ambiguity while the story dives into those realms of as to whether we are worse than the Xenomorphs, and in a lot of ways we are! As Ripley says in Aliens: –

I don’t know which species is worse, you don’t see them fucking one over for a God damn percentage.’

– Ellen Ripley

We’ve seen similar characters in the Alien movies, such as Carter J. Burke and in Prometheus, Meredith Vickers, we’ve seen these corporate types before that puts this question into focus, which species is worse, and I like that it enters Aliens: Dark Descent, with Pryce, she’s a bastard, and Hayes recognises this and not only does she take her to task on what she has done over the course of the game in a face to face meeting in a brilliant setting, inside an office a modern-day pharaoh would design, she then leaves Pryce to be destroyed by Xenos climbing her spire, a tower symbolic of her/human power that the creatures are slowly conquering; It doesn’t matter how big our towers or how powerful our weapons, eventually the Xenomorphs will win and what’s clever with this scene and this whole level come to think of it, is that it got me thinking on why/how are the Xenos superior to us, why do they always beat us despite the fact that we’ve all this intelligence and technology? Sure, their heightened senses and their ability to work together as one hive mind is a huge contributor, but they also succeed through our own weaknesses’, our greed, our fear, our very understanding of our own morality is considered a weakness to the Xenomorph who aren’t burdened by these traits, WE are, they’re not and THAT’S why they always beat us, sooner or later they will and that’s a scary thought and testament to how brilliant this creation of H.R. Giger is. Bill Paxton (the actor who played the ultimate badass, Hudson) put it perfectly: –

The gift that keeps on giving.’

– Bill Paxton

The Music: If you’re a follower of mine, you’ll know that music is very important to me, I’ve written extensively about music and its importance in many articles prior, some of which are dedicated entirely to my love of music, so I’ll spare you the lengthy monologue. Aliens: Dark Descent has amazing sound effects incumbent of the franchise and a fantastic score, composed by Doyle W. Donehoo, you could not tell in most cases the difference between his soundtrack and the one written by James Horner in Aliens, it’s an extension, it’s a welcomed addition, it’s excellent and I confess, I confess, I did and have listened to the track Running Battle multiple times, while writing my own battle sequences involving the Firehands in my most recent book, Rise of the Black Doves. It’s an exhilarating track, I love it, truly matching the intensity of the action. The more ambient tracks are great, doing a great job of holding you in suspense and rising the tension at key points; If the music is off then it can take your film or game down a few pegs, don’t underestimate a good soundtrack, just look at Alien: Resurrection which has a bombastic crawling score, misused for this type of film and is an utter misfire for this franchise, but let’s be honest, Alien: Resurrection got a lot wrong.      

Push of Panic: Creating a sense of urgency in a game is tricky, most games these days have an autosave feature, meaning that if you fail or fuck up you can just quickly restart shortly before that moment happened, so you can instantly try again. I’m not against this feature, but it has softened the blow of failure and eradicates tension, as gamers no one wants that feeling of having wasted your time, and that’s what at stake when you remove the autosave, you actually give more of a shit. This is why Alien: Isolation worked so well, it has no autosave feature, you have to save the game manually when you happen to come across a save station in the form of a booth, and more often or not the tension rises as you’re looking for one of these booths, because if you’ve played an hour without saving and you are on your way to save your progress only for the alien to drop down from a nearby vent to start stalking you, that’s scary, that’s fucking scary because the moment it sees you or detects you you’re fucked. Even though Aliens: Dark Descent does have an autosave, it behaves more like an old school checkpoint system, difference is, is that these checkpoints can sometimes be far and few in between which stirs that sense of urgency. For example, you could have explored an entire map and not picked up a checkpoint, only to then get spotted or ambushed by an alien last minute that alerts the Hive, and before you know it you are running for your fucking life doing your best not to die or to lose a man; Remember in this game if your Marines die or if they get abducted/dragged into the Hive, they’re never to be seen again, that’s it, well fucking done he/she is dead, you cannot get them back so you’ll need to replace them with new recruits – this all ties into the method of play, there is so much to do in a mission beyond your objectives, such as recover Data Pads, scrounge up resources and save people when you can, some of these people you save become new recruits, people who you can train and assign with the role of Sgt, Gunner, Tecker, Recon or Medic. It’s that tension, that sense of desperation that pushes you into panic, a feeling that is required for a great alien experience; I’m telling you, fleeing from a swarm of aliens crawling through the tunnels to get you, sealing yourselves in to a complex using your welding tools on doors, setting up your Sentries in key positions, working as fast as you can before the onslaught reaches you – for a game developer this must’ve been an absolute mind fuck to get around, but here it’s achieved and that is something that gives Alien: Isolation a run for its money; I know they’re different games and what Isolation does it does fucking brilliantly, but the task to create Isolation I imagine was a simpler feat, after all you’re dealing with the one Xenomorph (until the third and final act, I know), and you’re dealing with far less characters, Amanda taking centre stage for 90% of the game; Point is, it’s mainly only you and the creature which heavily resonates on the 1979 film, to create Aliens: Dark Descent you had to capture the intensity of 1986’s Aliens which I think is much harder to do, heck, the very reason why Isolation was created in the first place was to get away from all the failed attempts of trying to re-creating Aliens games, because most don’t quite hit that mark. Dark Descent on the other hand is the best re-creation of an effective, authentic and unique Aliens experience and when pushed into that sense of urgency do you really feel it so, my hat comes off to Tindalos Interactive, and if they continue this story which I certainly hope they do in the same format, no doubt they will have smoothed over the errors, corrected the bugs and added new features and scenarios, this game being the bridge to build something even better. If Aliens: Dark Descent however, made some tiny tweaks and changes, it could be something masterful. I had hoped after its most recent patch it would have fixed some of the problems I’m about to highlight, but alas they haven’t.    

Review-Negatives

The Broken Eggs: This game is difficult on its own merits, managing your finite resources, collecting all the collectibles, training your men, avoiding detection when in the field, the lack of an autosave feature (even though I approve of the absence of this feature it still makes it harder in the good way), battling the Xenos on mass and accomplishing both your primary and secondary objectives is difficult, especially when the death clock kicks in, brought on about halfway through when Cerberus phase two is activated, soon to launch its nukes, this is a tough game to finish…But when the rules do not make sense for reasons I cannot comprehend, for a game so laser focused on the details (just look at its index, it’s longer than this article) cannot get something massive like this detail nailed down, it pisses me off beyond belief leaving me shouting at the screen! What am I talking about? I’ am talking about the fucking eggs, these God damn pieces of whack eggs! Where to start with them, there is so much wrong with them it’s hard to know where to begin, it amazes me that they passed the testing phase, someone needs to go back change them. Let’s see, they’re broken on all fronts, not only are they able to detect you in the same way as the Xenos do, as if they have the exact same heightened senses which goes against the lore, not only are they able to alert the Hive when they detect you, but they also have this uncanny ability to respawn after death…Why!? When you shoot an alien to pieces they don’t respawn, they stay dead, that’s how life and death works, but for some fucked up reason, eggs come back and there is no fucking reason for this. To add, they’re usually positioned in tight rooms, rooms stocked with supplies you really need to grab and corridors you have to move through, shooting them is dumb because that makes too much noise so it’s advised you burn them with the Flamethrower, but before you have even moved into position to burn them which takes time in that of itself, because a) you cannot micro-manage the positioning of your team, you have to sometimes push everyone to go all the way in just so the Marine with the Incinerator can clock on to his directives, but before you’ve even moved into position the fucking eggs have already fucking spotted you, and b) they have already somehow called in their mates from the Hive, somehow despite them being a fucking egg sack IT MAKES NO FUCKING SENSE! From a lore perspective or a mechanic perspective, it’s just broken on both fronts and its shite, it can turn a perfectly smooth run into a baffling, frustrated fuck up of fuckery because the eggs are fucking omnipotent, respawning mind masters, I HATE the eggs! Tindalos Interactive do something about this, there is a reason why I’ve called this article THE Aliens: Dark Descent Review, in the hopes that someone from the studio sees it, not likely to happen I know, but the fact that my hatred for the eggs is pure and passionate relays how annoying this aspect of the game is, I really want this changed with an update patch, it would honestly bump the game up so many points if it was fixed and I’d recommend it to everyone – I was actually in a position quite recently to recommend this game to someone else, another Alien fan, but I was hesitant to do so because of this stupid nonsensical break in the game, it really is that bad; Particularly during the level where you have to return to Berkely Docks, when you need to find the Montero ship in search for the Gas Mixing Chip, eggs are positioned in areas that are impossible to deal with without alerting the Hive, which discourages me to play properly because even IF you somehow perform a miracle and do manage to burn them up, they’ll be back because they fucking respawn – I throw up my hands and say ‘Fine! Fine! I’ll walk in guns a blazing and suffer the consequences; You win game fuck you!’ Seriously, fixing this bug will solve so many problems, it will probably bring about world peace if straightened out, so Tindalos Interactive get to it.     

The Crashing Wall: I feel like I need a few whiskeys after reliving the nightmares that are the eggs. This is issue however is not as bad as the first, but still merits a winge. Throughout the game, you sometimes need to break through make-shift barricades and weaker walls with C4 explosives, it’s pretty cool because you have to risk assess whether it is worth it to enact this procedure, because there is a chance the Xenos will move toward the sound when the C4 is detonated, after all, your objectives will be ticked off faster and easier if you remain undetected and not hunted, this is key. But do you remember that atmospheric processor level, Sigma-12? The level where only one door situated in the north west of the map gives you access to the processor; Well there is a wall in the middle of said map, a wall that is primed to be destroyed if you so choose, and because I was approaching the north west door from the south east, breaking through this wall would have given me a clear run to the processor opposed to going through tunnels crawling with Xenos. I approached the wall, I rigged up my C4 to destroy this fucker, but the game suddenly froze on me, breaking, it just chocked up on me and failed to play. Frustrated at this but realising that even perfect games crash from time to time, I only lost about 30 minutes anyway, so I restarted…Only to be met with the same problem AGAIN! I’d now lost an hour of my life, one I’ll never get back because this wall is cursed, just simply scrolling over it with my cursor flakes the game, I’ve no idea why this happens. Nevertheless, I had to skirt around it and go the hard way because the wall breaks the flow of play! There is also another cursed wall like this, it’s in the city just outside Pharos Spire, somewhere in the centre that leans east, interaction with this wall just stops the game dead…This is a problem…Once, I might be able to look away, twice, no, no chance, this is another break in the games coding and needs fixing, it’s bad!     

Annoying Voices and Dialogue: Because this is a squad based shooter, a sort of point and click strategy action game, you need to move about the map frequently; If you’ve played such games or something similar, you’ll know that when you order your team to move or command them to perform a task, the character/Marine will let you know that he/she has heard and understood you, by saying something, and then they’ll enact the command. For the first hour and I literally mean that, for the first fucking hour, this is tolerable in Aliens: Dark Descent, but it gets old and seriously annoying real fucking fast. There is an option which I instantly enabled in the settings menu, an option that allows you to tone down some of this command dialogue, meaning the developers knew that some people (I’d say most if not all) will find this grating, which is a good option to have, but some lines cannot be switched off. When you sit still your Marines are quick to make the same comment you’ve heard multiple times before ‘It’s quiet, too quiet.’ When your motion tracker goes off, he or she will comment on it ‘Got something on the tracker’ or ‘They’re heading our way.’ When you weld a door, they’ll say something ‘You shall not pass fuckers,’ which I find amusing because aliens can and will eventually bust that door down, so they will pass if they want to you absolute cretins, welding a door only delays them. When you open a box of resources you can bet, they’ll say something, ‘Let’s see what’s inside.’ When you make a headshot, your sniper will say ‘You like that huh?’ to which I say, you shot him in the head, no he didn’t like it, idiot! When you set a mine ‘Planting mine, watch your feet,’ and the comments persist depending on the command, there is only one maybe two lines of different dialogue for each command but fuck me it’s annoying. You cannot turn this off, the comments lack personality, and it made me verbally state ‘Will you all, please, shut THE FUCK up!’ Because sometimes in certain situations you want to listen, you want to hear what’s going on, you want to sit and think, this is important for stealth games, especially alien games such as this that require you strategize, but you barely get time in silence without one of your jarhead fucker Marines saying ‘What are you waiting for, breakfast in bed?’ or ‘What’s next, camping, move!’ I cannot stress enough that I’ve heard ‘It’s quiet, too quiet’ about 200 times in one sitting of this game, the fuck was Tindalos Interactive thinking! Just make more dialogue while the actor is in the studio, program the game to only have them say such things about 10% of the time, or have more settings to play with from within the option menu; What you shouldn’t do is have it consistently repeat over and over without fail, it makes me not want to play sometimes and the game could benefit ever so much, ever so much if the command dialogue was toned down. I’ve encountered this problem before, in another game which could be one of the greatest games of all time, it’s called Sacrifice and it came out in the mid to late 90s for the PC, back when I was a pup; You play as an otherworldly wizard in another dimension among the realms of iconic Gods all at war with each other, and you have to decide which one you’ll serve. In making your choice depends on what kind of campaign you’ll be leading, but whence you do get started, you command your Gods forces, you command their legions in all their glory, from men, mythic beasts, demons and monsters, you can cast spells of all kinds, you’ve so many spells it makes Harry Potter look linear by comparison; The game is long, it has so much replay value, it’s well written, it contains a nightmarish twist, a horrifying villain named Marduke, and constantly tests your allegiances to the God you’ve chosen to serve, even giving you the option to jump ship and be a betrayer. The game features some (now) famous voice actors, who went onto get involved in Metal Gear Solid. Sacrifice is fucking amazing…But, it’s not…All because of your Imp companion, that little owl-like-creature that follows you about commenting on your performance as a wizard, you can’t turn him off, you cannot get rid of him, he can only say about three sentences to you, sentences that encompass good play, okay play to bad play, and I hate it; Honestly I wonder what was going through the developers minds when they were making/playing this game, did they not find it fucking annoying like any sentient being would, being spoken to every time something happens in the same whiney tone over and over, it’s a massive shame, because it puts you off wanting to engage with it, it frustrates you, and it’s been almost thirty years since that game was released, you’d think we would have learned from those issues, but we clearly haven’t and it shows, in modern games like Alien: Dark Descent. There are also spoken lines of dialogue from the leads that nods to the films, why do developers keep doing this, I beg you to stop, please stop doing this it’s painful! If you’re going to lift lines from the films, not something I would ever do (Fede Alveraz I’m looking at you) but at least get the tone right and try to at least sound like you’re not parodying some of the greatest movies of all time. This is why I like the pilot, Willa Hunslet, voiced by Ashleigh Haddad who has also worked on a game called The Division which I have played extensively; Hunslet chimes in from time to time in her own way to make an offbeat comment, something we’ve not heard before but is relevant to the situation at hand, she’s genuinely witty, smart and not a rip-off, she becomes a character you come to love due to her reliability, plus she blows another dropship out of the sky in a truly wicked scene, love her. Really would like to see a sequel just for Hunslet alone, so glad she doesn’t die.

A Breather: In the game Alien: Isolation, the developers Creative Assembly (I salute you), gave the player some breathing space. Trust me, when you’re being hunted by the Xenomorph aboard the Sevastopol Station, it’s a stressful experience, but after a while, the Xeno moves on a bit so the player can have some downtime, time to make progress – it’s still gruelling but you’re given at least some room to lean into play before having to hide again. In Aliens: Dark Descent, you don’t get any breathing room, the creatures never seem to leave you alone, they’re always stalking you, and after fending off an onslaught, after just barely surviving, you’d think moving into the neighbouring room would be safe right? You’d think the game would grant you a few minutes to build tension again, right? WRONG! You’re spotted and before you know it, another wave is coming at you and you’ve zero time to make any progress, no room to collect yourself and pick up where you left off, it’s just here we fucking go again, and I suppose this is in keeping with the Xenomorphs nature, but giving the player some downtime after fighting off waves, isn’t unreasonable. There comes a point when things just start getting silly, the intensity which when works is executed brilliantly, but on repeat especially in that penultimate level where you’ve no motion tracker, you end up saying ‘Fuck this! I need some space!’   

Frozen Bodies: Immersion is key to all entertainment. As a writer myself who has written essentially two trilogies and is embarking on his third trilogy, I understand that what you’re trying to create in the readers mind, is their own unique pocket dimension to vault your real yet unreal world; When x happens then x should follow in response, you teach your readers about the world you’ve created, through lore, through events and they come to rely on said rules and over time they (hopefully) fall in love with it. In the Alien franchise, we know that when you shoot and kill an alien with a gun, it falls down or bursts into pieces spaying its acid all the place to cause as much damage as possible, so why is it that sometimes, usually after a massive onslaught, that some aliens are dead/inactive but are just standing there like lemons, it’s actually quite fucking funny after gunning down a bunch of Xenos to see one or two still standing up straight, frozen in whatever pose they were pulling before they were killed. It breaks immersion, it’s silly, it makes me laugh when I’m supposed to be engaged and immersed and begs the question as to why this has not been straightened out? Come on Tindalos Interactive, it has been a little over a year since this games release and as good as it is, sort it out.  

Overuse of Queens: The Queen is iconic, a staple in film history and is revered in the zeitgeist of movie monsters often appearing at the top of everyone’s lists next to Jurassic Park’s T-Rex, the Terminator and Jaws, and rightly so. Remember when you saw it for the first time in the film? Remember the awe, the terror of being confronted by the Mother of Aliens? Recreating that scene is impossible, like lightning in a bottle it can only be done at full strength once, it’s movie magic. Unfortunately, since then the Queen has sadly been overused, the worst example of such is in 2004’s Alien versus Predator, it’s just a terrible, disrespectful view of her majesty, portrayed as just some dumb angry animal when in reality, she is the antithesis of that. Aliens: Dark Descent, doesn’t disrespect the Queen, but they do overuse her, you encounter her on the first level, in the mines of Dead Hills toward the end and as cool as that scene and fight is, why did Tindalos Interactive decide to use the Queen for the boss, couldn’t you have used only one, maybe two Queens in this 20 to 30 hour stint of a game? Why not for the end of Dead Hills introduce the Praetorian or replace the Crusher for the Warrior to then use the Crusher type for the finale of Dead Hills; That would have preserved the Queens mysticism for a greater, grander reveal later, something to give us gamers something to look forward to. The Queens do not have any real impact in the game, she doesn’t kill any iconic character, she’s always conveniently placed, she’s not involved in any interesting, creative fights, she is just a boss monster at best and that sucks. By the end of the game, she’s lost her prowess, her grace and becomes just like any other enemy with more HP (hit points) and that’s a crying shame considering how wicked she looks and is.

No room for the Commandos: This issue is a gripe with the story; The story is watertight as far as I am concerned, it’s all in keeping with the typical framework of aliens and is creative in parts, I love the Tantulas level. I’m not a big fan of that psychic connection with the Xenos though, I think that’s quite fucking stupid, but it’s okay I suppose given the fact this is in the far future, in the year 2198 a good 174 years from now, maybe the human mind would’ve evolved ever so slightly in that time who knows, still a stretch but if I was to write this thing, I would have ditched the whole telepathic branch. Anyway, the gripe is with Pryce’s plan, she makes a deal with Harper, Cassandra’s whereabouts for a place for her and her Commando’s on the Otago: –

A deal commander, is the only thing that separates us from these creatures.’

-Director Barbara Pryce

When you go to Pharos Spire however, when you break in, there are fucking loads of Commandos, a small army at least, even if Pryce wasn’t a lying piece of corporate shit, her plan would have still failed, there would simply not be enough room for both Otago personnel and Pharos Commandos, it makes no sense. Maybe she would take it by force whence aboard, maybe she only wanted her and a select few to board, I’m not sure, but this detail is overlooked, and I can’t help but let my brain just run with it.

Slow Frame Rate: I bought this game for the XboxOne in October 2023, Aliens: Dark Descent was a game that came out toward the end of this machines run, meaning it is one of the first titles to be made available on the next gen consoles, always for the PC, the Playstation5 and XboxSeries. The maps are huge, sometimes so much is going on, the game struggles to function, the framerate drops to the point where you cannot even properly position your cursor, resulting in lost precious seconds and jump-starting character models. There is no fixing this, the only way forward is if you change floors in that same level or extract your squad only to come back later. I feel like a lot of this games issues, such as the frozen bodies, the cursed walls and Marines getting caught on the debris, are a result of the game operating on a machine it’s not designed for. I think if I was to play on a PS5 or the latest Xbox, the framerate would be sorted and most of the bugs would be smoothed out. So, if you’re thinking of playing this, do yourself a huge favour and get it for a next gen machine or PC. That reminds me, Christmas is coming, I’ve a donation page on my website, help a brother out and drop him £500 for one of these consoles…Just kidding.  

Overall Rating

Aliens: Dark Descent is a fantastic game, one that could rival the legendary Alien: Isolation should the issues I’ve mentioned be ironed out. It’s the first game to capture the atmosphere of Aliens, it embraces a new story, utilises a few more Xeno types and Colonial Marine equipment without getting silly, the Titan and Guardians were indeed a nice surprise along with the Plasma Pulse Rifles. The music is amazing. I liked Maeko Hayes; I enjoyed her journey, going from someone getting disrespected and kicked around, to someone who eventually takes the bull by the horns and gets her hands dirty with the Colonial Marines, the part where she saves you from the Refinery onslaught left me grinning with excitement. I liked Willa Hunslet (I mean who wouldn’t). Jonas Harper when not getting all rowdy was alright, sometimes I wish he would just stop and listen but that was what the writers were going for, so good job. The mechanics at first, although it was overwhelming, even Hayes states that ‘It’s a lot to take in,’ speaking on behalf of the player, but once you click with it, once you have that ah ha moment, everything just falls into place, and you can start to get creative. I liked being an administrator, I know that sounds weird, but when you’re playing as Hayes on the Otago, moving from the Barracks, to the Workshop, the Command Deck, the Medical Lab and the Laboratory, sorting things out, ticking boxes, organising schedules, managing equipment to despatching your squad, it is extremely good, and enjoyable once you’ve figured out what can and can’t be done. I love how the developers caught that sense of urgency, both in game and out, what with the infestation level gradually rising that effect the difficulty, you then are hit with a death clock that keeps ticking down, every day is precious, every drop is important, your Marines lives matter, nothing is infinite it’s all very well done, and it must’ve been very hard to cram all of this into a game while serving the franchise and to do its own thing. However, the issues do weight this game down, issues that could be fixed, I do not see why they haven’t done so already because it’s a fucking drag when you encounter them. I’ve played this game twice now, both on the Medium setting, there is lots of enjoy here – as I’ve said the pacing is brilliant, the graphics are gorgeous, the levels are distinct, sometimes I zoomed the camera in as far as it could go, just to see what it was like on the ground, and it’s just great stuff, loads of tiny details littering every corner, it’s wild. It’s a shame, because I feel that if some of the bugs I’ve listed are fixed, then this game is deserving of a high grade; The fact that I can sit here and write so much and for so long about a fucking alien game, is testament to a story with something still shining, unlike other dead franchises of the era there is still something to be found in Alien, it still has life left, despite Resurrection and Romulus there is something to salvage. Aliens: Dark Descent is both brilliant and frustrating, it could be on point with Alien: Isolation if not surpass it, but until its issues are fixed and smoothed over, it sits with me at a 6.5/10

I’m glad I’ve finished this article, when I started it, I felt like it would be something I could just zip through casually and quickly, but it wouldn’t have felt right just to let it sit without going into such details, which I truly think this game deserves. It’s a long shot to think that anyone from Tindalos Interactive will read this, but if you do, hit me back with some feedback, I’d love your take and I’d love to know if you are preparing a sequel, I’d love to be part of the writing team or at least considered. Speaking of, I am going to apply for a writing position for a magazine soon, hopefully in a few days I’ll have my application completed and sent off. I’m not getting my hopes up because often is the case you get rejected, but I’m going for it anyway and will promise to follow up on it should I be successful. As for Episode Three-Seeds of War, I am playing with some colourful ideas, momentum has dropped due to the writing of this article, but I hope to kick start it in a day or two. It’s Halloween, I love this time of year, tomorrow will be a great day for a casual walk into the centre of Oxford, I’ll be sure to check up to see how well this post has performed, I am gaining on 10,000 reads, which is insane, and Christmas is approaching, very excited to see my folks. Hoping to get one maybe two more articles out before 2025, we will see but as always focus will be on Ep3 and the audiobook of Ep1 Volume 1…Yes, Joyce and I are making the work squeaky clean for an audio addition, Volume 1 will be a test run for things to come, still have a truck load of things to learn and to accomplish beforehand but if it’s successful, you can expect all my Volumes from 1 – 6 and beyond to get audio versions. The website itself is great, but I recognise it does need a fresh coat of paint, I am working to get it dressed up especially now that Ep2-Rise is done and dusted, everything needs to change, it just takes time. Oh, shout out to my good friend Oliver Richards who just published his first book, a collection of three short stories called, A Tremendous Scandal in Central Park, I assisted him with the editing phase, it was such a pleasure considering the work was fantastic; I’ll leave a link to his author page below, you can pick it up digitally or in paperback. The moment I get paid I’ll be purchasing my own copy, and when I visit him in New York I will demand my copy to be signed, it’s great work, it’s well worth your time, please send him some love. Anyway, that’s about it for now, it might be time for a horror movie, a massive coffee and a sleep on the sofa. Take care, and I hope to see you in the next one, peace.     

E-mail – taotome@outlook.com   

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Author Page UK - https://www.amazon.co.uk/-/e/B01JMZ2BE6    

Author Page US - https://www.amazon.com/-/e/B01JMZ2BE6

Jilaine’s Soundcloud – https://soundcloud.com/jilaine26

Oliver Richards’ Author Page – https://www.amazon.co.uk/tree-mendous-Scandal-Central-Other-Stories/dp/1068797215/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr=

Alien: Romulus Review – https://taoscribe.wordpress.com/2024/08/23/alien-romulus-reviewed/

Aliens: Dark Descent – Running Battle – https://www.youtube.com/watch?v=Yqqh3m8WP38

D.W.Gill

Alien: Romulus – Reviewed

When you’ve got a marvellous beast, it does wear out and you have to actually think again.

-Ridley Scott

The last few days have been rather enjoyable, I’ve been re-introduced to my PSP (my PlayStation Portable), I’ve rediscovered the love I have for the Silent Hill franchise during my playthrough of Origins, and I’ve began to tackle Metal Gear Solid: Acid, a game which I believe is a prequel to the first MGS for the PS1, a game that I didn’t enjoy when I first picked it up but now have steadily gotten into. I’ve been getting to work on my own franchise, The Ancestral Odyssey, an epic fantasy book series which I started in 2003, and recently launched Volume Six on the 24th of July 2024. The grace period to this release has been glorious, people seem to be really enjoying it and what reviews come my way are overwhelmingly positive. Currently, I’ am writing Episode Three-Seeds of War, Volume Seven and have breached Chapter Six called, The Bullet Thief. It’s interesting because not only have I been really struggling with Ep3’s general opening, but this chapter specifically is the chapter where I need to re-engage readers with some characters introduced in Episode Two-Rise of the Black Doves, characters that were physically and emotionally battered by the end – Yeah, my ‘villains’ did their job well. Finding that avenue for them to slip back into the story in an organic fashion that doesn’t feel rushed or forced but natural, was a difficult task to undertake, but I think I’ve finally cracked it after spending many hours looking into that blank white screen, writing a line or two only for it to be swiftly deleted seconds later, many hours of pondering and fighting off the growing waves of concern, I think I’ve found a way for these defeated characters to re-join the fold and it is exciting to be pumped for your work again, having been stalled for so long; But it’s not only about writing down what you see in your head, it’s also about how you choose to approach the execution of a chapter, do you jump straight in or do you build up to said events? Do you world build before-hand or do you cut the scene up among others to keep readers on edge? While fumbling through these angles of attack, you also need to remember to write well, to paint a vivid picture of the world around the character, to gracefully dress the scenes as they unfold, as if it was a movie playing in your head. I could go on and on because there are hundreds of different ways to tell a story and it’s up to you, the author, the artist whatever to decide on which is the best route to take, to stick to it and do it right. So even though I’ve experienced a light bulb moment with this chapter and with Seeds as a whole, getting it onto the page opens up another catalogue of thoughts plagued with issues, thoughts that were interrupted by a new entry into the Alien franchise, a film called Alien: Romulus which I had the pleasure of seeing three days ago with my Dad, my two brothers and a few of their friends, some of whom I had apparently met during my brothers stag night back in 2018 but for the life of me, cannot remember these interactions, guess that does tend to happen on stags, everything turns into some soggy blur of thought. Hazy memory aside, I love Alien! We’ve a new film to go and see, so the crew was assembled, all of us had avoided many of the trailers, had cut off all spoilers and ignored early reviews. After a few drinks and a bite to eat, we arrived on time and together we indulged in a franchise we all agreed was our favourite, and what we saw was … Ohhhhh my fucking GOD!

Okay, before I begin (he says after pinching the bridge of his nose) I’ve written extensively about the Alien franchise before. I’ve watched the original trilogy multiple times, I’ve watched Prometheus and Covenant multiple times, I’ve dedicated articles as to why these films work, why the creature works both from a technical standpoint and psychological standpoint. The beast, the Xenomorph is indeed scary, but there are legitimate reasons as to why it’s scary, why it’s not your traditional movie monster, and why it works which are worthy of discussion if you’re someone interested in analysing art. The star beast preys on those things that haunt us the most, enriched in the primordial soup that is the genius of H.R Giger, adapted into a story written by Dan O’Bannon and Ronald Shusett which led to Ridley Scott directing one of the greatest horror movies ever made in 1979. Later it was passed on to James Cameron who gave us Aliens, another absolute masterpiece released in 1986, and David Fincher who cobbled together fragments of a monstrous script, written by a dozen or so people, to give us Alien3, something I’d say is pretty good, it’s not the strongest of films and certainly has a legion of haters behind it, but it’s not nearly as bad as most people think. Alien3 was released in 1992, I’ve reviewed Alien3 and Alien: (sigh) Resurrection in one of my most meatiest essays on this blog, it’s called Alien3 versus Alien: Resurrection, so if you’d like the full breakdown and an in-depth dive into these movies which covers everything from its writing journey, all the way up to production and post-production, do check it out if you’re as much of a nerd as I am. I’ve played the Alien Versus Predator 1 and 2 games that were released in the 90’s for the PC, I’ve played the AvP rehash released in 2010 for the Xbox360, I’ve played and completed Alien: Isolation on all the difficulty settings, reviewed it extensively while blacking out its mobile sequel called, Alien: Blackout. I’ve muddled my way through Aliens: Colonial Marines with my friend, Mr. Fenix, it was a tough one to slog through but together we made it and demanded our money back. I’ve finished Aliens: Dark Descent, the tactical squad-based shooter released last October which I have been meaning to review but haven’t because…Life can be a bitch sometimes…But overall, it was very good. Half of my wardrobe is full of Alien t-shirts and hoodies, I’ve a few of the old Alien toys released when I was still in Primary School, between my brothers and I, we have many artbooks, novelisations and comics all in orbit of Alien. I sometimes listen to some audiobooks on separate stories, a couple worthy of note are called Alien: Proximity that dives in the incident at Hadleys Hope, written from the perspective of a brother and sister who do their best to survive the outbreak, and Alien: The Tides of Night narrated by Conar Murdoch, which tells the tale of a Xenomorph outbreak in China. Both you should have a listen to, they’re wonderfully descriptive and immersive, perfect for long drives or lonely nights. Reason I’m detailing all of this is to demonstrate that I’m something of a veteran when it comes to this franchise, I’ am not just some guy wandering in for the first time, this is something I’ve grown up with, talked about among friends for days, written about, supported, watched and played with great interest, and it pains me to say this next sentence…This movie wasn’t great! It really wasn’t very good and that frustrates me in oh so many ways, some are complex to explain, others are as straight forward as a slap in the face; And that is what I’ am going to try my best to breakdown for you today, this is my review of Alien: Romulus, so strap in, cut yourself a slice of cornbread, pour yourself some coffee or a little hot chocolate (see what I did there?) and witness a 30 something year old man complain like the chad I’ am online. Alright, are we ready? This will be full of spoilers, you’ve been warned, I’ll cover the plot as best I can from memory, I’ll do my best to keep my composure, I believe I will be able to hold off the inevitable rant until the end, but please keep in mind, when writing this review I had only seen the film once, so if you happen to read this later on down the line and spot a few objective errors or slight misunderstandings, don’t freak out, it’s fine, it’s likely I’ve noted them too since the publication of this article, but despite my grievances with this film which can be chalked up to nitpicks, after its final act, nothing can save it. Right, let’s go.

The Plot

Alien: Romulus was directed by Fede Alvarez, a director known for Don’t Breathe released in 2016, and the Evil Dead Remake in 2013. Romulus was also written by Alvarez himself, the legendary Dan O’Bannon, Rodo Sayagues and stars Cailee Spaeny as Rain, David Jonsson as Andy, Archie Renaux as Tyler, Isabela Merced as Kay, Spike Fearn as Bjorn and Aileen Wu as Navarro. We begin aboard the space station Renaissance, investigating what appears to be a cluster of debris, a sizable portion of this debris is collected and enters the cargo bay. The scientists and lab technicians crack open this case and what is inside, is the original Alien aka Big Chap, that has somehow survived the vacuum of space by encasing itself in the organic resin it excretes from its mass, allowing it to survive in..Well..If it can survive in space, it can survive anywhere! Just for some clarification before continuing, Romulus takes place in the year of 2142, a good 20 years after the events of Alien which took place in 2122. For reference purposes, I’ve left a timeline grid of ALL the official entries: –

Prometheus / 2092

Alien: Covenant / 2104

Alien / 2122

Alien: Isolation / 2137

Alien: Blackout / 2137

Alien: Romulus / 2142

Aliens / 2179

Aliens: Colonial Marines / 2179

Alien3 / 2179

Aliens: Dark Descent / 2198

Aliens: Fireteam Elite / 2202

Alien: Resurrection / 2381

People have argued that the AvP (Alien versus Predator) franchise is linked to this grid, but it isn’t. AvP is its own separate universe, the dates and characters conflict with each other when you attempt to include it, the AvP movies do nothing but bring shame and only muddies the water to this timeline. It’s also largely agreed upon, from fans, developers and directors alike, that AvP is NOT part of this universe and thank Christ it isn’t. It works as a good gaming experience, the games I mentioned earlier are pretty good and quite enjoyable, but the films are just embarrassing! However, that’s not to say that the official Alien franchise is not without its bad eggs, for instance, as much as I like Prometheus and Covenant, Prometheus being the stronger of the two, a lot of people do not like them, some for reasonable and unreasonable reasons. On a personal note, I choose to ignore Blackout, Colonial Marines and outright forget Resurrection, I’ve not played Fireteam, but I’ve read up on it, its story is a bit of a meh story from what I’ve learned, but the consensus of Fireteam is that it’s a bit of a shoo-in, but an inoffensive fun shoo-in so, that’s fun. These three additions I’ve just listed however, are dreadful for a plethora of reasons, Colonial Marines was a broken game, Blackout was something no one wanted, a rip-off of games like Five Nights at Freddies that did the genre a service unlike Blackout, and Resurrection wasn’t only a silly, goofy mess, lacking in tone, likeable characters made infinitely worse by the final third act which we’ve learned from, surely no one would dream of rehashing that hybrid Newborn alien ..?.. Moving on from the opening of Romulus, we meet Rain, a twenty something Weyland Yutani employee, part of the Jackson Star Colony. Rain, played by Cailee Spaeny who was also in Alex Garlands, Civil War, has recently fulfilled her contract with the company, she’s met the necessary hours of work required and is on her way off world, to a bigger and better life where she dreams to see the sun and breathe the fresh air again. Rain is not alone, she has with her a friend, a protector, a synthetic man named Andy, programmed by her late father to protect and look after her. Dad also had a dry sense of humour, and he uploaded this humour into Andy, a catalogue of lame jokes; That’s a little touching in my opinion. When watching this in the cinema, when Andy was known for telling jokes, I verbally stated ‘Yeah, that’s gonna be relevant later,’ because my loudmouthed brain WILL not let me rest. Rain and Andy make their way to the Weyland Yutani Public Affairs Office, to organise safe passage off planet, but because sickness and disease runs rampant throughout the Jackson Star Colony, she is denied and is required to work for another several years before she can try again, that is assuming she even lives that long and remains healthy, which under such conditions is unlikely.

Hope is not lost, Rain and Andy are approached by Tyler, a man played by Archie Renaux, who was also in the films Voyagers and Morbius. This is where we meet the rest of this renegade, ragtag group of youngsters who are in a similar situation to Rain, we’ve Bjorn who is jaded toward synthetics and for good reason; What happened was that there was a gas leak in the mines, and a synth had the option to save many over the few, part of that few were Bjorn’s own family. We’ve Kay who is rather soft and sweet, she’s also a few weeks pregnant, and we’ve the pilot, Navarro who discovered a ping, a beacon, a distant frequency from a Weyland Yutani ship or base floating out there, our characters do not know which yet, but something of that nature is in orbit, and Tyler theorises that this bastion will provide them with the necessary resources, more specifically the cryostasis chambers needed to reach the lush planet of Yvaga, where a better life awaits them all. Tyler and Kay are brother and sister, while Rain appears to be his ex-lover or former interest, nevertheless, she eventually buys into this plan, not because of her ‘feelings’ for Tyler, but because she’s simply out of options; Choices are either to remain on the Jackson Star Colony and likely die a lonely, miserable death in the mines like a slave, or take a risk and leave for something better, a life. I know which path I’d choose. They must leave soon, for two reasons; One, because it’s likely Weyland Yutani will try to retrieve the derelict spacecraft themselves asap if they’re not onto it already, and two, the craft emitting this ping is decaying in orbit and will eventually crash into the asteroid belt. Andy is also needed, because he is a synth, he will be able to interact with the ships interface code named MU-TH-UR, the onboard A.I system which we are all familiar with. So, with Rain tagging along, the group of six, they take their ship called the Corbelan IV up to investigate. What they find is not a spaceship, but a space station, the same space station we saw in the opening, the Renaissance, and once docked, Tyler, Andy and Bjorn, armed with an electric prod, something we’ve seen in the original Alien and in Alien: Isolation, enter, and they proceed to where the cryostasis chambers are stored. Tyler quickly learns that the chambers/pods, are low on fuel and need topping up if they’re to survive the trip to the planet Yvaga, which is almost a decade away, so the three make their way to the lab, passing a broken synthetic along the way where extra fuel is located, and not only do they find the fuel, they find something else too, they find dormant facehuggers. While Bjorn and Tyler are extracting the fuel, they trip the alarms, there is a containment breach of a kind and the lab seals itself up, and the facehuggers begin to stir out of their dormancy. Tyler contacts Kay for assistance and the three girls come aboard the Renaissance to get the boys out, but there is no way out! Rain removes the brain chip from the broken synth, passes it to Tyler and Tyler uploads the chip into Andy, who not only protects them from the ravenous facehuggers, but with the upload, he’s able to override the lock and free the lads from the lab, but the huggers break free too and chase our group through the stations corridors and one latches onto Navarro in a fashion we’re all to familiar with. The group, having activated the broken synth, a synth named Rook who is of the same model as Ash from 1979’s Alien, a Hyperdyne Systems 120-A/2 gives some exposition as to what happened aboard the Renaissance. As it turns out, as we’ve already discussed, that meteorite at the start of the film, which was brought into the cargo bay, was indeed the same Alien (the Big Chap) that terrorised the crew of the Nostromo, and after extensive study by the scientists, who worked backwards with the original alien, they were able to re-create and replicate the facehuggers…Clever…Eventually, Big Chap broke out and did what Xenomorphs do best, he either killed or cocooned everyone aboard…Busy little creature huh?…Eventually, our Big Chap was defeated, either by an unknown group of survivors or perhaps it was Rook, the synth that took the beast down resulting in the damage he sustained in the process. It matters not, because in a last burst effort to save itself, Big Chap spilled buckets of its acidic blood causing the Renaissance to lockdown…That would have made a good movie wouldn’t it, but anyway!?

