I always used to get upset when my parents took away the PlayStation, hid the valuable memory cards or locked away the joypads. I understand why they used to adopt these methods, they thought that I and my two brothers were wasting our time, missing out on all the things this world has to offer outside what we saw on the screen. To a degree they were right, I’ll be the first to admit that we sunk in more than our fair share on certain games, but on the contrary, my parents didn’t realise at the time that they were depriving me of truly amazing stories being told in a different format, a format that they had not the pleasure of experiencing when they were children. Now before you get angry, I understand that children need to be encouraged to go outside, I sigh when I see toddlers wanting to play with ipads and mobile phones rather than running around outside using their imaginations. I was one such child who used old car wheel hubs for shields, and fashioned sticks for make believe swords. I am not a parent, but if I had children, I would hold off for as long as possible before introducing my girl or boy to technology, but that is not to say I would not play child friendly console games with them, games like Crash Bandicoot, Jak and Daxter and Pandemonium.
If you are a regular reader of my work, you will know that I am a great lover of games and have played many during my thirty years on this planet. I was born in England, Hemel Hempstead and moved to Pembrokeshire in Wales where I studied art and earned a Graphic Communications degree at Glamorgan University. I am currently travelling Australia in a van, working from place to place after I spent six months exploring Europe in the latter half of 2015. If you’re new to this Blog, welcome, I am the author of The Ancestral Odyssey, an epic fantasy series which I hope will redefine its genre, breaking new grounds and setting a higher standard. First published onto Kindle in April 2016 with the Hardback to be released on the 03/09/2017. I could not be more excited to hear what people like you think and for what the future holds for this project. Links to all my work and art will be listed at the end of this post as with a new video I created, a video I just uploaded onto my Author Page and my YouTube Channel which I only use for promotional purposes, so there is no need to subscribe but feel free to leave a comment and hit that thumbs up button. This Blog is often used to reveal my process, to give those in similar situations help and advice in writing stories, but sometimes I like to delve off the tracks and talk about other things. For example, I reviewed Alien: Covenant not so long ago, I’ve talked about some experiences I’ve had dealing with editors and various artists and written about reasons for thinking the way I do.
This article will cover some of my favourite games and in turn, some of my inspirations. Of course, I could list dozens more games from other consoles other than the PlayStation, and I may do so in future posts if this one is successful, but for now I’ll stick to the PS1 (PlayStation) for now. These are just a fraction of the games I played as a youngster and have appreciated all the more as I’ve gotten older, understanding their adult themes, the relevance’s they have to real life and some of the witty jokes that only an adult can pick up. I won’t exactly be reviewing these games, this won’t be like my Alien: Covenant Review which went into a lot of detail, please check that out when you can, but I will be talking about their plots, why I love them so much, highlighting specific scenes which I will never forget and will also be explaining the things that I didn’t quite enjoy or the things that could have been done a bit differently. I will do my best to keep the spoilers to a minimum but I’ll notify you when a spoiler is coming up with (SPOILER START – SPOILER END). If you haven’t already, I could not recommend these titles enough, please please please if you can, purchase them, borrow them and sink some time into them because they are truly incredible experiences. I would also love to know what you think of them and what games you used to play in your youth. Now it is the time for you to make yourself a coffee or a tea, this post calls for one during reading. Once I publish this I am going to watch more of American Horror Story: Asylum, then move onto my favourite in the series, Coven, you gotta love a great witch story from time to time and this one is brilliant. Hope you enjoy this article and be sure to click the links. Let’s get started:-
Medievil – You play as Sir Daniel Fortesque, a fallen Knight slain by the first arrow loosed by one of Sorcerer Zarok’s minions. Zarok was defeated shortly after the battle without your help, defeated but not caught. He escaped to continue his unholy work in complete secrecy, in a cave somewhere with a waterfall as door. Gallowmere experienced a time of peace, until the Sorcerer returned, armed with his dark magic. Using this dark magic, he raises an army of the dead and on his list of places to visit to acquire his force, is The Graveyard, in this graveyard houses a crypt, a crypt in where our hero has been buried, who is nothing but a one-eyed pile of bones in old clanking armour. This is where Medievil begins, when Zarok accidently raises his biggest enemy, and you (the player) takes control of Sir Dan, the would-be hero of Gallowmere. Once you gather your bearings, arm yourself with a handful of throwing daggers, a crappy copper shield, a sword and even your own arm, which can be pulled out of its socket and used as a hammer if that’s your thing, you leave the crypt not before learning a little bit about current events, from one of the gargoyles, heads in the wall who seem to know it all. You begin your exploration of the land of Gallowmere, starting off in the lion’s den, where the dead walk the grounds of The Graveyard and they aren’t friendly. I love this game, I first saw this game previewed on a demo disc at a friend’s house, and my first thoughts were “This is going to be hard ass game.” I was right when I first played it, it was bigger than I thought, more so than expected actually and early on I learned I was way out of my league. This game was not like Crash Bandicoot, Spyro The Dragon or Croc, this had a charming yet compelling theme to it, forever keeping me coming back for more even if I sucked at it, reminding me of Halloween, my favourite holiday. The cheesiness of the humour, the simplicity of the story and characters, the ghouls and monsters, the childish sound effects although brilliant, they were exaggerated. The puzzles were typical, tapping statues to point at and open creaking gates, gathering weathered rune stones to unlock doors, assembling farm yard machinery to do your bidding, it all starts out pretty straight forward but the difficulty progresses as your venture continued and the foes get ever more aggressive and harder to defeat unless armed with the correct weaponry, your sword only gets you so far. It becomes more elaborate and brain teasingly fun, often scary when faced with a bottomless pit or two big wolves who guard the exit to one of the levels you’ll tackle. Always one step behind Zarok as he wreaks havoc across the land you once protected, Sir Daniel is forever made fun of by the know it all gargoyles, unappreciated by the other heroes of the land and mocked by every enemy he encounters, and seeing as he lacks his jaw, his responses are usually short, sweet and repeated.
This game is fun, this game is colourful and full of wonder, taking you from graveyards, cathedrals, mansions, castles, pirate ships and labyrinths, it has so much to offer in the way of imagination. The music fits each level perfectly, whether you’re navigating through Scarecrow Fields avoiding the tall yellow grass in fear of what lurks inside, wandering through The Enchanted Forest housing spitting plants, poisonous frogs and if you get high enough, a massive eagle guarding treasure, or the Asylum loaded with hundreds of lunatics, the music sets the scene perfectly each time. Apart from the opening sequence where the camera angle takes you through the graveyard, where you meet a skeleton who helps you pick between starting a new game or continuing on from your last saved point, I could listen to The Crystal Caves theme for hours, it is so relaxing and mysterious compared to the other themes and is my personal favourite. Medievil has a variety of levels, a number of interesting characters and some interesting encounters with those who appeal to neither good nor bad. (SPOILER START) For example, early on in the game you run into a grotto, a witch’s lair where you learn about the old hags, from there it will be a while before you have the option to summon them. If you are a perfectionist, and have to finish games with a one hundred percent rating like I do, you will need to find talismans and dunk it into on one of the cauldrons you find tucked away in a couple of the later levels, they are and yet not what you’d expect from a witch. One shrinks you down to the size of an ant, where you’ll have to wander their tunnels till you meet the Queen, collecting amber along the way and freeing her fairy companions, who are just fat little lad like, adorable creatures with tiny wings barely able to support their round bodies, who sound hilarious when they speak, like a trucker stuck on helium gas. The other, is a Pumpkin Witch, who looks after the troublesome fruits. One Pumpkin however called the Pumpkin King, is draining life from the land around it, and it is up to you to hunt down its roots and slice them up before taking it on face to face (SPOILER END). This game, although fantastical and light hearted, is a challenge. (SPOILER START) At the end you are pitted against Zarok, who has with him an army of skeletons, if you have not earned your passage to a place called The Hall of Heroes, a settlement where all of Gallowmere’s finest have gathered after death, you will find that it becomes almost impossible to succeed. You need to destroy a number of Zarok’s monsters in each level to fill a Chalice that collects souls, these full Chalices are presented to a hero in the hall and he or she grants you new weapons, from bigger swords, shields which make you invincible if used correctly, crossbows that can shoot off corners, throwing spears and bows and arrows, all the heroes who grant you a weapon, come to your aid at the end to fight, the more heroes you have, the better your chances at defeating Zarok once and for all. (SPOILER END) Take head though, healing fountains that restore your life run dry if you use them too much, weapons, ammunition and armour repair costs and everything is abundant, I found myself unable to continue the adventure because I over used the resources, so it is a good idea to restart the level if you die too many times, preserving your valuable goods to use later on.
LOVES:- As if I haven’t praised this game enough, there are a few more things to say. This is a fantastic game, one that I play every so often for the nostalgia effects. The graphics however outdated, oddly enough in 2017, fit the look and feel of the game. I played Medievil Resurrection for the PSP a while back, expecting a better experience. Although it was much of the same story, with finer graphics, added content and an allotment of more to do, new weapons and equipment, something was missing, it didn’t quite grab me like the original did, it was too hard, too fiddly, there is a difference between challenging puzzles, to fiendishly tricky puzzles, and Resurrection hit that annoyance button all too often, to the point where I just gave up and never picked it up again. The original has something about it when I replay it now, a call back to when games were breaking new ground, and as an underrated game, Medievil (for me) was the first to incorporate all the things I know and love, about the weird, the wacky, the scary and the unknown rolled into one. The gargoyles giving you wisdom, the Witches quests, the heartbeat of the stained-glass demon, the tricks and the traps scattered throughout combined with a simple story of redemption, defines a great PS one adventure.
HATES:- With all the praise, there are a few things I dislike, and feel like they could be improved upon if ever remade. First thing that comes to mind is the repeated dialogue mainly springing from conversations in The Hall of Heroes, on more than one occasion they all repeat a sentence or two, the Centaur for example who grants you the bow and arrow, says the same thing three times each time you offer him a chalice. Dan often repeats himself in the same tone of voice as do some of the enemies, they just keep talking over themselves gets annoying. It is not exactly a big thing, it doesn’t offend me or put me off, it is a technicality limited by the games budget I presume. Another thing I disliked is the gap between bosses. Bosses in this game are great, there just aren’t enough of them in my opinion. Last of all, I wanted more. There was a sequel and I love it almost as much as I love the first game, but it moved on from Gallowmere and explored a world ahead of this one, moving away from classic swords and shields and playing around with gunpowder, although I have no gripes with this move, I feel like more could have been done with the world you are in.
Wild 9 – I first played this game after watching my little brother play it for a few hours after school. I remember coming home, making a tea as I always did, and wandering upstairs to where it was being played. Back in the day when we were kids, each game usually was bought as a group, games were expensive, twenty-pounds was loads of money and games ranged to about thirty to forty pounds. Wild 9, came out of nowhere for me and I was always intrigued by it, even though it wasn’t completed until years later, it deemed way too hard. I remember thinking about the main characters weapon, it’s technically not a weapon, I see it more like a tool, like with Isaac from Dead Space. Reminding me of Ghostbusters in a way, Wex, (the protagonists you play as) has some sort of robotic arm or tool fitted onto his shoulder leading all the way down to his hand. From this mechanical device, he can shoot a blue flame (it turns orange if it has had time to charge up) that has the ability to grip and lift objects like heavy boxes, pull on leavers, twist valves, hang onto ledges even restrain enemies. Once you grip an enemy with this arm extension, you can then throw him about, shacking items off of him, knocking him senseless till he explodes when you decide you’re done. If you are really evil, you’ll throw them into grinders, hold them over exposed furnaces, feed them to some of the most viscous creatures you encounter or slice their heads clean off, decapitating them with sharp propellers. As gross as it sounds, it really is a lot of fun to dispose of enemies this way. If missiles are collected you can launch them from your shoulder and hurl grenades if you choose wrecking anything in your path. It is interesting though, when you to run into an enemy who can block this blue grip or deflect your projectiles, it makes you think of other ways to defeat your foes. Wild 9, reminds me of a sci-fi comic book, it has that same kind of cartoon like graphics, vibrant colours, thick black lines surrounding whatever moves and is full of some really well done, classic comic book heroes and villains, especially the villains, overpowered, big and mean as fuck. When you start, you know little to nothing about Wex, I will go as far as you know fuck all about him and his captured allies, you are thrown into the thick of the battle on level one, dropped on board some kind of flying ship, bit like that final level of Sonic 2 where you square off against Silver Sonic at the end. Levels are large, full of puzzles, full of enemies and plenty to jump on and off from. The levels are also very diverse, the first few are your standard platformer, allowing you to get used to the controls and how it works, then you find yourself hopping onto a dog alien like thing and are charging at high speeds over swamps, across deserts and through forests, in hot pursuit of your target. Some of the time you leap off ledges so high that the level is all done in free fall, avoiding obstacles that come your way and evading what the enemy leaves behind in the narrow corridor, it’s insane. The music is also a noticeable treat, very rock and bass, very heavy and lets you feel like a badass. The bosses are wicked, one of my favourites is the one that rises from the flames, out of the ashes of the junk planet, he is big, he is huge, brutish and wants to crush you with mighty fists. Using your grip, missiles and grenades are not enough to take this fucker down, you have to break his fists until he is forced to use his head, then you finish him off…By destroying his head, but watch out, the gigantic severed head rolls with the tremors of the earth and can hurt you if not kill you if you’re low on health. If any of you have played Earth Worm Jim, Wild 9 is very similar, similar styles and imaginative characters for each level/planet you visit. It’s very diverse and gets very difficult toward the end when everything seems to want to kill you even the land.