The group come up with the idea to freeze the tail of the facehugger latched onto Navarro. In doing so it loosens its tail and releases her, the tube which is down her throat is pulled out and the hugger scarpers off, to die. Rook explains that it’s a 60-40% chance that Navarro is impregnated, nevertheless she, Bjorn and Kay make their way back to the Corbelan IV in fear of the updated Andy, who is now half himself and half android Weyland Executive, who enacts some sort of quarantine procedure, acting in what is best for the company, and that means killing Navarro, to make sure the specimen stays on station. The three flee, cutting themselves off from Andy, Tyler and Rain, and do make it back aboard their spacecraft. The chest burster, then punches out of Navarro’s chest in the cockpit, killing her instantly, I mean obviously, no one is surviving that and during the horrific ordeal, the ship crashes back into the Renaissance, leaving our group separated. Andy, Tyler and Rain attempt to meet back up with Bjorn and Kay who whence waking up among the shock of the crash, their ship is not broken but it has sustained a severe thrashing, now have to contend with a recently birthed Xenomorph, hiding somewhere nearby, and the pair do eventually run into it; The creature is attached to a wall, it’s encased in what can only be described as an alien uterus, resembling something straight out of H.R Gigers twisted vision. Bjorn shoves his electric prod into (and I’m sorry for my use of words here) the wreathing vaginal hole, again, it’s something that has come from Giger’s nightmare realm. This pisses off whatever is inside, and Bjorn is jabbed to the ground by the creature’s tail. From the hole, acid begins to leak, falling over an incapacitated Bjorn, who literally melts away, leaving Kay all by herself. While this is happening, the group of three on the other side of the station must make their way through an area filled with dozens of facehuggers. It’s here where Andy/the Weyland Exec in servitude to MU/TH/UR, explains that the facehuggers hunt primarily through sound and by micro changes in air density, they’re blind but can track victims through their bio signatures, mainly temperature. To evade detection, Andy raises the temperature to match their body heat and advises Tyler and Rain to move quietly through, to not make a sound. They’re moving rather well, until Tyler receives a distress call from Kay, which alerts the huggers to their position. Andy advises that they “Run!” so they sprint as fast as they can through the desolate station while being pursued by a swarm of angry huggers. They reach relative safety and Andy closes the door just in time behind them, sealing off the creepy crawlies away. They’re now free to meet Kay, they get within distance of her only the door between them is locked, they need Andy’s credentials to open it. Andy reaches for the security lock but hesitates to open it, for he spots the Xenomorph hiding just behind Kay, the creature is waiting for that door to open, so despite Tyler’s and Rain’s pleas, he refuses to release the lock. Andy states that if he opens the door, the creature will kill them all, so he wisely refuses. The Xenomorph knows that the door is not going to open, and sucks Kay up into the vent shafts right in front of their eyes, wounding her in the process.

The objective for Tyler, Rain and Andy, is to now get off the Renaissance before it falls out of orbit and into the asteroid belt, the ruckus that they have caused while aboard, what with the impact of the Corbelan IV, has drastically cut their time, from 36hours to a measly 40minutes so they must hustle. They arm themselves up with a couple of pulse rifles, a different type of weapon than what the Colonial Marines use; Advised for pick up by Andy, a rifle with a sophisticated auto aim addition, but he makes it clear that these weapons will behave as a deterrent, not an offence. Oh come on, you don’t need to be a genius to figure out why? Shooting bullets within a space craft or space station can and likely will result in immediate decompression, it’s doubly unwise to fire bullets at creatures with acid for blood, so the armament is only to act as a deterrent to any approaching creatures, they are smart enough to understand this. Tyler shows Rain how to use the weapon, in the same way Hicks taught Ripley how to use the rifle in James Camerons Aliens, which was pretty cute, and soon enough, they’re off – They need to make a stop at another research centre to pick up the black pathogen, the infamous black goo which is finally given a name, the Prometheus Fire introduced in Ridley Scott’s 2012 Prometheus. If you’re still unclear as to what this black stuff is, do not worry, you’re in good company, it is rather inconsistent, there is still confusion as to what it is, but I’ll do my best to explain it briefly for reference; Prometheus Fire was developed by the Space Jockeys, the other giant humanoid alien race referred to by our scientists as the Engineers, they constructed the strain on LV-223, one of their military testing bases. The black pathogen, CHEMICAL_A0-3959X.91-15 is an unstable, unpredictable substance, having the ability to deconstruct biological matter down to a cellular level, and transforming the tissue into something greater, something far more advanced than what was, an evolution accelerant; Depending on the host or hosts it encounters, depending on how it is administered, the quantity of the pathogen, whether it is ingested, smeared upon flesh or inhaled via aerosol dispersal, will vary its effects and its results. For example, as we witnessed in Prometheus, the android David played by Micheal Fassbender, takes a mere drop of the pathogen and slips it into Charlie Holloways drink, the results cause rapid mutation, the results are as follows: –

1 – 59 minutes after exposure, the host experiences rapid heart rate and onset of sepsis.

1 – 9 hours after exposure, the host experiences paranoia, delirium and heightened sexual arousal.

10 – 18 hours after exposure, the host experiences shortness of breath, loss of motor skills and vertigo.

19 – 36 hours after exposure, the host experiences convulsions, extensive internal bleeding and respiratory failures.

37 – 50 hours after exposure, the host experiences DNA (Deoxyribonucleic Acid) disintegration.

Note: That these were the effects of just one tiny drop, a drop diluted in a drink which was ingested by a healthy man in his mid to late thirties. We also see one of the Engineers at the start of Prometheus, ingest a cupful of the black pathogen and the effects are immediate; Within minutes his body is broken down to a cellular level only for the deconstructed material to interact with other materials on the planet, a planet which could well be Earth, to sew and seed new life, giving weight to the theory that human beings were put here by an advanced alien race. It’s pretty cool stuff, lots to wrap your head around, I certainly find it interesting, and I do enjoy the film Prometheus and Covenant, Prometheus more so. I recognise that they’re not perfect, both do have flaws, but it gave us (Prometheus especially) something a little different to what was out at the time, it left you asking a lot of why questions which led to theories and some genuine discussions among friends. They’re both gorgeous looking movies with some iconic cinematic moments which adds to the flavour. Perhaps these grand ideas were suited for a franchise of their own, what with a lot of fans not in favour of the idea that the Xenomorphs were built through a deadly strain scientifically, opposed to being a shadowy creature that lurk in the corners of abandoned space, but hey, we’re here now, and they’re part of the Alien universe, plus I do not think the Xenomorph was created via this pathogen, I think the Xenos existed in a Neomorph like state and were built upon and experimented on while using the pathogen, and they/we created something terrifying in the process. Regardless, Prometheus and Alien: Covenant does divide a lot of people, when you cut through the bullshit however and weed out the root cause as to why these two films are highly divisive, I think that is the reason, the simple and effective premise is replaced with details and explanations, information that shines a light on the mystery, and the unknown is always scarier than the known – I absolutely subscribe to this, Silent Hill (the games that is, fuck the films) utilises this story formula beautifully, the developers giving way for the human imagination to dream up its own nightmarish vision that’s organically suited and seasoned to the consumer, but I am also not opposed to the brainstorming of ideas either, some things do deserve to be learned and deconstructed; Does the Xenomorph, does Alien as a franchise deserve this treatment, I don’t think so. Sorry to digress, let’s carry on.

Where the fuck were we? Scroll, scroll scroll, oh yes, I remember. So, Rain, Andy and Tyler make their way to the research centre which is close to the basement levels of the Renaissance station, they obtain the black pathogen, arm themselves up with pulse rifles and continue their journey back to their ship, the Corbelan IV, but their route is…Well…Let’s just say it’s not blocked but it’s hindered, because the Xenomorphs have constructed a nest throughout the range of corridors and passageways. The group do the wise thing and say, ‘Fuck going down there,’ that’s not a direct quote but that is exactly what I would say if this was a real-life situation, so they decide to turn back to find another route through, only for Tyler to hear something, a moan, a woman’s moaning that sounds familiar. The chump foolishly runs down the passageway which could be teeming with hidden aliens and finds Kay, who is wounded but very much alive, she also doesn’t appear to be impregnated because a dead facehugger is not in sight. Andy suggests injecting Kay with one of the pathogen vials, because it has been shown to hold healing tendencies; While in the research centre earlier, a recording of a rat trial shows that the pathogen, if administered properly, can heal fatalistic wounds. Rain, who has her thinking cap firmly strapped on, advises against it. Tyler cuts Kay out of her cocoon but in the process, wakes up the surrounding creatures. Tyler is spiked through the back by a Xeno’s tail and is carried up into the vent shafts where he is torn to shreds by multiple aliens. Rain, Kay and Andy flee toward the elevator shaft which should take them to safety but Andy glitches out and freezes up…I apologize, I cannot remember why exactly, but he ends up alone in the hive. He’s an android so the Xenomorphs ignore him, in the same way we ignore those people on the street trying to sell us Big Issue’s, you just pretend like you haven’t seen them and skirt around them…Rain and Kay make it to the elevator and head up, but Rain who seems to have lost her thinking cap, decides to go back for Andy, who she can see on one of the monitors, he’s all alone. So, she goes back, get’s him back onto his feet, I think she fixes the glitch…Remember I’ve only seen this film once a few days ago…And they make their way back to the elevator shaft, but the elevator for some reason refuses to move for them. From memory, I think this is because of Rook’s meddling or because when Rain fixed Andy, she booted out the Weyland Executive A.I and returned him to his usual self, but the usual self does not have access to the doors and in this case, the elevator shaft, especially in this highly restricted area. I could be wrong, I’m happy to have overshot some details but regardless, the pair cannot escape, and a wave of Xeno’s are coming on mass. Rain cannot use her gun against them because all it takes is one missed bullet or the spray of acidic blood to melt through the hull and its game over man, game over! It’s cleverly executed, Rain and Andy are checkmated until Andy tells her one of his silly jokes, just what you need before you’re either torn to bits or carted off for impregnation. One of the jokes is to do with weight or gravity, I cannot quite remember what the joke is, but it gives Rain the idea to turn off the artificial gravity, no gravity means no acidic spill, auto-aim means no shots missed so Rain, fucking unloads into the Xenomorphs in an admittingly awesome scene until there are none left, however, they still need to make it through that same corridor, a corridor now spiralling with floating acid. There is nothing for it though, Rain and Andy must get through, they need to make it back to the elevator shaft while avoiding the floating strands of acid because time is running out. The pair do make it through because plot, and they begin their ascent to join Kay who hopefully has prepped the ship for take-off. Because there is no gravity, the elevator is not in operation, so they must essentially fly all the way up the shaft while being chased by another wave of both Xenomorphs and facehuggers. Andy makes it to the top and is about to snatch Rains hand, but the gravity automatically turns itself back on, and Rain ends up falling to what would have been her death, but before she collides with anything, a Xenomorph catches her with its tail, and seems to put her back on the ladder…This was really fucking dumb, catching her was somewhat believable but it was only made dumber when it puts her back on the ladder…Because the acidic blood in the levels below melts through the hull, the ship starts to decompress, dragging the elevator down it’s shaft, killing all of the Xeno’s in pursuit but misses the one that snatched our Rain, having tucked itself away into an inlay of the metallic structure. Rain is once again staring death in the face, literally she’s face to face with the perfect organism, her fate is sealed, until Andy comes leaping down to save her, firing the pulse rifle which Rain lost during her panicked ascent, into the aliens head, killing it and then he says something, something that left me and my entire cinema in a state of clammy, embarrassing bewilderment…Oh, we’ll get there, don’t you worry, we’ll get there…Andy and Rain make it back to the Corbelan IV, they regroup with Kay, they radio in to Rook who is still in the lab, telling him to go fuck himself, and they escape the Renaissance before it breaks up inside the asteroid belt.

This leaves us in the finale of the film and here is where it really just goes off the rails. Rain puts Kay to sleep in one of the cryostasis pods, she puts Andy on standby, in a sort of rest mode to look after the ship while the two ladies are in stasis and while Rain is stripping down to her undies, Kay’s chamber starts to sound out an alert! Rain quickly opens the pod to tend to Kay, only to see that she looks like she’s about to give birth, her tummy is huge, she’s ready to pop. How is this possible? Well, as it turns out, during the elevator ride up, Kay injected herself with the black pathogen to ensure her and her babies wellbeing…Yeah, that was a smart move…Anyway, Kay ends up giving birth to what looks like an alien egg, an egg that splits apart during the commotion, and what Rain spots inside appears to be humanoid features, you see the resemblances of eyes, a nose, a mouth. Rain tosses this abomination into the empty cargo hold of the Corbelan IV and tends to Kay who is right to be freaking the fuck out. Andy also snaps out of sleep mode amidst the panic. After seeing to Kay, Rain puts on a spacesuit, apologies if these details are not quite in order, but she puts on a suit to deal with the mess she threw in the cargo area but what was inside the egg, is no longer there! Rain follows the oddly human footprints leading away, footprints that just keep getting larger and larger, until something climbs out of the cargo and finds its way into the cryostasis chamber room, where Kay and Andy still are. Andy turns around to see…Fuck me…He sees a…(Face palm)…He sees a hissing human hybrid Xeno, crossed with what looks like a deformed Engineer from Prometheus…

God, I promised myself that I’d keep my composure while writing about this films plot but I’ve failed, I’ve lost control of my hands, they are in control now, and they won’t listen to my brain any longer, a rant I feel is imminent; This brown thing on screen is just so bad, it’s so fucking bad, I cannot write anything that justifies just how fucking atrocious this thing looks and sounds I mean WHY IN THE FUCK IS IT HISSING LIKE AN AUTISTIC CHIMP!? WHY IS IT’S TONGUE LIKE THAT!? WHAT IS HAPPENING!? Calm down Duncan, calm down, breath, breath…I mean when I saw it for the first time, standing in that corridor, I kinda laughed, but it wasn’t a genuine, healthy laugh where one of your friends tells a funny joke or says something awkward in public, no, this laugh was painful and regrettable, it was a wincey laugh you’d blurt out to something that you KNOW you’re not supposed to laugh at, like seeing someone ride into a lamppost on a bike in the middle of the street or watching a women’s professional football team being thrashed by a team of young boys who are still in school (yes that actually happened), it was that level of funny, the dark funny, the funny you keep for the private moments, and once it’s out, it will never go back in, feeling like your true dark self has been exposed, and for a moment, you feel vulnerable, that was what was very audible in that cinema, and it’s haunting. I remember sneering a little bit like I had just been stung by a bee, and twitching at the screen, at some point I did hang my head in shame, but I don’t know when and for how long for, as if I was somehow responsible for this pathetic beings existence, after all I have helped fund this franchise, I did partake in this creatures creation, my money went toward its construction and this…This was all my fault…My mind cried out ‘No’ in the same way Luke Skywalker cries out after learning that Darth Vader is his father…My shoulders strained and contorted, a headache rapidly set into the front of my brain like a poison, I thought that this might have been it, could this have been an aneurysm, a stroke maybe? No, it can’t be, I eat blueberries, I’ve exercised a bit over the last few weeks, I’m perfectly healthy, then I realised that it wasn’t just me, everyone in my row of the cinema was experiencing the same thing, and I felt quite ill. I couldn’t believe what I was seeing…I couldn’t believe what I was seeing…I couldn’t believe..what I was seeing…Kay dies, I actually forgot how and why because I had checked out at this point and wanted to be sick in the gutter outside, Rain ends up kicking over the egg that is filled with acid for some reason, it melts through the hull, sucking the gangly, embarrassing, skinny turd turnip into space the end.

Having had a moment to process, I thought it wise to clarify something, and that’s that I know. I know. There is so much going on in the world right now to be concerned and to be alarmed about, the issues we’re facing, the upheaval going on, the injustices, the imbalances and sheer stupidity running rampant throughout our society, I get it, and if getting this upset over a two hour something film about a black, gooey dribbly alien, I’ am pretty fucking lucky, I hear you, I understand, I do get it. But, at the same time, go fuck yourself, we’re here to talk about something that shaped an entire genre and industry that influences our culture, so let’s fucking talk about it shall we, and the best place to start, is at the beginning, more specifically, what worked, because there is a lot in here which worked, which I loved, which is worthy of high praise, and then, we’ll talk about what didn’t work…Oh God.

Review-Positives

The Mythological References: Romulus and Remus belong to the legendary founders of Rome, it’s the story of the twin sons born to Rhea Silvia who was the daughter of Numitor, a King of Alba Longa, which is an ancient city of Latium, Italy. The story goes that Numitor is removed from power by his younger sibling, a man named Amulius, who forced Rhea Silvia in becoming one of the six Vestal Virgins, who are essentially high priestesses who represent daughters of the royal house. Vesta is the goddess of the hearth, who identifies with Hestia, the Greek. The state cult of Vesta, dates back to the 7th century, and like other non-Christian cults of the era, was forbidden, and banned in ad 394, by Emperor Theodosius I, ruler of the east and later sole ruler of both east and the west. Apparently, he hated paganism and did everything he could while in power to supress it. Being part of the cult however, meant that Rhea would and should not birth any offspring, no offspring meant no legitimate claims to the throne. Despite these actions, Rhea bore twins, Romulus and Remus who were fathered by Mars, God of war. Amulius commanded that the babes be drowned in the Tiber River, but this did not happen, instead the trough they were placed in, drifted down the river and washed up upon the shores of what would become Rome, near a sacred fig tree called, Ficus ruminalis. A mother wolf and a woodpecker guarded and nourished the twins until they were discovered by Faustulus Larentia, a native herdsman. Faustulus and his wife, Acca Larentia took care of the twins until they came of age, until they became leaders themselves who overthrew Amulius and restoring the rightful ruler to the throne, their own elderly grandfather, Numitor. Subsequently, the pair founded their own territories and established something of a rivalry. When Romulus built a great city wall, Remus scaled and leapt over it in an act of defiance but was eventually cut down by his own brother Romulus, who went on to consolidate his power, increasing the population by opening its doors to anyone who wished to contribute and naming the city after himself. The story obviously goes on and on, if you’re interested in legends and ancient mythos, I do encourage you read up on this one, but what has it got to do with this film? First of all, the symbol of the wolf and the twins is dotted around the station, notably on bronze placards that do fit the ancient aesthetic, which I thought was pretty fucking cool. One of my friends leant over to me and asked at a whisper in the cinema ‘Why is there a bore engraved on the door?’ to which I replied ‘It’s a fucking wolf you cretin, and the children below are the twins Romulus and Remus,’ ‘Oh’ he said, and sat back, who then leant in again to ask ‘Who are Romulus and Remus?’ I told him to button it after that because the opening to this movie is incredible, you really do get the feeling of being alone in space, it makes you feel rather small and insignificant. The Alien franchise has always been littered with subtle references to Biblical stories, such as LV-426 is actually part of the Leviticus tales, the life cycle of the creature is symbolic of harsh sacrifice, renewed with new life and I love this stuff, it shows that those who wrote this and the other entries wish to enrich a layering of story in with something significant to the ancient stories of our own cultures, Roman, Greek whatever, I welcome such layering with open arms, the introduction of David for example at the start of Alien: Covenant, is particularly good. The Renaissance station we find ourselves in, is a twin station, there are two separate modules that house different R+D facilities and when one invades the other, all hell breaks loose, which is a wink and a nod to the myth. It’s a light touch, it’s a delicate kiss to history, but as stated, it thickens the story a little, it gives the developers something to work with when designing the architecture, it creates interesting conversations, it’s a respectful gesture to the myth and gives assholes like me something to be inspired by. Minor side note, Ridley Scott did direct a TV series called Raised by Wolves, which I have heard good things about, but it was never finished. Be that as it may, I loved the historical referencing in this movie.

The Cast and Acting: I loved the cast, never once were their performances jilting or jarring, a singular bad or poor portrayal has the potential to ruin an entire film but, in this case, all of them did a bang-up job while on screen. It’s not an easy thing making a movie, especially one such as this where there is so much more pressure than usual, and they are still young actors, I’m sure it’s all rather overwhelming. Going off by my own limited experience in film making, the process is indeed mentally and physically exhausting both on and off set. I was very impressed with this bunch, and I hope they go on to do loads of neat things with their careers, that includes buying my books and fantasising about which character they want to play in the future. Stand outs for me was Cailee Spaeny as Rain and David Jonsson as the synthetic Andy. I think Cailee is gorgeous, she was someone I could truly get behind and empathise with on a multitude of levels, the highlight of which is her drive for a better life, her strive to see something as simple as a sunset, it’s a small thing, sure, but it’s relatable. The fact that she gets dicked over right at the start by the company, who bump up her years of service despite her fulfilling her original contract, treating her like a number, yeah, I may not have been in an identical situation, but I have felt like a number in a dead end job, that’s a shout in my book, that’s a legitimate drive and solid reason to get the fuck out, and Rain takes it. David Jonsson as Andy was incredible! He begins as this sympathetic character, an obsolete discarded design of an android who just wants to help and protect his Rain, and even though he is an artificial person, he inspires sympathy, warmth and you just want him to be alright, I certainly wanted to give him a hug a few times throughout the film. There is a revealing moment in fact between Bjorn and Andy while Rain is watching them from the monitors aboard the Corbelan IV, that the planet Yvaga does not allow androids such as Andy among its people. Andy is unbeknown to this information, so when he learns it, he only counters Bjorn’s rude boyishness behaviour with more sympathy toward Rain, expressing that he only wants what is best for her. Even though he isn’t a real person, even though he is essentially a piece of equipment that can be turned off and on like a laptop, this did tug on my little heartstrings. Come on guys, we’ve all fallen in love with our first car, we’ve all stroked our Xbox and PS machines, thanking them for providing us with so much daily happiness, I’m sure we’ve all made connections with things that aren’t real, so now imagine you’ve your own walking and talking human droid, someone who sees you as a sibling, programmed by your late father who does sound like a pretty cool guy – Naturally, Rain’s connection to her father is through Andy, this is the reason she goes back for him when she could escape, this is something we can empathise with, she sees him as a brother, and I’m sure I would feel the same to. I loved this character dynamic, and it only heightens when Andy is overwritten by the Weyland Executive chip, pulled from the Renaissance computers; When he was once this kind, caring, protective synth, he turns into a shadow of that and becomes a cold calculating…Machine…Essentially being two characters in one, very hard to enact and emote convincingly, but David Jonsson does so beautifully. I just love that moment when he says ‘Run!’ Ooof it gives me chills. I also liked Ian Holmes appearance in this movie, I heard that the director reached out to Ian’s widowed wife and asked permission to use his features, to which she agreed, Ian’s likeness wasn’t Ash from Alien, but he was of the same model, he was called Rook, opposed to something similar to Bishop in Aliens, and the special effects to capture his features authentically was utter genius, yes you may have to settle into the effect, but if you lose your shit over this effect, you’re probably that asshole who is unnecessarily mean to waiters in restaurants because your steak is little under or overcooked; Go fuck yourself if you display such behaviours and do something with your life…Anyway, well done to the cast members here, the ragtag group of Weyland Yutani workers was great, my hat comes off to you guys and gals, good luck with future projects.

Easter Eggs: An alien film would not be complete without the star of the show, and that’s not the creatures, it’s not the androids, it’s not the characters or ships, it’s the Sippy Bird. Sippy Bird appears in every alien film and dare I say game to date, it’s a little red and yellow ducky thing that dips its head in and out of water, he always appears in a scene and had he not appeared in Romulus I would have cut a whole point off of this films overall grade, a whole fucking point, it may seem silly but these traditions are important and must be upheld. It’s not just our Sippy Bird that appears, nods to other entries are present here and as a massive Alien fan I appreciate such attention to details. One detail is the usage of phonebooths, those of you who haven’t played Alien: Isolation, I’ll explain; The player uses these phonebooths to save progress, going back to a time without the autosave feature which does remove a lot of tension from the gaming experience. So, when you see one of these phonebooths in the film, get ready for the shit to hit the fan, I thought this was a playful touch honouring an extraordinary game entry into the franchise, good job Mr. Fede Alvarez. Bjorn uses an electric prod, a taser on steroids that can be used on androids, on those creepy Sevastapol working Joes in Alien: Isolation, when Bjorn activated the rod, I did get a little giddy in my seat, bringing back memories of when I used them in the game. It’s just dawned on me that Alien: Isolation came out in 2014, that’s ten years ago come October, I am getting older. In Aliens, when the Colonial Marines go down to investigate Hadleys Hope Colony, you see a neon red sign that says, Bar, this sign also appears in Aliens: Dark Descent and now in Romulus, that was awesome, it would make sense the chain follows across colonies. Take note of the uniforms and livery worn throughout this film, the scientists who collect the Xeno meteorite wear the same suits as those salvage operation guys who collect Ripley at the start of Aliens, speaking of Ripley, she wears Reebok footwear, look closely because these trainers can be seen being worn by extras and I think Bjorn wears a pair too, but I’m not entirely sure. I saw on one of the chairs, a name stencilled in red, Harrison, which is a nod toward the Alien versus Predator 2 game released for the PC in 2001, I always liked playing as Harrison, he’s certainly got some balls on him considering what situation he is thrown into. The cryostasis pods are the same as they were in Alien, also the test tube tanks the facehuggers were stored in in Aliens show up, it’s a minor note but something I spotted. When the body of Big Chap was revealed in the lab sequence, a body still pierced by Ripley’s hook shot bolt, notice how the camera angle leaned into the same angle as to when it appeared behind Brett, in 1979’s Alien, it’s arms stretched out in a sort of crucifix shape, a manoeuvre that never made it into the final cut of the 70’s film, but certainly was there off camera, something only super nerds would have picked up on; Well played Fede, well played. The gun blast sounds the pulse rifle makes is the same which brings us to the biggest easter egg – Apparently, one of my friends did say to me that he read somewhere, that an Ellen Ripley easter egg is present in this film, but unfortunately, I failed to spot it, I’m sure I will catch it if I watch it a few more times, but I will not lie, I’ am very curious as to what this easter egg is, because Ripley is iconic. I loved some and I must stress this, some, of the more subtle easter eggs and references in this film, for there are some bigger ones that counter to these positive nods that work against Romulus as a whole, we’ll get to those, but for the most part, good job.

The General Aesthetic:  All of the Alien films and most of the games, even some of the lesser one’s we’d like to forget, Alien: Resurrection I’m looking at you son, they all look gorgeous, they’re a marvel to watch, they’re cinematography at its absolute finest coupled with some astounding sound effects and perfectly scored music. Everything about these films, every scene, every instillation alien or otherwise is a love letter to H.R Giger and that retro seventies style aesthetic that simply lures you into a universe that just keeps giving and giving. I reviewed a horror game called Scorn back in April 2023 that adopts this giger’esque Lovecraftian palette, and even though the game wasn’t that great, it being rather clunky and more of a slog to get through opposed to something to enjoy, the environments you were surrounded in was an experience that made me love it, the art book that was lovingly bought for me I flick through occasionally is something of a staple to live up to and something I highly recommend you looking into. Alien: Romulus is a beautiful looking film, paying relentless homage to Alien, Aliens and Alien: Isolation, everything from the corridors, the nest, the weaponry, the lab equipment, the tools, the floor, walls and ceilings capture something truly unique and magnificent. People often forget how much work it takes to create environments, to make things look lived in or pristine, depending on what you’re going for. If you’re an aspiring film maker, if you’re someone working in the industry, take note of such films. The alien creatures that appear look real, both beautiful and terrifying at the same time, the star of the show in my mind were the facehuggers, the way they move was exactly like that of a spider and to know that the guys who made this film built every one and controlled them via remote control, I simply cannot praise it higher, it’s fucking God like technical work from creatives, visionaries and engineers directed meticulously by someone who has a vision, despite the faults I will get to later, despite the ruthlessness I’ve already and am yet to express, this is a film worth seeing for the aesthetic and environments alone; There was a scene that Rain, Tyler and Andy have to move through a hallway full of facehuggers, it’s one of my favourite scenes actually that reminded me of my own work published in March 2024, where Draygo and Chloe have to poison themselves to avoid detection of the kremar, which are nasty flesh eating flies that are capable of devouring a warm body in seconds if detected, yet they do not nourish themselves on toxic blood, and that is exactly what Draygo and Chloe do, they poison themselves to get through. Andy raises the temp of the room to enable the characters to move without being attacked, so long as they remain quiet, they should be safe, it’s good creative stuff and something the director is a master at having directed Don’t Breathe, a movie that relies on sound effects and lighting, techniques which pay off in this very film. If you’ve played Isolation, you’ll be bombarded by nostalgia, of sneaking around the Sevastopol, building tools and losing yourself in this claustrophobic masterpiece while evading the perfect organism. One thing that deserves a mention is the Jackson Star Colony presented at the start of the film; It reminds me of Hadleys Hope, it looks real, it looks gritty, smelly and genuinely an awful place to exist, like an oppressed violent slum but situated on a planet that rarely see’s natural light. When Rain and Andy are walking through the bustling streets among hundreds of dirty, worn-out people, I was there, I’m also no lover of being herded, so these scenes were a stand-out, worthy or praise and a positive sign that we were in for a treat. I caught myself looking beyond the characters and I could be alone in this, but I swear I saw what appeared to be an atmosphere processor in the background or the foundations of one being built, it would make sense, a processor must have been set up or is being set up in order to sustain life, which adds some weight to the fact that everyone is getting sick and dying young, this is a shake-and-bake colony and the company uses men and women to build them, treating them like utter shit in the process so they can build better worlds. It’s so good, all of this lovely meat on the bone right out of the gate just drew me in. The aesthetic of this universe is alive and well, and Alien: Romulus demonstrates world-building done right on an epic level.

It’s NOT Woke: It’s actually quite shameful that this has to be talked about, it’s not a good sign when you praise a piece of art, a film in this case for NOT being woke, but I’ am so happy that this film and all the alien films as matter of fact, do not have a drop of woke in them. Wokeness is a cancer that kills creativity, it sucks out every ounce of immersion, it’s needless, it’s jarring, it tarnishes the work forever but ultimately it divides people and cripples franchises beyond repair, just look at Star Wars, just look at Star Trek, look at Lord of the Rings, look at Terminator, look at Predator, look at Marvel, Indiana Jones, Doctor Who, the Boys the list goes on and on and on, everywhere wokeness goes it leaves behind a disgusting path of scum you find at the bottom of an old liquor barrel, everywhere it goes it destroys what was once functioning worlds and beautiful universes built by talented, passionate people who gave up years and years of their lives to create something we ALL can enjoy if we so indulge, only for the zombified woke mind-virus soy people to step in and replace it with batshit crazy agendas, horrible archetype characters and stories that are best left alone once it’s been fucked with, all in order to fit the creatively bankrupt vampires of entertainment who do not nor cannot create anything for themselves. In principle, I do not give a shit if you’re a man or woman, if you’re gay, straight, white, black, brown, red or fucking green, when I read a book or watch a film, I do not want to be force fed modern day politics that has seeped into almost everything on Earth, and because Alien is now owned by the Devil ugh I mean Disney, it would have been so fucking easy, ever so easy to have THAT one line or THAT one guy or gal to be like ‘Hey, my name is Stevie, my pronouns are she/they/he/zee and zer but I’m actually a non-binary fluid trans merman woman who identifies as a spiritual hamster that only eats cheese grown from a gluten free bush made of tofu. I’ve come to smash the patriarchy and vote for anyone other than the right wing woo orange man bad.’ It would have been so easy to have something horrifying like that slipped into this movie, whether it be a massive Endgame catastrophe which we had to endure in the final Avengers movie or something off the cuff and subtle to promote the insanity we are exposed to everywhere we go and look. I’ve touched on this subject before here and there throughout my blog work, I do have an understanding of how this insidious machine works, the info is scattered about so I cannot point to an actual article where I outline all of my views on these details, but my Last Bastion article, which is number 84 on my website that addresses the collapse of Middle Earth, created by the greatest fantasy writer of all time J.R.R. Tolkien, someone who wrote a story that inspired my own Ancestral Odyssey, that essay does do a thorough job of breaking wokeness and why it’s a poisonous, regressive soup opposed to something progressive that it claims to be, when it’s not, it’s a wolf in sheep’s clothing. So, I’ am incredibly grateful, incredibly grateful to Fede Alvarez, to the cast, the crew, to Ridley Scott who produced this movie for not bending the knee to this lunacy and getting on with a film that’s by no means perfect, I’ve yet to touch on my reasons as to why I don’t rate it that highly but is certainly worthy of praise and your respect regardless. It’s so good to know that this film, that Alien as a whole franchise has remained unscathed by the woke, and for that it is deserving of a point. This is where my praise comes to an end, Romulus looks, sounds and is performed brilliantly while amongst an incredibly well thought out universe which is a true testament to the art of film making and how far it has come; What with the use of large miniatures pioneered by Peter Jacksons team, to the use of practical effects birthed from the golden age of films from the 70’s and 80’s.       

Review-Negatives

The Acid Death: I remember my brother being on the phone to me, he was excited when he read a snippet of an interview with Fede Alvarez talking about an acid death that appears in his movie, one that was promised to us, one that we had apparently never seen before, one that would shock audiences worldwide. In preparation for this article, I did drop my brother a message, hoping he would be able to share some light on this interview and direct me right to it, but he couldn’t. I do believe him, and I do vaguely remember seeing it myself somewhere, possibly floating about on social media; I browsed the web briefly looking for such an interview, but I couldn’t find it anywhere, so take this with a pinch of salt, but proceeding in the case that it is true, the acid death involving Bjorn, although visually it looked agonising, it really wasn’t very impressive, he gets dripped on a little, his fingers melt off and all of a sudden he dies like he suffered a massive heart attack…sniff…I remember seeing Alien versus Predator: Requiem, a film we NEVER speak of, it is so awful that fans of Alien just refuse to even mention it, it’s a laughing stock, there is nothing, I repeat NOTHING redeeming about this film, a film so embarrassingly bad we all agree that it should remain buried and forgotten in an unknown place so no one can find it. That being said, there is an acid death in that abomination of a film that is far better than the acid death in Romulus, and when you find yourself referencing Requiem as a fucking positive to counter Romulus, that is an issue however small, it is a jarring issue that could and should have been done much better. With a little more creativity other than getting dripped on resulting in an instant kill, what the hell was that!? Come on guys, I was taken out of the moment, I wanted to rewind to be sure what I had just seen, the fuck just happened to Bjorn? What a waste of a character.     

The Pulse Rifle: The M41A Pulse Rifle is as iconic as the Millennium Falcon that appears in Star Wars, it just screams classic Aliens, it becomes your best friend, it really really does, because when those Xenomorphs cut the lights, when the power goes out and your motion tracker starts losing its shit, the Pulse Rifle is the thing you hang on tightly too, the weapon that draws the line between life and death. It’s a beauty of a machine gun with a poetic song when fired, everyone knows what it looks like, everyone has tried to recreate the firing noise and as a kid you want to be the guy equipped with the Pulse Rifle. Even those people who aren’t big on Aliens, even they just seem to know what it is and where it comes from. In Alien: Romulus, Rain and Tyler do get to use a couple of these rifles stored in the research centre, only they look a little different, they’re white, they’re bigger and shorter at the same time, the rifles look odd, they’re still cool as fuck, this is not a complaint, I’m not that much of a dick but they just look disproportionate. Everything I’ve just mentioned is no big deal, however they also come attached with an auto aiming arm system that connects around the user’s shoulder so the soldier firing will never miss. I know what this is in service to, it is a reference to Aliens but is also preparing to set up the anti-gravity sequence coming up in the corridor just outside the nest, I get it, with this in mind the auto targeting system means it’s safe to fire without the concern of a stray bullet zipping through the hull, it’s very clever; But why oh why call it a Pulse Rifle when it’s clearly NOT a Pulse Rifle – The paint job is different, its proportioned differently, it has an auto targeting system when the later models do not have one installed, it holds a staggering 450 bullets where the original later models holds 99, and even that’s a stretch in the realm of believability, even fantasy needs rules to adhere to. But 450 rounds, is preposterous, this is more bullets than what the M56 Smartguns carry, the weapon Vasquez and Drake use in Aliens that holds 200 rounds in a large cylindrical drum, that have always come with auto-targeting. My point could be considered a silly nitpick, but I don’t think it is, I think that Fede wanted to include the Pulse Rifle because of its marketability but had to manipulate the writing to make it work, and in the process, the iconic rifle was bastardised into something it’s not. It’s unnecessary, it’s messy and could have easily been avoided, how? Simply give Rain access to a Smartgun or if the Smartgun is too big and cumbersome to suit those later scenes with Andy flying down the elevator shaft, you could equip Tyler with one of your Pulse Rifles who ends up firing it and losing it when he gets sucked up into the vents, and Rain with an M39 SMG (Submachine gun), from Aliens: Colonial Marines. I know Colonial Maries is not a very good game, but the weaponry was very good, and well thought out. I’d certainly like to see one of these SMG’s put to film, I think that would have been wicked. So, what do we achieve here than what we got? Tyler gets to have a scene firing one of these Pulse Rifles which gives him more than just a quick death. We get to see a weapon put to film while acknowledging an entry in the franchise, you can then always say you managed to reference a poor game in a positive light, an achievement in that of itself. You remove all the mess around the targeting system and have Rain play more of a part in the fight against the hive, a nod to when Ripley squares off against the Queen. Oh, consistency note, Rain seems to run low on ammunition very quickly, but when it comes to the last bar displayed on her HUD (Head up Display) it just keeps going and going…And going. To put it simpler, if I describe a long sword to you, and then persist on calling something a long sword that is much shorter, is adorned with jagged spikes, has no hand guard and has a much thicker handle, it ceases to be a long sword and is in need of a name change, this is what has happened here, and it bugs me. It amazes me that with a film with such attention to all those sneaky details mentioned prior, the film misses such issues that should never have had been issues to begin with. Talk about side stepping a pot hole only to fall off a bridge, this is like solving how to travel light speed but being unable to make a vehicle with a top speed of 60mph, this is like Gordon Ramsey cooking a three course meal for The Royal Family but being incapable of boiling an egg in the morning, this is like me understanding the Da Vinci Code but unable to fathom the ending to Blade 3 Trinity, it doesn’t make sense…And Blade 3’s ending is stupid! There I said it.             

Annoying References: I’ am tired of modern movies milking the saggy tit of the 70’s and 80’s, I’ am tired of directors feeling the absolute NEED to reference better movies that have come before, we’ve seen this in recent Predator entries, we’ve seen it in Star Wars, we’ve seen it happen in Terminator, I swear to fucking God that if I hear ‘I’ll be back’ again or ‘Come with me if you want to live,’ I’m going to reach into the bin where I left that fucked up franchise, and hurl it into one of those mincing machines capable of crushing diamond. Unfortunately, we also see dumb references appear in Alien: Romulus, and it’s a shame, it’s played out, it’s a tired trope and I wish I could say that my alien saga is above this, but I can’t. Initially, I labelled this easter egg referencing as a positive, but I also mentioned that it has a negative side, and that negative side reveals itself when the writers do not possess the wisdom of when to stop, and I know, I get it, who am I to judge Fede Alvarez and the great Dan O’Bannon, but I’ve seen Romulus, I heard it, I listened to it, and it made my ears bleed. It’s fun to include Sippy Bird, it’s fine to see familiar things such as logos and emblems symbolic to companies and businesses that exist in the universe you’re expanding upon, seeing that ‘Bar’ sign was great, seeing the Weyland Yutani cooperate logo slapped across vehicles and buildings, some of which being graffitied on, is fucking wonderful, it’s expected, as matter of fact it’s a sign of respect to what has come before, however, a line certainly does exist, and Alien: Romulus lingers closer and closer to the line, and when it finally gets there toward the end of the second act, it doesn’t just step over the line, but it steps over and is violently sick all over it. There are many silly references in this film that didn’t have to be there, some were acceptable, when the Xenomorph is referred to as the perfect organism for example, this is indeed awesome, it has earned that title not only through the lore of the films but from amongst fans soaring above your daily horror movie monsters. The Predator can’t wear this badge of honour because its fucking shit in comparison to the Xenomorph, nothing alive in reality or in fiction can wear that badge because they’re all deeply flawed in some form or another, there is nothing the Xeno cannot defeat, nothing it cannot evolve to defeat, seriously, try me, try thinking of something in both realms of reality of fiction that this Star Beast cannot conquer…Exactly, there isn’t anything, only the Xenomorph can be called perfect, so hearing Rook in that lab sequence detail how fucking brilliant this thing is in ways reminiscent to the original film, God dammit it gives me chills and deeply humbles me as a writer. Knowing when to reference something is an art and the art is eye rolling poor in Romulus. When Andy says, ‘I prefer the term artificial person myself,’ a line ripped straight out of Bishops dialogue from Aliens, was unnecessary, when Rook says, ‘You have my sympathies,’ this is, well, it isn’t terrible, he is of the same model as Ash but did it have to be word for word, no. Rain signing off with a message at the end is part in parcel, but I wonder if we’re ever going to get an Alien entry without that send off, personally I think Alien3 put that novelty to bed, one that hauntingly repeats the original sign off message before shutting down to be sold as scrap. Say what you want about Alien3, it certainly has its moments, and doesn’t have an embarrassing moment as I’m about to describe. So, when Rain is pinned down by a Xenomorph in the elevator shaft, Andy is able to reach the stray Pulse Rifle and leap down shooting it to pieces, saving Rain in a heroic moment, that was fine, that was a bit of alright, but it’s made fucking lame when he stutters the line ‘Get away from her…You…Bitch!’ This boils my piss, this never should have happened, it is awful, why, why holy fuck why was this written!? This is obviously an iconic line from Aliens, when Ripley has suited up in a Power Loader mech suit and confronts the Alien Queen that is about to kill Newt. Everything from the delivery, the timing, the tone in which Sigourney Weaver uses, it’s fierce, it’s powerful, it’s poignant, it’s perfect and its personal, but above all it works because it’s part of a larger story that focus’s on Ripley’s journey, for Newt isn’t just another character, she represents the daughter, Amanda, that Ellen lost because of the encounter she had with the Xenomorph, the tag line that is printed across the Aliens VHS and DVD is:- ‘This time it’s war.’ This line that Andy stutters, does not belong here, it’s not meant to be, it doesn’t really mean anything other than, ‘Get away from Rain,’ whereas when Ripley uses it, it fucking means something, it’s a mother and daughter thing, it’s line delivered before a brawl between Queens and it’s..just..awesome! You cannot nor should not replicate this in fear of mockery, it’s also something sacred at this point, no director or writer should go near it out of God damn respect, you should want to keep the elements of Alien and Aliens well preserved, you should be handling it like a butterfly if and when you decide to reference it, but in Alien: Romulus, the jar was lifted, the relic that is that line was fiddled with and slapped onto something where it doesn’t want to be, and it’s…Well it’s fucking painful!          

Alien Lifecycle and The Hybrid: This always sits me up and gets my attention. I have quite literally no idea why this is so hard to get right, and why directors would not leap on this and take advantage of the time gap it presents. In Alien 1979, Kane, played by John Hurt, goes into the derelict alien spacecraft on LV-426, he disturbs a stasis field, wakes up one of the eggs and gets latched by a facehugger. The creature remains on his face for quite some time, obviously time is gently sped up for the sakes of the film, but the facehugger eventually falls off and dies. Kane remains unconscious for a further few hours, could be half a day at least before he wakes up, and when he wakes up, he has the morning to collect himself. A light lunch is prepared before the crew of the Nostromo decide to jump back into cryostasis for the trip home, and it’s at that point where the chest burster is birthed out of Kane, resulting in one of THE most shocking deaths in film history. Aliens had a few chest bursting sequences, you didn’t see one from facehugger start to chest burster, not that you had to, the screenplay served the film extremely well, but it’s safe to say the gestation period was honoured, as it was in Alien3, however in Alien3 the gestation period is much longer, stretching on to a few days, why? Because Ellen Ripley was carrying a Queen, Queens are far more complex, so they require more time grow, it makes sense, but regardless, significant time is required for the creature to actually grow. Since the original trilogy, since even the nonsense that was Alien: Resurrection, the gestation period from facehugger to chest burster, has been well measured, but in subsequent films such as Covenant and now Romulus, the time of growth and birth has been cut down from a few days to mere moments, serving the plot conveniently. In Alien: Romulus, Navarro gets the facehugger treatment, it’s latched onto her for about ten minutes without the film manipulating the concept of time, before it’s removed in an admittedly awesome way, only for her to wake up in a panic, ignoring alien lore where the facehugger slips you into a coma, a lore set in 1979 with Kane; She then runs to her ship, begins the launch sequence for the chest burster to have not only grown to its full size within her chest, but is already ready to break out and begin it’s growth into a full adult. Don’t get me wrong, everything you see is acted and delivered really well, when Navarro uses that handheld x-ray scanner to scan her chest, and you can see the chest burster inside re-arranging her organs, it’s brutal, and the death does look, sound and feel fucking painful, as it should, especially when it cracks through her ribs bending them apart to get free. The effects and the performances are not my complaint, my complaint is the forcibly rushed sequence, it’s so forced it’s laughable to the point of being unbelievable, and before you fuckers jump down my throat with those dog shit statements like ‘But Duncan, it’s fantasy, it doesn’t have to be real you numpty, just turn your brain off and enjoy it’ to those people I say – I hope you never have offspring, your stupidity is the reason we don’t have nice things, and second, yes it’s all fantasy, thank you for pointing that out, fucking Julie who works at Tesco, I know that this is a story well within the realms of science-fiction, however, even fantasy needs to adhere to the lore IT creates, a lore in this case created in 1979 and was honoured for a further three films. Breaking said lore gives dickheads like me reason to call it out, because it’s an insult to what has come before and a slap in the face to people like me, especially people like me who are in the process of writing their own fantasies. I have spent hundreds of hours making absolutely fucking sure, that whenever I expand upon my own world, whether it’s in my creatures or in my magics whatever that I follow the lore I created from 2003 to 2016 to a fucking tee, why? Because if I break said lore, readers are left feeling jarred, they are left feeling as if they missed something, they are left with the feeling that if I do not give a shit about the lore, why should they and why should anything I write be taken seriously if suddenly the rules can be changed on a whim. You need to craft the rules, you need to establish an understanding from within your world that translates well to the reader, and you follow it, no exceptions. Clever writers can be cunning and write in nifty loopholes, so when a break in the lore ensues it can be explained away, but that’s rare and unless you’re a seasoned writer I suggest you stick to the basics, otherwise you just end up with a stinky, inconsistent mess. I’ve said it once and I’ll say it again loud and clear, CONSISTENCY MATTERS, God I want that on a t-shirt. What we have in this sequence in Alien: Romulus is a punch to the gut, a break in the lore bereft of any explanation other than ‘No time to waste, gotta keep things moving’ fuck careful atmosphere building scenes, fuck stacking up the suspense, fuck utilising that time for emotional character moments, fuck all of that, it was one fucking scene after the other without any real weight; And what pains me, is that you have a template, you have Alien to lean on. I’ll touch on this further on my final point, because I must finish off talking about the hybrid that appears at the end, and having had some time to mull it over, I’ve only this to say.

While Kay is riding the elevator, she injects herself with the black pathogen in the hopes to not just save herself but her baby as well. Remember that Kay has no real understanding of what it is, she just knows that it has healing properties, so from that point, it makes sense as to why she does it. The pathogen ignores her and goes straight for her baby, transforming it, doing what the pathogen does best and rapidly increasing the rate of evolution into something perfect, a cross between Xenomorph and human. If you’ve watched and understood Prometheus, you’ll know that humans came from the Engineers, they are us in an evolved state, so everything that happens here, everything from the birth to the look of the thing, even though I hate it, I cannot deny that it makes sense. I hate the execution, I hate the way it looks and sounds, to me it was just a jumbled mess of nonsense that should not have been in the movie and left as a silly idea in the notebook. What kills it for me goes back to that break in the lore, the shambled writing that I feel like I am forever complaining about, sure I can hate it all I want but regardless of my opinion, if it makes sense in the context of the film then I do not have a leg to stand on. However, I do have a leg to stand on, and it all goes back to the gestation period and the time it takes to grow into an adult, and if you thought the Navarro death was rushed, this one is worse, this grows from a foetus into an 8ft tall functioning monster in minutes, if what came before was a slap in the face, this is full on beating. What follows is your usual string of events, the monster terrorises Andy, kills Kay in a death I’ve quite literally forgotten about while Rain devises a predictable plan to suck it out into space using the acid in the egg it came out of. It’s a horrible ending, it’s dull, it’s played out, it made me laugh, it made me hang my head, it brought on a frightful headache, but it also takes me back to the worst entry in the franchise. This is a nod to Alien: Resurrection, the film that no one remembers fondly, the film that just about works if you shave the last half-hour off and even then, it’s mediocre at best, but at least you would have spared everyone from experiencing the Newborn. I don’t know why Fede took it in this direction, I do not know why he wanted to honour something that no one asked for, that no one liked and that only reminds people of how bad the Alien franchise can be, but the crazy bastard did it, he opened that old wound and rubbed salt into it and not only did he rub salt in he didn’t even give it a creative death, leaving us with a final act that does nothing but piss you off.

After all of this complaining, I feel like it’s only right that I detail what I would have done to fix the ending of Alien: Romulus, if it’s so bad (which it is) it’s expected to ask the question; What would YOU have done to replace it? And I understand that it’s of the height of hubris to claim you can do something better when having never really worked on a project of this scale yourself, but I am going to do it anyway, but before I do, I feel it necessary to apply some ground rules. Number one, I do not plan to add anything new, I’m going to work with what we already have and number two, my ending, despite what happens must leave off in the same way as Fede Alvarez’s vision did, so here it goes and it’s basically the same; Kay injects herself with the pathogen in the elevator and Rain and Andy meet up with her as normal. They escape the Renaissance in the nick of time and have a moment to reflect on their ordeal. Kay, feeling unwell, having seen better days is swiftly put to bed by Rain and Andy, and Rain then alone with Andy leaves him in control of the ship on standby mode. Rain sits in the cockpit, alone, and leaves her signing off message, while her monologue is playing out we cut to her getting herself ready to slip into the cryostasis pod, which eventually she does, the lights go out, the sounds fall quiet and we are left with that same ominous silence we were welcomed with at the start of the movie, only this time, something is different. Kay’s pod rings out an alarm waking Andy, who unplugs himself and walks eerily to the room where the cryostasis chamber are, he walks right passed Rain in a cold clinical manner and stands over Kay, who is awake, frightened panicking, begging for Andy to help while she is transforming into something else, changing into what looks like a young Queen, the grieves of its head spreading throughout Kays forehead. Remember that lab rat we saw earlier in this film? We do see it after it was injected by the black pathogen, and what we see it become is an abomination, dozens of times bigger having transformed into something terrifying before being terminated by the technicians, but that image resonated with me. This is what is happening to Kay, only Kay is a human, and she is also pregnant. The android David from Prometheus and Covenant was always trying to perfect his design, you could argue always trying to make something more sustainable as a species, but because Elizabeth Shaw was baron and unable to carry a baby to term, Kay on the other hand, can, the black pathogen recognises this and subsequently is turning her into a new breeding machine, a Queen, while Andy does nothing but watch, leaving audiences confused as to which droid he is, is he still the caring and kind Andy we know and love, or is this somehow the other one, the cold and calculating Weyland Executive lying dormant in his system? The ship, the Corbelan IV drifts off into the darkness and silence of space, Rains fate left in the shadow of uncertainty, and we cut to black.

Am I saying my ending is perfect, no, am I saying it’s something more intriguing and ambiguous to what we got, yes, I’ am. What I feel like this ending achieves is a shortening of the film that does drag in its final act, you can end it there or use that free time to flesh out the characters more so, you could use that time to pad out the gestation period maybe which would have delivered an air of suspense, a suspense that the film failed to hit the beat on. My point is, there was a better ending here, all the ingredients were present, all the things that make an alien movie great was here, but they were wasted, substituted for something loud, annoying, and dumb that only reminded us of a time where Alien started to get silly, in Alien: Resurrection, and despite how far we’ve come in the art of film making, I cannot but feel we are right back to where started almost 30 years later, and it makes me sad.                 

Lack of Frights: If you buy a tin of white paint from the store, you get home, open it and the paint is an off-cream colour, you’ve every right to be pissed. If you buy a tin of chopped tomatoes and inside you get plum tomatoes, you’ve every right to be pissed. If you buy some flavoursome English tea, and you get dry, weak flavourless tea from Kazakhstan, you’ve every right to be pissed. If you go and see a horror film, and that film ends up making you laugh at the end, you’ve every right to be pissed. Alien: Romulus, a horror film which carries the legacy of Alien, heck it is a direct sequel after all, was not scary, not even close. I recognise that I dabble in this genre often, so what will scare the average person won’t even touch me, I know this, but to have a film do nothing must be talked about, and my conclusion is not a good one, but please, let me get there: This is possibly my biggest gripe with the film, perhaps it’s even a bigger gripe than that fucking brown, hybrid, turnip creature that shows up at the end, because had the idea been executed effectively, whether I liked it or not it would have scared me at least, but what I got wasn’t any scares, not even a peep, there was no steady crawl in suspense, no atmospheric build up, I thought with the introduction of the hive that that would have tickled something, but it didn’t and I was always hopeful throughout, I was looking forward to THAT scene that gives you that raw, genuine thrill, the thrill of being on edge and fearful of the Xenomorph, but it never came. Alien and Aliens were masters at this, almost every scene after the introduction to the creatures is/was nail biting stuff, even to this day I relish the rise in tension, it left a mark not just on me but on the film industry as a whole, how do I know this? Because there is STILL a market for the genre IT perfected, still a buzz for it. There wasn’t a scene where you were wondering where the Xeno was, that you knew the moment you saw it, it would be game over. There wasn’t a scene where the characters were being stalked and hunted, there was a brief I suppose where Kay was wandering around after Bjorn had been dripped on, she was stumbling about in the dark, but it didn’t last long nor did the film do a very good job of something getting closer and closer. Were there creative scenes, yes, were the special effects superb and complimented with great acting, sure, but who really cares if the film doesn’t quite get over that engagement mark, and it nearly had me, it nearly fucking had me, as I said before the facehuggers stole the show, the lab scene where Rain says ‘That’s no ordinary room’ got me, those explanatory moments with Rook and the reveal of Big Chap was excellent, everything was there, the vision was there, the sets were there, the effects were on point, the director in charge is extremely talented and the studio in hell ugh I mean at Disney, seemed to keeping their hands away. So why was I left waiting for it to really get me? And I think I know why, I think we all know why and I don’t know what studios in charge of said property can do about it, because the Alien’s power, it’s true strength comes from the darkness, it’s born from the unknown – Not knowing is always scarier than knowing, the less you see is infinitely better than the more you see, and that Ridley Scott quote I shared at the beginning of this article, it’s starting to make a more sense now isn’t it? Alien worked because it was indicative of the time it was released, no one knew what they were walking into, the realm of cinema was still bathed in its golden age, where effects were being pioneered by talented craftsmen and filmmakers, where audiences hadn’t been exposed to very much, where the internet wasn’t even in existence! All of this culminates into an erosion, an erosion of our tolerances, an erosion in what excites us and on the contrary, what gets under our skin. Alien is a casualty of modernity, a casualty to the relentless jump scare which there were plenty of in this movie which is appalling, the cheapest stunt a horror can pull, is the jump scare, the sound dies down, the imagery gets you to focus on something and boom, you get a startle, not from what you see, but from the thunderous speakers placed in the cinema, speakers that are turned up to 11. Move the fuck on from this will you, it’s tacky, it’s as cheap as a magician pulling a bunny from a hat and shows that you cannot pull off genuine horror. This is the problem, we know everything there is to know about the Xeno, we know its function, we know its lifecycle, we know what it looks like, how strong it is, what it’s afraid of (fire) and we know it is survivable so long as you’re smart and love cats. So, when Ridley Scott practically comes out saying that it’s done, I cannot help but fucking agree with him, and all those idiots saying things like ‘There is still plenty you can do with the Alien, I do not know what Ridley is talking about, he so dumb’ you’re missing the point you cretins, sure you can put the alien on another derelict space station, sure you can put it in an abandoned nuclear power station, an underground tunnel, a silo, a ruined freighter far out at sea, fuck there are an infinite things you can do with it, but it’s not going to change the fact that it’s simply not scary anymore, that that time has come and gone, and it left us decades ago. It’s time for us to move on, it’s time for us to stop yearning for another Alien film or Predator film, it’s time for new ideas and you know I am being honest when I say this because I am one of those people that has been frothing at the mouth over this franchise ever since I was 8 fucking years old, so for me to say this MUST mean something. Will I continue to like and praise it, absolutely, will I play future games, quote Hudson and watch new films, probably yes, but my expectations will be dashed, my love for the franchise although alive and well, will always be looking elsewhere for potential, and what’s beautiful about this, is that we are certainly capable of creating something as dark and as terrifying as the Xenomorph, we can do it, but as long as we are milking the tits of what has come before we’ll only slow that process down and fail to think outside of the box which is labelled 70’s to 80’s.

Overall Rating: Alien: Romulus has all the parts needed to make it work, it looks, sounds and feels real, no one can dispute that. The special effects are something else, the cast were all fantastic and the crew which don’t get as much praise as they should, deserve an award for the efforts made to make something so real, utilising state of the art practical effects, touched up with delicate usage of CGI in ways that truly are remarkable. I liked the addition to the lore, that the Xenomorph has the ability to survive even space by encasing itself in its naturally secreted resin, it does what it does to survive and can even survive the harshness that is space, this was a genius idea which leaves open a question, one that no one seems to be talking about; If a drone alien can survive space, so can the Queen in Aliens. Her majesty is still alive! With everything I’ve said in this article, I still think it is a remarkable film, a film which comes from something I love dearly, but fails ever so hard to give life to what made it special in the first place, and that hurts to say. While writing this review, my opinion of it has changed, I have warmed to certain things that were pretty jagged and cold before, so being honest, I did give it another point for this fact alone, but it’s not enough for me to get excited about it, nor recommend it to hardcore fans of the franchise. If you’re looking for your average horror, then go for it, if you dabble in this universe then go for it, if you want to have a good time with someone at the cinema then go for it, but for people such as myself who put their hand in to build this franchise into what it is, who’ve invested and studied it over the years, I think you’ll be disappointed, especially with the last ten to twenty-minutes. 5/10

In order of best to last: –

Alien

Aliens

Alien: Isolation

Alien3

Prometheus

Aliens: Dark Descent

Alien: Covenant

Alien: Romulus

Aliens: Colonial Marines

Alien: Resurrection

I didn’t include Blackout or Fireteam Elite because I’ve only read up on them and watched them being played by someone else, I could quite easily include them but part of me feels it questionable, so I left them out. I also recommend playing Alien: Trilogy for the PS1 and Alien: Resurrection the game for the PS1, because they are rather atmospheric and enjoyable if you like retro games. I also didn’t include in this list any of the AvP games because technically they are not part of the franchise, but most of the games released for the PC are very fun and well worth your time to get engaged in. I am hoping to buy a PC one day that is capable of running both new and old school games, you can bet that I will be booting up some of those classic games right away, and I know that I am not alone in this.

Guys, thank you so much for reading this lengthy review today, I do really appreciate it. Before signing off, I’d like to repeat that I’ve only seen the film once, meaning that some details I’ve expressed therein, may be off or outright wrong. If later there are objective errors, I do apologise, but I think I was mostly accurate in my analysis. If you felt different and really liked it, I’ am happy for you, I’ am actually glad it’s doing really well, I’ am glad people overwhelmingly are praising it, I’d much rather the Alien franchise be praised that hated, and despite everything I’ve said here today, it still is worthy of respect unlike most other franchises that have been rinsed into shameful shells of their former selves, I’m glad Alien is still above that, I’m glad it’s still relatively healthy. Right, time to shoot, I’ve lots to do today, it has been a pleasure writing this. Do check out my own work, The Ancestral Odyssey book series, I’ve a site, I’ve an author page, I’ve a little YouTube and Bitchute that houses some passion project work. I’m also on social media but in all honesty I’ am doing my best to stay off of it for the time being, because I would love to crack on with my next instalment in my own franchise, Episode Three-Seeds of War. Take care yourselves, and I hope you come back for the next one. Peace!

E-mail – taotome@outlook.com

X – @MegasTeque

Official Website – http://www.taotequevault.com

Promotional Material YouTube – www.youtube.com/channel/UC-nc_VEmC27AIz6pP51UVkQ

Promotional Material Bitchute – http://www.bitchute.com/channel/x9K5vwi2SsNu/

Author Page UK – https://www.amazon.co.uk/-/e/B01JMZ2BE6

Author Page US – https://www.amazon.com/-/e/B01JMZ2BE6

The Independent 2021 Ridley Scott – https://www.independent.co.uk/arts-entertainment/films/features/ridley-scott-interview-last-duel-b1936054.html

D.W.Gill

The Ancestral Odyssey: Rise of the Black Doves – Reviewed by Joyce Bou Charaa

I’ am a moron! Yes, really, I am an utter moron…After typing this out I kinda sat back in my chair (which has seen better days) to think of an adequate defence for myself but nothing came, I really solidified the fact that I am a stupid moron! Why? For two, possibly three reasons. Reason one is that I’ve began weight training which is complimented by a high protein diet, and over the last few days I’ve been pumping some irons; I thought to myself ‘This is fun, if I keep this up everyday I’ll be Batman in no time,’ then day four hits and my arms are locked into right angles due to the strain, literally as I type this article I am leaning over in a weird contorted manner, and because my desk looks out a window onto the street, I have been getting some rather odd looks, I mean I get odd looks anyway when I’m at home, that is the price I pay for having awesomely big hair ALL of the time, but these recent looks from the public have been more sincere, like they’re concerned – So I just smile and do my best to wave. Reason number two, I just ate a small tub of hummus with some breadsticks only to realise that it’s about two weeks out of date…(checks watch)…Yep, I give it about twenty minutes before I keel over onto my silly crocked arms writhing in agony, oh well, had a good run. And reason three, brace yourselves for those of you who casually follow me, I’ve decided to go back to Ep1-The Utopian Dream. Trust me, I am shaking my head too; You know when you do something embarrassing, like fall up the stairs in a shopping centre that totally didn’t happen yesterday, or when you do something shameful like give directions to someone even when you don’t know the way because you don’t want to come across as a fool, and you cannot even bare to look at yourself in the mirror the following day, yeah, I am in that headspace. I actually passed my idiotic, right-angled-self earlier in the mirror and felt a wave of disgust wash over me, that’s how bad it is, I’ve a feeling this will last a while but hey, perhaps when I outline my justifications for going back over it for the nineteenth time, and cover a most recent review left by someone lovely, maybe I’ll feel a bit better about my shamble of a self; So, let’s get on with it shall we, it’s a beautiful day here in the UK, despite my country being on fire and my totalitarian Government enforcing blasphemy laws, eroding what was once a country with free speech, you remember that thing our British ancestors fought and died to protect, well Two-Tier-Kier has made it illegal to voice criticism against the establishment. Don’t get me wrong I would never ever encourage nor support violence (unless it was in immediate physical self-defence) and those that do engage in such acts should be prosecuted, but throwing the book at people who write stupid shit online in the midst of a keyboard war, nicking people off the street who happen to be walking passed your everyday riot in London and jailing those who fly the St Georges and Union Jack Flags (yes, that is happening) is something straight out of George Orwell’s 1984…Honestly, what happened to the Great Britain I knew and loved, what happened to that impenetrable stoicism, that immovable courage, that resilience that only came from lions? Because what we are witnessing now, isn’t Britain, it’s Clownworld! Anyway, we can talk about the fall of the West another time or leave it up to my hero, Douglas Murray to handle its delicate intricacies right before we all sink with the ship.

So, Episode One-The Utopian Dream, Volumes 1, 2 and 3, started in 2007, finished in 2011, edited and drafted until its release in the spring of 2016. Ripped up and released numerous times for various reasons, the last time during the 2020 lockdowns, a story that lay the bedrock of The Ancestral Odyssey, a story that world-built, set the tone, told a classical fantasy, introduced some legendary heroes and villains alike, characters that continue to ripen even to this day with the release of Volume 6. Though not perfect, I remain proud of it, for without Ep1-Dream, we would not have had Ep2-Rise – Why is it being re-visited, again!? Well, for starters, it’s still going to remain the exact same, from a story perspective nothing changes, I’m not one of those asshole writers who goes back to my work to pander to ‘modern audiences,’ I don’t go back for such arbitrary reasons, I am going back to fix of what remains of those surface level errors, because despite the fact that I’ve gone back multiple times to iron out such annoyances, some little pesky buggers still slip through my grasp and it’s fucking annoying. I do this because I am looking into creating an audiobook, something which I tried to do in 2018 and 2019, but ultimately the plans fell through due to the cost, Covid, having to move and realising that I lacked the expertise to create such a work that lived up to my expectation. I set the bar too high, bit off more than I could chew and was hit with complicated, unexpected circumstances amounting into a defeat. But now, what with my financial and technological situations having changed, the possibility of an audiobook might very well be on the horizon. An article or two ago I did mention that I was in touch with a youngish man who dabbles with new A.I software, and even though he cannot find the time to help me assemble my own cut of a short teaser trailer or film (which sucks beyond belief because I had already started to storyboard) he did point me in the direction of certain tech that can help with audio. Having experimented with said tech on a free trial I began to flirt with the idea to make an audiobook, to go back to a fight I had previously lost. Immediately, I realised that if I was serious about doing this, I would have to clean up Ep1-Dream, Volumes 1, 2 and 3, because the audio-tech will not be able to decipher it’s way through a silly typo…Give it a few more years and I am certain it will be able to, but for now it cannot spot the difference, I am even unsure if it will be able to pronounce some of the words I’ve made up properly, I ran the word, Krondathia, through the prompt and it didn’t really sound right, the way I pronounce it is exactly how it sounds Kron-Dathia, but the A.I read it like Kron-Dith-Ay, which made me laugh; It may have been the specific software I was using, it may have been a setting that needed a tweak or perhaps the accent, but the voice voiced this rather common word that appears often in my books, strangely, which does raise a few concerns.

We will get there, I am sure we will get there; I’ am sure that with some practice, with the new software which I think will have to be paid for monthly to get all of those wonderful bonuses, I can make this work to meet my high standard. I’ am particularly looking forward to selecting the sexiest accent in which the books are read, the hottest I think is the Irish accent, good God I love a good feminine Irish accent, or French. Will certainly be experimenting, will definitely follow a pattern and try something new with each audio release, but it will be a long while before anything actually happens, sure some of it will be fun but first things first, I need to iron out Ep1-Dream once again so that the read will be a smooth one and not disjoint in areas. Step one will commence today, after the publication of this article, I will be sending off the first chunk of Volume 1 for a strictly typo edit, once the edit in its entirety is finished, I’ll go over it myself just like before and a new draft of Ep1-Dream will be born, one fit for audio. The editor brave enough to endure this task is the same lovely young lass who edited Volume 5 and 6, someone who gladly wrote me a review I’d love to share. This is Joyce Bou Charaa review of Episode Two-Rise of the Black Doves, Volumes 5 and 6 … Volume 4 was edited by Alan Hamilton who left the project for professional differences: –             

Review

Written by Joyce Bou Charaa

When I first started working as a book editor and proofreader two years ago, I knew that this job would lead me to get to know a lot of writers and explore their creative works and their imaginary world. And it’s something great to know that there’s still new rising authors who dedicate their life to write and expand their imagination so that they can produce a literary work, a story that they have always wanted to write and share with readers from all around the world, and that’s the story here with Duncan Gill, and his fantasy book series.

Duncan Gill is a very talented British author, he’s the creator of the fantasy series “The Ancestral Odyssey”. Volume 1 of the series was published back in 2016, and then I got the chance to work on Volumes 5 & 6. And, in each volume, there was a new adventure that awaited me as an editor to explore and take some rounds in proofreading and clarifying some ideas.

‘Every story has a beginning. All beginnings have a history. History has an untold origin.

Welcome to the Odyssey.’

That’s how Gill first introduced the fantasy tale series that gives the reader a bunch of mixing genres between mystery, romance, comedy and more. The series raises a question on good and evil, even on justice in a world where power rules everything.

To start with volume 5 of the series, Rise of the Black Doves, the book follows the Star Callers in search of Isolde in Krondathia, where they face many challenges along the way. Also, the Firehands are in a mission to try and find the Students and rescue them.

Volume 5 hold many secrets and mysteries that will reveal themselves during the journey of the main characters, who are facing death, and none of them is safe, for they are fighting against the most dangerous creatures ever, creatures vividly described by the author and are illustrated in the most authentic way.

The author brings out some exciting scenes that create plot twists no one had ever expected, and that’s what makes every chapter so unique to read and dive into its different patterns. Every character’s fate is in the hands of its creator, that is Mr. Gill. He’s controlling the whole thing, keeping the tale filled with suspense and thrilling turn of events.

Moving to Volume 6, which is smaller than the previous one, the story continues. We’re following up more characters, like Denzel, Glenn, Lysander, and many more. The events get more intense chapter after the other, where the last chapter provide the readers with a teaser for the upcoming volume and what awaits them as epic adventures in the world of Equis.

Editing these two volumes was a fruitful experience for me. I learned a lot from Duncan, the way he is dedicated to his writing career and doing his best to create the perfect storyline for his readers. He gave me the motivation to start writing my own book, to begin my journey as an author who has lots of things to say and share with the entire world. So, I’m very happy to get to know Duncan and work closely with him, he’s such a good friend and I appreciate every advice he gives me, I’m absolutely grateful to have a good friend like him, and hopefully we’ll continue our work on the upcoming books of the series, giving you readers the utmost pleasure in reading one of the best fantasy series ever.

So, overall, if anyone is looking for a great fantasy book series to enjoy reading for a few couple of months, ‘The Ancestral Odyssey’ is your right option to take.

I may have gotten a little emotional when reading this review, because I know it is written from a place of genuine honesty. I am so lucky to have had the privilege to work with Joyce through Volume 5 and 6, she is an absolute trooper with an endurance which matches my own. If you have something you’d like edited, I’ve left Joyce’s contact details below – If you do message her, please remember to be kind, professional and respectful, she is busy after all and writing can drain a day in what appears to be moments. Say what you want if you’re not a writer but writing IS exhausting, not in the physical sense obviously (hence why I am killing myself with weight-lifting between time) but in the mental sense it can pummel you, you need to employ a disciplined level of dedication and endurance to push through those difficult blocks, it doesn’t often fall into place nor fill you with a sense of accomplishment, the results take time to manifest, but stick with it, and it will start to show. Sometimes you do not write the thing you want to write about, sometimes the draft you write doesn’t land in the ways in which you want, but take it as a victory that you got something down, because once it’s down, you can come back to it and make an edit, come back to it and make an edit, you can do this over and over again until it’s right, and even if you had to delete the piece to get to where you want, that deletion was not in vain, because without that bedrock of effort, you wouldn’t have the essay/story to be proud of.

Good stories are not written. They’re rewritten.’

-Phyllis Whitney

I know that some people have a few hang-ups and grievances when it comes to the use of A.I, and to be completely honest, I shared some of the most common concerns as well, you can even read about such grievances in article 100, one that I wrote back in 2023 called, The Silken Spirit and A.I Constructs, that article stated my position then, but my opinion has slightly shifted. It’s shifted because the more I delved into the technology the more I learnt, and what I learnt made me realise that it’s not as simple as just typing in a few things and hey-presto you’re now James Cameron, no, it’s tricky, it’s time consuming, it presents its own problems and if you’re someone like me, a fucking perfectionist who trips himself up over stupid typos, working with A.I is far from easy, like with anything it’s an artform, one that if worked properly and effectively requires a creative mind. Putting it simply, a friend of mine stated most eloquently in a voice message that photography didn’t stop the painter, nor did film the theatre, these things still exist despite all of our advancements. Would I have preferred to make the audiobook the old-fashioned way? As in hire a voice actor or actress in a booked sound studio or utilising the one I built, yes! Would I have preferred to get my hands dirty and shoot a short film/teaser the old-fashioned way? As in assemble a crew of multiple professions to a scouted-out landscape adorned with a fully functioning set following a month’s worth of editing postproduction, yes! Of course, I’d much rather roll-up my sleeves and get my hands dirty, I’ve tried to do both but inevitably was met with that brick wall, a brick wall which required huge sums of money to bypass, money I simply do not have nor will ever have, unless lottery or literary success. So, it was not out of choice to go down the A.I route, I was pushed down this alley, I was moved here, and because I want to see what my work looks like in a teaser trailer, short film and as an audiobook, because I am simply not going to go away, I HAVE to use it, and if it comes with a monthly subscription price tag that grants access to visuals/audio that would have cost thousands to achieve, so be it.

Thank you everyone so much for reading, only a short one at 5 pages, but an article as with a book is only as long as it has to be. Beyond an edit here and there for a friend, beyond slow and steady progress with Ep3-Seeds of War, Volumes 7, 8 and 9, there is not much more to report. I did visit my folks’ home in Wales last week, what my parents have built in that tiny corner of the world is an actual paradise, it’s green, colourful, wild and secluded, could not ask for a better place to relax especially with the relentless upheaval happening all around us, so long as that corner is protected, I’ve always a safe haven. When I was home I dug out my old PSP from College, and have been rinsing through some games, Silent Hill Origins, Wipeout Pure, Lemmings, Metal Gear Acid, bought Lord of the Rings-Tactics from a second hand store, will enjoy giving that a go, perhaps when I physically hold something again I’ll give it a good playthrough, but until then, I’ll remain a wonky right-angle and will keep picking away at the writing work. That’s all I got for now, take care, peace!

E-mail – taotome@outlook.com

X – @MegasTeque

Official Website – http://www.taotequevault.com

Promotional Material YouTube – www.youtube.com/channel/UC-nc_VEmC27AIz6pP51UVkQ

Promotional Material Bitchute – http://www.bitchute.com/channel/x9K5vwi2SsNu/

Author Page UK – https://www.amazon.co.uk/-/e/B01JMZ2BE6

Author Page US – https://www.amazon.com/-/e/B01JMZ2BE6

The Silken Spirit and A.I Constructs – https://wordpress.com/post/taoscribe.wordpress.com/15245

Joyce Bou Charaa Editorial – https://msha.ke/joywritings

D.W.Gill

The Ancestral Odyssey: Rise of the Black Doves – Reviewed by Jamie Michele

Hello all, what a day it has been thus far, and it’s only just gone six. Many mixed emotions flying high and unfortunately not all are positive; It would be wrong of me to cover one side of the story and not the other, so I will be fair and write a little bit about the things that are of a concern toward the end of this article, but I’d like to begin with the positives. First things first, I’ am still overwhelmingly proud of having released Episode Two-Rise of the Black Doves in the summer of 2024, not only was I fiercely confident in its content (Volume Six especially) but I had set myself a goal, I had made myself a desired target and I had chosen to meet it, and I did, proving to myself that I was indeed capable of hitting such personal targets and deadlines effectively, something which I’ve been awful at in the past; Want an example? Well, I’ve still got a promotional poster for Ep2-Rise in one of my many folders, detailing that it will be released in late 2017…Yeah, you read that right, that’s not a typo…Not only was the launch day reached accordingly, but the ways in which the launch was executed felt like clockwork, it took a lot of time and a lot of preparation on various sites to set everything up, but the building work was carefully prepared weeks in advance up until the last day, and upon that day the Kindle and Paperback of Volume Six went live, all I had to do was click..click..click..and boom away we go, time for a tea and a sit down mmm it felt so good. Accomplishing this was a success, especially when put in direct contrast with the launch days of Ep1-Dream, which tumbled out of the starting blocks intoxicated and broke an ankle later down the line forced to limp slowly over the finish line. Not only did Ep2’s deadlines fall lovingly into position, but I’ve recently started to receive feedback on my most recent work, from a handful of individuals who are eating up this latest instalment, and from some people who have decided to begin the odyssey, starting with Episode One-The Utopian Dream-Volume One, which does truly feel like ancient history now. Simply put, the launch went smoothly, people are liking the content, and one person specifically has said that it is my best work, which is something I predicted and happen to agree with. I love Rise of the Black Doves for a plethora of reasons, and to know others love it too, is so great to hear.

I’ve recently changed my tune on A.I, don’t panic, I will NOT be using it to write my books or such articles, no way, I’ am quite capable of doing that myself, but I have been experimenting with the image and character creation side of A.I. Whereas before I was slightly misinformed as to how convenient it is, I’ve actually learned that even when working with it, it is very difficult to navigate the software and make it create something authentic to one’s work, in this case consistent with what you find in The Ancestral Odyssey. A friend of mine did point out that A.I is the new kid on the block, that it comes with great perks and advantages that are to be used responsibly. The way he put it, was that when photography was invented, people of the era raised the concern that it would replace the traditional painter, and yet painters still do exist. I recognise that times have changed, I understand that technology isn’t what it used to be, that it’s moving so far and so far fast in every direction it’s almost impossible to keep up with, but should you handle A.I in ways that resemble a crafty tool, to enhance what you already know, to assist in the creation of something deep, meaningful and personal, I feel a lot less threatened and more at ease given that smart analogy and the angle at which I care to approach it with, because I do have alternate motivations as to why I’ve decided to experiment with it, and that reason is as follows: I’ve tried, I tried to get a short film off the ground, I did everything I could – I assembled a crew with a variety of skills, I wrote the script, I made a screenplay, I was in talks with someone who could design sets, I had musicians standing by, I was in the process of organising everything down to the smallest of details, from transportation and accommodation, I even was location scouting during well-earned holiday time, hoping to find the right spot on which to shoot the film, and I did find some seriously wild areas that would have fit the mould perfectly, I remember being so excited. Quite literally, I was doing everything I could to get it going, but I ran into a gate adorned with red tape, and in order to pass through the gate, I needed money, I needed a lot of money, 15k give or take with cuts in mind just to get this thing shot in a way that would meet a professional standard…And what happened? There was only so much I could do, there does come a point where you need a level of faith from others and a helping hand from someone who can lift you to a higher place, whether that be an entrepreneur, a suit, or enterprise, the common man cannot accomplish such feats without significant funding and that hand, that lift simply never came, and overtime, it wore me down, it wore me down so much I did end up quite depressed, not to mention that the crew I had assembled, say for a few, didn’t care to read or reply to e-mails, didn’t hold onto phone calls nor really show much enthusiasm, at least not until the money came in, which it never did, and the dream died, whimpering out of existence. Now, however, A.I can field a lot of my concerns at the cost of a monthly subscription, and the best thing about it is, it’s cheap. Part of me is I admit a little jaded that it has had to come to this, I would much rather and still would much rather get my hands dirty and get on set with a spirited cast and crew, but this (so it would seem) is only reserved for the super-rich. Some people did suggest to me, investigate animation? I did, and what I found was that it costs more than a physical film would cost to make, so that was an instant no-go. If A.I can level the playing field, if it can really field a production that costs my house, then so fucking be it, I’ve been pushed here not through an organic choice of my own, but because it is the only option I have left. Of course, I plan to still work with others, I’ll and my team will do as much as we can from our side as possible and we will complement it with a layering of A.I, that way seems fair. I’ve got a lot in mind, a literal truck load of ideas and scenes I’d love to bring to life, I will have to work with a few tech wizards, I will have to work with actors and musicians and I’ll front all the written work, but I feel that the A.I can manage a lot of ground work which is too expensive for someone who has had to borrow his brothers laptop to write this article. If you’d like to read my stance prior to this post about A.I, a link at the end titled The Silken Spirit and A.I Constructs will take you straight over to that specific post.

I’d like to extend a big thank you to Mathew Bevan, not only did he greatly assist with the creation of the central emblems for Ep2-Rise, but he has kindly offered to check off a box of mine that has been lingering in the back of my mind for ages, something I’ve always put off for one reason or the other. Mathew is currently reworking the Kindle covers of Volume 2 and 3. It has been pointed out to me by some that Volume 2’s Kindle Edition cover looks too similar to that of Volume 1, so I’ve tasked Mathew to make some adjustments to it that will reflect its Paperback Edition counterpart. Same applies to Volume 3 which doesn’t reflect its Paperback, Mathew is on it, I trust in his ability and the moment the files are sent back to me I will re-purpose the art and the change to the covers will be made. This is actually a massive relief, like removing a splinter that has been sitting there for ages; Once this assignment is finished, I do look forward to sitting back and seeing the progression of the series, with covers that actually mirror what they’re supposed to be. Big thank you to Mathew, greatly appreciated, next time you’re in Oxford, first three are on me good sir.

Now to get onto something juicy, and the reason why you probably clicked on this essay to begin with, and that’s the review, recently sent in by Jamie Michele who works for The Readers Favorite Association, granting Rise of the Black Doves it’s third five-star medal. I read it last night with great anticipation, after all I submitted Volume 5 for critique back in April, it’s now August so that is a wait, but I soon discovered why. I always get nervous when reading reviews and not for reasons you might expect, I care less about the grade given and more about the critic having understood the story I am trying to tell, that is far more important than to me than anything else, because then I will be able to learn from the criticism, I could have a discussion about what and where I went wrong so I could improve in the future, it’s how we grow as creatives. If someone has not understood the work, if someone just breezed through it, and wrote it off for arbitrary reasons then why would I care, why would I engage or take what this person has said seriously? That person is just a cretin, and the review is nothing to lose sleep over. This reviewer however, Jamie, has shown that he (it could very well be a she, so I’ am sorry if I got this wrong) understands the material, he has taken the time to write up a pretty accurate summary of what has come before which did surpass my expectations, hence the reason as to why this review took much longer than deemed necessary. I was quite ready for a reviewer to only have read the work they had been given/chosen, that seems quite fair if you ask me, I would not expect anyone in such a position to have gone back and studied what came before; I knew going in that this served me to a disadvantage, much has happened since Volume 5 and I accepted it to be judged on the contents alone, but Jamie has done some homework, which I do greatly respect, thank you ever so much, and I do hope it is you who continues with Volume 6, when it’s put up for review, which it will be after September, after Volume 5 has had a fair crack at the award ceremony, and after having read this review, my excitement is boiling. The review you’re about to read has not been tampered with, the real one can be found below in the link labelled as Readers Favorite Review if you need proof that it this is an authentic evaluation.

Book Review Mini-Critique

Title: The Ancestral Odyssey
Subtitle: Rise of the Black Doves
Author: Duncan William Gill
Genre: Fiction – Fantasy – Epic – Horror

Appearance: 5/5

Plot: 5/5

Development: 5/5

Formatting: 5/5

Marketability: 5/5

Overall Opinion: 5/5

Review: Reviewed by Jamie Michele for Readers’ Favorite

“The Ancestral Odyssey: Rise of the Black Doves by Duncan William Gill is book five in the titular epic fantasy series. Books one through four advance as follows: Norkron City is devastated by an invasion, leaving its people scattered and fearful. Through the chaos, Isabelle, a selfless Star Caller, and Lethaniel, emerge as the last hope for victory. Lethaniel and his squad travel through Ledera to uncover the attackers and restore control, while Isabelle seeks aid from The Readers as Krondathia faces threats from the advancing Dovidian Covenant towards Xiondel City. Thao defends Korthak Bridge, Mathias and Braygon search for the war’s instigator, and Isabelle is put up against her past. Meanwhile, seven Star Callers rise to defend Starillia against threats and ancient evils alike. Now, The Star Callers leave New Xiondel City, with Alessa pushing through Krondathian lands while brushing up against the aberrant. Deacon and Nielata work to restore order in Xiondel, requiring primeval aid. Denzel and Jun hunt for proof against Professor Atheriax, and The Firehands repair the Hexagon before investigating the Silo.