Unfortunately, Wild 9 is the first and last entry. There are no more after this one, there is no Wild 8 or Wild 10, this is its own and seeing as it has been over fifteen years since its release, I very much doubt we’ll see anything more of Wild 9. This saddens me, because I love the worlds, I love the craziness and the array of foes, some mechanical, some natural and monstrous. Wex, the guy you play as, the man you know nothing about, relates to the cool and crazy side in us all, he has a sense of humour brought out in some of the things he says, he delivers a high-pitched scream whenever you leap off something extremely high, a scream of sheer enjoyment opposed to fear, he loves this kinda stuff you can tell. He says what most of us would say if we were to collect a gadget or charge up our weapons and adds a spin on it, such as my favourite phrase; “WEXELLENT!”
LOVES:- The music kicks fucking ass. The levels are so different. The bosses are tough as nails and are a real challenge to defeat, but what I particularly love about this game is its style. No matter what planet you are on, you know you are somewhere within the Wild 9 universe, and I’ve not seen anything like it, but also you are an alien Human, in a far, far away place surrounded by so much strange. Your gadgets and gizmos start out as powerful tools, you feel almost unstoppable in the beginning, but the further you get to reach the end, the stronger the enemies become, the more they laugh at your efforts and the more you have to use your intelligence, your wit and items sparingly to survive.
HATES:- Not that you need a protagonist in this case to carry a game, it would be cool if a little more backstory (I say a little when there is none) shit! Give us anything to do with Wex and his friends other than the needs to stop alien forces from destroying the Earth. Given Wex’s dialogue, which is nothing more than a few made up words and plucky sentences, I feel like on Wex’s to do list, saving the world be third or fourth one down. There is literally nothing said about him or any realistic motivations, even Super Mario had save Princess Peach on his list of tasks, as has Link from Zelda and Crash Bandicoot from…Crash Bandicoot. Maybe that is the point now that I think about it, maybe it is sometimes more fun to speculate than know everything, but having such a cool game, I’d write in more than what he got.
Oddworld: Abe’s Odyssey – Once a year, as a family, we used to visit my Grandparents house for a week in Lowestoft going from the most Westerly point to the most Easterly point of Britain in one long stint of driving. It was a long journey and I do miss those days especially when it rained as we drove through the night. Sometime in the week, was when my eldest brother bought a game, a game called Oddworld: Abe’s Odyssey. I read the entire manual over and over before I finally got the chance to actually play it about a week later. We couldn’t take our PlayStation to England so all I could do in this time was speculate and try to guess what this game was all about. When I stuck it on for the first time, I was awful at playing this game, I died, I died a lot. People complain that Demon’s Souls and Dark Souls was too hard, known for its death ratio, I say fuck that, try playing Oddworld for the first time my friends, it tops Dark Souls every time. Everything and I repeat EVERYTHING besides your own kind and there are times when even they are a potential threat, wants to shoot, eat, mince, drop or explode you. It’s brutal and weird and unfair and you’re so frail, so fragile, it does not take much to kill you, one bullet or a slip off the wrong ledge is more than enough to make you start over. Speaking of the protagonist, you play as thr weak and feeble, skinny blue guy called Abe, a slave, a floor waxer working in Rupture Farms, a failing meat factory on the continent of Mudos. Abe is a Mudokon, part of a peaceful and spiritual race unwilfully taken from their home lands and enslaved by the power hungry, greedy Glukkons, who employ an army of Sligs (big slug like creatures with mechanical pants to help them move) with automatic machine guns and grenade launchers, some can even fly like mini helicopters so there really is no hiding from them. Sligs can also command Slogs, their dogs trained to attack and kill you on a single command,“Get’em.” Obsessed with wealth and power, the Glukkons are the squid lookalikes guys in charge, the big bosses who run the show, which is where Mullok comes into it, he is the owner of Rupture Farms and is as quotes by Abe “The meanest boss in the world.” As Rupture Farms is on the way out, their profits falling due to the wild life turning up scarce, Mullok and his members of the board decide to turn their work force, the Mudokons, into Mudokon Pops, a tasty treat for all to enjoy. Upon learning about their evil plan, Abe decides to make a break for it, abandoning his work on the spot and begins his great escape (Oh how we all can relate to that like every single Monday morning.) The game starts as you’re being chased by a trigger happy Slig through the factory. There are ninety-nine Mudokons in the entire game that need to be rallied and rescued from the clutches of the Glukkons and their employ before you have to get yourself out.