They’ve a fight coming, a fight that will test them both, … a war, not between men, but between men and God…” The Ancestral Odyssey: Rise of the Black Doves is a continuation from book four, and Duncan William Gill leaps in with incredible rising action and foreshadowing. We know the troubles are not isolated and are part of a larger, more dangerous scenario, and the forthcoming battles push the plot forward. Gill’s book is among the most skilled I’ve come across in not just world-building, but in full-scale geographical and environmental details. The standouts to me are Klaw’s northern swamps, the Illnio Stretch, and the Kludack Plateau which all contribute to an absolutely palpable, textured sense of the terrain. This carries over into the labyrinth of wet, living organic tissue in The Silo and it is spectacularly gross and brilliant. I swear I may never touch a wall in the dark again. I think that Gill ranks among the best blended fantasy-science fiction storytellers of the moment, and that is not an opinion I have given an author in years as an editorial reviewer. All things said, The Ancestral Odyssey is a masterpiece of a saga and Gill is a writer worth following. Very highly recommended.”

This review smashes Volume 4 by two points, Volume 4 scored a 4/5 on Appearance and a 4/5 on Marketability, whereas Volume 5 scores 5/5 across the board. It’s a fantastic review, one that I’ am very proud of, I respect that Jamie dedicated half to the prior and the other half to the current, it must not have been easy to squeeze in all that information into half a page, hat comes off. The only thing I’d change, and it’s really a teeny tiny thing, is the sentence ‘a war, not between men, but between men and God’ I would have made God, God’s, plural, and this is clearly for optics; When people think of God, their minds naturally gravitate to the one God of the Bible or perhaps any one of the dominant religions. In The Ancestral Odyssey, in the series thus far, certain characters are talking about a war, a Celestial War which involves mortals standing up to those of the immortal realm, a whole story threat is dedicated to it and makes for one of the most compelling in the odyssey’s entirety. So, beyond that plural, thank you Jamie Michele, I do very appreciate your work and once again I do hope you review Volume 6, the final third of a successful sequel, a third that doesn’t pull any punches or tones down the levels of intensity.

Now to address the negatives of the day, and I have needed to take time out, to take a walk to think about how I’ am going to frame this final section because it is something I’d consider to be a slippery slope and something that could escalate into a sludge of confusion; It would be wrong not to address such things and it would be foolish to bury my head in the sand and pretend everything is fine, so I’ll just be as simple as I can…I don’t want anyone to get hurt, I do not condone violence of any kind, I’d love more than anything than to see everyone get along, to work together and build a society that strives for greatness and prosperity. These are fruitful words, but unfortunately it is not reality, at least not right now. What I have seen reported here in my home country of the UK in the last 48hours sickens me, and I’ am not even talking about left or right politics anymore, what is going on right now is something beyond these norms, this is devolving into sectarian politics, and I object to it. I don’t want to linger on this subject any longer but look, when a native people are vilified by their own leaders, when they are demonised, hated upon, lied about in the mainstream media year after year, when their concerns are laughed off, marginalised and ignored, when voting no longer works and faith in one’s own Government diminishes; What do you think will happen and where do you think this upheaval is leading to? … That’s all I have to say about it, follow the author and political commentator Douglas Murray if you are curious about what is going on right now, he studies it, he lives in that space of the world day and night, he’s written about it and has challenged many prominent speakers on such issues who oppose his and my point of views. I suggest you read him in the Spectator, watch him debate and listen to him in interviews which are easily found, thus far no one has crushed him nor raised stronger points than him. There are also the boys over at The Lotus Eaters.com who cover essentially everything to do with current day UK politics, they do an astounding job, they’re well informed and I wish them the best in all the works they are undertaking, because it cannot be easy to keep up with the lunacy. Best of luck to them all and to Mr Douglas Murray who I would love to hang out with one afternoon.

Guys, thank you all ever so much for reading this article today; As always, I appreciate you for taking the time out to do so, you could literally be doing anything else, but you chose to click this link and scroll through this body of text, and that is awesome of you, thank you so much. If you would like to support me further, do check out the Official Website, it is hopefully going to be going through some changes – If I can work the A.I software these changes will take place sooner rather than later, but as of yet, I still need to learn how. All of my links are listed below; Purchasing a book if you’re interested, perhaps sending word to a friend of yours who might be interested in epic fantasy horror is a great way to help, or you could drop 8 million pounds into the donation pot found on the site, that certainly would put everything into overdrive mode for about twenty-years. Thank you Mathew Bevan, thank you Jamie Michele, looking forward to September 1st, having received this review I feel Volume 5 has a very real chance of landing somewhere in the top ten in the Readers Favorite awards, that would be a wonderful thing to see, so wonderful I may even take to the streets celebrating with a bottle of JWB whiskey, will have to wait and see. Anyway, take care of yourselves and I hope to see you in the next one, peace!

E-mail – taotome@outlook.com

X – @MegasTeque

Official Website – http://www.taotequevault.com

Promotional Material YouTube – www.youtube.com/channel/UC-nc_VEmC27AIz6pP51UVkQ

Promotional Material Bitchute – http://www.bitchute.com/channel/x9K5vwi2SsNu/

Author Page UK – https://www.amazon.co.uk/-/e/B01JMZ2BE6

Author Page US – https://www.amazon.com/-/e/B01JMZ2BE6

The Silken Spirit and A.I Constructs – https://taoscribe.wordpress.com/2023/11/29/the-silken-spirit-and-a-i-constructs/

Readers Favorite Review – https://readersfavorite.com/book-review/the-ancestral-odyssey/2

D.W.Gill

[Book Launch] – Episode Two: Rise of the Black Doves, Volume 6

I try not to think about how long it has taken to get here, because honestly, it troubles me the deeper I dive, but because a kickass milestone has been reached today, I thought it be appropriate to do a final recap before I go on to talk about the most recent release of The Ancestral Odyssey series, which has arrived at my door, it is available to download and to purchase as a Paperback, it’s Episode Two – Rise of The Black Doves, Volume Six. Rest assured, this article is NOT a review, a personal review of Ep2 as a whole will certainly come at some point and I promise to make it better than the God awful review I did of Ep1-Dream, but I’ll only release it after the work has been read again by myself, and had been given adequate time to breathe in the public space, so if you’re afraid of any spoilers in this essay, there won’t be any in here; There may be hints and strong indications as to what happened in Volumes 4 and 5, so if you’re a reader of mine and haven’t caught up, it’s best to close this window, get yourself to the end of Volume 5 and then proceed – I wouldn’t want your enjoyment to be tainted, because this 6th instalment is something special, I am extremely proud of it, it has surpassed my expectations, everything comes together wonderfully well and you’ll be treated to something I consider to be quite unique. Unlike prior instalments, this won’t be anything like Episode One – The Utopian Dream, where I just kept coming back to it over and over again, I’ll be sure to get into that soon, but I want to hammer home that this time it’s totally different, this time there will be no re-hashes or newer editions public or slipped in under the radar, I have already moved on from Ep2-Rise and am focusing my efforts into a smaller side-project, another book I’ll be calling Viewer One, and of course chipping away at Episode Three – Seeds of War, a book which for all intents and purposes, should have built up an impressive build by now, but hasn’t for reasons I will lightly touch upon in this article, but before I get into those tedious excuses ugh I mean reasons, I’d like to start with where Episode Two began, what it was like writing such a monster of a book and where this leaves us moving forward. I’ve lots to cover, lots to talk about and I’d love to catch some sun today; Here in the UK we’ve long past the longest day, so it’s now getting darker earlier and earlier, I’d like to make the most of it while it lasts, so strap in and make yourselves a drink, I’ve gone with a massive tea, you should do the same because tea is wonderful. I hope you enjoy this article titled, Book Launch, Volume Six.

The Ancestral Odyssey is a massive project; A project I started in 2003 when I was in my mid to late teens and has practically been going ever since, ever since I left that life drawing class in College, the Conceptual Studies lecture where the idea to draw someone fantastical, a character who eventually evolved into Lucretia, popped into my head, and from that little spark, the ball just kept on rolling and rolling. At first it was nothing but a student’s art project, one which I called, Seeds of War, a riffraff of loosely assembled, shoddy sketches of characters, doodles of mythical maps straight out of my imagination and scribbled writings some of which barely made any real sense. It didn’t look like much to start with nothing does when you first get going but we all have to start somewhere, and I half expected to drop the project after that initial honeymoon phase; You know how young minds can be? All sorts can get in the way of such grand plans, other interests sneak their way into your path and life itself takes a hold, swaying you in all different directions and at that age, you’re highly susceptible to such turbulence, but The Ancestral Odyssey was something I never let go of, as a matter of fact it wasn’t even called The Ancestral Odyssey back then, that change didn’t come about till 2015, originally it was called, Mythology. So, from 2003 to 2006, I worked on this thing a little piece at a time, I worked on it off and on at home, I’d put on a movie in my room and draw, I’d sometimes write by hand because I had no PC or laptop, I’d often sketch, I’d even take the ideas to my place of work, I worked many dead end jobs when I was that age and continued to do so well into my 20s and 30s, I’ve paid my dues, but for the majority of the time I was stuck behind a till in one of the supermarkets, this didn’t stop me however, from drawing on the backs of old receipts and scraps of paper; Seriously, I was working on this thing relentlessly, nothing came between us it was and is like a relationship, there was nothing I’d rather be doing and the best part was, to my mind at least, was that I hadn’t told a soul, besides that of my immediate family no one knew what I was up to, I was secretly prepping for the day when I would make the great reveal to the College I was part of, getting ready for the final assignment where our class would present an accumulation of everything we had learned over the years, it was one of the biggest days of my life, and that day did eventually come around. I remember working up until the very last minute before the show in 2006 even started, I was quite literally working to the very last minute making sure it was absolutely perfect; I’d organise and set my work up onto big white board displays, I’d present two huge folders of work, arrange character face profiles and mount posters and maps up for all to see. I hit the College with everything I had and my fellow classmates who had been anticipating what it was I was working on for the last 3 years, didn’t see it coming, it was like the reveal of a superpower before superpowers became a mainstream thing prior to the Marvel and DC phenomena…Batman is the best by the way, I know that’s ironic due to the fact he doesn’t have anything supernatural about him, but he’s still the best…One of my fondest of memories actually of College, was something I remember quite clearly, it happened a few weeks before the exhibition event – I’d put one of my folders of research (a folder I still possess to this day) onto my tutors desk, Richard Brooks is his name, such a great guy, but I set it down on his desk just to the left of his monitor, I remember he didn’t see it at first, he was busy on his computer, but I was watching him from the corner of my eye, from my own desk waiting for him to notice it, and then he did. Richard had a quick flick through, closed it, stood up, said my name and asked if he could have a word with me outside the class in his office, and I wish I WISH I could re-live that conversation, he told me he had never seen so much work coming from a student throughout his entire career, all of my tutors in fact were overwhelmed with the amount I had done, it was the talk of the place and that energy, that level of excitement and amazing support I received, fuelled me to keep going. I’ll never forget the kind words, will never forget the unique level of interest, the intrigue into this world I had created, honestly it was invigorating, and for the first time since Year 6 Sports-Day, I felt like…Somebody. The work was rough around the edges, sure, of course it was, I was a kid, it was full of holes and riddled with flaws, but it was something that was starting to take shape. The books available now are a result of said work, they emerged from this soil, from this foundational bedrock layered with multiple sources of nutrition, one of which was my own spark, my own ambition and creativity, the other was the admiration and inspiration of other great works, and finally was the added help and encouragement of other people. It’s important to remember and recognise the people along the way, yes the artistic work indeed came from that initial spark but had it not been for those around me at the time, and some who are still supporting me to this summer’s day in 2024, who express interest and saw its value, I doubt I’d be sitting comfortably where I am, I doubt I’d still be working on it with as much passion as I have, still going strong, still excited for what is to come, and furthermore and this part is important, passing that same level of intensity and enthusiasm onto the next generation, something which is what I am currently trying to do in my career, but that is a different story for another time.

After the 2006 exhibition of all my characters, maps, artwork, a thick sketch book and a folder of research that weighed a metric ton, I was rewarded with the highest possible grade the College could grant, a distinction, I’d landed a place in Glamorgan University and I was on my way to a higher level of education come September, it was such an exciting time, I do miss aspects of that era, but I am aware it’s not a good idea to stay in the past too long. A month into University however, when everyone had moved on from the College routine and settled into a new paradigm, I decided to start the book itself, to fulfil a promise I made on the atrium’s steps on the day of the exhibition – I decided to write a trilogy of mythological epics starting Seeds of War, and I started it in October 2007 at approximately 21:15pm. That specific draft of Seeds of War, was quickly scrapped, redrafted and replaced with the introduction of what is now the introduction to, The Utopian Dream, which was called once upon a time, The Perfect World; Why? Because Seeds of War presented these larger-than-life characters that had no backstory, no proper origin, no story of substance, they just were, to my mind they were developed but to newcomer readers they would present as something completely different, and as glorious as they were, they needed time, time to grow, to be fleshed out, time to thrive, so I went back, I went back twenty-years in the timeline and that’s where we’re introduced to the 23rd Star Caller, Isabelle Verano and General Lethaniel Presian. The book took a long time to write, it was my first (and worst) attempt at writing, I gave it my all, poured my heart into it and finished Episode One – The Utopian Dream in 2011 or perhaps 2012, not entirely sure what year it was completed, but nevertheless, it was done, and I began the editing and publishing process shortly after. However, before this process even happened, I immediately started Rise of The Black Doves, which at the time was going to be called, Old Future, and while I was trying to find a Literary Agent to link me up with a Publishing House in the traditional way, I was picking away at this next instalment, because the vision was vivid. After a few years of edits, failed attempts, embarrassing rejections across the board, I did land my first success with The Utopian Dream and may have been in the position to negotiate a contract, but I chose not to go down that Traditional Publishing route when I wouldn’t cut out one of the key characters, so I decided to tackle this crucial stage myself, hence one of the reasons as to why I went down the Self-Publishing road, I wanted to maintain power over the content and not be dictated to by some asshole in a suit who knows dick about creative storytelling; It wasn’t easy, actually it was fucking relentlessly difficult and confusing to navigate the minefield that is independent publishing, but if I wanted to present The Ancestral Odyssey in the way I wanted, I would have to re-structure the work from the ground up, organise it so to speak in a format easily accessible to the public, and by those actions is the reason as to why you’ve Episode One and Episodes onward, cut into three Volumes; Episode One is Volumes 1, 2 and 3, Episode Two is Volume 4, 5 and 6, Episode Three will be Volume 7, 8 and 9 and so fourth until we eventually reach Episode Five, which will be Volumes 13, 14 and 15. The first two Volumes in an Episode will have 25 chapters to its name, while the third Volume will only have 10, this pattern is sure to continue, unless I decide otherwise, but if I do decide to make changes to the layout, I will be sure to document it extensively. I am playing with the idea to make Episode Five into a single Volume, it will still be a monster of a book, but it might be beneficial to make it singular, because I am struggling on how to present it especially when considering its apocalyptic content, but again, that is a bridge to cross at a much later date, but I’ve digressed.

So, thus far in life, School, College and University have all been successfully cleared. I moved house at about 26 years of age, maintained a series of low-key jobs, even had a few short-term relationships, the longest one lasting a year and a half (which ended in catastrophe) and I made the bold decision to travel Europe in 2015. I left in early July with only a few hundred pounds and had returned home mid-December. Christmas and the New Year was spent with the family, and I was about ready to Self-Publish Episode One – The Utopian Dream for the first time; Having handed over the work to an American agency called, Windy Hills for an editorial before I left to travel in July, and paid for it to be completed around January 2016, I reached out to the editor, hoping to have it sent back to me, but the work was never finished, as a matter of fact I never saw it again. If you’d like a full run down as to what exactly happened, I wrote and published an article called, The Patience Bucket, I’ll link it below, it goes into extensive detail about the business conducted between myself and Windy Hills Agency, but long story cut short, I had an early draft of The Utopian Dream, but it was all I had, it had not been edited and 6 months or so had been completely wasted. I began reaching out to professional and freelance editors for help and I did come across someone, Michael Lumb, and at the time I believed he was professional, but looking back with wiser eyes and thoroughly studying the work he returned to me, he was not the best, and perhaps not a good fit for the genre or my style of writing; Nevertheless, I trusted him to edit the work and I Self-Published it digitally in 2016, Volume by Volume, only to realise too late, that huge chunks seemed to have been forgotten about, resulting in inconsistencies, embarrassing plot holes and poor lines of dialogue, Michael had not done his job and I was foolish to not have checked – believing that he had ironed out typos and checked sentence structure, he hadn’t. Ep1 was a pathetic excuse for a story back then, resulting in me continuously ripping it all down to start over, and over and over again like a madman, honestly I was fucking cursed, this book was nearly a thousand pages long so to go over it as often as I did fringed upon me hating it … It was a fucking MESS! I was all by myself and was left to navigate an industry I did not understand, like being trapped in a maze I had created, running into brick wall after brick wall! At the end of 2016 I moved to Australia to be with Nadia, my travelling companion and girlfriend at the time, and throughout my stay I was focusing on trying to get Volumes 1, 2 and 3 printed into Paperback Editions and a Hardback Edition that contained all three Volumes under one roof. I succeeded in creating a Hardback, doing what I could with the time I had, but it was still pretty fucking awful, a book loaded with problems despite how much time I had poured into it, I just wanted to see results, I was desperate to see something come of all the efforts, I was dabbling with tools I had to self-learn, was dealing with people only interested in gaining a quick buck while I watched my relationship deteriorate; It felt like I was going round one long horrifying circle, and each time I went round the path it got worse and worse…Even as I write these words I’ve caught myself shaking my head feeling disappointment, fuck, it was truly an awful experience but the worst of it was that the process eroded my passion, and shook my faith and confidence in Ep1-Dream, it had become tainted, I was starting to see the horizon of quitting and that was an uncomfortable prospect.

It wasn’t until the 2020 lockdowns when I decided to go over Ep1 for the final time, while in the throws of writing Episode Two and after having filmed a fucking live-action trailer and cut together a documentary to assist with its promotion, this would be the last time to re-publish this first instalment, I wanted to be proud of it, so that’s what I did, understanding that this lockdown malarky was in essence additional time, free-time in great quantity that would never be granted again while under normal circumstances, so I chose to spend that time wisely and reforged something that was crippled upon conception, a wound that I still do not believe the book had healed from, but this is all ancient history at this point. Ep1-Dream was pulled from the internet and a newer version was uploaded, satisfying to a large extent my grievances, although problems still remain for the most part I am happy with it. I do have plans to re-work the Kindle Edition covers because I do not feel like they have aged well, so expect to see updated Kindle covers in Volumes 2 and 3, but beyond that there isn’t much more I can do. What sucks the most from all of this is that copies of the original are still out there in the world, copies that do not properly represent The Utopian Dream, and that hurts more than anything from this experience. However, from 2021, Ep2-Rise was well underway, the version I had taken to Australia in 2017, remember I had been picking away at it since 2012, had been long scrapped and was given a breath of life somewhere in the first quarter of 2018, and unlike its earlier draft started in 2012, this was shaping up to be something special, and it is, it really is! I know this because the experience of writing it was a different experience than with the first, almost polar-opposite, and there are a few different reasons for this; One is the simple fact that I am more experienced, what with the infinite editions to Ep1, all the articles I’ve written and the amount of time I’ve spent thinking about and refining this thing, yes, it’s going to improve your abilities, so Rise has that going for it whereas Dream didn’t, a simple measure of experience. Two, having finished the final edit of Rise quite recently, having had to make some major tweaks and important alterations in some sections, I am confident in a way I wasn’t with Dream, whether that is down to my progressing skills as a writer/storyteller, or the fact I’ve worked my way into a more favourable position with the Odysseys sequel is up in the air, but probably it’s a dash of both if I had to guess. Regardless, Episode Two is finished, all Volumes are ready to purchase digitally or physically depending on your preference, links to my site and Amazon pages can be accessed at the end of this article, please consider taking it on if this is what you’re into, or if not, serve it up to someone who might like it, either way, thank you ever so much.

So, what are you to expect with Volume Six? Well, clearly it is a direct continuation from Volume Five, it doesn’t kick-off with a flashback or flashforward which I have utilised in the past, it literally takes off moments after the last instalment ended, nice and simple. However, this simplicity doesn’t remain on the straight and narrow for long, very quickly you’re thrown right back into the thick of the action, only for it to relentlessly parade forward, delivering a series of elaborate endings that tie all of the plot threads you’ve been reading together into a neat, climactic conclusion, or perhaps better described as conclusions. In short you will get what I promised you from day one, a series of reveals, a series of twists and mind-bending endings that will wreak havoc among our protagonists, and I am not necessarily referring about the deaths of some characters, as matter of fact it’s the one’s that survive who are punished the most, left in situations I am finding extremely difficult to pull back from in Episode Three – Seeds of War, the antagonists did their jobs a little too well and have somewhat left me (and the readers) in a bleak position, a  position that will require a careful hand to write the plot and it’s many characters out of, just to get them back into the fray will be a task considering what has happened, and this is both a good and bad problem to have; It’s good because it encourages my level of thought and creativity to increase, to level up, to think further outwardly, but it’s also bad because the more moving parts the narrative has the easier it becomes to slip up and write something that makes no sense. Episode Three – Seeds of War, will come, I am sure now that all the volumes of Rise have been released the energy for Seeds will blossom, we will just have to wait and see how things develop. I’ve an idea to make a magazine or a story based art book that will ease newer readers into this world before they tackle Episode One-Dream, and although my ambition for a short film has all but fizzled out, I still hold out hope that one day, someone, somewhere will fill my donation pot with the funds needed to make it – This is of course extremely unlikely, but I know for a fact that there are plenty of people out there with more money than they know what to do with, people who might by chance want to see what I am doing come to life on the screen. I wouldn’t say this possibility is unreasonable given the day and age we’re living in, I’ve seen people catch their breaks simply by saying a few words in a humorous way and it blows-up, people who are just in the right place at the right time become famous and exceedingly wealthy overnight and in all honesty, this is a result of an ill culture dependent on fast and easy dopamine hits, a culture I increasingly feel alien too and cannot fully understand. Should I ever be killing it in the marketplace, should I be able to leave my day job to pursue this full time, I hope it will be because people see that I have something to offer and actually deserve to be in that rare position, I would not accept my escape from the mundane routine into the creative space based on the horrors of modernity and what it is doing to us and our societies; I mean just scroll through any social media site, I don’t know about you, but all I see is filth, occasionally you find something funny, but for the most part it’s just vomit inducing. It’s actually dreadfully insulting to hard working men and women of the world, those of us who struggle through life to build and to create, who truly are talented and have something genuine to offer but are ignored across the board, unable to find monetisation because the masses are more interested in 5 second gag reels or care more about what their favourite celebrity had for breakfast that morning, instead of getting excited for someone who can create great art in whatever form they’re remarkable at. It’s insulting, it’s ridiculous and cannot be what drives our civilisation forward, we are all better than this, and before anyone screams at me, I am not in favour of social engineering, people are free to make their own choices and free to indulge in whatever media they want to indulge in, people like me of the creative spectrum either need to do better, put up and shut-up or adapt to the times driven by social media. It’s just sad, it’s so sad that we’re here, that the technologies of the world have made our lives easier but have also been responsible for driving us further apart artistically or politically, and as a result, talent suffers, good art is tossed into the garbage while actual garbage is gobbled up and consumed by the masses and this further fuels the demand for it. Despite the odds however, despite how hopeless it seems, there is a very small part of me that feels like I’ll get a boost eventually, and on that day (if and when) I’ll take the boost as far as it can go, doing the best I can with what I have, what else can someone do?

Without spoiling anything, without ruining any enjoyment whatsoever, I will say that the characters you have been following over the course of Episode Two, have satisfying payoffs and conclusions; Glenn for example, the underdog in this story, finds himself having to take on that leadership role, having gone from a grunt who for all intense and purposes should NOT be wearing the Firehand uniform, has gone further than all of his fellow soldiers, proving that military training is second to raw bravery and the will to help others. Without the latter you’re not necessarily a great man, you’re just someone who has received training, what really matters is how the training compliments your actions topped off with the love you have for those on the line next to you, it’s that that truly shines in his story, someone who is willing to go to hell and back to save others, to walk into the lair of a truly nightmarish enemy in the hopes to find what is left of his Pod. Of course there is more to Glenn’s story, belief is an important ingredient to his journey, had it not been for his own tenacious drive, had it not been for his Sergent Nate, his Captain Lysander, some of his fellow Firehands Hayden and Raquel specifically, Glenn, likely would not have grown into the man you see him become, translation, it sometimes takes a collective to build someone into a hero and because of that, Glenn overwhelmingly succeeds, however, this is all short lived; Glenn’s true test is not what you’d expect, coming in the form of someone with a world view stark opposite to his, where he was born from water, she was born from fire, she is someone not to underestimate or take lightly moving forward, resulting in an intense stand-off, one that is seemingly impossible to escape from. Writing some of Glenn’s sequences, one specifically was an absolute thrill – There is a moment when a finger is on the trigger and even though I knew what was going to happen next, I could almost feel the electric intensity, it was in the air from one character to the other and it has become one of my favourite scenes, one that made my hands tighten up and required a moment to loosen them up before continuing; It certainly was exciting to write and having had the time to re-read this particular scene, having had the time to perfect and refine it, I am certain it will translate well from the page and into the readers psyche. It’s one of those hold your breath moments that stands out, and we’ve only reached the end of the first chapter in Volume Six.   

Nielata learns some rather harsh lessons throughout this finale, as you know if you’ve read Volumes 4 and 5, she is someone who has worked incredibly hard to get to the position she is in, she is a remarkable human having achieved so much at such a young age and that has become somewhat addictive. Life for this young lady has almost become an exercise in ticking boxes, a strive to do more, accomplish more and prove to the world she is valuable, capable and worthy of power, and although this in that of itself is not a bad aspirations to have, she does lack life experience, she lacks the ability to slow down her pace and savour what she has in the moment, such as spending quality time with friends, taking time out with her fiancé, doing something nice for herself or for her colleagues instead of constantly chasing achievement and results. Ironically, Nielata does find achievement, she does hit her goals but at the cost of what IS most valuable, something she has taken for granted all along that renders all what she has perceived to be valuable to be inherently hollow. It’s a harsh lesson and not all that she learns during Volume Six; Whereas these lessons hit her internally, at least there is a chance of a mend over time, people in most cases can find it in their hearts to forgive someone who has done them wrong, but the other lesson in which I am referring to is one that is far crueller, hitting her externally, a blow that a repair is impossible to come back from, and not something I’d wish on anyone. Nielata does have an interesting arc, she’s always trying to do things properly, always trying to do things by the book, but she quickly realises that the world of Equis is not black and white, the problems she comes up against require the assistance of others, others who may not conform to your own ideals and behave in very different ways, so the party must learn to cooperate or part ways; Nielata uses and abuses these friendships all for positive results and the upkeep of her impressive records, but beneath the surface she knows that she is partially corrupted, becoming the thing she swore not to be, always believing that she could do things better than those that held her position prior and for many more years. On paper, yes, she succeeds but the corruption befalls her, a stain that will stare back at her for the rest of her life.       

Denzel’s story I’ve thoroughly enjoyed writing, don’t get me wrong, I’ve enjoyed writing them all, each one of them are special in their own way, granting an angle that strengthens the story as a whole and contributes to the Rise of the Black Doves, but Denzel’s is particularly unique, leaning further into the genre of horror, arguably more so than the others do, delivering what I consider to be a horrifically poetic, frightfully twisted ending, one that I have worked very hard on to allude to throughout, but not too hard so that it becomes obvious as to what will take place. Sometimes giving the reader subtle clues is enough to trigger a welp of suspicion, planting ideas in your audiences head is far more superior than outright telling them word for word; As a writer, you may sacrifice the straight and narrow and risk some people not fully understanding the ramifications as to what has happened or is happening, but I respect the reader to have been paying attention, so when all is said and done, they’ll more than likely be unable to put the book down until it is over, and that’s the catch with Volume Six, it is merciless, it is relentless! Denzel certainly has a heavy hitting ending, one that raises the question as to whether it even belongs in an epic fantasy setting, I did question myself here and there during the writing process, pondering on whether or not this is the right path, and at times I was going to tone it down or perhaps steer it in a slightly different direction, I was actually going to ease off on the thrills which has been building ever since that sequence between Denzel and Atheriax in the auditorium in Volume Four, and instead play it safe, but this isn’t me, this is not a risk and I owe it to the readers and myself to live up to my promises to take risks, to take the genre into new, daring and bold places. If it works it works, I hope it does, but if not then all we can do is try again, we will see and it’s within Denzel’s journey where the success is made or failure manifests. Throughout Volume Four and Five foreshadowing was gently illuminated and like watching a car crash in slow motion, Volume Six unfolds the war between Denzel Suade and Professor Atheriax, and all the character can do, all the reader can do, is witness the inevitable orchestrated tragedy. Although it has the least page time thus far, a breadcrumb trail from one location, one clue and realisation to the next that builds to its climax, the arc merges into Glenn’s arc and this is not by no means a spoiler; If you’ve read Volume Five you’ll know that Denzel did find his way out of that cave he was entombed in, he found his way to the Hexagon and into the Silo, the same place Glenn is heading into, so they’re destined to meet and work together hence fourth. This was always going to be the case, I played a similar spin with Draygo and Riagel, at the start they’re together, you establish the bond and both parties go their separate ways to re-unite for the finale, only now the characters have grown, they’ve gained in experience and have become stronger versions of themselves…I realise I’ve been rather vague in this paragraph, honestly I want to rip the curtain down and talk about the content in its entirety, but that will have to wait till until I write my authors review, but if you take anything away from this last body of text, know that you’re in for a dramatic thrill, one that you (likely) won’t see coming.  

Draygo has been on a bit of a wild journey; We first saw him running through the burning deserts of Sand, a country formerly known as Turelyur. Draygo was part of a Dark Rogue raiding mission of an ancient necropolis called Arosiphere, that was once part an ancient Driad city, the Driad’s whole civilisation in fact and its ecosystem was reduced to dust and ruin after the coming of Saphuries; The wars that followed to defeat her, led to the tragic fall of the once lush, mystical domain of Turelyur. The architecture of this humanoid race, long having been buried by the sands of time, have been ripped up, rebuilt and repurposed for Saphuries, The Blood Angel, for many years, by a demonic creature under her control called, The Tunneller. The raiding mission, orchestrated by Draygo’s best friend and battle companion, Commander Riagel Tyorn, was supposed to achieve three things, find and rescue if needs be Dark Rogue scouts, thin out the blood cults numbers and assess the power of Saphuries without overly compromising Dark Rogue safety. After facing a mere fraction of the horrors within Arosiphere together, the mission was deemed a failure, Riagel had underestimated enemy numbers and the labyrinths complexity, but they did find their scouts, scouts who had been dismembered in awful ways and used to fuel her Majesty Saphuries forces. In order to conduct the raid, Riagel was using a broken piece of stone tablet, a tablet that mapped the general area, and he used this to organise the raid after the scouts had gone missing. Draygo, during his exploration of Arosiphere, temporarily succumbed to the power of Saphuries, she showed him his fears, showed him his own failing and turned his perspective against Riagel who quickly knocked it out of him. Riagel, decided to send Draygo off on a mission to retrieve the rest of the tablet so a more thorough plan could be formulated for further assaults of the bastion of Saphuries. Riagel does this not just for Draygo’s benefit who clearly has unresolved trauma and clear feeling toward his ex, Chloe, he does it for his benefit too, because Riagel knows as well as Draygo, that together when on top-form, they’re unstoppable, but if one has outlying issues that impairs their abilities (Draygo in this case) it renders them both at a disadvantage, so Riagel sends Draygo away to get his head straight and to pick up the rest of this tablet on the way, essentially killing two birds with one stone and as a result, gain an advantage over his enemies and get his best friend back as a fighting buddy. A wise decision from Commander Tyorn, or so it would seem…Oh, we’ll get there! Draygo learns that Riagel was secretly in contact with his former lover and Dark Rogue counterpart, Chloe Augustien, who had by at this point had long left Dark Rogue company to pursue her own calling in life, and it was she and another outcast associate, who came in possession of a part of this tablet and passed it onto Riagel; Riagel tasks Draygo to find the other half, to search in the place where it most likely is and report back with it’s information. Now, Draygo wasn’t going to carry the thing, the tablet is far too big, instead he would make a rubbing and transport the information that way. Draygo’s journey through Volume Four ends when he re-establishes contact with Chloe, greeting her with a familiar whistling tune that they used to communicate with when they were together; Chloe, residing in Tthenadawn Forest as The Silken Spirit, the poacher who poaches poachers, has mixed feelings upon seeing him, and for good reason, their relationship is rocky to say the lease, but that is a blog in that of itself for another time. Volume Five follows Draygo and Chloe, who do their best to get along like they used to, agreeing to find the other half of this tablet while evading a malicious group of Blood Cultists led by a Bishop – Part of the Monarchy of Saphuries who had sent them to follow the unsuspecting Dark Rogue all the way from Sand, why? We’ll get there, but their journey takes them across an area from within the forest, a place called The Narrow Scar, a place where giants of a different age fought and battled to the death, scaring the land so deeply that the environment never recovered. In order to cross safely however, Chloe and Draygo are forced to poison themselves, to avoid becoming dinner for the kremar; The kremar are a type of flesh-eating fly, they live out on the plain of The Narrow Scar in bundled nests and they eat anything sentient, the saltier and juicier the better. Should anyone or anything be unlucky enough to disturb these thorny nests of horror, nests which are comparable to the size of a football, always results in a death by a million ravenous bites. Fun fact, I got the idea of the kremar when I was living in Australia, I was sitting outside my cabin at night, I had a few candles lit and a nice cup of tea going, but then my wrist began to sting dreadfully, I had been bitten by a mosquito, a mosquito that looked like it had been hitting the gym. Sure it wasn’t pleasant being bitten by this little devil but the creature itself did look remarkable, and then my brain did what it does and began to cook up an idea, it indulged on reality and embellished a dash of creativity and hence, the kremar were born. Anyway, depending on how large the prey that disturb a kremar nest is, negates how fast the consumption takes, the larger the longer, obviously, but eventually everything ends up withered and drained of all nutrients, left for the mud to swallow. Draygo and Chloe find themselves in a harrowing position of having to cross this black, muddy plain immediately, because Saphuries’s death cult, led by one of her crazed Bishops, is after them! Chloe, being a woman of the forest, does have in her possession a repellent that would render them invisible to the kremar, so long as they kept their distance from the nests, they would be fine the formula had been tried and tested, but the repellent’s vial cracked during an earlier encounter and leaked inside its pocket, and is no longer viable, so the pair need to get creative, and Dark Rogues are a creative bunch, we’ve seen how crafty they can be in Volumes prior. So, what they do is they make themselves repugnant to the kremar, if follows that the kremar drink blood and eat flesh, so if someone was to make their blood and body toxic, in theory the kremar would not want to feast on this particular source, and that is exactly what Draygo and Chloe decide to do, they poison themselves using the sap from a nearby tree called, The Wanderers Maple, which after exposure to the skin becomes fatal after an approximate amount of time, again, depending on size, weight and if he or she is healthy depends on how roughly how long you have left before you cross the threshold. Draygo, is of average male build, he’s approaching middle age, he’s lean, athletic, is strong, sharp and healthy, as is Chloe of average female proportions given a kick of an advantage because she is after all The Silken Spirit, the odds are in their favour. However, there is no guarantee they will make it across the plain in time, should they be hindered or encounter a delay, they can’t afford to take even a single step back; There is also the very real possibility that they make the trip successfully, but fail to be administered the serum before they cross the point of no return and inevitably succumb to the poison coursing through their veins. To my mind, it’s thrilling stuff, and if you think I’ve spoiled a significant portion of Draygo’s adventure, think again, The Narrow Scar scene involving the kremar, is but a small part of what he faces overall, for Draygo does end up back in the baron wastelands of Sand with General Lethaniel, you see him acting alone, you see him acting in a unit, you see his armour and weaponry get the perks it needs, you see him bring fourth an interesting strategy that was delicately hinted at when you first meet him in Volume Four, which I think brings things full circle, brings back some of those little details that didn’t appear to be of much significance then, but turn out to be powerful tools of use later on. More importantly though, you see him redeem himself in the eyes of Riagel, a narrative set up after the raiding mission in Volume Four, which you would think is the drive of his story – To replace a weakness into something strong, you’re led to believe that it was Draygo who was the weakest link among The Dark Rogues, after all Saphuries preyed on him in the beginning, you’d think he was the target to some grand plan, but he wasn’t! It was actually Riagel, the bigger, stronger, ‘uncompromised’ man Riagel Tyorn, who was fooled by Saphuries! It was Riagel that sent Draygo away to locate Chloe aka The Silken Spirit, because it is Chloe whose heritage ties in with the blood lock that seals Saphuries in her tomb, a tomb cleverly weaved by the ‘extinct’ Driads; The only way to break the lock is to use the blood of those who created it, and Chloe bares heritage which such folk, she’s part Driad, making HER the one Saphuries needs to get free. Saphuries had to find Chloe, so she manipulated Riagel into manipulating Draygo, who manipulates Chloe into rejoining the fight that ends up in the fort of Gol Thimba, a fort built directly atop a passageway that leads to the throne of Saphuries surrounded by farms of flesh, rivers of blood guarded by abysmal abominations, creatures that were hinted at in volumes prior that make an appearance in Volume Six, in the specific chapter called, The Chimney to Hell, a chapter that has more action than all of Ep1-Dream combined and it wasn’t written this way because I somehow wanted to outdo The Utopian Dream in terms of action, in fact it came about organically and that is an absolute win for Ep2-Rise, it wasn’t engineered or purposefully organised to throttle Ep1-Dream, it came about naturally because that is where the story led me, and if the story leads me into shocking places, I am certain it will lead you there too, giving the work an elegant grace that cannot be replicated but only celebrated, and I am so fucking proud to have written it and am overwhelmingly excited to see/hear what you guys make of it, it is merciless, it is relentless and I love it, and Draygo’s story is entwined within, making the overall experience enriching. Before moving, and this is I recognise a perfect place to move on, I’d like to quickly talk about the relationship between himself and Chloe, because as much as I realise a good love story is a key branch to a satisfying conclusion, I was compelled to do the opposite. Why? Because first things first, I am bored of your traditional love story, I am bored of the will they won’t they narrative and I am sure most readers are to, love is challenging, love is complex, it can be messy, entail questionable scenarios and often leads to men and women spiralling into unpredictable situationships. I do not have a problem with easy and clean love stories so long as they are told/performed well, but I ask the question, how many of those actually play out in reality? Not many, most relationships are born in the grease of peculiar circumstances, and this is something I’ve tried to include with Draygo and Chloe, their situation is slippery, there is actually more reason for them NOT to re-engage than TO…So why are both parties secretly considering it, why is a spark still there even when it’s better for them NOT to be together. It’s not traditional, it’s not concluded in Ep2-Rise but it’s something to ponder on…Besides, I don’t like romance, someone did say to me a little while ago ‘Is there a love story here?’ and I replied with ‘Yes, but it’s not the focus, nor is it what you’d come to expect.’ Romance bores me, talks about feelings and hearty dialogues of love make me want to vomit, if I am to write about love and all that nonsense I’ll do it in short spurts, I’ll do it when the time calls for it given a Duncan’ism spin. If you want a good romance story watch the film Elizabeth Town, I can just about stomach that one because it’s genuinely quite funny, love is portrayed in many different ways, there is an opposing theme and I even set my ringtone to the same tune as the lead. It’s great and really makes the grey sky bluer.      

Last time we were with General Lethaniel Presian, the hero of Ep1-Dream, was in Volume Four – His lies had caught up to him and he was on his way to meet an old enemy, Kronix, the Chieftain of the Salarthian Clan and self-proclaimed Sovereign Watcher of Jureai. Kronix had sent Lethaniel a rather revolting invitation, one soaked in threats of enslavement and torture, to finish what they had started, to end their conflict at Gaddon’s Cliff, located in the distant country of Sand, formerly known as Turelyur, and Lethaniel answers the challenge, how could he not? He’s a Visarlian Knight, he’s the Ashen Knight, he’s undefeated in battle, has spent Episode One and the twenty years since those days proving that whence a sword is in his hand, he’s invincible! The General assembles a legion of highly skilled Requorn soldiers, a squadron of Honour Guards under the Command of Lucion Hikonle, Thao’s son and at his side he’s joined by a valiant swordsman, Fredrick Lance. Lethaniel plots a course and heads out to the battleground, tasked to end the old conflicts that erupted two decades ago on the border of Krondathia, they’re to kill or capture Kronix and rescue those the Chieftain has imprisoned from a miserable fate, a fate that involves an enormous snake, the Titanboa, Redulatas, a giant that has survived since The Age of Giants. The reason as to why Lethaniel only appeared briefly in Volume Five, was by design, the fact that we barely get a peep into his story is because I wanted to create a gap, I wanted the reader to wonder more and more of his absence, this allows me to create some perspective, we’ve been with this man for a long time, we know him rather well, allowing the audience to see how others view him is not only enjoyable, but important; For example, there is a moment in Glenn’s story where Gabriel, Commander of the Firehand Pods comes into conflict Captain Lysander, Lysander infers Lethaniel and by the very mere mention of his name, Gabriel’s stoicism, his boisterousness instantly degrades, because Gabriel knows that Lethaniel, a legacy character, is not his equal but his superior both mentally and physically. We also see Lethaniel from a negative lens, learning that some of his greatest victories would never have had been victories if not for some of those under his command making huge sacrifices, this is not Lethaniel’s fault per-say but it dilutes one memorable Norkron name into many, and those many names history has chosen to forgotten, because it fits the narrative of a great hero, tells a story that can be passed on and is allowed to ripple through the populated areas of the western regions spreading pride, patriotism and unity, after all, ‘Word spreads fast in Equis,’ and this is one the ways how. To clarify, Lethaniel throughout Volume Five and for a portion of Volume Six, is travelling, and travelling on horseback is arduous, it is slow and not particularly compelling; If you find the map of Equis, the world map which can be located in the Gallery section on my website, look to where the country of Sand is, and then where Krondathia / New Xiondel City, Lethaniel is travelling that distance, so his absence does communicate the message that he is out of the game for a while, until he arrives at his destination he’s on the road not to mention that there are multiple stories all happening at once, all which gain priority, so this geographical break did provide me, the author, with some breathing room. In this case, I was comfortably with putting Lethaniel on the shelf for the majority of Volume Five and focus my efforts on the other stories rather than waste the readers time on someone clip-clopping from A to B, it served me greatly and let me expand upon other characters who have not had as long as Lethaniel thus far. I do promise you however, the conclusion of Lethaniel’s story in Volume Six is arguably some of the most intense writing I’ve ever committed to in the largest chapter I’ve ever written, and that’s not because it’s clothed in glorious fantasy warfare that’s been stewing in a dark age of medieval savagery, it’s because the weight of conflict coming from an enemy is simple to negotiate – They want you dead as much as you them, you draw your swords and the battle is won or lost, it’s violent resolution in its most simplest of forms, a tried and tested method of writing that never fails to grip imaginations globally no matter how often it’s told; In this case, involving my conclusion, I’ve not only gone down a different route but I’ve given Lethaniel a harder foe to overcome, a foe just as dangerous and compelling than what we witnessed at the end of The Utopian Dream. He’s someone who knows him well, someone who knows of his weakness’s such as they are, yet this advantage the adversary has (an adversary I not dare reveal) is met by a wounded Lethaniel, wounded not by the blade, but an infliction wrenched upon him by a pain he never thought he’d experience, the pain of betrayal, seeded long before Episode One had even taken place, one that finds its fruition in this final third which not only backs Lethaniel into a wall, but forces him to utilise a tactic that no amount of skill with a sword could see him to victory, not this time, he has to do something else to secure his reign as General and his legacy of the unbeaten Ashen Knight…It’s not all sword play, believe me there is a lot of sword play in this volume but I feel a lot of the power does come from it’s one to one conversations, conversations that hit harder than anything material, and I believe Lethaniel is somewhat at the centre of some of these weighty decisions and realisations, as time is moving on, so must he, he must learn to let go of certain things and understand that not matter how hard he tries, people are going to die and it’s that sense of powerlessness he feels daily, a feeling that drives many of his decisions in this sixth volume; It was joyful, tearful, thrilling and devasting writing Lethaniel in Rise of the Black Doves, a feeling and experience I believe will translate well to audiences.           

I need to be very careful with how I talk about the Star Callers in Volume Six, because I am aware that some people are still reading Volume Four and Volume Five, the last thing I want to do or invertedly do, is spoil the content for them, it’s frustrating when this happens, sometimes all you need is a small clue, and from that clue some people can begin to connect the dots; Once the process starts, there is no stopping it, and like skipping to the end, the plot is left naked; But it’s a fair slice of this final third, so I must share something – I believe readers will be satisfied with how this Star Caller journey ends, more than satisfied judging by what we’ve seen thus far, there is always room to crank up the drama, dial back breathing room and heat up the intensity. We’ve followed this small group of five all the way from New Xiondel City to the borders of The Red Autumn Forest, they’ve faced off against some truly mighty challenges, challenges befitting of Star Callers, my most powerful class, we’ve witnessed their strengths, indulged in their individual personalities, muddled over mysteries and have seen them clash with the impenetrable wrecking ball that is the Glyph Spectre, the veil then lifted, revealing her to be Cephie S. Melias, the blood-red-headed-woman who was first introduced in Volume One, of course back then she was only nine, almost ten years of age, twenty-years later she has not only grown into something of an alpha female with an array of skills, but she’s reached a level of Glyph power that dwarfs the Star Callers in almost every capacity. No matter what they’ve tried to do to thwart her, she’s always side-stepped or has been several steps ahead, and with each encounter, her agenda is gradually being fulfilled. What that agenda is, comes into direct focus in this very third, and that whence learned opens up a whole cabinet of fresh talking points. Yes, I believe readers of mine will be left to look forward to where it leads come Episode Three – Volumes Seven, Eight and Nine, the twists, turns and reveals are relentless, the punches seemingly limitless, it certainly is a thrill to see your favourite Star Callers come into contact with this ‘villain,’ to see everything they can be against such incredibly odds, one encounter in particular which quite literally had me shaking with excitement, despite knowing how it ended, despite knowing what had to unfold, I was rooting for her, every blow feeling like concrete, every quip as sharp as a pin head, the raw explosiveness of such an effort inspired me, all the way up until that powerful moment which says so much I could indeed write an entire article on, actions really do speak louder words. However, and that is a big however, I do believe that the events that take place within this Star Caller story, may upset some readers, readers that perhaps didn’t heed my warnings as to the resolve of Cephie; When I said this story was dark, I wasn’t kidding, it was a caution. For those who thought this was going to have a happy ending, I wonder what words mean to you and if you understand what foreshadowing is? Volume Four and five are rife with dire foreshadowing for what’s to come, the entirety of Episode One-The Utopian Dream in fact set the precedence, everyone was at risk, no one was safe, and nothing has changed. In my blogs where I refer to Rise, and I have been talking about it quite frequently, I’ve always carefully revealed that this is by no means going to be a happy tale, and people do not like to see bad things happen to their favourite characters, I understand, but with the rise of such villainy comes the journey and struggle to bring them down, it’s part of what makes compelling stories compelling, to see success you must first fall, and the harder you fall the better it will feel to see such obstacles overturned…Bear in mind, I know this formula, and have sabotaged it in ways that aren’t known just yet, but in time, you will, we just have to get there, and the first two steps are complete, I ask for your trust moving forward, if when you’ve finished this final third and don’t like the results, trust me, a plan is in motion, one that I’ve been prepping for a very, very long time. This story is wild, it’s turbulent, and I promise a dose of that turbulence from the Star Callers and their adversaries.

Spirituality comes in many different forms, my Star Callers are indeed very spiritual and magically gifted in some of the most obvious of ways, but in Deacon’s story you’re given a unique edge to the very meaning of the word. At first his story was one of classic heroism, a man with the will to defend a small, helpless populace of people against an oligarch gone twisted and foul, but then that reluctant drive to do what’s right spreads to the bigger, wider picture, falling in New Xiondel City, where he takes on corruption and dangerous individuals that thrive in the harsh criminal underworld. To single handedly take such forces on, not only does it take courage, but it also takes a large degree of sacrifice to your own wellbeing, and that wellbeing is taxed from the very armour he uses to fight on! Deacon cannot battle this underworld using traditional weaponry, he uses an ancient skin/shell cut from a beast called the Wodashique, a giant of a distant age having long passed into myth, a shell crafted into armour that only responds to him, no one else can wear it, why? Because Deacon’s Counterpart :-

Counterpart: An inherited fraction of the same spirit that existed in the past, present or future.

:- was once the beast the armour was cut from, they are one in the same connecting past and present, a theme which is ominous and fun to explore as a fantasy writer, a subject which brings a gravitas rarely found or explored in modern stories. So, what sacrifice am I talking about? Well, the armour is sentient in that of itself, sure it is able to grant unbelievable strengths when worn and the suit itself gifts Deacon/Woda with ‘invincibility,’ more or less, but with each wear the shell tightens its grip on the host becoming ever more resilient to let go. Combine this with the passage of time, a day will eventually come where the suit refuses to release the host, and the person, Deacon in this case, will become forever trapped inside its skin, becoming a fleshy biomass for the armour to wield. This story avenue is not gleaned upon in Rise of the Black Doves, it is a plot thread I hope to explore in later instalments, it certainly lights up some interesting nodes of creativity and puts into question the word sacrifice, for without the Woda, Deacon would be vulnerable as all men are, but with the Woda he can do damage to the imbalances of Equis enacting the change it so desperately needs, but with each fight that takes place, the more time spent under the Woda’s influence, the more the man loses his soul. So, when does one decide not to fight? When does one say enough is enough to preserve his own wellbeing? We’ll find out. To me, this is an interesting concept to dabble in, and extends beyond your traditional superhero narrative, which I gather most people are fucking sick of in 2024, I mean look at the state of Marvel and the DC franchises, my GOD what an absolute mess! I am certainly one of those people who is done with ‘the superhero,’ for me it all ended at Endgame, that’s the cut off, I’ll always make room for your Jokers, and sole Batman adaptations because he is truly on another level to everyone else, and anyone who disagrees is either below the age of 10 or is a dumpling of a human being, but that’s my stance on this slice of culture. I’ve digressed; Putting such a debilitating spin on such a power, on this Woda, does behave in the same ways as magic and good magic written into fantasy comes with a price, there is no such thing as free power, there is always a tax, people might be sick of your Iron Mans and Captain Americas, but no one is sick of magic, it’s a play as old as time and given the depth I’ve gone to, Deacon’s abilities are not the only thing that gives his arc a weighty punch. At the end of Episode One, in that small, rather clunkily written piece of dialogue right at the end when the book was essentially over, a group known as The Balance was revealed. In the twilight of Episode Two, we finally get to meet them. Deacon hasn’t only the gangs and drug lords to contend with, but an old society living in the shadows that dominate the imbalances of power, Deacon has certainly tipped the scales and when the scales are tipped so much, The Balance appear and restore the order, to set the progression of the Krondathian people back on track, into what they perceive to be the correct course toward utopia, and they do all this without being part of the political dialogue. In the past they have just enacted their plans without the fuss of debate or meandering confrontation, they get on and do, mirroring what Deacon/Woda have been doing only they have been active for a much longer time, their methods are refined, their tactics precise and like lions they go for the jugular, striking at pressure points that guarantee devastation. What is more interesting to this shadow insertion, is that it touches upon a little history with Lethaniel, for the man who now leads The Balance into the fray, was once part of the military under the command of our favourite protagonist. What takes place when Deacon and this illusive leader meet is catastrophic, what is revealed is justifiable and its fierce conclusion shrouded in mystery, leaving the readers to speculate as to what happened on that hill? Encouraging audiences to speculate, to re-assure themselves as to who Deacon is, what he is capable of and what lengths he is willing to go to, to end the poisonous corruption that infects Krondathia, bringing his story full circle in ways you will not be expecting, and all those who associated with him, have to endure the trauma of his failure, let alone be concerned with their own safety should they be linked to his vigilantism.

Guys, I hope you’ve enjoyed what you’ve read today, of course I could go on and on, there is so much I’ve not covered in this essay, so many tiny details, cool instances, nods to greater things to come and wonderful pockets of interactions that I’ve not shed light upon, all of which deserve their own breakdowns in their own right, but alas, I cannot nor will not cover them all, because now I’ve got to go. It’s time to let go of Episode Two-Rise of the Black Doves, it’s time to let it fly and join with the others, and if I’m being honest, I’m a little sad. This has been an eye-opening experience, it’s impossible to fathom how much I’ve learned, how far this project has come and what lies behind certain doors, doors that have been left ajar in the wake of Episode Two, doors I will certainly lean into and peer through come the writing of Episode Three-Seeds of War, Volumes Seven, Eight and Nine, a story that promises a journey unlike anything you’ve read before, I mean that. While Ep1 was a breach into the genre, a story weighed down by traditional rules, Ep2 was a straight middle finger to the rules and like an angry teenager, storms off and does his/her own thing, it was an experiment, I gave over a lot of the power to the characters and let them chart the path, and what ensued was disruption, a story that feels out of control, where the heroes play the fiddle to the antagonists tune, a story that expands upon the world of Equis and all its characters, divulging in fantastical battles between men, beast and demon while illuding to something bigger and far more majestic than what we’ve seen; A conflict of ideas, nightmarish visions of the future that inevitably lead to a standoff against deities that look down upon us like ants in a farm. That is what is coming, that is what is on the way in something called and I quote, ‘The Celestial War.’ I love this odyssey, I love writing it, I love thinking about it, I love teasing ideas and seeing those ideas executed properly. Ep1-Dream is a jumbled story, coming from a writer finding his way, an author enslaved by the vision of an epic fantasy pulled in ever so many ways and lacks focus, but succeeds in developing a strong foundation onto which more can be built – A young man’s narrative. Ep2-Rise is a work that is established, coming from someone who has his shit together, someone who has done the work, put in the effort and crafted a series of three volumes that are not only enriched in world building content, but delivers what I know to be some incredible twists, shocking reveals, realistic poignant dialogue and mesmerising battle sequences, each one given a unique spin, and I am ever so fucking proud of it. This blog is late, I was meant to publish this yesterday but was caught up in life, I might be a day late, but Episode Two was punctual, I aimed for a summer release, an August release at the latest, but it’s here, it’s available and I look forward to how it is received. Please be aware that this is fresh, it may take time to reach shelves, but if you would like to help, please ask for it over the counter in your local bookshop, you’ve no idea, literally you’ve no idea how much that act helps, so if you would like to get started with The Ancestral Odyssey, you can either ask for it in the shops or pick up digital or paperback copies online, do us a solid and leave a review good or bad, recommend it to those who like epic fantasy tales and throw in the horror ingredient because Ep2 does touch upon this genre…Still can’t believe it, I must end this segment, but I swear I’ve more to share, but there isn’t. The official website is going to be updated soon, I need to add to my Latest section, tweak the Product page and catalogue this very article, that is the task for today, but you know what, think I’m going to go out, I think I am going to play my Ep2-Rise playlist while taking a walk, I want to relive the experience one last time before moving on because this story, this ancestral odyssey is not over, we may have reached a conclusion but there is still so much more to see, and I promise that one day it will arrive, Ep3-Seeds promises more surprises, you’ll get to see your favourite characters again and you’ll go on a journey that I hope not only surpasses certain elements of Ep2-Rise, but offers a unique dimension to an epic fantasy that has become my heart. What comes next? Besides the writing phase of Ep3 which is soon to be my next top priority, I am still anticipating the concept of the Woda, sketched by the legendary Will Towns, I do need to finish off this series of music videos with Ashley McKenzie at TabGraphix and have decided to embark upon the making of a new 1-minute-long teaser trailer, working alongside Astral Infernum, more on all of that at a later date.   

Before signing off: Thank you Mathew Bevan for the emblem designs, it was a joy re-connecting with you, congratulations on becoming a father, I wish you all the best and remember to master the art of power napping as we discussed. Thank you Oliver Richards for sharing interest, wisdom and insights I’d never considered before, I hope one day to see you in the USA where we can talk ideas 24/7, I look forward to seeing what you produce in your own writing career. Thank you Joyce Bou Charaa, what can I say, you’re an absolute trooper, two volumes in a year is a massive achievement, it’s something I am unbelievably proud to say, together we worked consistently and efficiently, had I not met you I doubt I’d be writing this today, I am ever so grateful for your efforts and contributions, could not have done this without you, you asked the right questions, you understood narratives and character conflicts ever so well, it was a pleasure working with you and chatting to you – Give me a little more time and I will be sending you a goody bag in the mail, you’ve earnt it. If anyone would like to contact Joyce about an editorial arrangement, I’ve left her link below, just remember to be nice to her. Everyone, take care of yourselves, look after one another and I’ll see you in the next one. PEACE!       

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Author Page UK - https://www.amazon.co.uk/-/e/B01JMZ2BE6    

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The Patience Bucket – https://taoscribe.wordpress.com/2016/07/23/deconstructing-the-mess/

D.W.Gill

The Stories we Create

I’ve often been fascinated with how game developers and film directors tell stories through visuals alone. For example, there is a scene in James Camerons first Avatar film released in 2009, where the character of Jake Sully is getting ready for bed in his apartment; You can’t find this scene in the theatrical cut, you have to purchase the extended edition to see some of this extra footage, but I love this specific scene that lasts all but a few seconds, but his apartment is tiny, you could argue it’s a box apartment fitted with minimum, the bear essentials, there are no windows, no colour, nothing artistic, nothing growing, and the flashy TV is the size of his wall displaying tigers playing in captivity. This image alone, without the usage of words tells the audience everything they need to know in a matter of seconds, and for those of you who have not seen this particular scene or the film itself, I’ll be happy to explain. First of all, let’s address the colour palette, not just for this scene as matter of fact but for all the scenes that take place around it while set on a futuristic Earth in the year of 2154 – There is no green, it’s all murky greys, charcoal blacks, gunmetal silvers all lit up with artificial neon glows for advertising products. I have only seen the film about three times since its release, correct me if I’m wrong but I cannot actually recall seeing anything green during the Earth intro, not until you reach the planet of Pandora which is the polar opposite of Earth in terms of contrasting colours. Second, the space, and this is alarming, Jake’s apartment is tiny, you can actually see all of the rooms as the camera pans by and it looks miserable, dank, and depressing. I can only speculate but from this visual representation that everyone lives in stacked apartment buildings, almost like pod buildings, and the reason as to why I find this alarming is because I’ve seen such structures in the world in which we live today in 2024 and they’re only becoming more popular; I mean the notion of owning your own house with a garden and a nice view is becoming exceedingly rare in 2024 so it is not much of a stretch for Cameron to amplify this because as time goes on, populations will increase and the lack of resources inevitably grows thin, more people more problems and all of this stems from a brief moment of footage at the start, it’s genius. And finally, let’s talk about the TV, that massive TV that takes up Jake’s entire wall because there is an important message here too, possibly one that’s more important than the story of Avatar itself which does equate to something like Dances with Wolves or The Last Samurai, at least when you strip away all the gloss and magic of cinema, that is the core of Avatar, there is no getting around it, anyway; The TV is big, it’s unnecessarily big, it’s bright it’s overbearing and out of place, what this tells me is that humans of this age and perhaps the ages past, have prioritised the wrong things, yes having a nice TV is very splendid, but I’d argue that the ability to grow food is more important, fresh water is a must, clean and clear air is good for us, art nourishes the soul, these things are essential to a happy and healthy lifestyle and yet all of these things have been neglected to give way for an ungodly TV, if humans had their priorities aligned then I do not believe we’d be seeking out foreign planets for sustenance and enrichment, we’d be sitting pretty on our glorious blue home in harmony with everything around us, we would not have to watch tigers (in this case) playing in captivity because we’ve hunted them to almost extinction, we’d see them in their own respectable environments with everything else as it’s supposed to be! That right there is why I love this scene and the short intro sequences that happen before and after it, each of them tells you a unique story without the usage of exposition, and we call this technique, visual storytelling. Another good example of visual storytelling is the opening of Star Wars, Episode Four, A New Hope, where you see a tiny Rebel ship hurtling through space toward a planet, away from a gigantic Star Destroyer of the Imperial Empire. With this image alone we know pretty much everything we need to within a matter of seconds, we see how small and ill-equipped the Rebels are in comparison to the massive, tyrannical reach of the Empire – It’s brilliant. In Frictional Games, in their best game to date called, Soma, a game that I reviewed and thoroughly analysed in an article called, An Exploration of Soma, published on the 22nd of August 2023, introduces our protagonist Simon Garret using only such techniques, you start out waking up in his apartment and you can tell just by what you find walking about, what kind of man Simon is. I even took these lessons and applied it to the script I wrote a few years back, back when I was hoping to make a short film for myself. That project unfortunately fell through, but I’ve still a copy of the script, I still would like to undertake the project again, if I obtain the funds and my crew are still on board, I’d love to pick it up, dust it off and get to work; Point being, I did what I could to utilise visual storytelling and I even try to incorporate it within the narrative of The Ancestral Odyssey – Of course the skill needs some tweaking because I’m after all working with literature and not visuals, but nevertheless, at appropriate times I do my best to incorporate this practise into my own work and for the most part, I believe it’s effective, leading me to believe that the best tool a writer can possess cannot be bought nor can it be given, it’s cultivated, through hard work and experience. But, this now comes with the story I’d like to tell you today, in this article called, The Stories we Create, because what I am about to describe, blows my fucking mind, coming at me like a curve ball smacking me dead in the face, I believe some writers and creatives are gifted with something uniquely special and I’ve no idea how they do it, and our story starts with a fighting game believe it or not, made in 1996 called, Soul Blade…If you’re about to click off this article, I don’t blame you, because again like with my essay prior to this one it is rather niche, so if you stick around to the end, thank you ever so much, but if you decide to fuck off and do something else with your time off you trot; So with that all out the way, let’s get into it.

Soul Blade is a fantastical fighting game where you as the player, can take control of one of nine characters, a couple do become available if you’re able to finish an arcade playthrough, but that is not relevant to what I am trying to tell. The playable characters are, Hwang, Li Long, Rock, Sophitia, Voldo, Taki, Mitsurugi, Siegfried and Seong-Mina, all of which have their own backstories, nationalities, fighting styles, individual weapons, command sets that enable you to perform strikes and combative combos, and all characters possess certain advantages and disadvantages. So, depending what flavour of fighter you personally like, it’s wise you choose carefully to accommodate your preference, for example, if you like big and strong, Rock is your man, if you want swift and deadly, Taki is the lass for you, but in all honesty, they’re all rather fun to play as (besides Voldo that gangly creepy crawly fuck!). The game was developed by Project Soul, published by Namco for the original PlayStation and was released on the 20th of December 1996. I’ am aware this Soul Blade / Soul Calibre saga is an ongoing series, I am not sure if there are any titles before this specific one, but I don’t really care, because for one this is the game I want to focus on and two, it doesn’t matter what comes in later instalments, you’ll see why in a moment. The overall story is simple enough, a pirate named Cervantes has stolen a sword of immeasurable power called the Soul Edge, and has disappeared, depending on who you pick it is your task to fight your way through all those who stand in your way (the other playable characters), until you reach Cervantes, where you’ll face off toe to toe, strip him of the demonic blades, return him to who he once was and save the world from this ancient evil blah blah frickity blah…That’s the story for the first game in a nutshell, it doesn’t have to be complicated or intricate, it is what it needs to be, but depending on who you pick to play as when you defeat the final boss, obviously dictates to what ending you’ll receive. For example, if you play as Li Long, but finish the final boss as Taki, you’ll get the Taki ending, simple right, and also depending on what difficulty you set, will or will not give you an extension on the ending cutscene, the hardest difficulty unlocks his or her secret ending. None of the cutscenes from I’ve seen are particularly good, most of them come across as a bit silly, directed with the utmost simplicity and low key graphics which was top tier at the time, so if you do happen to locate some of these scenes, they’re not all that special, but to nudge the title of this article, this is after all the stories we create ourselves when not given much to work with. I was 9 when this game came out, I remember playing it off and on at a friends house whenever I used to go over, because at the time it was the pinnacle of fighting games, however if pressed I will say that I always preferred a game called Bloody Roar, a game that no one has heard of or talks about but it was ever so good, as far as the fighting genre is concerned, Bloody Roar 1, 2 and 3 are the bomb.

So, one glorious, rainy summer day, I took a look at my PS1 game collection and decided…fuck it…Let’s give Soul Blade a play through, I mean it has been almost two decades since I picked it up last but something was in the air that day, I felt like beating something up while savouring those precious nostalgia berries; So I popped it in, and chose one of my favourite characters to play as, Rock. After setting my difficulty to medium, three fights per round with each character and turning off the time bar, I was ready to go, and I began fighting one character after the other, with relative ease. See the neat thing with Soul Blade is that weapons, weight and size matter, and I know you’re probably thinking…duh…But games don’t tend acknowledge reality, that’s kind of the point, it’s escapism, it’s all a fantasy, and although Soul Blade is far beyond the realistic (a strike from any one of these weapons would be fatal if it were real) the developers acknowledged this weighty rule surrounding its weapons – For instance, the character Rock is one of the best characters to play as, why? Because he uses a giant war axe, his combinations are easy to connect and he can strike with a bit of distance between himself and the opponent, meaning you’ve a user-friendly fighter, who’s powerful, can keep back from his opponent while preserving his health bar, so Rock is a fan favourite for this reason. He has his disadvantages however, he’s big, a bit slow and his combos (from what I played) aren’t very diverse or very long. So, throughout this playthrough I practically skipped through all the other fighters, never losing a fight, twas much a breeze, until I was matched with the final boss, Cervantes, and this is where everything changed.

Cervantes is the man who stole the Soul Edge blades for himself, who misunderstood their power and was quickly consumed by the evil spirit that was forged within its demonic steel, turning the man from your everyday pillaging scum fuck of a pirate into something worse, something beyond human with an amplified rage, someone who instils terror and nightmarish trauma wherever he makes port; Able to defeat scores of men using nothing but the twin blades on his hands, and I really do mean that, one of swords is permanently sealed over his right, binding the pirate to the weapon, through mind, body and soul, and this is what Cervantes represents in the game, an unstoppable pirate with a terrifying reputation, armed with demonic sabres that enable him to be indestructible…Or, at least, until the swords find someone with more power and influence than the host prior, and this is exactly what happens to the character of Siegfried, an honourable Knight in bright shining armour reflecting his high status who commands legions of soldiers and protects great kingdoms of men. Should you defeat Cervantes using Seigfried, he reclaims the blades only for them to claim him, meaning that he didn’t really beat Cervantes, but the blades willed the pirate to purposefully lose only to claim its next victim…But that is IF you finish with Seigfried, I myself however, was playing as Rock, a giant, hulk of a man with a war axe the size of a small person who often wears bear skin as armour, a bear I presume he fought and killed to protect his son. But, no matter what I did, no matter what moves I pulled off, whatever strategy I adopted, Cervantes didn’t only beat me 3 rounds out of 3, but during one round, he managed to defeat me without sustaining any damage landing him a perfect/flawless victory. This fight is gruelling, different from any other fight you’ve been engaged with thus far and time after time, I found myself losing to Cervantes, his combo’s too difficult to block, his speed to hard to predict, and my offences too slow to land. It wasn’t working, Rock, wasn’t able to combat the pirate effectively so, reluctantly, I switched up to Mitsurugi, a man much faster than Rock, who strikes from a standard distance, who wields a sword and can connect combinations that if fall properly, can devastate anyone foolish enough to underestimate his dexterity. Mitsurugi is actually one of my go to’s, I remember playing him when I was child and I remember being pretty good, so I stepped into the arena against Cervantes, with Rock defeated, I drew Mitsurugi’s sword and…Cervantes pulled back from a 3-1 defeat, humiliating Mitsurugi (me) scoring not one but two perfect victories, winning three times in a row crippling my confidence further. Something to say about why Cervantes is so difficult, is because he excels in every known capacity the game has to offer; As I said, Rock, is best kept at a distance while you thrust and swing the axe as he or she is coming at you, you can bulldoze your opponent with heavy attacks by using this simple technique. Mitsurugi on the other hand, is much faster and from what I can tell, requires a medium distance while you spread your attacks with flourishes of speed. Cervantes is both, and not only that but he’s powerful, he’s incredibly fast adopting the strengths of both Rock and Mitsurugi while not suffering the weakness’s these specific characters are vulnerable to. His attacks are short, swift, very hard to predict to block, a simple misstep or mistime can result the pirate ending you very quickly, hitting with a great merciless force that leaves you bloody and devastated on the ground. Translation, while your attacks are laboured and do-little damage to Cervantes, his are easy to enact and cause high amounts of damage, making this boss fight an absolute game changer, one that can infact get harder, because I am only playing on medium difficulty.

So, what do we do? If the mighty Rock cannot hope to defeat this cursed pirate, a man who owns the seas and wherever he decides to come ashore, nor the ninja/sword master Mitsurugi can stop him, what do I do? Well, I do the stupid thing of course and get frustrated, I start to play with every other character…Besides one…That I believe stands a chance. I tried Siegfried who much like Rock strikes from a distance using a gigantic sword, and I fail, miserably, possibly my worst fight yet it was hilarious. I use Seung-Mina, who again armed with a lengthy polearm, I try to pick Cervantes apart at a distance because to my knowledge it’s my only advantage, getting too close to this guy thus far results in being carved up beyond recognition so backing away making cheap shots like a pathetic coward, was to my mind the best strategy. Even Li Long and Hwang were eventually used, I don’t really like Hwang, to me he is a discount version of Mitsurugi, I don’t like him, and I may have been battered because of that. But Li Long, the Chinese num-chuk specialist who is as fast as the assassin Taki, who strikes at a medium distance, are stacked with a user-friendly command list, surely that would be enough to pinch a win, but still, it didn’t work, nothing worked. Time after time my characters were utterly destroyed, their defences broken down, caught out in the open or cornered, and smashed to bits by the relentlessness of Cervantes, laughing as he sent them hurling back to the abyss. It was here were I had had enough, I had already been playing longer than I should of, the rain had stopped so I should have been out enjoying the sun, but because I’m a stubborn asshole who doesn’t like to lose I decided to give it one last go, but…The character I chose this time, was a character I had never played as before, not only had I ignored her when I was a wee child all those years ago, but hadn’t even taken her seriously as the years went by, she had always been that character no-one played as because she was renowned to be puny and rubbish, and that character’s name is Sophitia, a young innocent, a daughter of Greece who wields a standard round shield and boring short sword, which by comparison looks like a needle next to Rocks war axe, Siegfried’s enormous bastard sword and the Soul Edge itself imbued with a demonic spirit. I remember thinking, there is no way, I have zero chance, there is no possible way that this young girl who I’ve never played as before, has a hope of beating Cervantes, he’s so much faster, ever so much stronger and worst of all, Sophitia is a close combat fighter, meaning the technique I’ve been using, the one that I figured would be the most effective, is no longer applicable here, it’s time to get up close and personal, to Cervantes…Lunacy…So, the stage was set, let’s give it a go, Sophitia versus Cervantes, it’s on and the music starts to roll.

I quickly realised why no-one ever plays as Sophitia, she’s weak, she’s small, her weaponry isn’t particularly interesting, her outfits are snazzy I’ll give her that, but overall, she’s not that glamourous compared with the others. On top of this, her fighting style isn’t easy to handle, simply by tapping out her most basic combo doesn’t last long at all, it doesn’t do that much damage and can easily be broken, often forcing me into positions where I’m just swinging once, or twice like a fool who hasn’t held a sword in their lives. I felt quite pathetic in that moment, but something slowly started to happen. I abandoned my original techniques, and utilised what Sophitia was good at, and I got up close and personal, and started hacking, and blocking, and hacking and blocking, and then I won! Somehow, with the skin of my teeth I won the first round, barely, literally you could have flicked Sophitia in the leg and she would have toppled over as a result, my health bar was really that low, but it didn’t matter, I’d won the first round. Restored to full health for round two, I began to take her a little more seriously, I began to connect up her combo moves, because I was gifted with a shield, I started to use the block a lot more, you kind of have to because when you’re so close to that duel-sword wielding maniac, you’ve no fucking choice but to block like a mother-fucker, and that’s what I did, I blocked till my hearts content and countered every time I could. See, the great thing with Sophitia, is because she comes with a shield, I believe this increases her chances of parrying; A parry not only looks cool in Soul Blade, but it gives off this violent sting of metal, and a nifty flash when incoming blades are deflected, leaving the attacker temporarily stunned and vulnerable for punishment, and I was deflecting almost every other offense Cervantes threw at me, furthermore, Sophitia’s own flurries although hard to connect, when you do manage to focus, they are as hard to block as the pirates, he didn’t know if I was going to strike for the upper or lower body and between all that parrying, between all those deflected strikes, the ring of metal on metal and frustrated charges igniting the screen not by me, but by the furious Cervantes himself, the fight engaged me in such a way I’ve not been for in a long fucking time! And after a final deflection, I kicked that fucker so hard in the face, it sent him flying off of his boat, putting that dickhead in the water…Satisfying doesn’t cut it. One thing I have grown to love about her, is her battle cry, they have a weighty pelt behind them, they’ve a sense of struggle and desperation especially when you pull off some of her awesome power attacks, and if pulled off correctly, your opponent stands no chance, and I could not help but get behind her – Sophitia had won two rounds out of three. I was ecstatic. Without even realising it, I had concocted my own story in my head, one that was…‘Unrelated’…To the one Soul Blade was telling, and who could have blamed me, practically all the other best fighters from around the world had fallen to Cervantes, leaving the obstacle for someone like Sophitia to deal with; I had no idea who she was and knew nothing of her backstory, so I created one, feeling like she was alone, that she was the world’s last hope on a desperate crusade to stop this immovable tyrant forced to leave the likes of a cosy farm or her hometown reluctantly drawing her to pick up what tools she had around, those being the most basic of weaponry, the sword and shield, weapons that probably belonged to her father, and using them she would set out to defeat this absolute monster; Between the ferocious confrontation and the incredible, INcedible theme called Brave Folk Song being played in the background, the game, or more specifically this fight coupled with the make-believe story I had weaved in for myself, created its very own aura. Anyway, Cervantes pulled two rounds back, it became desperate, and just like the first fight, I got by barely, Sophitia toppling Cervantes, softening him up with a flurry of twisty kicks before delivering that final blow, battling that bastard into a corner where Sophitia defeated him utilising the same mercilessness as he had upon everyone who had come before. The cutscene that follows, although a bit shoddy given the graphics we had at the time, isn’t much to shout about, but Sophitia takes the cursed swords, and destroys them like the good girl she is, ending not only the madman Cervantes, but putting to rest the demon inside them. That’s my girl.

So, what the fuck have I been talking about this whole time? What point have I been trying to make here? Well, not a big one. Afterward, I curiously looked into Sophitia’s backstory, when I pulled up all the info I could find on this fictional character that detail the events orbiting this first game released back in 1996, I learned that Sophitia WAS actually on a crusade to stop Cervantes, that she WAS actually forced to give up her quiet life while working in a bakers shop of all places in her village, to go on a conquest to end the tyranny of this pirate terrorising her people. What I had done, was tell myself a story in order to increase my enjoyment of the game, but in actual fact, it pretty much mirrored the exact same one the game was telling me, and I hadn’t even played Sophitia’s campaign, I was just fucking about on Arcade mode. Which leaves me with one question; Did the developers just display a stroke of genius visual storytelling, or was it just coincidence that I fantasised the exact same story? I’m not sure, but what an afternoon that was.

As always guys, thank you so much for reading. I know this is a short one in comparison to what you’re used to in this Taoteque archive, but I had an afternoon free and felt like sharing something fun. For those of you who love the Soul Calibre series, that is awesome, from what I’ve played I enjoy it to. I’m sure I may have exaggerated some plot points in this article here and there, so if you happen to stumble across some, please save the messages or gotcha moments, because honestly I just don’t care, this was a game from my early childhood, one that I don’t know that well, one that I’ve only just recently picked up again and started to play at my own leisure, I don’t take it that seriously. What I do take seriously however is my own epic, The Ancestral Odyssey; So far Episode One-The Utopian Dream (Volumes 1,2 and 3) and Episode Two-Rise of the Black Doves (Volumes 4 and 5) are available for purchase, link is listed below if you enjoy engaging epic fantasies of enormous proportions. Volume Six, the finale of Episode Two is still underway, my editor and I are hoping for a late summer release, early winter at the latest, so watch this space for more information or follow my social medias. That’s it for now guys, this article was a blast to write, please don’t forget to donate me a few million pounds so I can retire and focus on my books 100% of the time. Do take care of yourselves, and I hope you read up on the next one. PEACE!

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Brave Folk Song – https://www.youtube.com/watch?v=KffS6UJMbbw

Article Artwork – https://naughtygaming.net/wp-content/uploads/2018/11/soulcalibur6sophitia.jpg

D.W.Gill

The Illusion of Authentic Writing

Hello everyone, how’s it going? I always feel weird starting off an article in such a way, because obviously I know you cannot physically respond to me, and by the time you’re reading this I’ve likely departed from my desk and am off doing something else, likely making tea/coffee, gone for a walk in the woods or battling aliens on a faraway planet, true story, but there are only so many ways to kick-off an article, so I’m left shrugging my shoulders wallowing in the sticky awkwardness I created. I take a lot of respect from the late great Christopher Hitchens, and his method of writing from what I’ve been made aware of, is that he wrote as if he was speaking to people directly. I am by far no Mr Hitch, but I’ve done my best to adopt this practise when it comes to writing such pieces, and the method does in fact help you frame yourself and your mind when doing your best to create an engagement between yourself and your audience. Seeing as this post will be about the authenticity of writing, I suppose I’ll start with a question; How would YOU open your own informative essay, what would YOU say to get things going? There are indeed a handful of clever ways to start, but I am curious to hear/read your practise if you have one. I guess it does heavily depend on what it is you’re writing about, what information you’re trying to relay and from what perspective…Just a thought, just a silly thought I wanted to share before I dive in, but hey, it’s a gorgeous day, the sun is out as I write this paragraph, I will be spending a lot of time outside because if you live in the UK you’re more than likely aware of the saying ‘our two weeks of summer’ because it’s indeed true – Allow me to explain. UK summers are spectacular, and of course they last more than two weeks, but for the average person with a regular life, the summer days are often severely limited, tainted even with heavier workloads to accommodate the influx of tourists, reduced by lengthy travel times, unexpected bad weather that can roll in out of nowhere that can mess up some days, and before you know it, we are back to cloudy, cold murky and miserable. So when you do sit back and calculate the time you’ve actually spent enjoying the summer and yes I’ve done this, it often equates to about two weeks, or at least that’s the answer I typically get when talking to others and clearly it isn’t long at all; With that said, if you get a chance to go outside, really do plan to do it, read this article first (of course) and don’t forget to buy my books because a) I’ve sacrificed many summers to produce the work b) They come from a genuine place in an attempt to do something fresh and exciting, and c) I am awesome…Jokes aside though, do set aside some time for yourself, get away from a screen, look at the sky, find that silence, go for walks and enjoy it with the right people, because unfortunately nothing lasts forever. So what has been happening on the TAO front as of late, well, it seems to be in a state of ‘pending,’ currently the most recent instalment, Ep2-Rise of the Black Doves: Volume Five, is up for review, it went under the magnifying glass in early April, we are now approaching the middle of May, reviews take up to two weeks to come through, granted more time is needed if your work exceeds a page bracket and Volume Five certainly does exceed that count, but even with this margin considered, I am still overdue the review, I just checked again while writing this article just too sure, and it’s still in the que. This could be a good or bad thing at this point, we will have to wait and see, but I’ll be sure to post the results whether they be positive or negative onto this blog and catalogue it on my site for all to see if you so wish. I’ am confident it will do well, the others prior this most recent book picked up positive reviews and seeing as this is my best piece of work to date (until Volume Six is released), this level of thought is occupying my mind, as is some new artwork. Not only am I anticipating a concept work of the Wodashique incarnate by the talented Will Towns, I’ve been in touch with a chap who usually does work for the Warhammer 40k universe, a universe so vast that it obliterates the archive that is Star Wars, outguns Star Trek, smashes Warcraft and presides over Lord of the Rings…Yes…The Warhammer universe even shadows over J.R.R. Tolkien; This is not to say it is better or worse, but unlike Tolkien who was one man, limited with the human time limit, Warhammer 40k belongs to a tightly knit, gatekept community, which allows it to exceed the life and imagination of just one individual and become somewhat timeless. This aspect has its advantages, a continuous expansion is one of them, possibilities for future films, TV shows, books, comics, short stories and so on is something that can rejuvenate a franchise and bring in more people to enjoy it, passing from one generation to the next, but it also comes with its disadvantages, sometimes a work, a series, franchise whatever, has to have an expiry date or better yet, an end, sometimes things need to be permanently closed to prevent corruption which can poison and taint something beloved to which it sours and turns people away. It’s a dark thought but how often is the case when something refuses to go away and becomes something unrecognisable; Tolkien died and yet Lord of the Rings is still being milked, Star Wars had its day but the borg who are Disney will not let it go, I wish Star Wars remained A New Hope, The Empire Strikes Back and Return of the Jedi, but unfortunately it’s withered corpse is constantly hoisted up on display as is becoming the trend for the MCU and super hero films in general – Such disadvantages, the same rot has splashed into Warhammer 40k, resulting in some pretty insidious cracks in its armour, a topic which I have covered at length in other articles. This article however, is NOT about the integrity of Warhammer 40k’s community, but let it be known that a change has undergone this legendary table top hobby, a change that many of us who love this platform have noticed, one that has left other franchises/bastions in its wake broken and devasted and I hope, I can only hope that those responsible for determining Warhammers future, rectify their ways before their audience fractures completely if it hasn’t already, but I’ve digressed – An artist commonly known for digitally painting Warhammer 40k characters and landscapes, is in fact doing some work for yours truly, he is a bit off and on with his communication, from what I’ve gathered while interacting with him, his organisation is messy, real messy, but the work he produces is truly amazing, it’s genuinely outstanding and I cannot wait to see what he makes of the scene I’ve depicted for him to capture, a scene that unfolds in my next instalment, in Ep2-Volume Six, set for release this year, fingers crossed before winter properly kicks in, so this is something too on the pending list. As for Episode Three-Seeds of War, this will be pending for a very long time, I’ve actually been procrastinating on this instalment for a disgusting amount of time, I’ve got work behind it, and the work I’ve done thus far I believe is pretty good, I am certainly liking where it is going; It almost feels like meeting up with old friends or someone you haven’t seen in a long time, whether it be hero, villain or something in between, it’s an absolute pleasure to write them again, but as wonderful as this is to include them into a new Episode, it comes with a responsibility I’ve never felt before, a feeling I’d like to touch on today, one that is tricky to get across but I’ll do my very best to do so. So, grab yourselves a drink, it’s time to tackle the question of, what constitutes authentic writing? I’ve gone with your classic coffee mixed not with brown sugar but with a dollop of organic honey – I’m embarking on all things healthy right now, I’ve been going for a while and I wonder why I haven’t done this sooner, it all boils down to making better choices in your daily life, sure you will have to fight yourself when it comes to choosing a wheat bar over chocolate, or home-cooked fish over a take out because that in of itself requires more labour, but if you do it for a month or two it gets easier, and people notice, they can see it in your face, in your posture even in your hair, and gives you a touch of confidence that wasn’t always there. That whole spiel does actually merit some significance, so keep that in mind as we continue, but without further a due, I hope you enjoy my latest article called, The Illusion of Authentic Writing.