From the word go, you know you’re in for something different, from the opening titles, to the menu screens to the dynamic of the game, where utilising the powers speech will ultimately save you and everything you care about. It is not exactly fast paced, although at times it can be rather intense when you’re being chased by something terrifying with more than two legs. You aren’t a big, powerful space marine, you aren’t loaded with muscles, have access to firearms or know hand to hand combat, you are naked in every sense of the word surrounded by remorseless killers in a maze of metal. For a Mudokon, a sympathetic, empathetic, sensitive species, you are hilariously outgunned and overpowered from the get go, and this is where it gets really interesting, you learn how to resist without the use of weapons, you go from this absolutely vulnerable, frail creature to something that the Glukkons become terrified of and you do all of this without any means of defence or force. Just that concept alone should be enough to raise curiosity to play through it, and learn how one can defeat such powers as the pathetic schmuk you are (if I butchered that spelling I do apologise.) This story ark does not happen right away, it takes a lot of time to learn your potential, you do not spend much time in Rupture Farms fleeing for you life, you find yourself in the stockyards bathed in moonlight, stockyards with live-stock hiding in the shadows. Seeing as it is night, you barely get a good look at the creatures of Mudos held up in pens, but you do know that they too aren’t friendly, they’re just as mean, just as aggressive as the Glukkons, Sligs, Greeters and anything else you find in the factories, at least this is how the wild life first comes across to Abe, dangerous, monstrous and volatile but really, they are misunderstood as scared as you are. They too are scheduled for the grinder, the creatures of Mudos are slowly going extinct, the Meeches, a strange crab like creature turned into Meech Munchies have already bitten the dust. The Paramites living in the forests are slowly being hunted down and ground up into Paramite Pies, along with the Scrabs, that are mulched down into delicious Scrab Cakes. Everything is at risk so long as the Glukkons are in charge. (SPOILER START) Once out of the stockyards, Abe is confronted with a full moon, the moons face has upon it the shape of his palm. As Abe gazes at this moon, trying to figure out what this all means, the rocks beneath his feet give way. After a long, awkward fall off the cliff, Abe partially wakes, confronted with Big Face standing over him, a Mudokon shaman of sorts with an oversized mask. It is here where Abe, mildly concussed, is shown a vision of Mudos, where the Paramites of the forests of Paramonia, the Scrabs of the deserts of Scrabania roam and live as free as the Mudokons, in a world free of corruption. When Abe finally comes too, Big Face is gone, leaving behind a drawing in the dirt at his feet that looks like the infinity symbol (SPOILER END). Still in confusion with what he must do, the sun rises and a place called The Mosaic Lines, an ancient temple built (from what I gather) by Abe’s ancestors, a temple that links the worlds of Paramonia and Scrabania together. Abe ventures inside and it is at this moment where I was quite literally blown away. Going into this game I had naively thought that it was going to remain black and grey, forever in the industrial world which the Glukkons built, that I was eventually going to find Mullok, destroy him after a few hardships and that would be that; I love being wrong sometimes, and I don’t think I have never been more wrong about a game before or since. A simple platformer, with a simplistic protagonist with a journey ahead of him, a journey that takes him from the land of industry, to the ancient temple of his ancestors, across the hot deserts, plunged deep into the forests where the journey ends and a rescue mission resumes, leading Abe back into the jaws of cogs and jagged metal, where the journey comes full circle, revealing a captivating ending depending on how you play. Oddworld: Abe’s Odyssey, coupled with its later part, Abe’s Exodus, is an experience which leaves you with a sense of awe and wonder, for not everything is explained, not all the mysteries are exposed and there is room for several, I repeat, several more instalments to this series.
LOVES:- The aura of mysticism about this game is incomparable. The music which is mainly mellow and atmospheric picking up so suddenly when danger presents itself, really gets your heart pumping. Better yet, at times it drowns out and you’re left with moments of nothing but the hum of insects, the blow of the wind or the clanking of the machinery used in Rupture Farms. I love the wonder, the unanswered questions revolving about the unexplored mysteries, mysteries surrounding the moon and Abe’s true destiny and untold powers. Where the gifts of the chant come from? The Mudokon ancestry and so on. I love that every screen is highly detailed, to the smallest of screws in the industrial areas, the graffiti sprayed onto meat barrels, the cave paintings smeared onto rocks to each piece of bark on each tree in the wilderness. This game is a piece of art, a lot of love has gone into this project and to demonstrate this, I highly recommend the book called ‘The Art of Oddworld,’ I will do my best to leave a link below because I bought my copy a very VERY long time ago and they were always going to be a limited offer, but please, do your best to find and review a copy, for in the book you’ll find everything from the smallest of doodles to the final concept pieces, beautifully coloured and rendered as if it were its own movie, it’s beautiful. As I think back on this game, I feel like I’ve lost my train of thought a bit, I guess the biggest love I have for Oddworld is its uniqueness, its early concepts of the fact that you are a small, weak, defenceless being in a violent, dangerous world full of incredibly thought out and well-designed creatures, which bare a shocking resemblance to our own world. The Glukkons represent the fat cats who run the oil companies and the billion-dollar corporations, the Sligs are there personal hitmen and mafia guys while the Mudokons represent the peaceful side of human nature. This is where the real power of relation to Abe comes from, you love the guy, you feel for the guy, you want him to succeed, and the more effort you put in to saving your fellow slaves, the more likely it is that they will rescue you in your darkest of hours. (SPOILER START) Yes, Oddworld introduced three different endings, something which I rarely see even nowadays. If you do your best to save your friends, they save you and as a treat, the developers let you look at some of the artwork as the credits role. If you let most of them die or leave them behind, those on the outside of Rupture Farms return the favour to you, leaving you at the hands of Mullok and his meat grinder. Then there is the fifty-fifty ending, it is neither good nor bad, it is unclear as to what happens to Abe if you’re granted this ending, but he is visited by a guardian angel speaking to him through a computer screen. You can only unlock this ending if you rescue half of the inmates, no more, no less (SPOILDER END).
HATES:- There is little to complain about when playing this game, though I feel like I’ve praised it enough, no game is perfect, no game is flawless and Oddworld is no exception. Biggest gripe I have with Abe’s Odyssey, is that Abe has always had the ability to chant. Chanting allows him to take over enemies with weak minds. Abe has little to no physical strength, but with his ability to chant and possess a Slig with a machine gun and a loyal Slog at his side, he can cause quite a bit of damage. What I do not like, is that not enough answers were given about this chant ability, and presented some pretty mind-numbing questions. If Abe has had this ability all along, then why has he not used it to get ahead before the Glukkons decide to chop up all the Mudokons for profit? Surely by now with this impressive talent he would have captured Rupture Farms through Mullok by now. To expand on that, Abe is spying on the entire board as they plan to destroy the Mudokons at the beginning of the game during the cut scene; Why did Abe not possess Mullok right then and there and reverse the order? Better yet; Why did he not possess a Slig, there was one with a gun nearby, why did he not possess him, march in on the meeting and waste Mullok and all of the board members? Things like this stand out for me and no one has EVER addressed this issue, not in Abe’s Exodus, Munch’s Odyssey or Strangers Wrath. If I were making Abe’s Odyssey, I would have had Abe escape Rupture Farms, fall off that cliff, bump into Big Face as he does originally and then upon his awakening, is he granted the chant ability. Other than that, I wouldn’t change a thing.