As I was saying, when it comes with the progression of Episode Three: Seeds of War-Volume Seven specifically; What I have done so far I am indeed very happy with, I am generally enjoying the premise and some of the conversations and conflicts promised to escalate as progress is made, it is truly wicked to see these new, now established characters that have been built up over the course of Episode One and Two, finally allied together in one place, bound by a singular imperative task, an impossible mission which has yet to be accomplished ever since Episode One: The Utopian Dream, which was first published in April 2016. To see this new unit interact with one another in ways I’ve always envisioned, smearing the page with their charismatic charm and swager is one of the many reasons as to why I do what I do. It’s rewarding in oh so many ways and I am excited to see where this group goes, what they do, how they react to certain situations thrown at them, and how they pull upon their own specific talents and skill sets to rise above the impending threats, threats that for all intents and purposes are far mightier than they are, and just to add, this illusive threat comes in a form you will not be expecting! But there are some characters who I am having trouble with, characters who survived the events of Ep2-Rise, and cannot re-enter the story without significant, well-written exposition and extensive detail. Apologies for my lack of explanation as to who is who and when and where, but should I reveal too much of anything, it may ruin your enjoyment of Ep2-Rise, and your enjoyment is not something I am willing to compromise, but without treading on dangerous ground, not all characters come away unscathed, some are scarred mentally, physically and caught in a somewhat checkmate situation, which suspends them where they are, and it is up to me to find a way to re-integrate them into this next Episode authentically and organically, and it’s turning out to be one hell of a task, a task I am actively putting off because it’s an avenue of writing I’ve not properly faced up to before. To elaborate further, it would be very easy for me to do what Disney are doing with all their current franchises, franchises they are systematically wrecking one by one, or what the writing staff did with Season One of Amazons, Rings of Power ugh, sorry, what I meant to say was Amazons, Rings of Absolute Shite, and just write in a simple excuse or some kind of half-baked explanation to get these characters back into the fray without much fuss. It could be easy, but the difference between say Disney and myself, is that I care about the integrity of my writing, I try to tell a cohesive story layered with reliable world building, a world cemented with a rich history, an unbreakable lore with room for expanse, a solid plot, and character consistency. Side note, character consistency is a brilliant tool to know if you’re on the right path, for it is simple to use as a mental gauge, for example; If you are constantly (strong emphasis on the word constantly) having to stretch your characters power and or ability limits, if you’re constantly finding yourself writing in plot conveniences, and granting them luck to get out of otherwise hopeless situations, opposed to genuine character authenticity, meaning that said character works his or her way out of said dilemma using their prior established development, then you’re likely not doing a very hot job; Readers will swiftly lose respect for your work if you persist on throwing in such conveniences without wise thought, they won’t take your work seriously nor feel much of anything when the tension is supposed to be at a high point. Am I saying that you write out luck and convenience all together, no, but it’s all about possessing the wisdom to know when to use it and when not to use it, otherwise it ceases to be what it typically is. With this in mind, getting those prior established characters who were broken in Episode Two, not killed, but spiritually broken, is a challenge, a challenge that I am both annoyed and happy to have hanging over me, especially when you consider that Ep2-Rise intentionally set out to be quite possibly my darkest instalment to the series, it did its job rather well, something I am proud of. I feel like Rise outperformed as matter of fact, for it was the Episode that promised a darker turn, promised the introduction of new terrible threats, a far more intense and dramatic weighty feel than what we have previously experienced what with the theme of betrayal running through it, a theme blended with the subtle element of psychological, body horror. This is the Episode that would certainly cripple some of our protagonists but on the flip side to this, it’s annoying because I have to perhaps take extra steps to weave such individuals back into the continuing story, and if you’re a writer reading this of perhaps a hardcore reader then this doesn’t bode well, for if an author is having difficulty including hangover characters, then maybe they should be written out entirely. It’s a tricky situation to be in for me because I can see said characters returning in Episodes beyond the third but am fuzzy on what happens in the meantime. As I said, this could be easy if I didn’t care, but I actually DO care so it’s going to take time, time I do not really have with what I have planned for Seeds of War, for every page is valuable, every page is important and I certainly will make time for those who were beaten in Ep2, and see them into Ep3 in a believable way, because I am not a lazy writer, this series matters to me and if I am seen or even suspected to be cutting corners, then those who read my work will in turn lose respect, will write the book off as mindless waffle and won’t continue, and they would be right to do so – And this is what it’s about, it is about doing the work, about working through those parts that happen to ache, that aren’t something to be desired because without the build, without that important grind, then those scenes that DO merit stand-out action and further development deserving of a long awaited payoff, won’t feel as such, and I’ve said it once and I’ll say it again, this is all about stirring up a sense of feeling, by creating a pocket dimension in the readers mind where they can immerse, where they can lose themselves, and that is fucking hard to achieve.

There is almost too much consider, the term having bitten off more than you can chew really comes to mind here, lesson learned, but having learned the lesson, I need to learn something new in order to dig myself out of this hole I’ve found myself in, and it’s not that I don’t have a few strategies, one of which is just to write and to trust in yourself, to just get a first draft completed and slowly make those inevitable amends as you go and in time things will eventually straighten out if you’re persistent enough; Or, the second option, maybe write the chapters that are already formulated in notes or in the mind, and work around them, working outwardly so to speak rather than in a straight line from chapter to chapter. These are all very insightful strategies that will likely work, but considering the fact that whenever I attempt to continue with Ep3-Seeds, I immediately am stilted by the earlier growth of effective character builds, growth which was established in Ep1 or in some cases Ep2, which is essential for constructing those integral moments that are weaved into the story being told, moments which give the story it’s heavy punches that later with the inclusion of time, come to define it as an entity in that of itself. These plot points having already been planted, need to be meticulously nurtured and considered along each and every step of the way, and although it may seem as the writer inhabiting the driving seat, he or she who tells themselves that they’re making headway, that they’re making steady progress in the project, you may as matter of fact be missing out on something crucial, something that needs the tapestry of time, thought, subtly and care in order to enact that pivotal execution of said defining moments, and believe me, with Ep2-Rise as my example, when you pull off these maneuverers effectively, the work itself feels organic, it feels real, it feels like it was meant to be, that it naturally all fit together creating authentic writing, but the more I thought about it, I re-defined into something called, the illusion of authenticity, and yes, I mean that, the illusion of authenticity – Why do I use the word illusion, surely everything has to be authentic right? Yes, but there are indeed two schools of thought at play simultaneously here; On the one hand the work needs to be authentic on the surface level, a level which I have touched on in articles prior and will do so again in detail later on, but in the other thought-processes, not one part of the writers journey to complete a work is authentic; None of it was written perfectly or mirrored from something that happened in reality, unless you’re strictly writing about a current or historical event or basing a work on a real person – In that case, yes, you need to adopt a different mindset and writing style opposed to someone who writes in fiction, you need to do the reader a respectable service and disclose what it is you are doing beforehand, whether that be in a brief written out statement at the start of your piece, note your study in the synopsis or do both! But for those of us who write fiction, in my experience at least, the process of creating a fantastical work that fits the bill in which I have described, is often messy, frustrating and at times exhausting, like putting together five different jigsaw puzzles that are all mixed together, it’s a constant struggle, it’s all trial and error, it’s all in a constant state of change regarding delivery of a point in question, the usage of dialogue, when and where to use exposition and so on, there is no rule book, only a loose guide of do’s and don’ts which replicate a minefield. Whether you have everything planned out or not, you will be faced with writing challenges along the way, they’re tracks I suppose if we’re to use an analogy, they’re train tracks and your guide is the track you follow, but every so often, because you’re always in a state of change, naturally your ideas will develop, and that development will tempt you to alter the route of your story, to change tracks which indeed induces risk that could lead if pursued, to a destructive derailment; But should you possess the wisdom and necessary skills to make said changes, if you do decide to make them of course, this may well be a reasonable choice to make to sacrifice your old plan for a new one. You just need to be aware of all the ramifications of all the altercations to confidently turn what you have built thus far and guide it accordingly into dock. You are after all trying to tell a story, you’ve a problem to solve, an important message to deliver which has led you down this path, and to carry your story, are your characters, characters born and raised in areas you’ve created from air, areas with their own environments and cultures that encompass traditions shaped by a history timeline which that too has been created by you from air, and if you’ve an established reader base, a base of kind, thoughtful people who believe in you, who believe in your dreams, that comes with a responsibility to not only protect their investment, but to transform it into an experience worth their time, and time after all is the most valuable thing you can give to someone…So, from one writer to another (if you are one), don’t fuck this up, don’t take your readers for granted, do not insult their intelligence and be prepared to do the work.

This neatly segways into my next body of text which regards the surface level of authenticity, and that’s your characters. Using my own work as an example, more specifically Episode One: The Utopian Dream, Volumes 1, 2 and 3, this was my first…sigh…And worst attempt at writing, and although I really do enjoy Ep1-Dream, it does a lot right and is epic in its own way building a strong foundation, I would not sit here and say confidently that it is without its flaws, because it does have them. This acknowledgement aside, I do need to address that at such a time in my life, when embarking on my writing journey back in the October of 2007, at the youthful age of 19, I felt like I was encroaching on something huge, something ancient, something I needed to treat gently and tread carefully over, especially before I felt like I had the right or fair ground to start making waves, which I intended to enact – I am of course talking about the epic fantasy genre as a whole – So to honour this monolithic genre, I wrote with the utmost respect, I may have rode the line a few times in some instances, but I was sure to present something traditionally classical; Nothing in Ep1-Dream really stands out as edgy or bold, it has it’s poignant moments for sure, but when you sit back and actually analyse it objectively, it is a fight against an invasive force, justified or not it is a struggle to protect our heroes lands, to preserve one’s own history and culture, to seek out happiness and a peaceful life in a world for all; You’ve an elusive threat led by a ‘madman,’ Ridian Messiah, you’ve sibling rivalry between Lethaniel and Othello resulting in the white knight versus the black knight in an epic clash of swords, you’ve the soft, tender nature of a water mage, Isabelle, confronted by a viscous fire mage, Miranda, out for revenge; All the while at the centre of the story, each ark orbits around the meaning of the word, purpose…But whence that hurdle was cleared, it may have taken a long time, but it was eventually cleared, I moved onto Episode Two-Rise of the Black Doves, a story that encompasses the word, betrayal as its core theme, a story where the gloves are off presenting readers with a fucking riot of epic proportions, and what a glorious Episode it turned out to be, coupled with an ending/endings that as I’ve previously stated, blew me away, and I know what you might be thinking, ‘You’re the author, didn’t you know what was going to happen?’ Well, yes and no, I had a rough outline, I did know some of the endings before they happened, and I knew much of what I wanted to include or save for later, but as most writers come to learn, as you write, things sometimes change, sometimes you’re struck with an idea that behaves like a domino effect and you need to make a decision to run with it or not, and this did happen a fair few times during the writing phase of Ep2-Rise, and it didn’t take long for me to quickly become disorientated with a work with so many working parts, and for a long while I didn’t know if all the knots were going to be tied by the end, and after having spent almost a decade writing this beast, having already scrapped it once before due to the same concerns I had somehow weaved again, I went with it, hoping, praying it would all work out in the end…And, it did, with a few cuts and trims here and there, and with the sacrifice of some scenes I really wanted to include but couldn’t due to page constraints, everything blended together perfectly and it shows not in Volume 4, not in Volume 5, but in Volume 6 where it’s just punch after punch after punch right up until the very end. I really cannot wait till you read Volume Six, honestly I am counting down the days to its launch, it’s a relentless, heavy hitting onslaught that I am sure will not only shock you, but will likely hook you in all the right ways, it’s going to be grand, it’s an explosive ending and I am so excited to share it with you…Anyway, celebration and my own twisted hubris aside, Ep2-Rise was partially an experiment, while Ep1-Dream pulled some of its punches and retracted on scenes I really want to elaborate further on, Ep2-Rise does not adhere to this, I gave the characters more freedom than before, in a way best described as letting them take the wheel, just to see what would happen, and again, I suppose you’re probably wondering what I’ve been smoking (I’m actually in the process of quitting) because of course I am in control, I am the malevolent dictator of the fat of The Ancestral Odyssey, but, I’m also not, and this is where things start to get a little strange.

I’ve gently touched on this before, but perhaps you actually need to be a writer to fully grasp what concept I am about to describe, otherwise it may just come across as gobbledygook, but I’ll try my best and it starts with character – In the same way actors interpret the characters they play, it’s the responsibility of writers to enter the frame of those they are writing, so when you’re writing a piece of dialogue between two people for example, you are not saying what YOU as the author would say, you’re a mere vessel that travels through the character, meaning you are NOT yourself, you are them for a very brief moment of time. This doesn’t only apply to dialogue, but actions to, please allow for another example, we’ll call it Side 1; Should your protagonist fall into your antagonist’s trap and said protagonist happens to be your lead, a lead needed for the story to progress so it’s certain they’ll survive the ordeal (we call this term plot armour), he or she is going to need to find a way out of the trap. So how do you do this, but more importantly how do you do it authentically to avoid the contrived pitfall that breaks immersion? – The hero is stuck in a seemingly impossible situation set up by your villain who deserves as much characterisation as the hero, and it is now time for the hero to make that anticipated move or decision everyone is waiting for. Well, there are a number of ways you can do this properly which doesn’t only employ a degree of thought and creativity, but it demonstrates a level of skill and an investment of passion lacking in a lot of work I’ve seen these days. The ways in which I do it, is to rely on the character or characters themselves, had you set them up properly to begin with starting from the moment they’re introduced, then there should be something to draw upon, there must be a dependency coming from a special ability, an acquired skill, a fragment of knowledge they’ve been made aware of, a set of established morals maybe, the usage of a specific item picked up earlier that could come into effective use. You can indulge upon a specific character flaw or trait from the villain if they’re present or perhaps something found in the very environment itself, maybe it’s a unique setting that offers an unlikely way out but a way out, nonetheless. These are just a few examples of what you can do to weave your way out of the problem, but it is really and truly up to you to decide which avenue is appropriate for your special circumstance, this is called, wisdom, and it’s hard to teach, rather it be accumulated with time and experience in the field; Some of these examples I’ve listed, will work in some instances, but in others they may come across as tacky, cheap, lazy, and unnatural, resulting in the aura of disbelief from within your readers heads, and if you’ve respect for your story, if you’ve genuine passion for your project and want it to be respected and cherished, you will avoid this like the fucking plague. A good way to know if you’re on the right path is to assess the problem and actually struggle with it, yeah I meant what I said, if you’re in a writing flow so to speak, your hero enters the trap set up by the villain and you suddenly pause and have to sit back and think, if you have to take a break, refer to notes or re-read chapters prior in search of something, anything, a clue, a trait or a potential avenue of hope for your hero to navigate in order to see him or herself out of the situation, then congratulations, if you had to take a moment to think, then it’s very likely your audience feels the same way…Unless you come across some sadistic fucker like me who wants the bad guys to win, you’re doing okay…Counter to this point, let’s call it Side 2; If you find yourself making excuses as the author on behalf of your characters, if you dumb down the level of the intelligence and discipline of your villain, if you catch yourself inserting coincidence after coincidence or inventing new ways or powers from nothing without the appropriate levels of careful detailed and descript writing necessary, then what you’ll end up is nothing but a cookie cutter, basic, hollow shell of a story, one that is bereft of any weight, substance or meaning, something that will likely be forgotten in a day, something that relies too heavily on convenient retcons and predictable Deus Ex Machina’s that holds the hands of its readers to the end.

Retcon

A piece of new information given in a film, television series, etc. that gives a different way of understanding, what has gone before. Retcon is short for “retroactive continuity.”

Deus Ex Machina

An unexpected power or event saving a seemingly hopeless situation, especially as a contrived plot device in a play or novel.

It will be content for contents sake, it will be something equivalent to what Disney or the MCU is pumping out these days with all of said horrid decisions are inserted into their narratives and often dosed with a lethal injection of woke culture, which instantly shatters immersion into a trillion pieces without hope of restoration or retribution, wokeness is and should not be a product of the world you have created, it is unfortunately a product of our world which doesn’t belong in your story, and you who is reading this can do better, you really can and all you have to do, is try.

Woke Definition

The politicisation of sex and race.

To have an injected or fourth wall breaking political commentary reflective of postmodern thought.

I could elaborate further on this, and I have done in other articles, The Last Bastion written on September 2nd 2022 is the best example, because there are minor exceptions, there are ways modern politics can be interpreted and projected into a fantasy authentically so long as you’re careful, so long as you’re fair and you yourself have not drank the coolade they’re selling; So long as you’re delicate not to demonise and intentionally alienate people, with some skill it can be effective, but I’d advise you avoid it entirely, see it for the danger it is and go for something timeless…Before I put this ‘trap’ scenario to bed, there is a third option to consider, a writers own method, and this (if you’re true to your word, about giving over the wheel to your characters whole-heartedly) can devastate what plans you have for your book, and I truly mean this, by genuinely giving your heroes and villains agency and objectively following their established builds, allows for some truly intriguing dialogue, one sided battles and heart wrenching moments, moments you did not intend. So, let’s return to our trap scene and run it through for a final time, this is Side 3; If your hero is cornered in said impossible situation, if your villain has done his or her job properly and genuinely assimilated the antagonist role, and there is nothing your hero can do, if you’ve taken the appropriate time to go back through your work prior and found nothing to benefit your hero or tilt the advantage in his or her favour, if there is nothing in the environment around them and are without access to something otherworldly, without resorting to the cheap and easy options we’ve already discussed, then now is the time to face up to the grim reality that your hero is done, that the journey for them is over and you as the author have to accept this along with the character. This, to me is one of the stark differences between those who write like champions and those silly people who just like to dibble dabble, and honestly, I’ve no time for those who like to fuck around, and before you feel like screaming at me, I am fine with people who like writing as a light hobby, if you’re writing for a bit of fun, if the tone of your work and the style of your writing allows for such leeway’s, I’ve no problem with this, in fact it is a genre in that of itself, it’s a voice adopted by many people out there, not everything has to be dark and gritty…However, if you’re writing something serious, crime, fantasy, drama, sci-fi whatever and want it to deliver a punch, then it’s best you do the work, understand your audience, get your head in the game and produce something worth your readers time, because that IS the most important thing anyone can give you, time, and I don’t advise that you take those people who invest in you for granted, it would be unwise and just plain disrespectful if you fail to value them.    

A lot of people get the impression that writers are smart and fiercely intelligent, and even though I agree with this statement, it’s also not entirely true, it takes a unique mindset, sure, it takes degrees of intelligence, the ability to construct an entertaining read, a practise of extreme patience and the will to sit down face that blank page, but it’s sort of a lie, from the readers perspective they are indulging in something that has been carefully crafted at every step of the way, each chapter has been edited extensively, each paragraph neatly shaped, every sentence reconstructed and the odd word tweaked, nothing about a work was written smoothly in one go, stories are not written they’re re-written, and without difficult scenarios to work through, without the insertion of complexity, a lick of controversy and moments that encourage a deeper level of thought, you don’t really have anything of substance and I realise that when analysing a work not all of said techniques have to be utilised with 100% effectiveness in order to be good and enjoyable, but understanding the subtleties of writing, knowing your characters and following a storyline that delivers meaning to your plot, is the challenge facing every writer, aspiring or otherwise, to write in such a way that it doesn’t feel like it has been written, if you can achieve this, if you can convince your audience that the world in which you’ve created behaves in ways they can understand and learn from and not be afraid to enforce consequences to actions who break said rules, then you’re well on your way my friend, you’re well on your way. Episode Two-Rise of the Black Doves practised this dangerous method I’ve described, that did result in grief, not only from a character perspective but from an authors too, hence the reasons as to why I am having such difficulty with Episode Three-Seeds of War, for in some cases I am having a troublesome time realigning many (not all) of the characters back onto the paths I had initially set, and it’s stalling progress.

Guys, thank you so much for reading today, I know that this article leans over to those who are indulging on their own writing journeys, but if you still made it through to the end, I appreciate you for doing so. I’ve still yet to make some adjustments to the website, the Latest section for example has exceeded its carrying capacity, so that not only needs fixing but it needs updating. I’ve had to put my Creative Consultancy feature on the backburner, I’ve been made aware it’s going to cost me a pretty penny but in order it to run in the ways in which I would like, I’m going to need to update my software from my camera to the laptop itself so it won’t be ready for a long while yet which is a shame, but I am still offering e-mail coaching and an editing service. Speaking of which I recently finished a short story for an awesome client, it’s called, A Tree-Mendous Scandal in Central Park. I’ll be sure to follow up on this works publication date and where it can be found as and when, in the mean time I’ve been gifted two more projects to sink my teeth into not to mention that my own work, Volume Six is nearing the end of its editing phase; Currently, Joyce and I are cleaning up Chapter 56-The Chimney to Hell, and will shortly be clear to work on 57 called, Transition. Beyond this all of my Volumes to date can be found in Blackwells, I went to visit them the other day, so proud, however if you visit a Blackwells and The Ancestral Odyssey can’t be found, you might have to ask someone, and that little act does me the world of favours, it’s ever so helpful because it lets the retailer know that there is a real demand and audience for this so, thank you. Volume 4 and Volume 5 are still battling each other for most popular title, yesterday Volume 4 was on top whereas now Volume 5 has surpassed it, honestly it’s a wonderful thing to see, because to me it matters not who wins, it’s just heartwarming fun to see the work competing. I think that brings everything up to date, feel free to reach out if you’ve any topic suggestions or queries about the work generally, I’ll be happy to answer when I’ve the time, but for now, the outside is calling, think I might take the car out and go for a walk somewhere, ponder over Seeds of War some more and hopefully develop the courage to tackle it again. Take care of yourself. PEACE!   

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D.W.Gill

The Thief’s Priestess: One For Another

Hello everyone, how are we, I hope you’re all well, it has been a while I know since the last post like this was released, where I cover the making of a video worked on by a string of talented people; But a lot has been going on personally which results in frustrating delays, and unfortunately there is little I can do when such hiccups occur, mount that onto other people’s schedules that can change and you’ve a recipe for days being thrown aside like they are nothing. This article/video’s specific schedule has been all over the place for example, it had to be re-shifted, re-organised and this body of text included had to be re-written just for it to make logical sense! That’s how disorganised things have been – Usually, I am not able to post anything until late in the afternoon or sometime in the evening when everything typically is ready to go, from blogs, socials, to the site itself, and today everything was meant to be released in the morning, I had it ready, but alas things rarely go according to plan. With that said these pieces of work I am about to share with you have been building for a few months and I’m really excited to present them and in turn, publish this essay to compliment all those involved, because let’s be clear, I could not have done this without their help and their specific talents, talents I admire and talents I cherish; But before I dive right in, I’d like to touch on a recent event, the release of Episode Two-Rise of the Black Doves: Volume Five, a challenging yet very exciting instalment to TAO (The Ancestral Odyssey) series, and what a wild journey it has been thus far – Simply to arrive here feels rather strange, especially when you consider the fact that I started Ep2-Rise back in 2011 (possibly 2012), only to foolishly throw the semblances of a narrative away like trash, and to restart the project somewhere in 2018. The first draft was finished on October 6th, 2021, Volume Four launched on February 13th, 2023, and Volume Five released not too long ago, on March 14th, 2024. And what can I say, I am very proud of it, very happy in fact with how it’s all turned out – I picked up my own copy a few days after it went live, I’ve given a few of my favourite chapters a flick through (Daughters of Omega, Guardian of the Nine and No Turning Back to name a few), shelved it next to the others and continued to make progress with the final third act, with Volume Six, due for release in 2024, providing everything goes according to plan of course, which it rarely does but fingers crossed. Despite a few niggling things displayed on the cover of the Paperback and the embarrassing hiccup involving the Kindle Edition, how a rogue chapter from Volume Four somehow slipped between chapters thirty-six and thirty-seven, which has been sorted, the quality of the work I am certainly impressed with, the text is clear, the paper is soft on the eye and as far as I can tell, the editorial is something of high merit. It’s all very exciting overall, a weight has been lifted and once I get clear of Episode Two entirely, when Volume Six is released and shelved, more of my time can be focused onto Episode Three-Seeds of War, Volumes Seven, Eight and Nine, the continuation which will have big shoes to fill; As it stands, the outline of Ep3-Seeds will have to undergo drastic changes to punch out the heavy-weight that is Ep2-Rise, and some people have criticised me for adopting this lens, you certainly need to tell a story RIGHT for the story and not be overly concerned with what has come before, honour it for sure, but remember it’s not a competition, and although I agree to a large degree with the criticism of this view point, there is an element in the mix that makes me want to trounce what has come before, in terms of writing ability, entertainment, character development, marketing strategy and so on. Sometimes I feel like Ep2-Rise is a monster, one that I have to overcome using Ep3-Seeds as my champion, because I do believe that Ep2-Rise, outmatched Ep1-Dream, don’t get me wrong, I love Dream, it’s a solid foundation on which to build from, but it was after all, my first and worst attempt, the story might be tight, but presentation right out of the gate wasn’t strong, there are parts that are bloated, the pacing could be tightened up and fight scenes do not necessarily need to be as long as they are. That being said, there is plenty to like about it and plenty to get engrossed in. When it comes to the final act of Ep2 and the humbling beginnings of Ep3, there is still lots of work to be done, I am sifting through old ideas I’ve had for Seeds, and like a detective solving a mystery, I am putting the pieces together while writing carefully, but it will take time to make sure I tell the story I want to tell, while being sure to keep the characters consistent and moving in the right direction. Ep3-Seeds will take care of itself in time, for now however, Volume Five has recently been enrolled into The Readers Favourite Awards, I made the earliest possible deadline and as per reward, the book is currently under review, no doubt in a month or two I’ll receive it and post it for display, good or bad I would like it to be read. Odds for winning a Readers Favourite Award are slim for the average author, but for me odds are slimmer due to the fact that this is part of a series and does not technically consist of a beginning, middle and an end, this IS the middle of the second episode, and no matter how proud I am of clearing this milestone, it does not excuse the fact that the academy of writers and readers may look at this project with clinical indifference, which I hope is not the case. Regardless, it’s been enrolled, the results will be announced in September 2024, and I’ll anticipate the review and the feedback. Speaking of feedback, I have received some very heartfelt messages since Volume Five’s release, I have been contacted by some delightful people saying how much they’re enjoying the series, them speculating on what is to come and how they’ve interpreted certain events that befell in the story, it has been thrilling to listen to and hear about other people’s takes, it’s one of many reasons as to why I do what I do. I’ve had a very warm and welcoming reception to the most recent instalment which is rather surprising considering what takes place, and what takes place is not necessarily happy putting it as mildly as I can – Don’t misunderstand, it’s not all doom and gloom, there is plenty of intrigue scattered throughout this instalment, you learn more about the Glyph magic, magic that is expressed in a variety of ways, ways you’ve not seen before, parentage of certain characters is revealed which sews up some hangover questions ever since Ep1-The Utopian Dream, we learn a little more about the ancient history of Equis, more specifically about The Age of Giants and the Pioneers, which has some seriously epic ramifications, and we’re told a genuine story about a selection of characters all from different walks of life, all with something to say and to contribute to an overarching, umbrella plot, one which I am anticipating to see through, much like Lethaniel and Isabelle were the key protagonists in Ep1-Dream, although they were separated by vast landscapes and have polar opposite ways of achieving their goals, their arcs do end up entwining, and this is similar to what happens in Ep2-Rise only you’ve a lot more characters to deal with – But there is a dark side to this, I believe the suspense is built rather well and the payoffs are executed soundly. I worked incredibly hard at this, and I trust myself enough to know that the characters behave in ways which are respectful to themselves, and that the story is delivered in such a way that you’ll be able to follow it without getting too bogged down in exposition, a lesson I had to learn hot off the heels of the first three volumes. It is important to note however, that as intense as this story gets and is destined to get, what with the release of Volume Six later this year, is that it IS just fiction, it is made for your entertainment, it’s here to be consumed at your own leisure if you so choose to do so; This is not supposed to be something punishing, it’s here to be enjoyed, real life is punishing enough, real life is cruel to us all and nature will not show mercy, we’ve all got shit going on, we’ve all a kryptonite of some kind and with the world in the state that it’s in, the more avenues of escape the better, so long as those avenues are depicted well, that they come from a genuine place and are not put in place to further drive the wedge between us. Books like mine are not going to change the world, they are not going to solve any major problems, they’re here to take you away for some escapism, they’re written to give you (yes I’ am talking to you) an outlet, to get lost in some make-believe, and to get excited about something other than the status quo, that’s it, and I think it is important for creative folk especially, to remind ourselves as to why we do what we do. I write to tell a good story, to push the limits of the epic-fantasy genre, to nourish my own mind, to provide me with a purpose and to buy my mother a Porsche should it ever become massively successful, and as a fringe benefit, feed a foolish hope that one day my TAO series might be adapted into a film/tv show (preferably film). Yes, this is extremely unlikely, I am more likely to win the lottery, get struck by lightning and make-out with Emilia Clarke all on the same day (hopefully not in that order), but it’s enough to keep going, enough to see me through the grind of the daily routine. Volume Five is great, it’s a killer continuation after Volume Four, there are many surprises, the best is still to come, and I am eager to know what you guys think. I will be writing a review of Ep2-Rise whence all the volumes are out, and enough time has gone by to avoid spoilers, and I promise you it will be better than my review of Ep1-Dream, which may have hit all the right points, but was awful to read. With all that rabble aside, I’ve another video out now, it’s complete with some fantastic artwork and some engaging music which deserves talking about. To note, this article and video is part of a family of others, there is also; Isabelle’s Theme and A Path Sewn by Fate, if you’d like to listen to them, if you’d like to read about the process and their relevance to the books, I will link them below, but it’s far easier to search them out on my site. I hope you enjoy, The Thief’s Priestess.

The best place to start when talking about projects such as this, is to answer the question; Where exactly does this concept fit into the source material? Before I answer however, I am about to get into spoiler territory, some pretty big spoilers as matter of fact so you’ve been warned – The artwork, painted digitally by artist Ashley Mckenzie, the same lass who painted The Masters Library for, A Path Sewn by Fate, is a depiction of our protagonist, the 23rd Star Callers of Krondathia, Isabelle Verano as she appears in Episode One: The Utopian Dream – Volume Three. In the book, she is coming to the end of her journey, she is rowing across a channel, from a town called Harbours Edge toward a distant island, called The Zodias Island that is on fire! She has just confronted the Eldor’s Peacemaker on the dock, Mr. Calias Harken, who was accompanied by a class of Glyph Wielders tasked to capture an enemy of the state, someone who is responsible for abducting a High Priestess (Isabelle), someone who was interfering with the Star Callers purpose; A Dark Rogue named, Teo Liolas. Of course, for those of you who have read the book, indeed know that Toula Windeuce, one of two leaders of The Dark Rogues assigned Draygo Dumear and Riagel Tyorn to watch over the Star Caller, to stay with her, to watch over her from a distance, to escort her to safety should the unthinkable arise and to keep her away from all those who wish to do her harm. Originally, Teo was ordered to return to base, to Sentinel, which was situated in Tthenedawn Forest at the time, but they switched assignments for good reason, and it was a good thing they did this too, for it was after all Draygo and Riagel who played a hand in the strategy that ultimately crippled The Dovidian Covenants advance at the battle at Korthak Bridge, preventing the enemy from invading the country which resulted in the turn of the tide, a tide led by Lethaniel Presian and Braygon Augiene. Riagel, also factored into the equation that more men on the ground, pinned at where the war was hot, while Teo kept an eye on the Star Caller, was a better action, and he was right! Riagel displaying brilliant leadership qualities that would elevate him to the rank of Commander soon after the war was ‘over.’ Riagel and Draygo also became Shields of Krondathia to commemorate their brave contributions, to join a cabinet of renowned soldiers and professionals orchestrated by General Lethaniel Presian, this was also a ways to mend the gap between factions of Norkron and Dark Rogue, their alliance becoming something symbolic, but I’ve digressed. Calias Harken on the other hand had a different agenda; His task which was assigned to him by The Eldor, Kastius Greylion, was to arrest Isabelle, but he had to do so in such a way that would not destroy Starillia’s (the Norkron religion’s) reputation, but to find fatal flaw in the woman, in Isabelle Verano herself, so that the empire could keep functioning without pause, without risking its integrity. Calias had to find reasonable grounds in which to arrest and detain her so when the time came to put the woman through the court of law, Isabelle would be found guilty, she would be 100% to blame yet her holy order would remain intact, and the Norkron state along with its highest institutions would be rendered blameless. The people would learn to hate their 23rd Star Caller, and NOT the culture built around her keeping all those in positions of power, IN positions of power without the need of a reform model, which is what Isabelle represented at the core of her journey and why she had to be stopped. Calias did not achieve this, he came close as you discover in Volumes One, Two and especially Three, but in an attempt at doing so, he learned of the affair between The Dark Rogue, Teo and his Star Caller, Isabelle and threatened to reveal it to the nation. As a Star Caller, they’ve rules which she must follow in order to reach what was prophesised, a utopia, and one such rule is not to form intimate relationships with anyone, for she is holier than thou, she is someone of purity, divinity, someone of uncompromised strength unburdened by the ties of human relations; She is selfless, she is loyal to the order, loved by all and her grace is given unto the people of the faith – This is the message trickled down to the Norkron populace from the preachers in this North Western culture, despite being human, she is not presented as such by her peers, Isabelle has been hailed as The Chosen, to lead the blessed people into paradise. These are not direct quotes by the way, but such phrases are uttered throughout the body of Ep1-Dream, through Volumes One, Two and Three. Calias, with his troop of Glyph Wielders, confront Isabelle on the dock of Harbours Edge, after having captured Teo, Calias knows about their affair, knows that Isabelle cares for this man intimately, and he gives her a choice:- She can choose to falsely accuse Teo of his ‘crimes’ of theft, espionage and kidnapping of a highborn, which will result in his execution, will safe-guard her reputation and enable Isabelle her ‘freedom’ to continue as she is. Or she can admit her acts of insubordination resulting in her arrest but may save Teo’s life for he would not be entirely responsible for the crimes committed. This is Calias’s best weapon against Isabelle, he knows how powerful she is, he knows he cannot physically stand-up to her for she is highly proficient with the use of Glyph magic, she’s a fucking Star Caller, once she flushes her system with this planetary energy (that is Glyph aka Glaphiar) she’s a superbeing, she becomes faster and stronger than anyone alive, and can employ weaponry that can fracture swords like they’re sticks, can stop projectiles mid-air and can crack even the toughest of shields. No one in their right mind would want to fight someone of this class, not unless you are of course another proficient wielder, Calias knows this, so he attacked her heart and Isabelle chose her freedom over Teo’s life…Initially…This is what Teo would have wanted her to do, to see the mission through to the end, to get to where she was going, it’s not until later, not until she sails out on a rowing boat when she changes her mind. Personally, this is one of the most emotional moments in Isabelle’s story, it’s an earned character shift, a notable change to what we’re used to, for throughout she is loyal to her faith, she is for the most part, well-behaved, to the book and dedicated to her practise, someone who is as calm as she can be while exercising her assertiveness given the drama of the story she’s entwined in, so this decision to throw away her reputation, her future as a Star Caller and to turn her back on an order that has existed for hundreds of years, all for a life with a man from the shadows, someone who she has been indoctrinated into thinking that HE is the enemy. To me, this is powerful. I don’t write love stories, I’ll admit I am not actually very good at communicating love, it’s very difficult, like comedy, it’s rather subjective and so easy to derail into a pit of rubbish, so I tend to lean away from love; Comedy, I think I am a little better at (he wrote while shrugging his shoulders), but writing love is a fucking minefield. In saying that however, this demonstration by Isabelle in this scene, I believe works. Feel free to disagree with me, but the idea of someone giving up everything for a chance at happiness with someone they’ve been manipulated into hating, and not only does she successfully dispel this manmade fallacy, but she fights for it, killing the Glyph Wielders who strike at her first, and toppling the carriage that Teo was being carted off in. Unfortunately, Calias not only gets away, but he is able to strike a fatal blow against Teo who quickly shields Isabelle at the last second while her defences are down and is pierced with a sharp piece of splintered wood. Teo and Isabelle force Calias to run but he struck hard enough to cause internal bleeding to Teo, and scarpers. The pair head for the dock, they commandeer another rowing boat and sail to The Zodias Island. This is what is depicted in Ashley’s concept artwork, the journey from Harbours Edge to said island. Isabelle gives up her traditional Star Caller coat, to keep Teo warm as he loses blood. Dark Rogues also employ Day Owls, they’re trained to send messages, to warn of dangers and to scout, Teo’s owl is named Wisp, and Wisp is present in this work, you can see him perched on the rowing boat, he was going to be flying, but because these owls are close to their masters, I thought it would be better if he was nearer to the pair, also I didn’t want to take away from the sky, the night sky is gorgeous, the cloud effects are stunning, and I like the bats in the distance; It’s a nice touch, I like it when artists use their own creative incentive to add to the scene. I did ask Ashely to paint in the end of a whale’s tail, and she did sketch one – Placing it however didn’t go so well, as glorious as it looked, it just cluttered up the concept, it looked too busy, so it was removed. Sometimes less really is more.

As for the music, it was written and composed by Jilaine Wheatcroft, the same musician who produced Isabelle’s Theme and A Path Sewn by Fate. Links to her Soundcloud and her specific works under TAO are listed below; If you do wish to message her about the music or want to get in touch about a specific project you’d like to work with her on, I’m sure she’ll be keen to hear out your ideas, she’s very professional and I am positive you’ll be pleased with what you create. However please please please if you do message, be thoughtful and respectful about it…The music she wrote in question, the theme she designed for The Thief’s Priestess, is as good if not better than A Path Sewn by Fate; The piece is instilled with a heartfelt ribbon of emotion, a melody laced with the notion of a long goodbye, the end of a journey and a sadness that will sit with Isabelle, left alone, forever – And yet there is a reason to still hang onto hope, that Isabelle WILL make it in honour of Teo, a thief that did his job, that stepped up to the challenge his superiors entrusted him with, and delivered her to the doorstep of her final destination. It’s sad, poetic, and inspiring, or at least I hope you find so to. I’ve listened to it several times now in preparation for this segment, and each time I hear it, when I close my eyes and start assembling the vision for the scene pulled directly from the book, it gets more and more vivid, to which I had to come away from my desk and re-read the event (with coffee), for I have been told by others that it’s handled rather well. A lot of people get caught up in the battle scenes of my books, and although this is no bad thing and not a complaint by any stretch of the imagination, readers sometimes overlook the personal battles, and in this case it’s to do with a confliction from within Isabelle, the confliction itself coming in the form of a question; Is Krondathia, is Starillia, is a line bound not by blood but by the spirit worth the sacrifice of one man, of one soul? … Isabelle hesitates when confronted by Calias on the pier, she’s human after all but comes to her senses somewhere across the channel, she finds her courage, leaps back into ice cold water, drags herself up the harbour, and participates in Teo’s rescue, retaliating furiously when attacked by those who had at one point trained under her. This act demonstrates that Star Callers, even though they’re of the same ilk as Glyph Wielders, are still insanely more powerful than they are. I hope this scene moves you as much as it moved me, I hope The Ancestral Odyssey in remembrance (if remembered at all) is known not only for its collisions of epic proportion, but the personal drama’s and conflictions that stir from within its characters, characters that may very well be larger than life in some cases, but deep down are relatable at heart, for if a story is bereft of a beating heart, it lacks all the weight and gravitas needed to make it come alive, to feel real when in the hands of the reader. This is the challenge writers have if they’ve respect for themselves and their material, the challenge of making something emotional and tangible, something that feels alive. I’d like to think I’ve achieved such a feat, and one of the essential ingredients that enables me and perhaps creatives in the same boat, are people like Jilaine, people who can communicate in ways, in languages I am barely able to grasp, people who make my level of creativity look like something cobbled together by an amateur. I am humble enough to admit that I am jealous, even envious of musicians like Jilaine, who can whip up a theme such as The Thief’s Priestess using nothing but a laptop, a keyboard and her own voice, and give it a river of epic professionalism I only thought was possible from major studios; Not only do I think Jilaine’s work is on par with the bigwigs, I believe she’s better despite the fact she works from home between jobs. If huge establishments were to employ people like Jilaine, or give over their resources, their technologies to genuinely creative people and stop wasting time with those looking for a quick buck (buck sounds better than pound), I do not doubt they would be able to utilise their talents and create something worthy of high praise, something of merit and something to be remembered. The Thief’s Priestess is another fantastic piece of music, music that captures the spirit of The Ancestral Odyssey, the sensitivity of the scene and the strength of our lead protagonist of Ep1-The Utopian Dream, Isabelle Verano.

When it came to the layout of the video itself and the effects which you see displayed, the task was to simply communicate that I essentially wanted this video to be the exact same as the video that had come before, say for a couple of different slides, it’s going to be the same. Why? Because this is part of a series, it’s a phase, a family of work so to be speak and I am making sure that these milestones feel connected, that they’re consistent with one another, so when I start a new phase, you will see an edge of difference as if it’s a seasonal change. Jilaine has handled the music thus far, so her signature is secure. Ashley is on top of the conceptual artwork, her style is prevalent and easily recognisable while Alex is in control of the edit/effects which has its own sense of style, and I am of course the one creating the groundwork in which to grow from. Once I had prepared the slides from my end, once I was near in completion of this very article and readied all the socials, I sent the slides off in an e-mail to Mr Alex Hunt, a fellow H Productions associate and good friend of mine. I attached the labelled images with a detailed brief, same process as last time pretty much, but this brief was shorter; At this point, Alex knows the deal and how I work, so the pitch isn’t as heavy as it used to be. What was discussed in this letter and what we followed up on with a few WhatsApp’s, was what we could do with the image digitally, how could we make it come alive like we did with the last one? The answer to this question is simple, we had to work with what we have, and what we have is a lot of sea and a lot of sky – One would think that this posed a problem, in actual fact it was easier to make creative decisions. While the last concept was of a floor in Eran’s library, this one is out in the open, under the night sky blanketed with a galaxy of stars, and the Moon, so let’s make them sparkle, let’s make the water ripple, let’s gently sway the boat and perhaps create the plumes of smoke distort the air space around the tops of the temple, and Alex delivered.

I did mention earlier that the island in the distance, The Zodias Island, was on fire, in actual fact, it’s not on fire, the village of Penstrive is what’s on fire. Penstrive has only featured twice, briefly, in the books, once when Isabelle passes through right at the start with Honour Guard Thao Hikonle, Lucion’s father, and when she re-visits at the end, when it has been set ablaze by an unknown aggressor. Penstrive itself is a place for the renowned, the holy and their servants of Starillia to live, and for others of the faith to retreat to; It’s a small, simplistic settlement consisting of bricked houses, pointed slated rooftops, a central chapel, and an inn called, The Chanting Inn. It’s all situated a short walk away from Cathedral Alley, which leads to the great Column Temple. To help paint a picture of Penstrive, I’ve snipped out a description from Ep1-Dream, from Volume One:-

Across the shiny meadows and woodland areas, the large band of people followed Isabelle under trees and over small stone bridges spanning streams of gushing water. The path soon merged into a greater one, becoming a rocky road large enough for carts. The hills rolled over to reveal a small village. Isabelle looked up at the old, wooden signpost; it signified that this was the village of Penstrive. Small and built for convenience by the servants of the island, it was a grey place and quite lonesome.

The group made their way through the quiet community. Locals had noticed the visitors and were staring at Isabelle with envious eyes as she strolled passed. Women were washing priests’ robes, while the men worked on a stone tower of another cathedral and the children carried water from a well. They all slowed and stared, though Isabelle ignored the whispers and looks that became unwanted. The village although small had many residents; it consisted mostly of buildings of work, storage sheds squeezed between average-sized households not leaving much room for places of leisure, but for a single inn that stood out. It had a large sign above the door, proclaiming its name: The Chanting Inn. Looking back, she could see that people had dropped whatever they were doing and were now following her group with haste, having to jog to catch up. She turned to a priest who rushed forward, eager to listen or carry out a command.

So why is it on fire and who caused the devastation? Well, remember when Calias left Isabelle with a choice? When she went ahead and decided to row away from Teo on that pier, there was an exchange of dialogue between Dark Rogue Teo Liolas and Peacemaker Calias Harken, and it went like this:-

“She lies well, don’t you think?” mused Calias, watching her sail away, standing over his prisoner.

“Peacekeepers do it better,” sneered Teo. They both watched The Star Caller rowing out to sea, disappearing into the darkness, under the shadow of the lonely island. “You’re not going after her, are you?” the rogue asked, taking a steady breath.

“No…I don’t have to follow her anymore; she won’t make it to the temple. Her safety is no longer my concern. My hands are clean in this. I wanted to take her away, back to the city, where she could carry out her duty. What awaits her now is…What she deserves.” His words were soft; no doubt he had practised them for hours as he waited for his prey.

“Is this what it was all about, huh? Catching me, exposing her humanity? Strange way to serve your country, don’t you think? There must be something more to this?” implied Teo.

“Oh yes, there is, but that is none of your concern, not anymore.” Calias looked down upon The Dark Rogue. “I maintain the order. It is my purpose. I follow orders, just like you.” Teo had nothing more to say as he was picked up by two Glyph Wielders and thrown inside the back of an armoured carriage, the kind designed to keep dangerous prisoners locked inside. He was to be transported back to Xiondel City for execution.

Calias is not stupid, far from it, he is an intelligent, cunning villain able to outwit a Dark Rogue and halt a Star Caller; He knows someone, an agent, who is waiting for Isabelle on the island, he knows it’s someone who has a chance to stand against her, he knows that even IF he were to fail to bring Isabelle in, that a counter measure would be in place should she have decided otherwise. Either way, Calias knew he would be victorious and would have come out on top despite what decision Isabelle made. What he couldn’t control however, was Isabelle’s love for Teo and her ability to manage herself when toe to toe against a Cursed, against the agent, Miranda Simbidia, who was knighted by The Magpie as a Black Dove, who was carefully inserted into the orbit of The Eldor, who passed her over to Calias for positioning and tasked to stop Isabelle from entering The Column Temple, which she gleefully accepts, why? Because Miranda was primed to be the next Star Caller, but it was Isabelle who came into the fray, ruining it and invertedly taking away Miranda’s purpose for being. The Utopian Dream’s theme is about finding ones purpose, so when all that you are is taken from you, that would hit hard, Miranda especially, so it’s no surprise that she would jump at the opportunity to face off against Isabelle, she has after all received the same training, she’s a competent Glyph Wielder, a pyromaniac falling to the Curse; From a strategists perspective, Miranda IS the most worthy candidate to defeat Isabelle, there is no other (yet) that anyone knows of who could withstand Isabelle’s power, and Isabelle is a water wielder, also known as an aquamaga – Side note, aquamaga as a class of Glyph Wielder has not been mentioned in any book thus far, so that’s a little exclusive…God I need to get out more…So that’s it, that’s the set up that happens toward the end of Ep1-Dream, and what the concept is centred around, I cannot detail any further because the piece of music that comes next, the artwork that is to follow on from this one, happens to be the scene directly after. Nevertheless, I hope this essay gives enough context for the video, that the music captures the rich level of sensitivity and can assist leading you to that emotional place, which is one of the most heartfelt moments in The Utopian Dream. As I said, I do not write love, I do not write romance, but for an epic, acts of love are necessary because forming intimate bonds is part of what makes us human. I hope I succeeded.

Guys, gals, as always thank you so much for reading today. Special thanks to everyone who was involved in the making of this short music video, a work inspired by the ramblings of a fantasy author whose bitten off more than he can chew, I very much appreciate it, you’re the best. The next music video will be called, Isabelle’s Calling, I do plan on involving the same team to complete this vision and phase, after that I’ve only one more and that’s that for this musical series. Episode One-The Utopian Dream and Episode Two-Rise of The Black Doves are available for purchase, it’s true I’ve still the final third (Volume Six) of Ep2 to edit with Joyce, work has already commenced, we’re up to Chapter 53 leaving only 7 left, but we hope for a mid to late summer release. It is a very exciting place to be in right now, we’re in the final hurdle of Rise, this has been an incredible journey, one that I will never forget, one that I will cherish and there is still so much more I would like to share, so much more to this Ancestral Odyssey which is yet to be put to page; Such as new characters and groups, fresh ideas, intense battle sequences, intricate plot threads, great beasts, crazy creatures and wild environments, so much more to come, so much on the horizon that will all be wrapped up in Episode Three-Seeds of War. The site is yet to be updated, I apologise for the delay, my web technician is a very busy chap, he will get round to me when he is able to, just have to be patient. Links to the work and people’s specific outlets are listed below, as I said if you do decide to message them, please be kind and respectful when doing so. Thanks again, and I hope you come back for the next one. Peace!      

E-mail – taotome@outlook.com

X (Twitter) – @MegasTeque

Official Website – www.taotequevault.com

Donation Page – www.taotequevault.com/support

YouTube – http://www.youtube.com/channel/UC-nc_VEmC27AIz6pP51UVkQ Bitchute – www.bitchute.com/channel/x9K5vwi2SsNu/

Author Page UK – https://www.amazon.co.uk/-/e/B01JMZ2BE6

Author Page US – https://www.amazon.com/-/e/B01JMZ2BE6

Isabelle’s Theme (Direct Link to Video) – https://www.youtube.com/watch?v=rfMr6dONTPA

A Path Sewn by Fate (Direct Link to Video) – https://www.youtube.com/watch?v=c3MgNYB8gss

The Thief’s Priestess (Direct Link to Video) – https://youtu.be/okCBM4Qd5-Q

Jilaine’s Soundcloud (Producer and Composer of: A Path Sewn by Fate) – https://soundcloud.com/jilaine26

Ashley’s Artwork / – http://www.facebook.com/profile.php?id=100089622653877 Atlas Audio

D.W.Gill

[Book Launch] – Episode Two: Rise of the Black Doves, Volume 5

I’ve had a lot of difficulty starting off this article, it has after all been a while since I wrote one of these essays. Honestly, it is hard to know where to begin especially when so much has happened; I’ve deleted paragraph after paragraph for hours now, trying to break into this body of text, but thus far, nothing has worked, hence the cheap string of words you’re reading now, which I’ll admit, has warmed up my little black heart, maybe I won’t have to delete this, we’ll see. I guess the best place to kick-off this post is from when Volume Four was published, which was on the 13th of February 2023. Since then, I’ve been working towards this day, just over a year later there has not been a day where I did not do something toward it, toward the launch day of Volume Five if you can believe that, and I am very, very excited for a whole host of reasons, which I’ll do my best to get through one point at a time, yes, I do have some notes handy. Before I begin however, I think it is fair to address the fact that I’ve been absent for a few months, truth be told I’ve been bogged down; I’ve landed yet another job, this one (which I may disclose at a later date) takes up the whole week, it exhausts me mentally and sometimes physically, requires me to know a truck load of rules and regulations and on occasion, it follows me home, which is not ideal considering my creative endeavours, but it pays well, comes with generous holiday time, my pension is being taken care of (not that I need one because I am not getting old) and it’s pretty rewarding; A friend of mine described it as a ‘Level up in life,’ which tickled me because life truly is like an RPG. Technically, I’m still in training, there is still a lot I have to learn in this position, but I’ve been praised for my time, I’ve been verbally commended which must mean I am doing something right, but with that being said, it has been somewhat of a focus over the past couple of months and who knows where it will lead in the future. You also may have noticed if you’re a follower of mine, that the website has had some minor touches here and there, nothing really big but I’d say worth talking about; The Later section looks a lot neater, more reviews have been added to the Home page, the icons in the top right corner have been worked on but just generally it has been updated, making it far more pleasing to the eye and I’ve still a few things to add to it, it looks much better on a laptop than a phone, but hey, I’m glad it’s running smoothly. The main change, however, occurs when you click on the Products tab, I’m offering an editing service where all you have to do is essentially e-mail me through a business address, please describe your work and what you’d like me to focus on, and we can perhaps formulate a plan. I’ve already picked up two clients which is keeping me sharp, I’m confident I can make their work more impactful, and it will be interesting to see how their work fares when published, either way it’s touching to be part of their journeys. I am still hoping to be more than just an editor, I’d like to set-up that Creative Consultation plan, where people can book thirty minutes of my time, where we can chat face to face via Zoom or Skype about your specific publishing route, we can talk about plot, characterisation, world/lore building, the hidden squirrel kingdom that exists between human and rodent realms, villains, heroes and so on. I believe I can offer some wholesome advice for new writers, and give over some tips for those who are already well on their way, and of course learn something in the process as a fringe benefit; Hell, we’re all practising creatives here, there is a lot to be gained from having such conversations, conversations which are best had face to face or in this case, through camera, because unless I know you personally, I am not coming round to your house, that would be weird – Jokes aside, on a personal note, I wish this service existed when I was starting out, or at least it be available on an affordable basis, so many mistakes could have been averted, so much time would have been saved if I just had someone real to talk to, and not have to watch vague videos online, or hope certain forums answer complex questions, but to actually talk to someone; This is of course the main reason as to why I’d like to set this up, I feel like it would be a great asset to have. I’d like to get the service straightened out soon but there is more red fucking tape to snip through than I previously had thought, plus it comes with a hefty price tag to initiate lift-off, a price tag which has had to take the back seat for now, because the laptop I am using is falling apart, it is nearly a decade old and the day will come when it conks out on me entirely, this has slowly become a priority but one I must address before I’m literally forced to go shopping for one, and I hate…HATE…Shopping. There is also new artwork in the making, sketched by none other than Mr Will Towns, oh how I’ve missed working with this legend of a man, having had to deal with ‘other’ people for so long he is literally Gandalf the White! Will is currently going through a house move but has agreed to crack on with a character concept, a character that does make an appearance in Volume Five as it were, and what better way to segway into this next instalment, so let’s talk about it. As always grab yourselves a drink, I just waddled over to my fridge to see what I have in there, not much as it turns out because I’m an animal, so I’ve gone with your classic tea, and for those who are trying to convert me to decafe, for those who think I’ve a problem with my caffeine consumption, I’ll say this:- You are a problem, nobody likes you, you’re a buzzkill, we get annoyed when you enter the room, we breathe a sigh of relief when you leave, everything wrong in this world can and should be blamed on you, it’s your fault everything is falling to bits, you are the ones ruining the very fabric of our society, you should go back to where you came from, stand in the corner and should be ashamed, how dare you! Minor spoilers for Volume Four ahead, I hope you enjoy Book Launch, Volume Five.

So, the book picks up exactly where we left off, to a certain degree might I add; The first chapter in Volume Five is called, Broods of Bats and Angels, it’s set shortly after the end of Ep1-The Utopian Dream, and it’s here where we’re re-introduced to Ridian Messiah and introduced to the Harphiar, who are a winged race of humanoids from a distant continent called Wequinox. This land became uninhabitable for the Harphiar due to rising sea levels and the influx of other apex predators both land and sea, so they were forced to leave, to find a new home amidst a bloody civil war between two opposing factions – They’re harpies essentially inspired from Greek mythology; One tribe led by legitimate King Yamoch Selsio has feathers, the others led by their contender, King Hadred Dratheskin do not, and this type appears to be more bat like and fearsome than their idyllic angel cousins. When the angels left their lands in the face of annihilation, not just from Hadred and his bats, but from other environmental impacts, they took to the skies and flew across the vast sea out of sheer desperation to establish themselves in a new world, to bolster their numbers, fortify their defences and take advantage and ownership of whatever land they could find; Yamoch, confident that his people were protected by their deity, Stratos, were forced to island hop and rest on the water’s surface, where many succumbed to nightmarish sea creatures, a drop in temperature or fatigue, taken by the currents. The bats on the other hand took their time in their exodus and pursuit. King Hadred Dratheskin and his Queen, Sheeka-Krie, commanded their army called the Batalista, to build a huge raft able to sustain their numbers, a base as it were where they could easily feed themselves from, rest and reach the unknown lands of Equis from a place of ease in comparison to the angels, who had lost the bulk of their forces in the escape; The brood of bats, could smell their victory and the end to the civil war, and the reward was to be a new place they could call, home. We met one of these featherless harpies in Volume Four, in Chapter Nine called, Raptor, right before Deacon Garla finds the Witch’s grotto within that honeycomb valley, nestled deep inside The Mountain of Bones. You’ll get to learn more about this harpy within this chapter, it may have happened in the past, but this method of storytelling allows me to expand on this character after he has made an impression which in turn challenges the reader not to judge too soon – His name is Xu, and in contrary to what you might already believe, he does have a redeeming quality, one that whence learned, will change your perspective on him, I promise, he’s not just a mindless monster. Moving on, if you can remember, the last time we saw Ridian on the page, it was at the end of Ep1-The Utopian Dream, at The Battle of Korthak Bridge during The Dovidian Covenants invasion (that is only if you discount the closing teaser snippet on the final page of course) and the year was 1512, this was the last time we saw Ridian; When he realises the war is lost, thanks to the intervention of The Dark Rogues who brought with them new black power based weapons and explosives, technology that Ridian had wanted to seize for himself, Ridian disappeared through the thick smog and evades Norkron capture. Two decades later (where Volume Four starts in 1532) and we’ve not seen or heard anything, he’s mentioned among our ‘protagonists’ here and there but beyond that, he’s almost completely absent. It’s not until THIS volume, the first chapter of Volume Five where we properly get to meet him again and just to repeat, this is a flashback event, one that takes place four years after the end of Ep1-Dream 1512, which puts this scene at year 1516, and believe me when I say, Broods of Bats and Angels starts out with some pacing and world-building, but quickly ramps up the intensity, the action and the drama while Ridian Messiah is at the very centre of play; And I love how he is able to dominate the page, how he excerpts his attractive, meticulous plans which inevitably lead him to his preferred circumstances, where HE gets to have his cake and eat it, where HE is able to govern and manipulate these powerful foreign Harphiar Kings and Queens at his will and for the cherry on top, he is able to deceive you, yes you, the reader! Even when Ridian is thrown into an actual impossible situation, a situation where no regular human being could possibly hope to survive, Ridian does, and he does it not through magic or some other writer’s claptrap, but through his intelligence, his forward thinking, fearlessness, outlandish technology and uncompromisable ability to negotiate. We had a glimpse of this in Ep1-The Utopian Dream, but during Volumes one, two and three, he already had come to power, you didn’t see it or witness it, he was already on top and General of the largest force (thus far) we’ve ever seen in Equis. In Ep2, well, technically speaking in the events that happen in-between Dream and Rise, we get to see how Ridian operates, and it was an absolute joy for me to articulate. There is a reason why I love villains or the anti-hero, and this is indeed one of them, somewhat of a rarity in our entertainment, I do not want to spoil too much because I’ve only just released this beast of a book, but like with our ‘heroes,’ our ‘villains’ have not been sitting still, how can they? I might not be the best fantasy writer in the world (not yet anyway) but one thing no-one can accuse me of is being a lazy-writer, the pieces are moving, everything is moving all of the time and to my mind, spending time to describe said events is not only an enjoyable benefit to the reader, but to the plot, trust me the events in this opening chapter echo and come to fruition in Volume Six.

Before I shift to talk about some of the other key story points, there is a usage of another language in this opening chapter, but it’s handled differently to what you might be expecting. Typically, I’d invent the particular language in my usual fashion, but I’d leave bracketed English subtitles next to the make-believe words, so readers get to read or attempt to voice a make-believe language, but still know what was being said by the character to avoid confusion; This time however, I’ve tried a different approach, allow me to explain. The characters that feature in this chapter are speaking their own language, and it’s called Harphiaron, but from the readers perspective, it’s in modern English. It would not make sense if the harpies were speaking in the same tongue as the humans of Equis, so this has to be addressed, and I am not going to lie, this is a daunting task, but a task that had to be tackled, so I got to work. I decided to make this language somewhat rhyme when spoken, as if it’s a poem, or something you could sing, they are birdlike creatures after all so that’s where my inspiration comes from, if bird men and women could speak, this is how I imagined they’d sound. I also gave the language a lick of something well-mannered and cultured, to give emphasis on the fact that these are or were a sophisticated race who ran into dark times which too can send humankind into a spiral had it happened to us, but I repeat, it is written in English. Bear in mind, Broods of Bats and Angels is not written in this invented Harphiaron language, but should this be portrayed in a film (I wish), everything would be spoken in the Harpy tongue, and subtitled into your preferred language, why did I do this you ask? Because it’s a complicated chapter, a chapter which has a weight to it, important world-building, and explains later events – To have readers squinting and trying to pick through a make-believe language when they should be following the story, is a little too much to ask of them, especially right at the start when all a reader wants to do is dive in and go. I understand the irony here too by the way, having just declared myself as not being a ‘lazy writer,’ one would think this is a lazy move to get around hardship, however as I just described, I leant on practicality and enjoyment over the insertion of another language – Don’t believe me? You should, because when writing the first draft of this chapter, I had completed a fair portion of it, all written in the new Harphiaron language, the same language you hear/read in Volume Four and Volumes to come. For example, flick back to Ep2-Chapter 16 – Eyes on Me, when we’re re-introduced to Draygo Dumear, a Dark Rogue running across the burning desert with his Day Owl, Limbo overhead. Draygo is communicating in the same language as those who appear in Chapter 26 – Broods of Bats and Angels, only this time the bracketed subtitles are in bite-sized, digestible chunks, where readers can dabble but at the same time do not lose any of the pacing. This I believe was the best way to introduce the new language, some people might criticise me for it, but I did it this way to keep readers engaged, a chapter this large written in another language is a bit too much, and less of a strain when it comes to editing. Also, I like the idea that Draygo, a Dark Rogue is using such a language (a language they stole, naturally) to communicate with his owl, which is of the avian species relating to a race of humanoids with wings, I think it’s a neat touch and fits in quite well with the art of storytelling. I hope you agree.

Back to it, Ridian Messiah has taken the time necessary to learn the harpy language (far better than Draygo), how has he done this if the harpies are new to the shores of Equis? Well, if you can recall that ending snippet, literally the last page of Ep1-Dream, Ridian says to Professor Atheriax that he will follow up on the rumours of sightings of winged men spotted on the coast, I quote:-

Rumours persist that winged people have been sighted on the shores; by most accounts, the coastlines are teeming with them. I must see this for myself, angles, or demons maybe, I will see.

-Ridian Messiah

This infers that harpies from Wequinox had made it to Equis, whether they be a few scouts sent on a mission for their King or those who have gone rogue, it isn’t clear at this point in the story, but will be; I will come down on this point in later volumes, to smooth out this dip in continuity, but as it stands, harpies DID visit Equis before the bulk of their factions followed, and this opened the door for Ridian to either capture one such being and learn their tongue that way, or he sort friendship to learn from one another. This makes sense because Ridian has demonstrated in volumes prior that he is highly educated, can speak other languages besides the common ones, he has learnt how to learn efficiently and you could make the case that he paved the way for others, such as Draygo and the Dark Rogue faction to pick up the dialect within that spare 16 years. All of this is covered in a storytelling format in the book, I’m sure you’re smart and understand what it is I am trying to do, but this blog’s purpose is to offer you insights you might otherwise not get, so this is space where such information exists.

Beyond Chapter 26 – Broods of Bats and Angels, we kick off with the Star Caller story, Alessa Coldan, Donna Klade, Amanda Lesil, Kina and Kayna Serisa have finally left the safety of New Xiondel City; Having formulated a plan that was initiated by The Eldor, enacted by Alessa, but together they’ve established the tools necessary to track their beloved Big sis, Isolde Beatrix down, they’re riding fiercely across Krondathia atop their mounts. Alessa rides atop a brown, spotted horse called Hortensia nicknamed Pebbles (yes this is a real horse in real life, one that has rode passed my folks house in Wales many times), Donna rides a grey horse I believe, and is called Sapphire, Amanda rides a light brown and white horse called Olga, Kina rides a ptriva sprinter called Lightning and her twin sister Kayna, rides a tulkan bull called Thunder. This is one thing I regret with Episode One, when we were following Lethaniel and his crew, apart from Lethaniel himself who rode Seridox and Thao who rode Eliah, there wasn’t much emphasis on the mounts, which if I was able to go back, I’d make more of an effort to name them and give them more importance. Moving back to the Star Callers however, more specifically Alessa, she is as matter of fact based on a real person, someone I’ve had the pleasure in meeting and getting to know quite well in real life, it’s not a 100% direct translation from reality to the page, I’m sure when she eventually reads this thing she’ll raise an eyebrow, but the foundation of Alessa’s character starts with the real woman, who has a love for horses, nature, people, she has an adventurous streak and is embellished with leadership qualities – She is my go-to for facts on horses, traits of her personality do rise to the surface in certain instances, but ultimately I hope I’ve characterised an interesting version of her, a version not only the real woman can relate to, but for anyone else who reads Alessa as well. I enjoy writing Alessa, I really do, she represents the leader of the Star Callers, she certainly holds things together when the tension rises, and the reason that is, is because she represents earth, despite the fact that she says she is a multivariant class – A division of wielders that excel with the usage of all elements, she is actually (spoiler) profound with using earth, which makes her an earthenbound, but at the same time I like how real, how ‘down to earth’ she is; She may be this unbelievably powerful character, but she never gloats about it, she always remains reserved, calm but assertive when needs be, putting others over herself in all regions, a quality that all good leaders adhere to. Donna too is an absolute joy to write, she’s fire making her of the pyromaniac division; She’s brash, she’s fierce, she’s Alessa’s right hand, and without spoiling too much, she’s capable of forging some devastating casts, as we saw in Volume Four, when she unleashed Little Red unto the world – As aggressive as Donna is to her enemies, she’s very compassionate toward her own, which gives her a reliable softness you come to depend on as the story unfolds; Fire tends to do that, we gather round it for warmth, it gives us comfort and protection, but if used the wrong way or if we get to close, you will get burned, something that is destined to happen as Ep2-Rise unfolds its narrative. Donna packs a punch when one is needed, she gives the dialogue some grit and expands upon the differences between the Blessed and the Cursed. Kina and Kayna, the Serisa twins certainly add a unique edge to this story, this edge is not properly fleshed out until Volume Six and the reason I chose to handle it this way, is because it adds to the shock value and drama of the narrative. Call me superficial but at the end of the day, it is my job as a writer to entertain you; See the thing with writing is, is that it is not just about formulating a story in your head and writing it down, I wish it was that simple, in fact you have to arrange the events in such a way that not only make sense from a storytelling perspective, but you have to lay it out so that it is entertaining to read. For example, instead of dropping huge chunks of important exposition onto the reader, it is for the most part best to deliver such bodies of text as the story develops. This is not a rule set in stone, it does depend on your book and the style you’ve gone for, but for epic fantasies such as mine, where you’re dealing with different cultures, dozens of characters, otherworldly religions and wild ecosystems, you’ll feel tempted to get it all out of the way before moving into the juicy stuff, things like characterisation and significant plot points, but I implore you young man or young woman, do not give into this temptation, readers will not find it as engaging or entertaining, and you’ll run the risk of turning them off and away before they’ve really sunk their teeth into your project. You might have the greatest idea known to man, you may be onto a billion-dollar idea, but if your execution is not given much thought, you’ll end up missing out on everything that is fantastic about being a writer – So, tip for creatives, be careful with exposition, as important as it is, remember to deliver it gradually. Again, this is something I fell prey to in Ep1-The Utopian Dream, had I the chance to do it over, I would cut down the exposition and give the reader more time to relax into it rather than a bombardment of lore and history. The Serisa’s are an interesting duo, Kina is far more extrovert than Kayna, she’s a blizzera, ice division, a derogatory term brought up by Donna is, Ice Queen. Kina is also the huntress, given her ability to track and…Well, hunt, while Kayna is an inventress with a dash of windrush in her, a Glyph type who specialises in wind manipulation; She leans heavily toward the inventress spectrum however, someone who has the ingenuity to swiftly invent Glyph casts, while most others take a significantly long time to learn and practise the methods to develop something functional, Kayna is a wizard in this regard – Give her some focus, give her a strong enough motivation to dive into the books, and she will, and she will stir something up, it might not be perfect right away but it certainly does pave the way for improvement, making her one of the most important pieces to this venture. While Kayna prefers to be left alone with her books, Kina likes to be outside, their famous father (who you’ll meet in Ep2-Rise) spent a lot of his time with Kina, teaching her how to read the land, how to hunt and how to fight, given a pinch of Glyph/magic into this mixing bowl, a touch that Kina provides, and you’ve a pretty outstanding character, one you’ll find in Kina, but don’t be fooled, there is more to her than meets the eye; Behind her sparky attitude, is someone who masks a deceptive mindset, one that may divide readers especially when it comes to a certain scene that takes place in Volume Five. This brings us to the quiet one, Amanda, the one who has no dialogue, instead she uses sign language to communicate and as time progresses, she utilises another form to speak to her Star Caller sisters (just to reiterate, besides the Serisa’s, they’re not bound by blood, but by the spirit). Amanda is of the rarest division, she’s a mysterious, clairvoyant, someone who is ultra-sensitive to otherworldly forces, someone who is empathetic and arguably has the most vivid of Visons. This strengthens her decision to ride out of New Xiondel City without Elemential (Ele-men-tee-al) armour, it explains why she is distant, why she sleeps separate from the group when it’s time to rest, because she’s respectful of the thoughts and feelings of her fellow travellers, whose minds can be heard clearer at night, opposed to the day when things are busier; Amanda doesn’t ever want to misuse her power or invertedly glean something personal, she’s a kind and thoughtful soul who is often overlooked, not overtly powerful like Donna or as flamboyant as Kina, she’s often floating about as if in another world or riding between two, as if she is working her way through a problem, one that regular types cherry pick from to inspire social points while the intellects of the world are burdened by the indefinite block. Amanda is in actual fact silently doing her best to figure out what their antagonist glimpsed in their collective Visions wants, she is working on connecting with Isolde through the ether while helping her fellow Star Callers succeed in the immediate predicament. Together this group make an interesting dynamic, each one adding their own strengths and weaknesses to the rescue mission; They start out strong but quickly encounter strange occurrences, aged minerals exhumed from canals deep within the earth have somehow resurfaced, relics blemished with primordial traces of Glyph, creatures have been seen migrating and the invasive presence of the one they refer to as, the Glyph Specter, is closing in. The Star Caller story is the beating heart of Episode Two, as was Isabelle’s journey the life essence of Episode One, it requires the flow of the other stories such as Deacon’s, Lethaniel’s, Nielata’s, Glenn’s and so on to blossom into the flower I believe it is, but the Star Caller journey is the centralised story readers of this series have been anticipating, especially now we’ve encroached onto Volume Five, now that we’ve set-up the stakes and set the scene with Volume Four, things are set to get wild, and believe me, the next set of events begin to really unravel what Episode Two is all about.

Next on the list is young Nielata Vou; Where we left off with her, she was entangled in the web of law and order, doing her best to carve a path toward ending a civil war between the Raaminoto crime family and the Quai-Cyndel, two undesirable factions that have been at each other’s throats for decades, factions who have no intention on relinquishing their territories or calling for peace to spare the innocent lives of civilians; She’s also trying to solve a murder mystery, one of the High Councillors of Virtue, Cillian Landris, her former predecessor has been killed, and no-one seems to know why, how or by whom? Seeing as Nielata was once a detective for the X.C.W.D (Xiondel City Watch Department), it would appear she’d be perfectly equipped for this task, but little does she know that this is a different breed of killer altogether, someone (or something) she’s not encountered before, and it isn’t long before she seeks outsider help, guidance from someone far more intelligent than herself, someone who has a well of knowledge that far surpasses her own, and if you know Nielata SHE is the smartest person in the room wherever she goes. You’ll uncover this deliberating trait early on when learning about her character, and if you’re a human being with at least two braincells to rub together, you’ll know that this thought experiment can only end poorly, and it certainly does; Time and time again Nielata has to be told to slow down, to think before speaking, to rise above petty issues and to transcend her problem with authority, but she continuously fails. She is humbled when she is demoted by High Councillor Truth, the oldest and wisest of all the Virtuous leaders – Her Charity medallion is stripped from her person and she’s forced to think long and hard about her chosen lifestyle, forced to consider with whether or not she is up to the challenge, naively having believed that she could do it all by the book, that she can maintain a serious relationship without fault, that she can hold together tightly knit friendships and can show these dry old men who linger in politics who have been doing their jobs longer than she has been alive, better than they ever could! This is only scratching the surface of Nielata’s journey, the costs gradually increase as the story progresses until she is unable to recognise herself in the mirror, getting so embroiled with the tasks at hand she begins to get desperate and does things she never thought she’d do, all in order to savour the validation from others and gain love and respect from her peers and the surrounding populace, which speaks volumes in that or itself when characterisation is considered, but inevitably it all leads to a spiral steadily descending into a dark, lonely place, one where she may be able to live in luxury, but is cut off from those who genuinely love her, those that lifted her over their shoulders in the hopes she’d be something different to your traditional politician, that she could usher in real change, someone to adhere to the people’s needs instead of looking after her own. She’s a compelling character I believe, she might not be someone you like by the end of Ep2-Rise of The Black Doves, but I think you’ll be able to garner some sympathy for her despite her questionable actions, because at the end of the day, she is someone with an overinflated ego (and for good reason when reviewing her accomplishments achieved at such a young age), however even such people with so many flaws, spells room for improvement, development and significant growth, all of which is so satisfying to see in the payoff – We may take some time to get there, but it will be worth it before the final page, and Volume Five is the segment where a lot of her strengths and weaknesses reveal themselves, especially in the instances when she is orbiting the 24th Star Caller, Telsi Canis Clewvier, a character that objectively trumps Nielata in every way and to make things worse, Telsi didn’t lift a finger to reach such a high status, nor does she even appear to appreciate such privilege, she just is, while Nielata had to work for everything she is and owns. Nielata is torn between getting results through the proper routes, which tempts her to go down an unauthodox path while struggling to maintain friendships and her betrothed. There is a compelling story here, beyond what I have described, something that touches deeper than most of my other characters, it’s not revealed in Episode Two, it is something I’ll have to work on as things develop, but as it so happens, this certain development sprung from an error I noted while reading Volume Four, post publication, I’ve mentioned it before, it’s not a huge error but something not only to take responsibility for, but fix, and to fix it I’ve started to weave an interesting thought experiment that will materialise in Nielata’s story. I’ll be sure to share more on this when it comes to writing my spoiler review of Ep2-Rise, though I cannot do that until Volume Six has been released and a substantial amount of time has passed.       

Deacon Garla was last seen leaving Lucion’s property in the northern regions of Krondathia, with Three. He had received some rather rigorous training to say the least, courteous of the Norkron Honour Guard, and we as readers were witness to some peculiar events, some of which have their payoffs and explanations within the boundary of Episode Two-Rise of The Black Doves, others do not, due to time constraints, and I know what you’re thinking, you’ve probably seen the size of this book and wondered how is time an issue? Given its page count, surely, I’ve enough time to see all my stories through to their end judging by their scale. Well, when I am challenged by this, I realise that it does make sense from an outsider perspective, someone who is not familiar with my work and how I operate, my volumes are slightly larger than your average book, each Episode in that of itself is a tome, a tome some people (Fenix) use for doorstops, however I often remind such people that this is not only an epic fantasy, I am trying to do something a little different; One such feature I include that most others don’t, is the sheer quantity of characters to read through and how they navigate this dynamic world, sure there are other authors in the genre that handle this too (I salute you), but not many! I am also doing what I can to merge genres, Episode One-The Utopian Dream was your classic fantasy, it’s violent and paints a vivid picture of the humans of Equis, but is still within the realm of classic with some rough edges, it’s not until Episode Two where we see a change, not only in the writing but in how it is structured, it’s still a fantasy, that part is very important it will always be a fantasy, but this particularly is friends with horror. I am in the process of writing Episode Three-Seeds of War which will be unique in its own right, but we’ll cross that bridge when we come to it, you get the point. This is also, might I add an Odyssey, and as defined in the Oxford Dictionary:-

Odyssey (noun)

A long journey during which somebody has a lot of interesting and exciting experiences.

This is a big story. This is the only story/series I will write in my lifetime. I’m not a writer that can pump out book after book after book about different things, I do not think I am that talented, nor do I think I’m built that way. Looking back throughout my childhood, through my early teens, when analysing my behaviour, it’s evident that I always was going to be a zero to a hundred type of writer, someone who knows deep down what they want to do, and goes for it without considering in the moment, that this will come with some tall hurdles to clear and thick barriers to break through; Some valuable, humbling lessons will have to be learned along the way. Feel free to criticise my approach, because there are demonstrably better routes to get into writing, approaches I’d certainly recommend over my own, for instance, starting out small and working your way up to your dream project is a smarter approach; It is of my belief that whence I am finished with Episode Five-The Chosen Kindred, when The Ancestral Odyssey is completed, I will just disappear, nudging whoever is left out of my narrow readership with the odd article here and there, just to let you know I’m still alive, but nothing more, because there will be nothing left to read about Equis, nothing left to see from the characters, for they would have come to their ends, and so would I. Honouring the word Odyssey however, is important to me, getting out all my ideas and plot threads to give you a meaningful experience is important to me, and something I consider to be necessary, especially in a world where creativity is being suffocated, whether it be by the tightening noose of political correctness, by big businesses who are doing their utmost to commercialise/monopolise storytelling (good luck with that), or by the rise in A.I that are now capable of writing books, creatives are under threat. I’ve more to say on the A.I topic, but now is not the time to combat it, in another article perhaps which is in the pipeline, something to look forward to, or dread for that matter, that article will come, but I digress; Whether you grant me your reading time is of course entirely up to you, but I hope so, because there is something dear here that speaks to the human spirit, there is a beating heart beyond those things that lured you in initially, the epic battles, the attractive characters or the magic and monsters, there is more and Deacon’s journey speaks to both a soft and hard side of what it means to be human; He’s a significant part of that beating heart. Deacon’s story at that, is a rich one and one of the deepest in the series – His arc I believe, will be something seriously thought-provoking when it is finished, having gone through so much trial and tribulation, when you turn to who he was at the start of the series to how he turns out at the end, will be stark. We pick up where we left off but because of the flow of time, Deacon and Three have somewhat distanced themselves from Lucion’s house and is on his way to New Xiondel City, to return the Celestial Gifts (The Burning Blossom and The Cloak of Flight) to the Star Callers, and to hopefully meet up with Tharas, to live out a long, wholesome life. Obviously, Deacon does not know that all but one of the Star Callers is left in the city and will come across some decisions when he does eventually arrive. Side notes:- There is something Deacon does that mirrors one of my own behaviours, and as odd as this sounds, I wrote it almost without thinking, as if Deacon had always done this, like this was a natural part to the character, it’s true that a fraction of yourself as the creative ends up in each and every character, some more so than others, but it’s true, and this is one of those fractions; Taking a step back I remembered that I’ve always done this in my own life, and that is to spend a moment on the edge of a place I’ve been for a little while. Whether it be a house in which I’ve lived in for years, a place of work I’ve spent a lot of time at, it may not have always been the most pleasant of places but before I leave somewhere, when knowing that I am not coming back, when I can sense that end of the era, I take a moment to hover on that boundary between the old life and the new one in silence for a few minutes, just to reflect and to wonder about the ending of that chapter and the next; This is something Deacon Garla does too, you’ve likely noticed the behaviour in Volume Four, before he leaves Harloth, he falls into this trance on the edge of town, and because this is an epic fantasy, a place where embellishments can flourish, I’ve weaved in a reason as to why he does this. You’ll also come to understand the strange occurrences I promise, such as the old tools spotted in Tthenadawn Forest and why they resonate? Why is he seeing strange apparitions? Why does he struggle to sleep and why was it that he was able to topple one of the greatest soldiers Equis has ever seen in training, when he ‘supposedly’ has not had any combat experience? All these questions that may have raised an eyebrow during your first read through of Volume Four, have long been noted, have been thought out over a space of years and have reasonable, satisfying explanations, it’s just a question of how to execute their reveal – As I said before, you may not get the answers right away, but they will come. Another thing to note seeing as we’re here, you may remember Thao Hikonle in the first book, he too enacts a trait I myself do on occasion, and that is to observe the surrounding area or territory before wandering in. I’m not entirely sure why I do this, but in Thao’s mind it is to make a quiet risk-assessment. Little things like this slip in here and there, and as progress is made, the more books I release, the more I notice it…Weird…Yes, Deacon has a fantastic story, one that is loaded with some memorable action scenes, quippy conversations between some intelligent characters, one of which is the man who taught Jerhdia O’Nen and Kathina how to blacksmith and adds to some of the mysteries that litter this wild world. We’ve already met a living myth, a Witch who ties into the Mythorigin periods, we’ve encountered a Harpy of the Batalista, we’ve dealt with an oligarch, adopted an abnormal ptriva sprinter with three tails, handled powerful artefacts, fought, and defeated an Honour Guard, more specifically, he trounced Lucion Hikonle, Thao’s son from The Utopian Dream and shortly after saved his life from a fatal fall displaying an insane level of strength, not something you’d expect to see in a man of average height and slightly malnourished build and yet we’ve only just started. Deacon builds a syndicate of people, inhabits ancient living armour that touches upon a forgotten sorcery that gives weight to the history and lore of The Ancestral Odyssey; He comes face to face with a monstrous opponent with historical significance that bleeds into Lethaniel’s story, all the while operating with a debilitating weakness, one that we have not seen before, something as deadly as Serpents Coil. It’s an intricate story indeed, but one I know you’ll come to love as much as I have loved developing it, it’s intense.   