Final Fantasy 7 – Everything said about this game (a term that I do not like to link to this title, ‘game,’ but will do so anyway for convenience sake) has been said time and time again. If you are wondering what Final Fantasy is? If you aren’t particularly familiar with the seventh game in the series which are unrelated in terms of the story, then you’re either about twelve years old glued to some incipit rubbish on your smart phone, or you’ve quite simply been living in a basement for the last twenty plus years. If that is the case, I am glad you’ve come outside, now go and immerse yourself with FF7 after you’ve breathed fresh air and tasted water, it will quite literally change your life and tell you a story like no other. Final Fantasy 7 has been hailed as one of the greatest RPG (Role Playing Game) achievements in history, it’s forever praised by fans, developers and those who work and write within the industry, and rightly so, it deserves the praise it gets, it demands respect for it was not only the first Final Fantasy to take that leap from 2D to 3D, but it was the first to appear on the PlayStation after its developers decided to break a long-lasting deal with Nintendo 64. A story of this magnitude simply could not run effectively on a Nintendo console, so in turn the leap was justified. When most games of the era including the ones I have previously mentioned, wrapped at around the eight-hour mark, FF7 on the other hand, eight hours in, was only just getting started I shit you not. This was unheard of back when it was released in 1997.
Before I continue any further, please do not hate me for the lack of attention I appear to be giving this game, the very reason I was able to write in great length about the games prior to FF7 was because they are so small, paling in comparison to the mighty FF7, which has a little over forty hours of story content to get through not to mention any of the many side quests and hidden treasures found scattered throughout. The back tracking to gain powerful items and weapons of course takes up a lot of time and some of the hardest enemies in the game are dropped as a reward after defeating them. For those of you who have played it thoroughly, Ruby and Emerald Weapon in my saved game, on my PS3 are still unbeaten. I came close to defeating Emerald and am confident that next time around I’ll beat him, but Ruby is almost impossible, his armour rating is through the roof my attacks barely registering. It is laughable going toe to toe against Ruby Weapon, situated in the deserts outside of Gold Saucer. Arguably, FF7 is around sixty hours long and I wish it was longer, I got so upset when I finished this game for the first time back when I was in my early teens, reaching the level forty mark. Having invested so much time into it, the characters had grown on me so much, that they felt real every time I sat down to play, it was incredibly exciting and unbelievably compelling around disc two.
FF7’s story goes from something rather narrow and straightforward, to something strangely complicated and thought provoking. Throwing you right into the action seconds after the introduction cut scene ends, you go from fighting Shinra, a corrupt and evil corporation that has figured out a way to draw the planets life force (Mako) out from the earth and turn it into energy to run its Cities and power its profits, to saving the very planet from both a physical and metaphysical Godlike force. You play as Cloud Strife, recruited by a rebel group called Avalanche lead by Barret Wallace, a man with a gun grafted onto his right arm, and battle your way into one of the Shinra Mako reactors to bomb it, disabling it permanently. The mission is a success after a boss battle against a giant red, mechanical guard scorpion, but the next mission leads to Cloud becoming separated from the group, and falls into the slums living in the shadow of the reactor. From here he meets Aeris, a somewhat innocent character who sells flowers, who does not seem to fit in with this violent world involving rebels and massive power houses, but later she becomes as important if not more important than anyone you ever encounter along the way. With the help of Aeris, you find your way back to Barret and Tifa Lockheart, Tifa, Clouds childhood friend, only to discover that your group Avalanche has suffered, losing three of its members in the fight against Shinra. After making an effective push back, you end up having to leave Midgar and thus the journey of self-discovery, one’s purpose and place in the world at war, begins. Each and every character that joins you along on the way has their own stories to tell and eventually play through, they have personal issues, hometowns, places you which helps broaden the character that you are investigating.
You wander empty grasslands, get trapped in the hot deserts, visit truly wondrous locations of might and magic, places even the most creative of people would struggle to comprehend with. Thick forests, snow plains and nightmarish realms where the biggest and toughest of enemies await you, need to be uncovered. The journey is long, thrilling, compelling, difficult, tragic and tiresome, but it is the love for the characters involved that keeps you pushing on, you really get the feeling that you are one with the group, that your decisions matter and every task you complete gets you one step closer to your end goal. Cloud Strife, to this day is still one of my favourite leads, I’ll go as far to say, maybe he is indeed my favourite of all, his iconic Buster Sword is legendary among the gaming community, his insane blonde/yellow spikey hair style is iconic, and his purple-ish mercenary attire leaves an instant nostalgic effect on me, as do most of the other characters you get a chance to play as, but Cloud, being the true main protagonist, does indeed have the most thought provoking past, the most interesting story and best character arc, especially when you emerge from the Lifestream, an energy that courses around the planet, full of memory and power. Cloud is my favourite, which is strange for me because I always tend to empathise with secondary characters, though Final Fantasy 7 has plenty for everyone. For instance, we have Yuffie Kisaragi, both hilarious, annoying and deadly rolled into one, I would expect nothing else from a sixteen-year old ninja obsessed with the gil (Money) in your pocket and materia (the source of your powers to fight your enemies). Cid Highwind, pilot of the airship he named after himself, becoming available to you at the end of disc two, is an ambitious man who yearns to travel into space, having come so close in his earlier days he has a drive for exploration. Tifa Lockheart, she is one of the people I have a soft spot for in FF7. Always calm, always understanding, bright, level headed and optimistic who adds a slither of romance between herself and Cloud, especially when Aeris Gainsborough, an ancient, a descendant from a people with extraordinary power charged with planet protection, who attempts from time to time to make her move onto the blonde haired unstoppable badass with the giant sword. There is Barret Wallace, who comes from a coal mining town, overruled and eventually exterminated by Shinra for business reasons. In the process of this, he not only loses his right hand, but he loses his best friend who you do track down, and give him what he wants, death. Nanaki, son of Seto, also known as RedXIII by the mad scientist Hojo, a fierce feline who can live for hundreds of years, a human life being a mere blip in his existence, struggles with the legacy of his parents in particularly his father, brandished a coward by those in Cosmo Canyon (my favourite location next to The Forgotten Temple) but in truth a true, heroic warrior who sacrificed his life in the caves below, for the safety of those who live above. Vincent Valentine, formerly a Turk, a mob, who is cursed with immortality, taking on vampiric like traits who’s past ties into Sephiroths lineage. We also have Cait Sith, a character with the most powerful limit break moves in the game if you get lucky. He is a Mog like creature who rides on a friendly gambling machine from the Gold Saucer (Las Vegas in the FF world). All have reasons for joining the journey, all are met at different points during the game, and toward the end, they are fully established, fully realised and understood, they become one with group and after what, sixty hours of play time, you find yourself generally invested, at least I did anyway and most others did too, otherwise it would not have been as successful as it is today, and is STILL being talked about, there is also a remake in the making nearly twenty years on. I will not even begin to get into to all the spin offs and the movie, Final Fantast 7: Advent Children, which blew my mind in every sense of the word. Only issue I had with it, was that it served the fans, and did not exactly help those who hadn’t played the game to understand the plot; But how could it? How could a two-hour movie sum up the enormity of events in the prequel.
There may come a time when I talk in depth about this story, those of you who have played and seen the movie, will know that I have just scratched the surface with the level of detail and intricacy, I am kinda kicking myself because I really want to go on and on, but I do have two more games to talk about and a love and hate section to write up all in the space of an hour, so forgive me for washing over some of the highlights, forgive me for not going into spoilers at this moment, because I need to move on. If you really want a review, if I get enough e-mails or Tweets perhaps, I’ll do it.
LOVES:- See the above. To be a little more specific though, I love the diversity of the characters, how each and every one is so different but shares similar interests. I love the writing, although at times now in 2017 is a bit outdated, I still love the interaction between Yuffie and the group, the dynamic between Barret and Cloud, how they really do not see eye to eye to begin with, but over time they start to understand one another. I love Tifa Lockheart, her kindness, her optimism and strength to overcome obstacles, she really acts as the emotional centre, when all hell is breaking loose, you can depend on her to think rationally and cool heated moments down. I guess the characters make it for me, above the game play, above the spells, creatures and villains, I love the team assembled over the time playing. Another thing which I have not given enough credit to is the music composed by Nobuo Uematsu. The themes to convey urgency, stealth, fight, love and tragedy, never fails to hit the mark especially at the end of disc one within The Forgotten City, (SPOILER START) when you not only lose one of the key characters, but when you fight a powerful entity in the wake of the lose (SPOILER END).
HATES:- Yes, as hard as it is to believe, there are a few problems I have with this game and its story, with emphasis on the word ‘problems’ because there aren’t that many, I had to really reach in order to find them, so here they are. I did not like going through hell and back to gain a characters most powerful weapon, only to find out that the item was weak in some areas or only held a few slots to store your materia. The most powerful weapon for a character should not be in debate with the weapon you had prior because there are pros and cons, it should be the best for a reason, no competition. I did not like the lack of clues in some areas of the game, for instance, when trying to obtain Alexander, a powerful summon materia, you have to track it down in Northern territories where it is seriously snowy, icy and windy. Not only is navigation up there hard as nails but the materia (to my knowledge) does not light up, you have to press ‘O’ on a specific patch of land, pardon my French but there is a FUCK load of land to press a button on. A few more clues here and there would make it way more enjoyable. I also found myself struggling with the Wall Market in Sector 7 Slums, the bit where you are supposed to infiltrate Don Corneo’s mansion to rescue Tifa. I spent an unhealthy amount of time trying to figure out what the fuck I had to do, to get through those bloody doors. If it were me, I’d use my Buster Sword and powers, I’d fuck up anyone who stood in my way, infiltrate, rescue Tifa (not that she actually needs rescuing because she is not a witless cretin), pull her out of there and get back on track with destroying Shinra, but you cannot do it that way. Instead you have to go through the arduous task of gaining entry, by doing a number of mind numbing tasks to get a key to a nearby club called The Honey Bee Inn, where you’ll get the items necessary to dress Cloud up as a woman, and sneaking in that way because they only accept women – Excuse me, logic bomb coming up, aren’t you essentially a terrorist, didn’t you just bust into a Mako Reactor, murder a load of soldiers in the process and potentially kill innocence lives living beneath the structure? Who gives a fuck about a few sleazy assholes who use and abuse women on a daily basis, fuck being sneaky in this instance raid the place, Cloud and Aeris could have taken them out with one hand behind their back. Please remember before you call me a retard, I played this game at the time when there was no internet, I had to figure things out on my own.
Legacy of Kain – This is not the first time I have spoken about Legacy of Kain: Soulreaver. I talked a great deal about it in a previous article called ‘Fangs in The Roots’ be sure to check out that post because this game has been a big inspiration in my own work and I have no shame in admitting that. With that being said, I’ll quickly outline the premise of this title and move on to what I love and hate about this amazing game.
The backstory to Legacy of Kain is incredible, I’ll go as far to say it is as intricate and as beautiful as some of the great fantasy epics of today. You play as Raziel, part of the Sarafan Brotherhood, the Sarafan are human vampire hunters locked in a viscous war again the vampires. This war stretches back to the earliest known period of time (I think, there is a lot too this game). Raziel is eventually killed by a vampire along with his five younger brothers; Dumah, Rehab, Zephon, Melchiah and Turel, and buried in the tomb. (SPOILDER START) The vampire who kills human Raziel was actually the Soulreaver Raziel, for Raziel in Legacy of Kain: Soulreaver 2, stumbles upon Moebius the time streamers devices, and is sent him back in time as the angel of death, and dispatches the Sarafan Brotherhood himself (SPOILDER END). It is here when Kain, raises you from the dead to serve as his vampire soldiers, clansman who take control of Nosgoth, and powerless to stop its fall into decay. Seeing as vampires do not age, they still evolve, Raziel, evolves faster than Kain, somewhat surpassing him by growing beautiful bat wings. Kain, rips them out by the bone and has you thrown into the Lake of the Dead, where the water destroys you. You awake to find yourself at the mercy of something called The Elder God, who tasks you to settle your dispute with Kain and all of your brethren, those who assisted Kain in damning you to the void.