Moving on to an experimental phase of the story, and I really do mean that in every sense of the word which I’ll come to later, but before that let’s talk about Glenn Straff; We continue the mission with the Firehand, Bravo Pod consisting of Captain Lysander Istrel, Lieutenant Lars Coan who is also experienced with the use of explosives, we’ve First Private Hayden Barak, Navigational Officer Connor Meek, Private Glenn Straff the illegitimate recruit – A tight secret held between himself, the Captains, Sergent Nate and former General Isaac Willem Huather. And finally, from within the Bravo Pod, we’ve Medic Raquel Skolor and the youngest recruit, as green as grass, Private Jake Cody. They’re travelling across Krondathia via an experimental transportation vehicle, a Sky Carriage that is towed and lifted by a dragora (dragoon/small dragon), a dragora called Atlas, whose flyer is Dragonfly Zard Luthion, one of The Shields of Krondathia and Lethaniel’s new right-hand man since Braygon Augiene went AWOL shortly after the events of Ep1-Dream. They’re in search of the Professor’s Students, a mix of exceptional individuals who study a range of subjects, such as geography, archaeology, biology, and mathematics, they’re pupils in their late teens and very early twenties, who went out on an exhibition to one of many distant dig-sites strewn across Equis, but they never returned home or have had any communication with the civilised world for quite some time. Naturally, the R.F (the Requorn Forces) respond by sending out a search and rescue squad, a small unit in need of combat testing, the Firehands, Alpha Pod, led by Captain Gabriel Oamen, Lieutenant Pierce Lifner, Navigational Officer Griffin Wens, First Private Jared Vox, Medic Terrel Lion and Privates Zack and Zeth Droxten – The units task is to find and return those missing to Krondathian territory, but even they themselves go off grid, encouraging the R.F to send out the Pod in training, Pod Bravo, to track down both the missing Students and Gabriel’s Alpha team. The Firehands are the units that embraced the new black powder based technology introduced at the end of Ep1-Dream in the year of 1512, only now, two decades later year 1532, the weaponry has been researched and has advanced into an array of new forms; For instance, you’ve your classic semi-automatic rifle called, the Long Barrel Rifle (LBR), with an 8 shot round capacity, is capable of firing bullets up to 1200yards and is the standard issue (SI) of the Firehand unit. What’s interesting about the LBR, is that it has three models thus far, model one (M1) is what we saw in Ep1-Dream, a musket like device which at the time was a game changer, but was limited to a single shot, a lengthy cumbersome reloading time, decreased range in comparison to the later models, was prone to breaking and susceptible to poor weather conditions. The second model (the M2) improved upon all these prior flaws while the LBR/SI/M3/1200 perfected them, and it is the M3 which our Firehand protagonist Glenn Straff, prefers to use. Every soldier has to be highly proficient with the usage of this weapon; Same goes for the Scub Pistol, a small pot shot revolver piece with a 6 round per rotating wheel, a pistol that can fit nicely and discretely into a leather holster on a soldier’s utility belt – Don’t be fooled by its size or the innocence in its name, it is capable of break chainmail at short distances, and puncturing leather wears at greater distance. All Firehands are issued with a Scub with a few spare wheels of ammunition, along with some Fin Dynamite. Fin Dynamite is as it sounds, a black stick attached with a fin toward its head, the idea is that the fin’s curvature can assist with the hurl, to help guide the thrown bomb to where the Firehand soldier would want it to go, also the fin has the ability to be adjusted, the fin can turn into a sail and if thrown in accordance with wind, can travel with it and bend to such extremes that an impossible throw would become possible. An LBR, a Scub and a couple of sticks of throwing fin dynamite is part of the package when a cadet earns the right to wear the Firehand uniform, which suit is dyed with a wash of shadow grey, blotched with a black tarnish, slashed with yellow streaks. Next up we’ve my personal favourite weapon, the Trinity Pin-Pointer (TPP/M1/1250), this is a rifle given to those who take point carry, the weapon is slightly longer than the LBR-M1, they have a heavier stock to decrease recoil and can hold the largest number of lethally sharp rounds in a hefty rectangular clip that slots into the side of the body of the contraption. The special thing about the Trinity Pin-Pointer, however, is that it can fire a burst of three bullets per squeeze of the trigger, hence the usage of the word trinity, making this a necessary weapon in the Firehand pods arsenal, it seriously kicks ass. Next up are a pair of weapons that do not have as much page time than the others, and they’re the Blunderbuss and the Twin Barrel shotguns. The Blunderbuss is essentially a metal tube with a chunky handle and a squeezable lever for a trigger, it’s extremely powerful in short distances, its accuracy is awful but is frightfully easy to reload, not that one would have to reload after letting off a shot, because if used correctly, you’ll only need to fire the Blunderbuss once, and the target will be shredded. Same goes for the Twin Barrel, a double-barrelled shotgun with a greater range than our friend the Blunderbuss, but has a narrow surface area of spray when discharged, it’s also longer and heavier than the Blunderbuss and has a variety of shells it can use; This wasn’t featured in the book for bizarre reasons, honestly I’ve so much to think about when writing these books that unfortunately some things slip through the cracks, but the Twin Barrel can hold a diverse range of shells, that separates it greatly from its cousin the Blunderbuss. There are other anomalies that float about the arsenal used by the Firehands, this military type is in its experimental phase, for instance, Glenn holds a rather unique pistol called the Mozzer, which is scheduled to be mass produced in years to come, but Glenn’s pistol is slightly different, he has one of three models in existence with an extra round capacity, that one extra bullet may come in handy one day. LBR’s TPP’s and Twin Barrels can be given attachments, such as bayonets, bars to hold an extra cartridge on the body of the rifle and they can be equipped with simplistic scopes. Captain Lysander arms himself with something called a Scatter Gun (an SG) a customary combination of the Blunderbuss and the LBR, a hybrid almost between the two with both enormous power and a reliable rate of fire which will not knacker your shoulder after going trigger-happy. Then there is Margery, a plot thread that made its way into Volume Four, the suggestion of another projectile weapon that happens to be Lysanders favourite, named after his darling wife, a wife he talks about at various points in the book. Seeing as I’ve spoken in longevity about the weaponry of the Firehands which all is part of world building, I figure I’d share some light on Project Margery, why not give you a little treat to what’s to come; Margery was a prototype weapon in development for the Firehands, but the plans were ‘lost’ from among the Mek/engineers who were designing it, claiming that the schematics had been stolen. Volume Five reveals the truth of the case, turns out that it was indeed stolen by the pesky Dark Rogues who later show that they’ve built one for themselves, having assembled it in their base, Sentinel, but Margery is as matter of fact, the first railgun ever to be constructed by man, a cannon that cannot be physically held by anyone, or at least held in its current state, it needing to be wheeled around upon a cart that has to be deconstructed into a tripod to stabilised the velocity that is propelled from its barrel. It’s indeed a cannon but not in the traditional sense where they propel heavy cannon balls, and even though such types exist in Equis, Margery is a glorified rifle, one that is fifty times larger than an LBR, one that can fire up to four armour piercing shells capable of ripping through stone walls and metal shields.

This all may seem rather high-tech as you read this, I am aware, after all this is a fantasy where men still use swords, shields, bows and arrows, but it all fits within the context of the story and the world from which it comes; The technology is not distributed on mass, it only exists within the realms of the Firehands which are currently only two Pods large, which is approximately 28 to 35 men, not including those who make and develop their gear. The weapons themselves are based off our own rifles, as early as the musket developed in the early 1500’s all the way up to those that we used in WW2, the LBR/M2 and M3 for example, starts with the Garand, given the embellishments of Equis, Krondathia more specifically, a sophisticated medieval England, grown from a faith that admires the stars on the brink of a cultural technological shift into an industrial age inspired with an undertone of steampunk, given that and you have something rather unique I’d say, but something that marries well between the worlds of fantastical and the real; It is something I can see being worked out in this way, it is a world that would be cool to see painted in more than just words, I do have plans to have some of the cities painted by someone talented, it is something I look forward to, but for now, it will have to remain as the written word. So, what has all this got to do with Glenn Straff, well not that much in actual fact, but it is the world I’ve had to consider and build around him that he has found himself thrust into after a tragic event, all because when Glenn was designed back in 2005 or 2006 when I was still a pup with a bushy tail, I wanted him to use a rifle, and the consequences of the inclusion of such technology, requires a heck of a lot of world building, everything has to be taken into consideration when writing in such technology and it needs to be told in a way that gives over a sense of realism to the reader. The ‘event’ as described, is the loss of Glenn’s elder sister, Jessica Straff, who was killed most brutally by method of drowning on their family farm by a deranged individual noted as, The Drifter. When this man was caught, not by the Norkron authorities who could not track him down, but by Glenn and Denzel Suade, who sort vengeance; They caught up to him one day and enacted what they considered to be ‘justice.’ After the incident, Glenn adopted a look that Denzel cannot unsee, therefore Denzel refers to Glenn as Glaze, for the glaze in his eyes developed over the course of the harrowing murder, he was never quite the same again. As a result, Glenn joined the forces, joins a Regular unit, and works his way toward serving as a Private in the Firehands, and that is where we meet him in Volume Four, just after a promotion from Regular to Firehand, all of which having stemmed with the intent to prevent such evil to exist, to spare people pain he has been subjected to. Glenn is a brave soul, with noble intentions and motivations, a man who works hard, trains hard, is saddled with grief that fuels him and a fear of water. His story is one for the underdogs, one that escalates as the pursuit unfolds, and gets ever more unsettling the closer Lysanders Pod comes to Gabriel and the Students. They find themselves going from place to place, following something of a breadcrumb trail, which in turn leads them across the sea, over the Illnio Stretch, and into the country of Klaw, to an old industrial facility called The Hexagon, which was where New Xiondel’s Tram system was experimented on and developed, which immediately paints a picture in one’s head, as to what The Hexagon looks like, an installation stationed over a huge black swamp, a swamp home to the great vaurodile, a reptilian creature that closely resembles that of the salt water crocodile, an animal that scares me to fucking death, honestly, I’ve made a list in the ways of how I’d like to check out and being hunted by a salt water croc does not come close to making the list, so the idea of the inclusion to such a beast is a step toward that of horror, and the best place to start with telling horror stories, is to begin with a question; What scares you?

There is more to be said about Glenn’s path, but I feel enough has already been said, so I’ll leave it there after I put to bed a concern raised by someone who reads my work, and that is the step away from classical fantasy and into this new realm of ‘modern’ technology; She said ‘It seems a bit divorced to what I usually read in fantasy,’ and I’ll repeat my response here. First up, good, that is a good thing in my book, I’ve always wanted to challenge the genre, to push its boundaries, to buck the trends and show you something a little different, marrying genre’s or perhaps adding a dash of other genres (in this case, horror) is a ways in which to do that. Secondly, Glenns unit, or more specifically, Shield, Sergent Nate Kaypak’s unit is an experiment, the R.F is still in the experimental phases of training this new unit that use different tactics and technologies, they’re experimenting with the use of different weapons, the means of transportation is an experiment, the mission itself is a ways to field test the Firehands, the location in which they end up (The Hexagon) is an experimental base for building new technologies and what they ultimately discover from within The Silo is (you guessed it) an experiment. As the author/creator of this mess, I wanted to test myself, Glenn’s story is unique in this way and by the end of Episode Two-Rise of the Black Doves, if this is something that is of a concern to you, I think you’ll be pleasantly surprised to where this breach of genres and technologies ends up, not only have I made sure it organically fits contextually within the realms of Equis, but I’ve made damn sure it doesn’t spill over and get more and more ridiculous, I am aware that even I’ve all the power into what content is added and when, there are still fundamental rules which I must adhere to, to write an effective story which you can be engaged with; I could ignore the rules of course which would result in a catastrophe, this is something I am not willing to do to maintain the integrity of the story, but I am someone who teases, someone who may push and ride that line. If you’re a follower of my work you’re probably aware that I’ve a problem with authority, I’ve also quoted men like Hanz Zimmer who’ve said:-

If someone tells you that there is a rule, break it, that’s the only way to move things forward.’

-Hanz Zimmer

I am still in agreement with Hanz, however the rules which he is referring to here are not those fundamental rules that track with world building; When world building for example, it is important you display a degree of knowledge in accordance with the time in which your world is set, such as what technology is currently available to this particular populace, what does the environment look like, what is their culture and value system and so on, when building upon these fundamental rules, not only do they paint a vivid picture in your readers mind, but you build the atmosphere of reality, a reality that sets the stakes. What Hanz Zimmer means, the rules he is encouraging creatives to challenge or break, are rules such as your common tropes, things like:- The heroes must always win by the end, or the man gets the girl at the end, that villains wear black and look evil while all the heroes are handsome and sexy and wear white and gold. It is these things which need to be challenged this lighter set of rules which have grown with the general readership and has over time become common practise. If, however, one wants to challenge the fundamentals, rules that ingrain the readers into the world you’ve created, you better be a good writer, who knows your shit, who has experience and who fills in that bend or break with a fucking good explanation. It’s a tricky business, it’s hard to do, but with some understanding as to what you’re doing, when you know what story you’d like to be told and are willing to do the necessary work to create something believable while treating the fantastical elements with respect, I am sure you’ll hammer home something worth reading. Good luck.       

Denzel Suade has recently sided with a young woman, a Whisperer named Jun Stella. They share the same goals and connect over similar interests, they both want to see the Master Professor, Caleb Atheriax brought to justice, having committed some serious crimes some of which are summed up in a chapter in Volume Four called, The Perfect Murders. Denzel and Jun want to expose him for the madman that he truly is and have him removed from power and see an end to his experiments, despite the fact that Atheriax has made generous contributions to Norkron/Requorn society, his grip must be released from all the industries he has his hands in. In order to expose him however, they need evidence, and Atheriax is smart enough to ferociously cover his tracks in the city, nothing ever gets back to him, he knows not to dabble with the deranged on his own doorstep, so Denzel and Jun leave New Xiondel City, to raid some of his hidden laboratories and deconstruct his findings at one of his most treasured dig sites, a site called, Dolphio. They believe that in Dolphio, they’ll be able to figure out his methods and hopefully find something incriminating in order to turn him over to the X.C.W.D (Xiondel City Watch Department). Denzel’s story compared to the others, seems a bit slow and isolated, this is actually something I would like to get into after Volume Six is released, the flaws, but in short, it’s not as big or explosive as the others to start with, after all Denzel and Jun do not possess anything special such as Glyph (magic) like the Star Callers do, they’re not entrenched in grand aspects of the world building like the Firehands with their tech or Deacon with his lineage to other ages, nor do they share any threads with any legacy characters like Lethaniel and Braygon who fought in The Covenant War – You could argue Denzel and Jun have a tie to Professor Atheriax, but he wasn’t figured out as an antagonist until the very very end of Ep1-Dream, and even then when the timeframe is considered, Denzel was far too young to be at war with Caleb, so I am not sure if that counts, but that being said, Denzel and Jun are on a rather lonesome journey together, they’re not trapsing across anywhere that we haven’t been before in the series either – Krondathia is a wonderful country, inspired by the beautiful English countryside and all it encompasses such as the unpredictable weather patterns depending on the season; If it’s winter for example it’s typically cold and raining, when there is no rain it’s misty and when the mist clears it snows over the woodlands, lakes and meadows both wild and tamed. If it’s summer…Well…It’s often still raining, but occasionally the sun comes out and it’s glorious. But I’ll admit, these scenes were a challenge to write if I am being totally honest, I didn’t have much to work with in terms of environment because you’re already familiar, and I didn’t want to give the reader (you) the impression that I was skipping out on the travelling bits and soul-focusing on the key plot points that move things forward, because geography, the trek is part of it, Equis is a character in that of itself, but that also didn’t mean I could get away with just writing filler until something of interest happens, I had to build, and it was difficult to navigate, because no one wants to waste time reading fluff, so I did the best thing I could in this situation, and that was to build upon the characters strengths, which is of course their intelligence, creating chemistry between them, hinting at sexual tension while exploring the challenge that looms over them – The task of bringing this unstoppable force (Caleb) down, and of course learning the fate of Denzel’s father. Seeing as we’re in spoiler territory, and don’t worry I’m not about to spoil anything with what is to come, but Denzel’s segments may start slow, and perhaps feel a little colder than the others, I assure you that changes, a U-turn does transgress, and when it does, you’re going to realise that all those insignificant innocent details you happily skimmed over, suddenly take on weight, making this storyline a contender for the strongest in Episode Two.            

Telsi has been tasked by Alessa to remain behind in New Xiondel City, while she and the other four Callers go looking for Isolde, to bring her back after finding out why it was she fled in the first place without warning. Alessa’s reasoning is simple, to maintain a religious foothold on their base, to keep the presence of a Star Caller at home where it belongs, among those who need spiritual guidance. This idea was established in Ep1-Dream, briefly, it was uncommon for The Eldor and the Star Caller to be in the same location for long periods of time, they tended to rotate around the country, for they are Krondathia’s guardians her mother and father so to speak, and must govern together accordingly, which in turn means they must spread out, one in the north while one is in the south to put it simply, so their presence is felt everywhere; Because Imrondel City is ruined, destroyed during The Covenant War, New Xiondel was crowned the capital of the country, the last bastion in an unsettled world; So, Alessa made a judgement call, while she, Donna, Amanda, Kina and Kayna are out, Telsi remains to hone her skills, she’s given a chance to build a following and to understand the complexities about leadership, to rule alone without distractions from her fellow sisters. It’s an odd play by Alessa, considering their relationship, and as fiery as it is, this act, I’d say displays a sign of care, a degree of compassion for someone who unlikely would repay it.

Tensions are already high on the streets of Xiondel, political unrest is bubbling, because Isabelle failed to deliver Celestial protection at the height of The Covenant War, and the people’s spirits, their confidence in this faith have been shaken which has turned them to vices, hence the uptick in the use of substances, the rise in crime, the attraction toward Godlessness and other sources from which power or comfort resides, such as putting faith in new technologies or trust in certain men with history and charisma; The idea that a handful will do everything for a populous is a questionable one, and questions are certainly being raised, specifically in Master Eran Othrium’s chapters where some of the main concerns are addressed, who better I figured to handle the rabble than Eran. In fact, I was challenged about this subject not that long ago, about why Godlessness or a societies spirit or lack thereof is a dangerous one. To answer her, I quoted a Russian essayist, historian and novelist/writer, a Soviet dissident who spent his life raising awareness of political repression:- 

The strength or weakness of a society depends more on the level of its spiritual life than on the level of its industrialisation.

-Aleksandr Solzhenitsyn

I interpret this quote thusly, no matter how powerful you become, no matter the numbers, the level of technology and infrastructure, a country simply cannot endure let alone survive with broken spirits. Krondathia’s people have suffered, their main army was thwarted in battle against a covenant of forces, led by a ruthless man named Ridian Messiah, someone who always remained one step ahead of the Norkron General and his companions, and was able to mount his unified forces on Krondathian boarders poised for invasion; Had it not been for the valiant efforts of Thao Hikonle and his Honour Guards who held the massive force at bay on Korthak Bridge, had it not been for Catherine and Toula, the cunning Dark Rogues who stole Ridian’s black powder weapons while in transit, and organised an effective ambush, then likely Krondathia would have fallen, and the world from 1512 would look very different. During these desperate times, when it was clear that Lethaniel’s men were not getting the job done, the people turned to Isabelle, to Star Call their holy ultimas known as the Celestials, to swoop in and eradicate those who wished to do them harm. Not only did this not happen, but Isabelle failed to perform the star call and took her own life in the process, jumping to her death – This is why the people’s faith is scarred, this is why faith in old Norkron traditions is weak and why a new idea is surfacing, a new people from among the old has risen, calling themselves Requorns. The difference between Norkron and Requorn is simple, they may be of the same race, but their ideas differ spiritually, Norkrons hold onto older traditions which are born out of the faith, Starillia; While Requorns have chosen to side with man, and his technological powers. It’s the Requorns, Alessa is worried about, by removing all presence of a religious icon from New Xiondel would perhaps give over more ground to the Requorns, and Alessa, a Norkron is concerned about this, she cannot be in two places at once, so she allocates Telsi to remain, and that she does. Telsi is by no means serious about her position and status as a Star Caller, in a way she represents the generation after Isabelle’s, someone who is unable to appreciate her incredible gifts and privilege as one of the seven candidates, having been born into this state, she does not know anything other, and this has made her arrogant, selfish, rude, divorced from reality and drunk with power; I guess this is why I like Telsi, there is a lot to work with, she does start her journey as such saddled with said ‘flaws,’ but by the end you could say she is humbled, and has to re-work her frame, having to step outside her bubble and start to interact with others. In Volume Four, you’ll come to learn that she is building something, something that expands upon the powers of Glyph, a project originally thought up by Miranda Simbidia, one that was scrapped by Isabelle Verano and rekindled by Telsi Clewvier. For sakes of spoilers, I will not reveal the outcome of this study, but what I will say is that you get results that are nearing to a conclusion – Telsi may be a young, arrogant, anxious, irritating, prideful, disrespectful, troublemaker but she is not stupid, she is in fact highly intelligent and in some cases however few, more down to earth than Alessa. Telsi possesses all the traits of all the other Star Callers, her underlying power is recognised by Gaia’s Headmistress, Helga, and for all the shit Telsi has brought upon herself, there are people out there who believe in her, who believe she is worthy to be crowned Chosen from amongst the seven, and that is down to the shade of her irises, they’re purple, and the only other Star Caller let alone person born in Equis with the same iris colour, is Regina Corah, the first Star Caller to ever exist, and that IS important! While reading Telsi’s sections, take care, for within these sections something is transpiring, and that has massive payoff within Episode Two-Rise of The Black Doves, much like with Denzel’s sections I doubt you’ll notice them at first glance, but if you do happen to want to read the book again, you’ll see that it flows.        

Draygo Dumear was last seen making contact with Chloe Augustien on the northeastern border of Tthenadawn Forest. Chloe, also known by some as The Silken Spirit, is his former Dark Rogue partner and on and off again love interest that dates back to when they were in their twenties. Now, at 42 years old and she at 41, both having grown further estranged pursuing their own paths, it is made abundantly clear that even after the distance and sporadic meetings in-between, meetings that can either explode into expressions of fierce passion, or two people clashing over differences in lifestyle and choices, feelings still remain, in both Chloe and in Draygo, a relationship that is not well and truly over but stutters and stalls over every hurdle, whether it’s by priorities, principles or world events; Had the pair not have been thrust into Equis’s upheavals, the chances of love blooming increases, but then you’ve other things to consider, such as Chloe, she both loves and hates what Draygo is, it’s his abilities, his lone-wolf persona, his fearlessness and fiery attitude that she finds desirable, but at the same token it is these things that drives a wedge between them, for he has to keep moving, he cannot sit still and lives for the challenges life will inevitably throw at him, he won’t change, he can’t change for he is a Dark Rogue, it’s all he is good at, to give that side of himself up would kill Chloe’s attraction for him but unless he is prepared to sit still, there is no chance a life together would grow. While Draygo, desires Chloe for her ability to empathise, to heal, to understand certain plights, to be that security to retreat to when he’s scarred up and exhausted, all he wants is her, for things to be as they used to, but with certain complications (I’m not going to spoil it here) that can never be. It’s an interesting combination of pros and cons, there is merit for them to be together, while there is also reason to split, which gives this story an aspect of realism. This is not the focal point of Draygo’s journey, Chloe maybe an important piece but she is not the root of it, and I want to touch on this because I think it is important, plus it is something I’ve not eluded to until now, but feel like I have to, minor spoiler ahead; Draygo might be cocky, anti-authoritarian, a little brash, self-obsessed, and has a questionable moral outlook, but he is good at what he does, he’s a thief, a remarkably cunning warrior of stealth and a brute to those who wish to do him or those he cares about harm, but he is haunted, not because of his broken relationship with Chloe, not because of the nightmarish enemies massing on the doorsteps of allied territories, their strength growing in ungodly almost demonic ways, nor the change in the winds that is effecting every soul in Equis, he’s haunted due to a tragedy, a tragedy that HE caused, as he sort vengeance on a group of lowlifes, a group of men and a woman he hunted down who are a shadow of what Draygo could have become – Had it not been for wise men like Toula, Riagel and Frost, had it not been for graceful and devoted women like Catherine, Scarlet and Chloe, then he may have turned petty and rudderless, instead of someone with purpose. Draygo executed these lowlifes without mercy, but caught in that bloody crossfire however, was a child, a child he didn’t mean to terminate, had he known, he never ever would have let that arrow go, but it happened and will never leave him, so Draygo is not fighting for land or power, he’s not fighting for the prosperity of his Dark Rogues or Krondathia or Chloe, he is fighting to rid himself of his mistake, to make the world a better place for every child that is alive today. Confusing as it maybe that he doesn’t directly join the R.F, he is still selfish at heart and prefers to do things on his own terms. Fighting for this cause keeps him sharp, it makes him stronger, and faster than his opponents, it’s why he is so successful as a Dark Rogue and why he has survived so long, his body is riddled in scars, scars that come with memory. There are other elements at play here of course, for instance he enjoys stealing from those who think they’re better than him and more powerful, he enjoys showing large entities or iconic figures that they’re nothing and he is superior, its ego talking of course but still a trait of his character. In Volume Five, we continue his adventure, he finds Chloe, he updates her on the world outside that of Tthenadawn Forest, and convinces her to take him to where she found the wreckage of an ancient tablet in hopes they can savage the rest, for it was the first half she handed over to Riagel that instigated the raid he organised on the underground structure, a Driad necropolis which is/was called, Arosiphere, what Saphuries and her monarchy call it now is unknown but in time you’ll find out. It’s up to Draygo to discover more about the bastion hidden underneath the plains of Sand, it’s up to him to try and convince Chloe, the Silken Spirit to re-join the battle against the Blood Angel Saphuries and her rising demonic forces, but more importantly, Draygo has to put to rest his own issues, his own feelings between himself and Chloe and be the Redeemer he once was – For what is coming, in the dark days ahead, there is no place for softness, no room for sensitivity and love, only resilience, courage, might and an enduring strength every man, woman and child must find.   

Well guys and gals, that’s as much as I am willing to share for now, if I do not stop myself somewhere then I’ll just keep on going and going. Of course there is so much more I could get into concerning some legacy characters, but I feel like I’ve been overly generous in some areas of this essay however when you consider the size of my books, there is plenty to get lost in, I just hope this article will get you started, and act as a fresh reminder as to where we left things in Volume Four, it has after all been a little over a year since its release, feels like yesterday but that is the way time as an adult passes; Speaking of, I had Volume Five finished and ready to go quite some time ago, it was set for an early February release to mirror its procuring title, but it was around that time when my original Graphic Designer, Mr Mathew Bevan had to unfortunately take a step back, to attend to family issues, no hard feelings, these things sometimes happen, but alas, I had to look elsewhere for someone with the right expertise, someone who had the correct software, software that I do not possess and some time to put aside to assist. So, big thank you to Mr Oliver Richards (again), who stepped in when I was unable to find someone who understood what I was after, someone who wasn’t prepared to charge me extraordinary amounts for a relatively simple job, and who is genuinely a nice chap with a book of his own in the works, one which I am looking forward to reading when it’s completed. Thank you to my editor, Miss Joyce Bou Charaa, who worked like an absolute trooper throughout this process, you are a Godsend, best of luck with your own writing endeavours and with Volume Six; It’s significantly shorter than Volume Five but holy hell are the last ten chapters of Ep2-Rise something else with a seriously intense set of ending events! Joyce and I are working hard to bring out Volume Six this year, we are aiming for a mid to late summer release, if everything goes according to plan then the wait shouldn’t be a long one, and then you’ll have to endure me talking about Episode Three-Seeds of War for the next year or two, I am still struggling with it might I add, ironically I thought this would be a smooth writing phase, but to the contrary, it’s turning out difficult. Anyway, thanks for reading folks, I do hope you enjoy Volume Five, the second third of the second instalment to The Ancestral Odyssey series, you can pick it up from the usual places such as Amazon (link below) and Waterstones/Blackwells, you may have to ask for it within the first few weeks, retailers have a lot on their hands right now so they may need a gentle nudge, but in time it will be easily found, and I want to thank each and every one of you who pick it up personally. It has taken a long while to get here, it’s been exceptionally hard at times, but perseverance is the key to success, and I don’t ever give up, despite what people say about me and my approach. I am very happy with the results and thankful for everyone who has helped in the process, who supports me and reads my stuff. I know there is plenty going on in the world right now, so many concerns, tragedies, and distractions, which makes your gaze ever more special. If you’re a reader and you happen to pick up a copy, whether it’s of The Utopian Dream or Rise of The Black Doves in stores or downloaded, thank you ever so much, and please do me an absolute solid and drop a review, good or bad I’d love your feedback; Share some of my links or mention it to a friend or family member, that would be amazing and will help widen my reach…I was going to wrap-up there, but quite literally just a minute ago, Ashely McKenzie, my concept artist just sent me through a digital painting, one that will be going with the next piece of music in the next video – And it looks fucking stunning, the lighting is beautiful, the colours are rich and everything is proportionate. I’ll be sure to update you on the progress of this concept/music video called, The Thief’s Priestess in one of the next articles, this will almost certainly be the next project I will undertake, one I am looking forward to, but all in good time. Have a good morning, noon, or night, wherever you are, whoever you are, take care of you and yours, and I’ll see you in the next one. PEACE!          

E-mail – taotome@outlook.com   

X (Twitter) – @MegasTeque  

Official Website – www.taotequevault.com

Donation Page – http://www.taotequevault.com/support  

YouTube – www.youtube.com/channel/UC-nc_VEmC27AIz6pP51UVkQ

Bitchute – www.bitchute.com/channel/x9K5vwi2SsNu/  

Author Page UK - https://www.amazon.co.uk/-/e/B01JMZ2BE6    

Author Page US - https://www.amazon.com/-/e/B01JMZ2BE6

D.W.Gill

2024: Taoteque Services

For those of you who were referred here from the ‘Products’ section on my website, and are interested in learning more about what I can offer you, please go ahead and skip the next few bodies of text to where it says, ‘My Services’ underlined in bold; I understand that you’re probably searching for guidance and want to know as soon as possible if I am a worthy asset to employ, by no means do I want to waste your time so I’ve taken this into account early – Thank you for reading and I hope you consider hiring me in the future. If not, I wish you and your project the very best.

Hey folks, so this plan has been formulating for quite some time, about three years give or take now that I really think about it, but it didn’t take off for a number of reasons, reasons I will get around to discussing shortly, but recently I decided to bite the bullet and make a move. This decision came while I was applying for a new job, yes, it’s that time of year again; I swear, this is a common trend for me, I settle into a job, chug along as best I can and when the time comes, when my brain starts to stall and eventually yell at me, I bug out and find something else to do, which has resulted in a rather broad (dare I say impressive?) CV, one that I have kept strictly to but a single page – I could quite easily extend it and stretch it into two perhaps even three pages, what with the number of jobs I’ve undertaken ever since I joined the workforce, back when I was thirteen, this is achievable, but that isn’t advised when it comes to selling yourself as a worker. Anyway, I took a break from job hunting and got to work on this side-project, which is putting myself out there as an editor and a creative consultant. You see, during the 2020 lockdowns I didn’t just sit around, play games and watch the TV for a year, well, I did for a little bit, I am only human, but I remember waking up on that first day of not having to march into work, I remember thinking ‘This is gifted time, I need to make use of this, you gotta do something Gill!’ so that’s exactly what I did, I kept writing Ep2-Rise which was still in its early stages at that point, but I also pulled Ep1-Dream off of the shelves and did lengthy re-edit, line by line, page by page, which was a mighty task considering the instalment is well over 500,000 words, and I accomplished this in about 2 months, a weight that had been dragging me down for ages and certainly was lifted when I re-published admits giving advice to people with similar interests; People who were struggling constructing a plot, struggling with establishing characters, people who were unsure which publishing route was best for them regarding the traditional to independent, and while I was building a studio – A sound studio to start work on an audiobook which unfortunately did not land. I have talked about this in articles prior, but to summarise as quickly as possible, it boiled down to bad timing, unfamiliarity with the software I wanted to use and being overly ambitious; I didn’t just want to record audio and make a regular audiobook, I wanted to present this like an event and include musical ambiance and poignant sound effects when necessary, to really push forward an immersive experience you would not forget. I failed to achieve this milestone, it is something I am ashamed of, I will pick it up in the future, but only when I acquire the funding, and this leads me into this new 2024 plan, I need to do something, and this is what I will do. Not only will I hammer home a higher paying job, but I’ll also be lending my hand in what I am actually gifted at in the time I have off, and that’s engaging my writing skills and creative nature.

Ep2-Rise of the Black Doves – Volume Five, is 25 Chapters long. Currently, 14 Chapters of this Volume have been successfully edited by myself and Joyce, leaving 11 left to go. We are working diligently, hoping for an early 2024 launch, Volume Four as matter of fact was made available on February 13th 2023, if the new content can be at least almost ready by then, I’ll be a very happy squirrel (ugh I mean human), but alas, we have to work steadily and not rush things, because if you rush the more likely it is that mistakes will be made and in the long run this does nothing but hurt your product and damages everyone involved, me most of all because I am after all the team leader and has to/will take all of the responsibility. So, Joyce and I are being consistently consistent with how we approach this, and I am confident that together we will deliver something we both can be proud of. Speaking of, I had a chat with her a few days ago discussing the latest chapter, called, Forward into the Breach and honestly, she was pretty stunned with what events took place, she had not been expecting what was coming nor ever thought an author could do such a thing to that many characters in such a short space of time, taking into account how long it took to build them into likeable people, and this is a good sign as the author of this series – If my editor is left wide-eyed and lost for words, wonderful readers such as yourself will hopefully garner a similar reaction. Volume Five is without doubt intense, where Volume Four of Rise was a re-introduction to Equis and this series as a whole, Volume Five kicks things into a higher gear, like with Episode One-The Utopian Dream – Volume One was an introduction, an introduction to the characters, the world, it’s history and what this story is setting up to be; It wasn’t until Volume Two when you met the villains, when the intensity sparked, when you came to realise the stakes and witnessed the irreversible things that started to happen. Ep2-Rise adopts a somewhat similar approach despite my intentions, it is of course different, and you’ll see why when/if you read it, but upon taking a step back, it has panned out to be something similar. It has its differences, absolutely, but I would be a fool not to acknowledge the reflections, you must be honest and critical not only with other people but with yourself otherwise you’ll be feeding a lie.

While working with Joyce however, I did ask her about how she got into editing, what steps she made to get to where she was and how she marketed/presented herself to the public; She sent me several, long voice notes which essentially acted as a sort of guide and fortunately to my surprise, I had done a lot of the work to get to where I wanted to be today. I had the appropriate means to advertise myself for example, I was familiar with how to use social media, in my case X because there is no way I am getting on Tik Tok or Instagram, for some reason they just feel sticky to me, not sure why, Tik Tok more than Instagram. More importantly, I’ve done the work necessary that establishes someone worthy of service, the path so to speak that you must grind through to prove, not only to yourself, but to others as a professional is key to hooking potential clients. Simply put, I’ve not just decided one day that this is something I wanted to do for a quick payout, it all happened naturally over a long period of time, I had to overcome my own insecurity and self-doubt to make that leap and that took many long conversations backed up with the evidence spanning over almost two decades of work. This IS something I’ve a passion for, something I’ve worked at, failed at, struggled with, succeeded at, persevered with and have been practising long enough (well over 10,000 hours) to confidently say, I can do this – And I have done it. I am advertising as an editor right now directly from my site, someone who specialises in fiction, more specifically with fantasy (obviously), epic fantasy and am willing to look at sci-fi and horror. Not only will I make an edit of your work, but I’ve also a feature being built that creatives might find helpful, which brings me to what I am offering.

My Services

Every project is different, and no plan is the same, so I apologise if I cannot be more specific about those important details such as timescale, and price, I’ll need to discuss this with you personally via email and later (if you’re comfortable) by phone or on WhatsApp; WhatsApp is preferred, its easy, it’s efficient and I can reply to everyone I need to reply to in one five minute sitting, it’s such a handy tool to have, it also has the voice recording feature which is basically like a phone conversation and gives a more professional touch than mere text, but nevertheless, it has to start by you accessing the taotequevault website, clicking the Products tab and dropping me an email titled appropriately to what you would like.    

Editorial Service (Currently Available) – My specialty is traditional fantasy and epic fantasy but will certainly consider editing science fiction and horror. I will edit your manuscript from cover to cover, I will edit blogs, articles, essays, personal statements, letters, business e-mails and will assist you with your synopsis. As stated earlier, all projects are different, so you will need to send me an email which describes your situation, please keep it as brief as possible and I will be in touch to discuss things further. From there we can establish a timeframe, we can talk price, decide how you’d like to be contacted and iron out any other implications. This I can do.

Creative Consultation (Not Currently Available) – If you would like a one-to-one talk for 30 minutes about what it is you want to achieve, if you would like to talk to me about character development, plot, structure, the hero’s journey, the path of the villain, whether you’d like to discuss a traditional publishing route or an independent one, I believe I can be of service. If you have any questions about the writing industry, marketing or if you just need some encouragement, I can certainly help. All you need do is click on the Consultation Box found at the bottom of the Products page, enter your name, book a date, select a time, write me a brief note about the topic so I can research your query and I will do my utmost to assist you in any way I can. All links are below for your convenience.

Thank you so much for reading guys and gals, as always, I greatly appreciate your time. I know I said that the last article would be my last post for 2023, but I’ve been speaking to my web-designer who is right now building the layout for the consultation service, he’s such a cool guy, and I figured that there is no time like the present to get things moving, I can after all get to work on projects as and when they come my way. It is exciting to get started, it is a little daunting, but I do feel like I am capable of offering a pretty good service with the experience I’ve accumulated over the years. Having worked alongside so many others in years prior, more so it is fair to say than the average author/editor, I do feel confident I can meet many peoples needs in this industry and make a little more money doing it. Side note before I sign off, thank you to everyone who has been visiting my YouTube/Bitchute channels – The last video I put out has nearly hit 300 views more so if you add it with Bitchute, that’s incredible, thank you whoever you are ever so much, it means a lot and I hope you like the next few videos which are being discussed. The website is being updated, I am hoping in a few days everything will be up and running, I will also be continuing the editorial of Ep2-Rise with Joyce, it’s very exciting as we draw closer to the end of this Volume, there is so much coming I cannot wait till you get the chance to read it, and I’ll be sure to keep Ashley updated with videos and poster projects. Right, I think that’s about it, I’m going to get back to job hunting, it’s time for an occupational change just in time for the New Year. It’s a bit early but Merry Christmas to you all, do have yourselves a good one, travel safe if you’re taking a long drive and I hope you re-visit this page and my site in the future, take care. PEACE!       

E-mail – taotome@outlook.com   

X (Twitter) – @MegasTeque  

Official Website – www.taotequevault.com

Donation Page – http://www.taotequevault.com/support  

YouTube – www.youtube.com/channel/UC-nc_VEmC27AIz6pP51UVkQ

Bitchute – www.bitchute.com/channel/x9K5vwi2SsNu/  

Author Page UK - https://www.amazon.co.uk/-/e/B01JMZ2BE6    

Author Page US - https://www.amazon.com/-/e/B01JMZ2BE6

Joyce Literary Editor – https://joyeditingservices.my.canva.site/joyediting

A Path Sewn By Fate –  https://www.youtube.com/watch?v=c3MgNYB8gss

D.W.Gill