And so, the game begins. Your body is wrecked, torn apart and tortured over time by the waters of the dead, but even at your weakest you are seriously strong when you emerge, able to lift boulders and enormous objects as if they were nothing. Your wings though ruined are not without purpose, you can take hold of them as you leap great distances and glide a little further. You can shift between material and spectral plains meaning death itself is powerless to kill you. If your physical body is destroyed you return to the spirit world where you hunt the souls of the dead, consume them to regain your strength and when able, return to the physical world. You have claws which you can use to scale cliff faces and deal damage with. Combine your strength with your claws you can throw your grotesque foes that litter the world huge distances, fling them onto jagged spikes, off of tall cliffs, onto fires and into lakes where they drown or melt. Raziel is merciless, ruthless, full of anger, fuelled by revenge and still so young, over time you obtain more abilities that grant you powers over the elements, you can learn to light up the night with an orb of sunlight, not sure if you know, but vampires HATE sunlight. You can learn to overcome your weakness for water and can soon submerge yourself fully and swim through the depths of the world of Nosgoth. One by one, you hunt down your brethren, each with their own fortresses and territories that have rotted in the time you’ve been dead on the bottom of the lake. You travel across the lands to find those that damned you, you’ll find yourself in the Drowned Abbey, a seriously dangerous temple because at this point in the story, water is lethal to touch, yet you have to venture through a sunken city, to find one of your brothers, Rehab. Raziel will have to brave The Silenced Cathedral, where spider like horrors of Zephon will hunt you if detected. You’ll have to raid tombs, graveyards, work your way through desolate castles where the snows fall and the beasts grow large, Dumah. The adventure is perilous, horrifying, wondrous and satisfying when you drain the soul of one of your deformed brothers who still hates you with a passion. Upon each brother you consume, Raziel becomes even more powerful, the more power you acquire the more likely it will be that you’ll reign victorious over Kain when toe to toe, the most dangerous villain in the entire series, who is waiting for you at the end of the world.
Seeking revenge on your brothers is only a small part of what this game has to offer, it is more about uncovering history, making sense of what happened in your absence and discovering the true meaning of one’s destiny and the fate of Nosgoth. Killing your brothers and hunting Kain slowly pales in comparison with what is to come, and what is to come is an enemy stronger than both vampire and humans combined, they called the hylden and are revealed in full in the fifth instalment called Legacy of Kain: Defiance, where you play as both Raziel AND Kain, utilising their own individual dark gifts. Eventually you fight one another, playing as Kain, then as Raziel in a truly epic duel of the anti-heroes. It is wicked stuff, highly recommend this series.
LOVES:- The world of Nosgoth itself. The incredible introduction cut scene which has withstood the test of time and still holds up today against most next gen games. If I can find the right vid, because there have been other editions which change the tone, I’ll see if I can link the intro scene below for you to see for yourself, it is THAT good.
I love the gothic atmospheric feel of the architecture, the nightmarish creatures scattered in both the material and spiritual worlds. The anger and jealousy that festers within each one of your brother’s hearts, they being twisted both mentally and physically beyond recognition sets up the tension. Having to rely more using your wit to battle and overcome each one opposed to your physical prowess, is exhilarating and epic, reminding me of the game Half-Life, if you’ve played the first in the series, you’ll know that the boss fights are not as simple as point and shoot or hack and slash, you need to fight with intelligence and use the environment around you to assist. The dark undertone of music, the Shakespearean styed dialogue and the protagonist/antagonist character you play as, the Soulreaver, the angel of death, Raziel. You could not play as a bigger badass, fuck God of War, fuck Devil May Cry (although I do like Dante in the first game), Raziel, is a highly evolved vampire who could spit on said other anti-heroes, especially when armed with his wraith blade.
HATES:- Similar to the complaints I have with FF7, Legacy of Kain: Soulreaver is worse in that regard, giving you little to nothing in the way of clues. Each area you visit, each realm you adventure through requires you to solve an array of different puzzles, some you cannot work through without the necessary skills, skills you can only obtain by completing tasks set for you on the other side of Nosgoth. You need to fight off a number of monsters, monsters which again can over power you if you have not the required powers. You need to sometimes fade in and out of the spectral realms where the landscapes can change dramatically if you’re standing in the right places. From a third person perspective, and no linear set path for you to follow, you can find yourself wandering around for hours with no clue as to what the fuck you’re meant to be doing. You can be struggling for so long in fact that it gets horrifically boring, causing you to turn off and perhaps never play again. Finding certain glyphs to boost health, and relics to unlock abilities can become almost impossible without the aid of a simple guide and even still, with a guide at hand, you can follow it correctly but the game is subject to glitches. You may very well solve a puzzle, but because of the glitch you’ll be left stranded, tearing your eye balls out trying to figure out what went wrong, or why a certain thing is not working, It’s mind frazzling.
Silent Hill – You play as a man named Harry Mason, a man who loses control of his car along the route to a town called Silent Hill. When you wake, your daughter who was safely strapped in the back seat is missing. Leaving the safety of your car on the road, you go out toward Silent Hill to look for her in the hauntingly thick, grey mist.
It is that simple, it is a simple yet effective premise which instantly engages the player, starting you off with a series of questions; Where is your daughter Cheryl? What happened to Silent Hill? How do you escape this nightmare? A father loses his child and is on a journey with coming to terms with the fact that he may never see her again, that in itself is more frightening than any entity or creature it reveals. It is easy to see Silent Hill as another monster game, but in actual fact, it is not. It preys on the things we ALL fear and mixes it up with a horrifying story, story of cults and archaic rituals performed by the insane residents of the town. You start off on the outskirts, the further you venture in the more depraved it gets. The game has good pacing and does not normally through blood and gore in your face all at once, it is subtle at times which adds to the growing dread. At one point you are in a school, thinking that your daughter may be hiding in one of the classrooms. As you explore and start to obtain clues as to what happened you’ll hear the swing of a locker or the groans of a cat…It is this kind of shit that screws with my head, not knowing where said noises came from nor what actually made the noise really does a number on your imagination. Silent Hill understands (as does the game Amnesia: The Dark Descent) that not showing you the threat, is scarier than showing it, and it pulls this off incredibly well to the point where you have nothing but a lighter, wandering down into the basement of an insane asylum in the pitch black armed with nothing but a bit of wood with a nail in it…It is fantastic yet so fucking disturbing. The story uncovers the events in such a way that you seem to forget why you are there in the first place, it becomes more about the town, rather than yourself and your own endeavour with your daughter. Although, you do get answers, you do eventually uncover the truth about Cheryl and every other character you meet along the way who are stuck in the same traumatic nightmare as you. Depending on how you play, does affect the outcome of some of these characters and effects your fate, it being good or bad, depending on how you play, what you do and where you go, changes the final scenes to suit. I never did it, but if you play in a certain way, you can obtain the ending where aliens come down and abduct you. I think this was a silly thing the developers put in for those who play in a bizarre fashion, but the fact that this game has multiple different endings adds to replay value. I only finished the game once, no way I am going back, it is way too real for me in spite of the graphics today looking like a child assembled it with Lego. There is one scene however SO COOL that I will leave it below, it is a spoiler, so if you haven’t played this game…Go and play it before you click the link.
LOVES:- The atmosphere is dripping with tension and pure horror. I literally find it hard to think of a franchise within the same genre that compares to this one (Silent Hill 1 and 2). From the eerie shadows in the mist, the ash falling from the dead sky, the dreaded siren sounding for when it goes dark, to the deep psychology mind fucks this game plays with you along the way through abandoned schools, sewers, hospitals and sub basements. Silent Hill is a puzzle solver, it is a survival horror, it is a psychological traumatic story for those serious about scary games. Anyone who hasn’t played through this title or its equally compelling sequel, I feel the need to point it out at some stage that it is a must. Yes, there are horrors out there that are truly terrifying, like Amnesia: The Dark Descent for PC. Alone in the Dark, for PS1, AvP (1999) for PC and Alien Isolation for the next gen consoles released late 2015, Silent Hill is always in my opinion the backbone of ever horror game released today. I hate the movie franchise for this game, they could not have got it more wrong. Regardless of how good it looked, it was a treat to visualise in the cinema or on Blu-Ray on a banging TV, but what they fucked up on was the marketing. In spite of what you may think, Silent Hill is not a monster freak show, it plays this card really well, but the true horror stems from real life tragedies and the journey to recovery one’s self or the fall into madness and endless despair. Silent Hill takes the worse-case scenarios from real life and puts a nightmarish twist on it. Looking at the characters of Harry and James from the first two games in the series, Harry loses his daughter and spends the game reluctantly accepting the fact that she is gone forever. James loses his wife to an awful illness, and travels back to the places where they shared times of love and joy. These two scenarios are prevalent in reality, these scenarios can happen to us and that is a terrifying notion. This is where Silent Hill draws its terror from and I both love it and am disturbed by it.
HATES:- There are no real hates for this game other than the gameplay is a bit shoddy, when you find yourself backed into a corner armed with a shitty pistol loaded with a handful of bullets you scrounged from behind a dumpster, and you need to make the shots count, most of the time you’ll fumble and miss, it is frustrating because ammunition is seriously scarce. You can argue that you do not play as soldiers or men of experience with firearms, so they would be pretty terrible at aiming, I can accept that, but this is a game after all, a little more accuracy from time to time and it would be golden. Another minor complaint comes with the locked doors, there are times when you are trying to get through locked doors or in need of finding keys, all the while in your immediate inventory you are carrying around crowbars, planks of wood, needles, guns and other cumbersome bits and pieces, pieces you could surely use to break down the door without the use of a key. I know what you are going to say, I am aware that it would be a pretty poor game if you could just barge through a door at will, but this kind of thing stands out for me. If I come across a locked door I badly needed to get through and there was a crowbar in the corner USE THAT! Not to mention the monsters in pursuit of you are really, really brutal and so horrifically freaky, do you honestly think that a wooden door would get in my way of escape, from a dead, faceless nurse wielding surgical knives…I rest my case, fuck the doors, be like the guy in Red Faction.
I hope enjoyed this article, please check out some of my other articles in this Blog, be sure to have tea with you, my Blogs go best with a brew at hand and your favourite music being played in the background. Obviously I have other favourites, so many in fact on the a multitude of platforms that I am feeling the urge to write another set of these for the PS2 or the Xbox. Here are a few honourable mentions of childhood games I played on my classic PS1:-
Metal Gear Solid.
Final Fantasy 8
Spyro the Dragon.
Red Alert: Command and Conquer.
In Cold Blood.
Populous the Beginning.
Alone in The Dark.
Final Fantasy 9.
Heart of Darkness.
That is it for now. As usual all the links to my own work will be listed below, along with all the links I promised to share with you within the article. If you have had any experience with these titles, similar ones to that of mine or perhaps can lend another perspective on the game, be sure to let me know via e-mail. If you have any topics you’d like to see covered one day, give it a mention and I’ll add my two cents on the matter.
The Hardback Edition of The Ancestral Odyssey: The Utopian Dream, will be released on the 03/09/2017 I cannot be more excited about this, it has been a long time coming. A Kindle Edtion is available if that is your thing, bear in mind you’ll have to purchase or borrow it Volume by Volume, but it is the exact same to what will be released on Sunday. Enjoy the rest of your day, I wish you the best in all that you wish to achieve. I am gonna see if I can watch American Horror Story: Freak Show now I’ve finished Season Three, Coven last night and still it is my favourite, a lot of people feel Asylum is the best so far and although I do not object to this, I love Asylum to, Coven I found was far more entertaining for me, I didn’t wander off in my own head while watching. It was far more compelling especially when the Seven Wonders was introduced and that deity, the voodoo Papa guy was introduced, I forget his name. One thing I didn’t like with Coven however, was the lack of a black cat. You do see a cat roll up in the intro credits and you do see one running around the hallways on the very last episode, but why they could not have had a little side story with a black cat, who maybe has been living in that house for centuries, who has seen more than all the withes combined. Perhaps the cat could have a scene with each witch and would interact with them differently. I don’t know, but that was main issue with it, when I think of witches I almost immediately think of black cats. Food for thought, thanks for reading.
Hardback Release Day: 03/09/2017
Author Page and Amazon Store – https://www.amazon.com/-/e/B01JMZ2BE6
E-mail – firstname.lastname@example.org
Twitter – @MegasTeque
YouTube/Promotional Work – https://www.youtube.com/channel/UC-nc_VEmC27AIz6pP51UVkQ?view_as=subscriber
Some of the links provided may disappear, you can always find them yourself if you tap what you are looking for specifically into YouTube or on another search engine. I do not own ANY of the videos linked below nor do I own the images stuck together in this articles image. They belong to the developers and the creators of the games.
Medievil: The Crystal Caves theme – https://www.youtube.com/watch?v=tifnGu62R98
Abe’s Moon: https://www.youtube.com/watch?v=ondfiwhy-30
Art of Oddworld: http://www.ballisticpublishing.com/books/oddworld/
Final Fantasy 7 / Aeris’s Theme: https://www.youtube.com/watch?v=fIqKWLkm2-g
Legacy of Kain: Soulreaver Introduction: https://www.youtube.com/watch?v=lFiLNc46jAM
Silent Hill / Lisa scene SPOILER and Graphic Content: https://www.youtube.com/watch?v=LJHP4MK9CtY
Silent Hill 2 Trailer E3. Graphic Content: https://www.youtube.com/watch?v=21s45Yel5VM